Difference between revisions of "Infinite Dvorak deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 561: Line 561:


{{Card|title = Your Opinion|type = Thing|bgcolor = 000066|creator = jtwe|text = During your turn, if you have controlled this card since the beginning of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.}}
{{Card|title = Your Opinion|type = Thing|bgcolor = 000066|creator = jtwe|text = During your turn, if you have controlled this card since the beginning of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.}}
{{card|title=Spy Network|type=Thing|creator=ChippyYYZ|text=Whenever an opponent plays an Action card, they must show you a random card from their hand.}}
{{card|title=Double Slice|type=Action|creator=ChippyYYZ|text=Destroy a Thing twice.}}
{{card|title=Remeber the 80's|type=Thing|creator=ChippyYYZ|text=When this comes into play, each player gains a Long Hair Token.<BR>If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.}}

Revision as of 03:04, 3 September 2010

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100.



4L
The best ex in the world
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Card by gill_smoke
8Z
Rule 4
Thing
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules"
Card by Bucky
Rule 5
Thing
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless"
Card by Bucky
F3
Twisted Buss Work
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Card by gill_smoke
3F
Addited to W.O.W.
Action
Blank the rules text of a living thing in play
For the Horde!
Card by gill_smoke
f8
Higher Social Order
Action
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P.
Card by gill_smoke
E42
Recall Goods
Action
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
Card by Nehh
>1
Breaking the Limit of Maths
Action
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros.
Card by Nehh


e3
Liability
Thing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
Card by Nehh
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
Card by ChippyYYZ
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
Card by ChippyYYZ
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Card by ChippyYYZ
0Z
Ask Bucky
Action
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Card by Bucky
1a
Sacred Ground
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Card by Bucky
2a
Hungry Rampage
Action
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg.
Card by Bucky
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?"
Card by Binarius
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
Card by Binarius
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
Card by Binarius
3a
Confessional
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Once per turn you take, you may discard a card that is not holy and draw a card.
Card by Bucky
4a
Three Thrones of Destiny
Thing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.

If you control three Heroic people at the start of your turn, you win the game
Card by Bucky
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
Card by ChippyYYZ
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
Card by ChippyYYZ
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
Card by ChippyYYZ
F1
Sheep Launcher
Action - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
Card by Binarius
F2
Banana Bomb
Action - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
Card by Binarius
F11
Old Woman
Action - Weapon
Choose two of an opponent's Things and destroy one at random.
Card by Binarius
5a
Discard bait
Action
If you discard this card (without playing it), draw two cards.

Draw a card.
Card by Bucky
6a
Action Bait
Reaction
Play in response to an opponent's Action.

Prevent that Action if you have not taken an Action since the start of your last turn.
Card by Bucky
7a
Bottled Bait
Thing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway"
Card by Bucky
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
Card by ChippyYYZ
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
Card by ChippyYYZ
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
Card by ChippyYYZ
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard his hand.
Card by Binarius
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
Card by Binarius
Pure Clwnage
Type
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
Card by Binarius
8a
Junkyard Baron
Thing
Whenever a non-Token Thing is destroyed, draw a card.

Action:Destroy a non-Token Thing you control
Card by Bucky


9a
Schmuck Bait
Thing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Card by Bucky
0a
Your Darkest Secret
Action
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?"
"I wasn't sure until you confirmed it."
Card by Bucky
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
Card by Binarius
+
Energy Zone
Thing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
Card by Binarius
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
Card by Binarius
???
More than....?
Thing
If you go to church, create a pointless contest. The winner wins.
Card by Robo1995
1b
Gravitronic Repulsor
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
Card by Bucky
2b
Gravitronic Cannon
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
Card by Bucky
3b
Gravitronic Annihilator
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
Card by Bucky
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
Card by ChippyYYZ
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
Card by ChippyYYZ
Energy Removal
Action
Destroy an Energy.
Card by ChippyYYZ
4b
Gravitronic Computer
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Card by Bucky
5b
Gravity Manipulation
Action
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
Card by Bucky
Life!
Action
Create an Organism Token.
Card by ChippyYYZ
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
Card by ChippyYYZ
Verbic Acid
Action
Remove all verbs from target Thing.
Card by ChippyYYZ
Hand Stack
Thing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful!
Card by Nehh


Weaponized Hand
Thing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun!
Card by Nehh


⦗⧻⦘
Swap Hands
Thing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful.
Card by Nehh


6b
Gravitronic Burst
Action
The next time you play a Thing this turn, destroy a Thing.
Card by Bucky


7b
Gravitronic Press
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
Card by Bucky
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
Card by Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control.

