Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700.
47
ClaymoreThing
If one of your non-token Things is destroyed, you may put a copy of Monster Blood into your hand. Thing and Action: Destroy a Thing.
Card by Binarius
Monster Blood
Thing
Roll 1d10 at the beginning of your turn; on a 1, you are eliminated. If you control Claymore, its ability becomes "Action: Destroy an opponent's non-human Thing", and Monster Blood cannot be destroyed; otherwise, you may not control any other Things, and you must destroy an opponent's Thing at random at the end of your turns.
Card by Binarius
3
Abyssal OneThing - Demon
Indestructible. You may not win; if all of your opponents are eliminated, every player you eliminated wins. You may destroy any Things you wish during your turns, other than this one.
Card by Binarius
Open source server
Thing
Your min hand size is 3 (if you have 3 or fewer card in your hand you may not play a card). Your max hand size increases by 1 for every machine and immaterial thing you have in play.
Card by gill_smoke
Amber
Thing person
As long as another player controls a living thing collect a money token at the end of your turn.
Nobody pays a crying stripper.
Nobody pays a crying stripper.
Card by gill_smoke
Sideways Copier
Thing - Machine
Action: Target opponent gains a copy of a token you control.
Card by ChippyYYZ
Bucky Is Ticked.
Action
Create a copy of The Wrath Of Bucky (#98) and put it into your hand.
Card by ChippyYYZ
Infiltrate
Action
Look at target player's hand.
Instead of playing a thing this turn, you may take one card from that player's hand.
Instead of playing a thing this turn, you may take one card from that player's hand.
Card by ChippyYYZ
Psychic
Action
Pick a letter of the alphabet. Then draw and reveal cards until you draw a card with a cornervalue, and discard the rest. If the first letter in the cornervalue is the letter you chose, you win the game.
This trick may only work 4% of the time, but when it does, it's totally worth it.
This trick may only work 4% of the time, but when it does, it's totally worth it.
Card by Binarius
Coolant Leak
Action
Every player destroys two Things they control and discards all but two cards from their hand.
Card by Binarius
Pigeon Master
Thing
Flip a coin at the end of your turns; on tails, destroy a random Thing controlled by an opponent who did not play an Action in their last turn.
They're watching you.
They're watching you.
Card by Binarius
1T
Highly Contrived Combination of Plot DevicesAction
All Things that would cause this not to be able to target or affect a Thing of your choice become blank. Then, target non-Token Thing loses all ruletext, returns to its controller's hand and is discarded. It is then turned face-down. Finally, restore all text that this Action removed from other cards.
Card by Bucky
2T
Sheer ExasperationThing
Whenever the total number of non-Token Things belonging to an opponent destroyed in a turn plus the number of cards that opponent discarded in the same turn is at least 10, eliminate that opponent.
Feel free to concede at any time. Heh heh heh... -Bucky
Feel free to concede at any time. Heh heh heh... -Bucky
Card by Bucky
Young Whippersnapper
Action
Reveal a Thing with an Action ability from your hand and use its ability.
Card by Binarius
Peace Offering
Action
Draw two cards. Chosen opponent whose Things you have not targeted this turn may draw two cards; if he does, he must not target your Things in his next turn.
Friends?
Friends?
Card by Binarius
Miss Tom
Thing
This card counts as being both genders.
You should meet my Uncle Carla, it's a jerk too. -Bub
You should meet my Uncle Carla, it's a jerk too. -Bub
Card by gill_smoke
Dwarf in a Dress
Thing
Destroy all cards in play that references females when this is played. Action: if you control another living thing create a money token.
Never ask a lady dwarf if she shaves
Never ask a lady dwarf if she shaves
Card by gill_smoke
Female body builder
Thing
Comes into play with 3 strength tokens if destroyed you may destroy a strength token instead. Action: destroy a Living Thing.
She could beat me in a fair fight, assuming she fights fair. -Bub
She could beat me in a fair fight, assuming she fights fair. -Bub
Card by gill_smoke
I Will Return
Action
Shuffle this card into the deck and eliminate yourself from the game. If this card is drawn after it has been played, its original player wins.
Card by ChippyYYZ
Savage Beating
Action
Destroy target thing. If it is still in play, play this card again targeting that thing.
Card by ChippyYYZ
Hexadecimator
Thing
Action and Thing: Destroy exactly sixteen things.
Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.
Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.
Card by ChippyYYZ
I'm On a Boat
Action
Every player who does not control any water-related Things must discard a card in shame.
