The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100.
4L
The best ex in the world
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Thing
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules"
Rule 5
Thing
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless"
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Action
Blank the rules text of a living thing in play
For the Horde!
Action
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P.
Action
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
>1
Breaking the Limit of Maths
Action
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros.
Thing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Action
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Action
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg.
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?"
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Once per turn you take, you may discard a card that is not holy and draw a card.
4a
Three Thrones of Destiny
Thing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.
If you control three Heroic people at the start of your turn, you win the game
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
Action - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
Action - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
Action - Weapon
Choose two of an opponent's Things and destroy one at random.
Action
If you discard this card (without playing it), draw two cards.
Draw a card.
Reaction
Play in response to an opponent's Action.
Prevent that Action if you have not taken an Action since the start of your last turn.
Thing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway"
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard his hand.
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
Pure Clwnage
Type
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
Thing
Whenever a non-Token Thing is destroyed, draw a card.
Action:Destroy a non-Token Thing you control
Thing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Action
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?"
"I wasn't sure until you confirmed it."
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
Thing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
Thing
If you go to church, create a pointless contest. The winner wins.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
3b
Gravitronic Annihilator
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
Energy Removal
Action
Destroy an Energy.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Action
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
Life!
Action
Create an Organism Token.
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
Verbic Acid
Action
Remove all verbs from target Thing.
Thing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful!
Thing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun!
Thing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful.
Action
The next time you play a Thing this turn, destroy a Thing.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
Card by Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control.
You (controller of this card) Must announce what cards you play and why.
Action: Skip your next turn, destroy this card.
Card by Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
Thing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time!
Action
Add the rulestext of this card onto the end of the rulestext of another Action.
Thing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
8b
Gravitronic Stasis Unit
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
Action
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
Intervene
Action
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card.
Unholy Power Book
Thing
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control.
The End
Thing
If, at any time, the deck is empty, you win.
Thing
When you play a Thing card (other than this), put an Energy Token on each Node in play
Action
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.
0Y
Inappropriate Anecdote
Action
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
Secretive Playing
Thing
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up.
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection.
Excessive Liberty
Thing
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.
When you give people too much freedom, it messes up the whole system.
Thing
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.
Realize your full potential! You have the power!
Thing
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.
My house has a seat on the UN.
Action
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order.
Thing
At the start of your turn, destroy this Thing and each opponent discards a card at random.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
Thing
Action:Destroy a wooden Thing.
Action:Destroy a Token.
Now it's a holey relic.
Thing
When a player controls three Things with the same title, that player wins the game.
When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not.
Utilitarianism
Thing
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately.
5v
Distractobot Generator
Thing
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets.
Baton Pass
Action
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second.
Wandering Armor
Thing
When you play this card, attatch it to a Thing you control.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
Fire Golem
Thing
This Thing cannot be destroyed by Fire-based effects.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
Action
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.
Fourth time's the charm
Action
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand.
Overtime Goal
Action
This card can be played only when all players control the same number of Things.
Win the game.
Action
Erase target Thing's Action ability.
We're doomed!
Thing
You may destroy your Things when an opponent tries to take control of them.
Better dead than Nazi.
Long Range Ion Blast
Action
Look at an opponent's hand. That player discards an Action of your choice.
Greater Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.
OR
Destroy any number of Things with Flame Tokens on them.
Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them.
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
Thing - Pirate
Whenever another player controls more Money tokens than you, that player immediately gains control of this card.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
Thing
When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn.
Greater Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing.
OR
Blank the rulestexts of any number of Things with Ice Tokens on them.
Annex
Action
Take control of target place.
Labor Camp
Thing
Put all Living Things you control under this card. They are not considered in play.
Action: Draw a card if there are at least two things under Labor Camp.
Action
Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card.
Action
Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
Thing
Every player destroys a Thing he controls (other than this one) or discards a Thing from his hand at the end of his turn. If a player cannot, he is eliminated and Ghost Pirate is destroyed. Ghost Pirate cannot be destroyed in any other way.
Thing
This card may not be removed from the discard pile.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or lower. The defensive effects of living Things are ignored.
Thing
When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
Void Shields
Thing
If your hand is empty, Things you control cannot be destroyed.
Card by Kevan (adapted from Star Quest deck)
Reflection Grid
Thing
If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action.
Card by Kevan (adapted from Star Quest deck)
Wide-Beam Laser
Thing
Action: Discard 2 cards to destroy 2 Things.
Card by Kevan (adapted from Star Quest deck)
Thing
You may not use any actions while this card is in play. Action: Send this card to the discard pile.
*yawn*
Production Flurry
Action
This turn, you may play 5 Things.
]})
Reflect Absorb Counter Drive
Thing
When this card comes into play, place 10 Energy tokens on it. Reaction: When someone destroys one of your cards, you may pay 2 Energy tokens to stop them, plus another 2 if you choose to destroy one of their cards or take the first card from the discard pile.
Complex. But it works.
Sudden Massive Catastrophe
Action
Put the top 50 cards of the draw pile into the discard pile.
Action
Destroy all Things under your control. Discard your hand. If you wish, eliminate yourself.
Thing - Philosophical concept
Whenever a Thing is destroyed, its owner draws a card.
Life always starts again.
Action
Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice).
Thing
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
Three-Pronged Attack
Action
Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses a another one to be destroyed if the coin flip is heads.
Logical Deduction
Thing
Action: If you have 5 or more cards in your hand, draw a card.
Y0
Another Inappropriate Anecdote
Action
Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded.
"Remember that time I invented Strip Beer Bowling?"
Thing
When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it.
Floating eyes, not surprisingly, are large, floating eyeballs
which drift about the dungeon.
Action
You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours.
Thing - Node
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
Thing
Your maximum hand size is increased by the number of Muscle tokens you control.
If you have four or more cards in your hand at the start of your turn, gain a Muscle token.
Thing
Action:Gain a Muscle token.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
()
Corner Regulation Drone
Thing
As long as this card is in play, all playing (or using the action abilities )of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead.
A vile machine built by a long dead mage.
Thing
As long as this card is in play, all cards with congnitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card.
*dances*
Thing
All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card.
Action
Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control.
Action
Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card.
Nervous System
Thing
As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card.
MIND OVER MATTER!
Chokepoint
Thing
After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one.
"They've set up a chokepoint... Crap."
Action
If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5.
You dare bring down the wrath of the Mods themselves?
Steroids
Action
Gain 5 Muscle Tokens.
Metabolize
Action
Destroy target Organic Thing and gain a Muscle Token.
Flex
Action
Gain a Muscle Token, then draw a card for each Muscle Token you control.
Mind
Thing
This card creates 2 Psion Tokens per turn. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card.
Brain Shock
Action
If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn.
Nerve Gasser
Action
For every Muscle token your opponent owns, destroy one of their cards of your choice.
Your Opinion
Thing
During your turn, if you have controlled this card since the beginning of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
Double Slice
Action
Destroy a Thing twice.
Remeber the 80's
Thing
When this comes into play, each player gains a Long Hair Token.
If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.