You (controller of this card) Must announce what cards you play and why.

Action: Skip your next turn, destroy this card.
Card by Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
Card by ChippyYYZ
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
Card by ChippyYYZ
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
Card by ChippyYYZ
&&
Combinator
Thing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time!
Card by Nehh
++
Addon Addon
Action
Add the rulestext of this card onto the end of the rulestext of another Action.
Card by Nehh
//
Decompiler
Thing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
Card by Nehh
8b
Gravitronic Stasis Unit
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
Card by Bucky
9b
Gravitronic Engine
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
Card by Bucky
0b
Gravitronic Boon
Action
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
Card by Bucky
Intervene
Action
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card.
Card by ChippyYYZ
Unholy Power Book
Thing
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control.
Card by ChippyYYZ
The End
Thing
If, at any time, the deck is empty, you win.
Card by ChippyYYZ
1c
Gravitronic Node
Thing
When you play a Thing card (other than this), put an Energy Token on each Node in play
Card by Bucky
2c
Homage
Action
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.
Card by Bucky
0Y
Inappropriate Anecdote
Action
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
Card by jtwe
Secretive Playing
Thing
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up.
Card by Corrigan
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
Card by Corrigan
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Card by Corrigan
3c
Bottled Theft Node
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection.
Card by Bucky
Excessive Liberty
Thing
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.
When you give people too much freedom, it messes up the whole system.
Card by Corrigan
9w
Motivational Speaker
Thing
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.
Realize your full potential! You have the power!
Card by Corrigan
9y
Breakaway Republic
Thing
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.
My house has a seat on the UN.
Card by Corrigan
4c
Insightful Augury
Action
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order.
Card by Bucky
5c
Augury of Pain
Thing
At the start of your turn, destroy this Thing and each opponent discards a card at random.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
Card by Bucky
6c
Boring Auger
Thing
Action:Destroy a wooden Thing.
Action:Destroy a Token.
Now it's a holey relic.
Card by Bucky
3s
Joel Plaskett
Thing
When a player controls three Things with the same title, that player wins the game.
When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not.
Card by Corrigan
Utilitarianism
Thing
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately.
Card by Corrigan
5v
Distractobot Generator
Thing
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets.
Card by Corrigan
Baton Pass
Action
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second.
Card by ChippyYYZ
Wandering Armor
Thing
When you play this card, attatch it to a Thing you control.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
Card by ChippyYYZ
Fire Golem
Thing
This Thing cannot be destroyed by Fire-based effects.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
Card by ChippyYYZ
7c
Plan D
Action
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.
Fourth time's the charm
Card by Bucky
8c
Impatient Outburst
Action
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand.
Card by Bucky
Overtime Goal
Action
This card can be played only when all players control the same number of Things.
Win the game.
Card by Corrigan
6m
Ion Cannon Blast
Action
Erase target Thing's Action ability.
We're doomed!
Card by Corrigan
3d
Scorched Earth
Thing
You may destroy your Things when an opponent tries to take control of them.
Better dead than Nazi.
Card by Corrigan
Long Range Ion Blast
Action
Look at an opponent's hand. That player discards an Action of your choice.
Card by ChippyYYZ
Greater Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.
OR
Destroy any number of Things with Flame Tokens on them.
Card by ChippyYYZ
Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them.
Card by ChippyYYZ
2x
Pirate Gunner
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
Card by Corrigan
4x
Privateer
Thing - Pirate
Whenever another player controls more Money tokens than you, that player immediately gains control of this card.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
Card by Corrigan
5x
Pirate Navigator
Thing
When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn.
Card by Corrigan
Greater Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing.
OR
Blank the rulestexts of any number of Things with Ice Tokens on them.
Card by ChippyYYZ
Annex
Action
Take control of target place.
Card by ChippyYYZ
Labor Camp
Thing
Put all Living Things you control under this card. They are not considered in play.
Action: Draw a card if there are at least two things under Labor Camp.
Card by ChippyYYZ
9c
Herring Trap
Action
Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card.
Card by Bucky
0c
Impulsive Outburst
Action
Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
Card by Bucky
7x
Ghost Pirate
Thing
Every player destroys a Thing he controls (other than this one) or discards a Thing from his hand at the end of his turn. If a player cannot, he is eliminated and Ghost Pirate is destroyed. Ghost Pirate cannot be destroyed in any other way.
Card by Corrigan
5x
Skeleton Pirate
Thing
This card may not be removed from the discard pile.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or lower. The defensive effects of living Things are ignored.
Card by Corrigan
1x
Pirate Lookout
Thing
When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
Card by Corrigan
Void Shields
Thing
If your hand is empty, Things you control cannot be destroyed.
Card by Kevan (adapted from Star Quest deck)
Reflection Grid
Thing
If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action.
Card by Kevan (adapted from Star Quest deck)
Wide-Beam Laser
Thing
Action: Discard 2 cards to destroy 2 Things.
Card by Kevan (adapted from Star Quest deck)
E12
Exhaustion
Thing
You may not use any actions while this card is in play. Action: Send this card to the discard pile.
*yawn*
Card by Nehh
Production Flurry
Action
This turn, you may play 5 Things.
Card by Nehh
]})
Reflect Absorb Counter Drive
Thing
When this card comes into play, place 10 Energy tokens on it. Reaction: When someone destroys one of your cards, you may pay 2 Energy tokens to stop them, plus another 2 if you choose to destroy one of their cards or take the first card from the discard pile.
Complex. But it works.
Card by Nehh
Sudden Massive Catastrophe
Action
Put the top 50 cards of the draw pile into the discard pile.
Card by Corrigan
0X
Scuttle Her!
Action
Destroy all Things under your control. Discard your hand. If you wish, eliminate yourself.
Card by Corrigan
8B
Samsara
Thing - Philosophical concept
Whenever a Thing is destroyed, its owner draws a card.
Life always starts again.
Card by Corrigan
1d
Fork Attack
Action
Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice).
Card by Bucky
2d
Bodybuilder
Thing
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
Card by Bucky
Three-Pronged Attack
Action
Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses a another one to be destroyed if the coin flip is heads.
Card by ChippyYYZ
Logical Deduction
Thing
Action: If you have 5 or more cards in your hand, draw a card.
Card by ChippyYYZ
Y0
Another Inappropriate Anecdote
Action
Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded.
"Remember that time I invented Strip Beer Bowling?"
Card by ChippyYYZ
e
Floating Eye
Thing
When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it.
Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.
Card by Nehh
spah
Stealing My Idea!
Action
You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours.
Card by Nehh