Card by Binarius
96
Four-Corner MetamorphosisAction
If any player controls at least four Things with cornervalues, whoever controls the most Things with cornervalues wins.
Card by Binarius
Roy Sullivan
Thing
Roy Sullivan is immune to energy based destroy effects.
He was struck by lightning 7 times.
He was struck by lightning 7 times.
Card by gill_smoke
Healer
Thing - Party Member
If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.
Card by Binarius
:-D
Incurable OptimismThing
Life is good. Draw an extra card at the beginning of your turns.
Card by Binarius
Tom's Wrong Measurements
Action
Destroy all unliving things in play, gain a money token for every thing destroyed.
Somehow this just got F'd up -W. Heck
Somehow this just got F'd up -W. Heck
Card by gill_smoke
Gila Monkey
Thing
Living Things with poison tokens on them are destroyed at the end of their owner's turn. Action: put a poison token on a living thing. Action & Thing (global): take control of Gila Monkey.
Card by gill_smoke
Poison Rule
Thing rule
Living Things with poison tokens on them are destroyed at the end of their owner's turn.
Card by gill_smoke
Vladimir and Estragon
Thing
Action: Discard a non-Thing card to draw a card. Any player may use this ability.
"It'd pass the time."
"It'd pass the time."
Card by jtwe
Pozzo and Lucky
Thing
Thing: Discard a Thing card to draw a card. Any player may use this ability.
"I don't like it. I've never known him to refuse a bone before."
"I don't like it. I've never known him to refuse a bone before."
Card by jtwe
The Boy
Thing
If you would begin your turn, you may skip that turn instead. If you do, you gain a Day token.
At any time, you may destroy a Day token you control to take an extra turn after this one.
"He won't come this evening but surely tomorrow."
At any time, you may destroy a Day token you control to take an extra turn after this one.
"He won't come this evening but surely tomorrow."
Card by jtwe
?
Question BlockThing
Destroy Question Block if you do not use its Action ability during your turn. Action: Draw a card.
Card by Binarius
Ruined Fane
Thing - Terrain
Whenever any player draws a card, they must flip a coin. On heads, they gain a Zombie token.
Card by Binarius
Full Moon
Action
Reveal your hand. Each opponent discards a card at random.
"I did NOT need to see that." - Jtwe
"I did NOT need to see that." - Jtwe
Card by Binarius
L3
No Cloning LawThing
uniquely named living things may not be copied or have their rules text altered
Card by gill_smoke
L1
No Driving LawThing
Inanimate things cannot change ownership while this card is in play
Card by gill_smoke
Quick Wits
Thing
When an opponent plays a card, you may immediately play a card that affects the opponent's card.
Card by Corrigan
Thick Seaweed
Thing
While this card is in play, you may not take control of any other players' Things and no other players can take control of any of your Things.
Card by Corrigan
Shed
Action/Thing
Thing: Up to three Things can be placed on Shed; one added or removed per turn. Things placed on Shed cannot be destroyed, but their Actions can't be used and their effects don't do anything.
Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.
Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.
Card by Corrigan
1
Leader's SpiritThing
If a thing you control would be destroyed, you may choose a thing you control to be destroyed instead and all other things you control cannot be destroyed this turn.
Sometimes one must be sacrificed for the good of the many.
Sometimes one must be sacrificed for the good of the many.
Card by ChippyYYZ
2
Inventive SpiritThing
Thing: Destroy X tokens you control to search the top X cards of the deck for a thing and put it into your hand. Then shuffle the deck.
Card by ChippyYYZ
3 4
Curious SpiritThing
You have no maximum hand size.
If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.
If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.
Card by ChippyYYZ
4T
Bottled BrainsThing
When Bottled Brains is destroyed, draw a card and gain control of all Zombies.
You nimrods do know we use them for something besides food, right?
You nimrods do know we use them for something besides food, right?
Card by Bucky
5T
Bottled VictoryThing
When Bottled Victory is destroyed, target Thing gains the text "Action+Thing:Win the game".
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.
Card by Bucky
6T
Bottled GenieThing
When Bottled Genie is destroyed, look at the top 20 cards of the draw pile, play one of them and shuffle the draw pile.
He isn't really trapped inside, he's just doing this for fun.
He isn't really trapped inside, he's just doing this for fun.
Card by Bucky
Fighter Ace
Thing
Gain a Kill token whenever you destroy an opponent's non-token Thing. Draw a card whenever you gain a Kill token, starting with your fifth.
Card by Binarius
The Morning After the Apocalypse
Action
Every player must discard the Things in their hand and destroy all of the Things they control.
