Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Homage|type=Action|text=Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.|cornervalue=2c|creator=Bucky|bgcolor=700}} | {{card|title=Homage|type=Action|text=Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.|cornervalue=2c|creator=Bucky|bgcolor=700}} | ||
{{Card | title = Inappropriate Anectode | type = Action | bgcolor = 660000 | cornervalue = 0Y | creator = jtwe | text = Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded. | flavortext = "That's a funny story, Pastor. It reminds me of the time I strangled that hooker." }} |
Revision as of 22:37, 14 June 2010
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100.
"No hidden rules"
"Values in the corners of cards are meaningless"
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
For the Horde!
"There's now this whole new level of etiquette involved." D.P.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
I need a bigger calculator, and a way of writing all them zeros.
Then each player, starting with you, may put one card from the discard pile into their hand.
Destroy this when you have fewer than 3 cards in your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Think like a promulg.
I didn't come here to play "Who's the Better Killer?"
Once per turn you take, you may discard a card that is not holy and draw a card.
If you control three Heroic people at the start of your turn, you win the game
Draw a card.
Prevent that Action if you have not taken an Action since the start of your last turn.
"I feel a sudden, irrational urge to smash it anyway"
Action:Destroy a non-Token Thing you control
Schmuck Bait's Action Abilities cannot be used.
"How did you know?"
"I wasn't sure until you confirmed it."
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Fun, but not at all useful!
Useful, but not at all fun!
Neither fun nor useful.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
You (controller of this card) Must announce what cards you play and why.
Action: Skip your next turn, destroy this card.Pogo Hammer Time!
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."