3d
Bouncer Node
Thing - Node
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
Card by Bucky
4d
Warehouse Worker
Thing
Your maximum hand size is increased by the number of Muscle tokens you control.

If you have four or more cards in your hand at the start of your turn, gain a Muscle token.
Card by Bucky
5d
Weight Room
Thing
Action:Gain a Muscle token.

If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
Card by Bucky
()
Corner Regulation Drone
Thing
As long as this card is in play, all playing (or using the action abilities )of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead.
A vile machine built by a long dead mage.
Card by NARF
Woo!
LET'S HAVE A PARTY!
Thing
As long as this card is in play, all cards with congnitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card.
*dances*
Card by NARF
5
Weakening Seal
Thing
All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card.
Card by NARF
6d
With my bare hands
Action
Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control.
Card by Bucky
7d
Arm wrestle
Action
Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card.
Card by Bucky
Nervous System
Thing
As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card.
MIND OVER MATTER!
Card by NARF
Chokepoint
Thing
After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one.
"They've set up a chokepoint... Crap."
Card by NARF
7S
ENGAGE MOD POWERS
Action
If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5.
You dare bring down the wrath of the Mods themselves?
Card by NARF
Steroids
Action
Gain 5 Muscle Tokens.
Card by ChippyYYZ
Metabolize
Action
Destroy target Organic Thing and gain a Muscle Token.
Card by ChippyYYZ
Flex
Action
Gain a Muscle Token, then draw a card for each Muscle Token you control.
Card by ChippyYYZ
Mind
Thing
This card creates 2 Psion Tokens per turn. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card.
Card by NARF
Brain Shock
Action
If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn.
Card by NARF
Nerve Gasser
Action
For every Muscle token your opponent owns, destroy one of their cards of your choice.
Card by NARF
Your Opinion
Thing
During your turn, if you have controlled this card since the beginning of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.
Card by jtwe
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
Card by ChippyYYZ
Double Slice
Action
Destroy a Thing twice.
Card by ChippyYYZ
Remeber the 80's
Thing
When this comes into play, each player gains a Long Hair Token.
If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.
Card by ChippyYYZ