Card by Binarius
Scotopic Luminosity
Thing
Only one card may be played per turn. All cards' colors are either blue or black.
Card by Binarius
6
Creative SpiritThing
Action: Look at the top 3 cards of the deck and gain an Art Token.
Card by ChippyYYZ
7
Warrior's SpiritThing
If this would be destroyed, flip two coins. If both are heads, it is not destroyed. If only one is heads, return it to your hand.
Action: Flip a coin. On a heads, destroy target thing.
Action: Flip a coin. On a heads, destroy target thing.
Card by ChippyYYZ
S3
Third ShiftThing
As soon as you play the action ability on this card destroy it. Action: Perform all of the following in any order, Draw a card, Play a Thing, Play an action, Discard down to your max hand size with a minimum discard of 1 card. If you miss any of the preceding actions before your turn is over you are eliminated.
Card by gill_smoke
S7
Red ShiftThing
Cards with red in their background color cannot by targeted by things without red in their background color.
Card by gill_smoke
S2
Corner ShiftThing
If you control at least 4 things with corner values this card has the following action ability Action: give another player a card from your hand, they give you a card from their hand at the same time.
Card by gill_smoke
Bottler's Spirit
Thing
Action: Change target Thing's Action ability so that instead of "Action:", it reads "When this card is destroyed:".
Card by Binarius
P0
PoisonerThing
When played from your hand put a copy of Poison rule into play if not already. Action: put a poison counter on a living thing.
Card by gill_smoke
P2
Slow acting poisonThing
When this is destroyed put a copy of Poison rule into play if not already. Action & Thing: Put a poison token on a thing that has been in play for at least 2 of your turns.
it's better than Uranium Hexafloride
it's better than Uranium Hexafloride
Card by gill_smoke
...With Necromancy Action!
Action
Return the Thing in the discard pile you most recently controlled to your control.
Card by Binarius
Underestimate the Opposition
Action
Target opponent who controls more non-token Things than you must destroy one of those Things or discard two cards.
"Oh. So there are ten THOUSAND of them." -eskimoboy
"Oh. So there are ten THOUSAND of them." -eskimoboy
Card by Binarius
P3
Poison VirusThing
When this is destroyed put a copy of Poison rule into play if not already. Whenever a thing performs an action ability the owner flips a coin on Tails they put a poison counter on that thing. If there are 6 or more things in play with poison couters put a copy of Poison rule into play if not already.
And that's what Ebola is like kids.
And that's what Ebola is like kids.
Card by gill_smoke
P9
Poison Dart TrapThing
Put a copy of Poison rule into play if not already. Roll a d6 for every Living Thing on a 1 put a poison counter on it.
that's not a trope that's a cliche
that's not a trope that's a cliche
Card by gill_smoke
1
SniperThing
Action: Destroy a Thing and return this card to your hand.
From the Misc deck
From the Misc deck
Card by Binarius
5
Stinky TofuThing
Chosen opponent must discard a random card when you play this.
The farther away from you it is, the worse it smells.
The farther away from you it is, the worse it smells.
Card by Binarius
7T
ScrapyardThing
Thing:Remove a Thing from the discard pile and gain a Token of any type.
Card by Bucky
8T
ScrapAction
Remove a Thing from the discard pile, gain a Token of any type and draw a card.
Card by Bucky
8
Brawler's SpiritThing
If this would be destroyed, flip two coins. If only one is heads, discard a card instead. If both are heads, it is not destroyed.
Action: Flip a coin. On a heads, destroy target thing.
Action: Flip a coin. On a heads, destroy target thing.
Card by ChippyYYZ
9
Inquisitive SpiritThing
Action: Discard a card and draw a card.
Action: Draw a card. You may immediately play it. A random opponent draws a card.
Action: Draw a card. You may immediately play it. A random opponent draws a card.
Card by ChippyYYZ
9T
Ceremonial PriestThing
At the start of your turn, before drawing, look at the top card of the draw pile. You may then shuffle or cut the draw pile. Do this only once, even if you control several Priests
Card by Bucky
0T
Priestly CeremonyAction
Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn.
Either way, draw a card.
Card by Bucky
Kessler Syndrome
Thing
If at least ten non-token Things have been destroyed, roll 1d6 at the end of each player's turn and destroy a random non-token Thing if you roll a 1.
Card by Binarius
In One Basket
Thing
Every player may draw a card when this card comes into play. If any player's hand is empty at the end of their turn, they are eliminated.
Card by Binarius
Sharks With Lasers
Action
Every opponent must destroy one of their non-token Things or be eliminated.
Card by Binarius
Necrophagia
Thing
Action: Destroy a Zombie token you control. Draw a card.
MMMM, Taastyy!
MMMM, Taastyy!
Card by gill_smoke
Leaky gut Syndrome
Thing
You may play this on another player. Whenever the owner of this card plays an action card they also discard a card.
Card by gill_smoke
Necro parasite
Thing
Put a copy of poison rule into play if not already. Things that are destroyed by poison also generate a Zombie token under the previous owners control.
Card by gill_smoke
1U
Civil WarThing
When you play Civil War, destroy a Thing.
While Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.
While Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.
Card by Bucky
2U
Golden AgeThing
When you play Golden Age, draw a card.
While Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.
While Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.
Card by Bucky
Bio Reactor
Thing
Action: Remove a living thing you control from the game face-down under Bio Reactor.
If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.
If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.
Card by ChippyYYZ
((>
Deflector DishThing
Destroy all of your Charge tokens to negate the effects of any Action that would destroy a Thing you control. Action: Gain a Charge token.
Card by Binarius
Parrot
Thing
Action: Retrieve the most recently played Action card from the discard pile and play it.
Card by Binarius
0X0f
Robotic ControlThing
Discard this card to take control of an inanimate thing. At the begining of your turn activate a machine's action ability. This does not count towards your per turn limit.
Card by gill_smoke
c2
Choke / ChokeAction or Thing
When played as an Action destroy a living thing. When played as a Thing attach to an inanimate thing, that things rules text is blank.
Card by gill_smoke
s1
Disputed FactsAction
Discard this card to remove a card from the game. Otherwise if there are more than 20 cards in the discard pile and more cards by a single author other than Bucky; end the game and Bucky is the winner.
someone should email him and let him know
someone should email him and let him know
Card by gill_smoke
8ª
Eight RuleThing
If any player who does not control this card plays a card with the number 8 in its cornervalue, they must _______. Action: Change the "________" above (not the one in quote marks) to a word or group of words of your choice.
Card by Nehh
The Call of the Abyss
Thing
Every player must play an Action during their turn. When a Thing's Action ability is activated, destroy that Thing. Action (Global): Eliminate yourself.
Card by Binarius
Helpful Suggestion
Action
Look at an opponent's hand and choose a card for them to play during their next turn.
Card by Binarius
D1
Guns for HireThing
Once per turn every player may destroy a money token in order to take control of a thing another player controls until the end of their turn.
Card by gill_smoke
D1
Returned DeliveryThing
Destroy this at the end of your turn to put 2 things in the discard pile into your hand.
Card by gill_smoke
D1
Overnight DeliveryThing
Destroy this at the beginning of your turn to play 2 additional things this turn.
Card by gill_smoke
Hired Help
Thing
During your turn, you may destroy a Money Token you control to play a card.
Card by ChippyYYZ
Share The Wealth
Thing
If a card requires a player to destroy one or more Money Tokens, they may destroy any player's Money Tokens as though they were their own.
Card by ChippyYYZ
Insult to Injury
Action
The player who controlled the most recently destroyed non-token Thing must skip their next turn.
Card by Binarius
3U
Deck DiggerThing
Action:Discard an Action and draw a card
Thing:Discard a Thing and draw a card.
Thing:Discard a Thing and draw a card.
Card by Bucky
4U
Thing ReprocessorThing
Action:Discard a Thing, gain a token of any type and draw a card.
Card by Bucky
124
Clone FodderThing
Action: Create a copy of this card under your control. Thing: Take the top Thing card off the discard pile. Change the ruletext of this card to the same as that card.
Card by Nehh
A1
Bumper cropAction
All plant related thing perform all of their abilities now.
Card by gill_smoke
A1
Fundamentalist JihadiThing
Action & Thing: Destroy this card and up to three things another player controls.
Card by gill_smoke
Aa
Activist LibrarianThing
Action: Remove a card in your hand from play, draw 2 cards.
Card by gill_smoke
Stratagems and Spoils
Thing
You may reveal this card from your hand to prevent the destruction of a non-token Thing you control. Destroy an opponent's living Thing when you play this card. If you discard this card, you are eliminated.
Card by Binarius
Lightning Strike
Action
You must play this card as soon as you draw it. Destroy a random non-token Thing you control and draw a card.
...other than Roy Sullivan, of course.
...other than Roy Sullivan, of course.
Card by Binarius
B1
Talent AuctionAction
reveal the next n+1 cards from the draw pile where n is the number of players. Auction the cards for tokens, Actions have a minimum bid of 2 and Things have a minimum of 3. The tokens are destroyed and the unsold cards go in your hand
Card by gill_smoke
B1
Late Last NightAction
Reveal the top 3 cards from the draw pile put the actions into your hand and replace the taken cards with cards from the discard pile.
Wait that didn't happen at all.
Wait that didn't happen at all.
Card by gill_smoke
B1
Crash recoveryAction
return up to three inanimate things from the discard pile to your hand.
Card by gill_smoke
5U
Thing ProtectorThing-Title
If at the start of your turn there are no Things in the top 10 cards of the discard pile, you win the game.
If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
Card by Bucky
6U
Revenge NodeThing
Whenever a Node is destroyed, destroy a non-Node Thing for each Node in play (including the destroyed Node).
Card by Bucky
"The Beatles were really not that great, guys."
Action
In response to this Action, any player may eliminate you.
Card by ChippyYYZ
Overestimate The Opposition
Action
Each opponent chooses half their things and returns them to their hand.
Oh, wait, I was holding it upside-down. His power level is really 0006.
Oh, wait, I was holding it upside-down. His power level is really 0006.
Card by ChippyYYZ
Intense Focus
Thing
When this comes into play, destroy all other Things you control. If you play a card, destroy this. Discard your hand at the end of your turn. Draw four extra cards each turn.
Card by ChippyYYZ
Voice From Beyond
Action
Activate the Action ability of the most recently destroyed Thing with an Action ability.
Card by Binarius
Excellent Vintage
Thing
Action: Destroy this card and draw a number of cards equal to the number of your turns it was in play (excluding this one), up to a maximum of 3.
Card by Binarius
Mutualism
Thing
While this is in play all things belong to all players, but only during their turn.
Card by gill_smoke
Coiled Spring
Thing
At the start of every turn, destroy all Potential tokens on this card and create that many Energy tokens. Action+Thing: Create a number of Potential tokens on this card equal to the number of Things you have.
Card by Nehh
Fallout
Thing
Play this card onto a Thing. At the end of your turns, roll a die. 1: Destroy equipped Thing and this card. 2-4: Nothing happens. 5-6: Destroy this card.
Card by Binarius
Nuclear Missile Launch Detected
Thing
At the end of your next turn after playing this card, destroy a Thing and equip every non-token Thing within 20 centimeters of it with a copy of Fallout.
Card by Binarius
Misunderestimate the Opposition
Action
Destroy target Thing and one of your Things at random.
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
Card by Binarius
T1
OutmodedThing
If you play a thing return this to your hand. Action: Add a word to a thing's rules text you control. Action: remove a word from a thing's rules text you control.
Card by gill_smoke
T1
DumbassitudeThing
The owner of this card may perform no actions except the following Action: Give this card to another player if you control no other things, otherwise destroy a thing you control.
There's no vaccine for stupidity
There's no vaccine for stupidity
Card by gill_smoke
Insurance Policy
Thing
When you play Insurance Policy, attach it to a Thing. If that Thing is destroyed, destroy Insurance Policy and draw five cards.
Card by Binarius
Mete
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
8U
Shapeshifter's GiftThing
Action:Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play.
Card by Bucky
9U
QuickshiftAction
Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play and draw a card.
Card by Bucky
T2
Power RecreationAction
Create an energy token for every Living Thing you control or destroy an energy token to remove a thing from the game
Card by gill_smoke
T2
SaboteurThing
Action: create a Sabotage token and put it on a non living thing Action: destroy a sabotage token and the thing the token is on.
Card by gill_smoke
C
MoonriseThing
At the beginning of your turn, draw two extra cards if today is the date of the first quarter moon, zero extra cards if today is the date of the last quarter moon, and one extra card otherwise.
Card by Binarius
Moon Bomb
Thing
Declare a Thing in play when you play this card. At the end of your third turn after playing this card, destroy it and target Thing (or a random Thing if target Thing is no longer in play) and gain a Water token.
Card by Binarius
XX
MoonshineThing
Action: Draw a card and roll two dice. If you roll a 1, your still explodes; destroy this card. If you roll snake eyes, you are eliminated.
Card by Binarius
Earth, Wind, and Fire
Action
Draw a card.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
Card by ChippyYYZ
Irradiate
Action
Flip a coin for each Thing controlled by your opponents. For each heads, attach a copy of Fallout (4839) to that thing. Then attatch a copy of Fallout to each non-Fallout Thing in play.
Card by ChippyYYZ
Nuclear Waste Golem
Thing
Action: Discard a card and put a copy of Fallout (4839) into your hand.
Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
Card by ChippyYYZ