Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500.


"Double Kill!"
Award
Unplayable.
If you destroy two Things at once, you may discard this card and draw two cards.
Card by ChippyYYZ
"Triple Kill!"
Award
Unplayable.
If you destroy three Things at once, you may discard this card, draw five cards, and discard three of them.
Card by ChippyYYZ
"Killionaire!"
Award
Unplayable.
If you destroy every Thing in play, and at least five, you may discard this card, draw five cards, and gain twenty Money Tokens.
Card by ChippyYYZ
4E
World Domination
Thing - Goal
If you control all Things at the start of your turn, you win the game
Card by Bucky
5E
Right-Hand Man
Thing - Role
Whenever a non-Token Thing not created by Bucky is destroyed, you gain a Money Token.

Whenever the last non-Token Thing not created by Bucky is destroyed, you win the game.
Card by Bucky
6E
The Rebels
Thing - Mob
Action:Destroy a Thing created by Bucky.
Death to the tyrant! For Freedom!
Card by Bucky
M1R
One More For Luck
Action
You may play this whenever someone discards any cards, even if it is not your turn and/or you have already played all your Actions for this turn. The player who discarded cards discards another card.
And one more for the old man's tomato.
Card by Nehh
03F
Burning Hands
Thing
Action:If a player touches a card with their hands, they must discard it.
Card by Nehh
Co3
Blue collar employee
Thing
If any of your inanimate things would be destroyed you may destroy a work token instead. At the beginning of your turn you may destroy a money token to create a work token. Action: create a work token.
"Why don't you just get back up there with the rest of the carpet dwellers" -Bub
Card by gill_smoke
Co2
National Pride
Action
All players destroy all things they control that have a different color than the majority of their things, if no majority of cards exist that player destroys all of their things.
"You know what's wrong with this country? ...well besides you" -Bub
Card by gill_smoke
Co1
Belligerent Drunk
Thing
Action: create a violence token. Action & Thing: Destroy this card X violence tokens and X other things.
"What he needs is a good ass-whuppun" -Bub
Card by gill_smoke
Domestic Abuse Hotline
Action
Play only in response to a player destroying a thing they control. Eliminate that player.
Card by ChippyYYZ
A wizard
Thing
Action: Choose a thing. For as long as A wizard remains in play, that thing is a Special Rule with all second person pronouns replaced by the appropriate form of your name.
That inlcudes the "you" inside of Action:
Card by ChippyYYZ
"Failure Is Just Success Rounded Down!"
Encouragement
If you are eliminated with this card in your hand, don't feel bad, 'cause after all...

Failure Is Just Success Rounded Down!
www.qwantz.com/index.php?comic=955
Card by ChippyYYZ
7E
Secret Weapon
Thing
Action:Discard a card. Destroy target non-Token Thing whose author isn't Bucky.
Card by Bucky
8E
Blown Cover
Action
Gain control of a Thing that has a cornervalue in number-letter format. Its author becomes "Bucky" if it wasn't already. Look at a random card from its former controller's hand.
"That means... you were Bucky's man all along!"
Card by Bucky
9E
Master Plan Revealed
Action
Gain control of all Things whose author is Bucky. If there are no such Things in play that you do not already control, discard your hand and draw five cards.
You broadcast the speech before any agents were in place? You're fired!
Card by Bucky
T2
Threadbare
Thing
You may play this on another player. Every turn you don't play at least one action and at least one thing, discard a card; if unable to discard you are eliminated.
"You better keep up now, I'm an old man doing a young man's job" -Bub
Card by gill_smoke
Wd 1
Eleemosynary
Thing Rule
The player with the fewest combined things in play and cards in hand is the pity target, ties canceling. When the pity target begins their turn all other players must give them a token if able.
"Will work for food my ass, I do that too. It's called a job, you might try it sometime" -Bub
Card by gill_smoke
Co4
Loss of Control
Action
Discard this card on your turn to control all players things until the end of your turn. When played as an action Remove one of your things from the game to put up to 10 things in the discard pile into play under your control.
"Easy there, I wouldn't have to clean up after your heart attack" -Bub
Card by gill_smoke
Crappy Webcomic
Action
Any player over twelve years old loses a card.
"No im not 12 lol wtf u talkin abowt" -Webcomic Author
Card by Cralag


Cralag's Mirror
Action
When this card is in play, all action cards become thing cards, and vice versa. (This card is technically a thing card, due to it's effect.)
"Look into the mirror...rorrim eht otni kool..."
Card by Cralag


Don Hertzfeldt
Thing
Choose one thing from the deck and place it in your hand.
"Mah spoon iz too big."
Card by Cralag
The Destroyer
Thing
When The Destroyer comes into play, destroy all other things.
Card by ChippyYYZ
"I'll have what he's having."
Action
Create a copy of thing an opponent controls and put it into your hand.
Card by ChippyYYZ
Systematic Chaos
Thing
At the end of every player's turn, they draw a card and discard a random card.
If this card is randomly chosen as a target, disregard the next sentence.
If this card is targeted by an effect, the effect instead targets a random thing.
Card by ChippyYYZ
0E
Overwrite Reality
Action
Destroy all Tokens and all Things whose author isn't Bucky.
Card by Bucky
Minor Necrotic Scroll
Action
Replace A living thing with a Zombie token, If there are No living things in play create a Skeleton Token instead.
Card by gill_smoke
Robotic Zombie Killer
Thing
Beginning of turn, Destroy a Zombie token Action: destroy a Zombie.
Card by gill_smoke
Put You on Front Street
Thing
You may play this on another player. Destroy this at the end of owners turn. In games with more than 2 players Owner and it's things is the sole target of all effects. In a 2 player game owner chooses one of the following at the beginning of their turn, destroy two things or discard 2 cards.
Card by gill_smoke
1D
Reincarnated Warrior
Thing - Hero
When Reincarnated Warrior is destroyed, shuffle him into the draw pile.

Action:Destroy a Token
Action:Destroy Reincarnated Warrior and another Thing.
Card by Bucky

it

2D
Ancient Demon
Thing - Villian
When Ancient Demon is destroyed, shuffle him into the draw pile.

Action:Gain a Minion token
Action:Destroy Ancient Demon and eight Minion tokens you control and eliminate an opponent.
Card by Bucky
3D
Blaze of Glory
Action
Discard your hand and destroy one Thing for each card you discarded.
Card by Bucky
Obscuring Shroud
Thing
At the end of your turn, put a Fog Token on a random thing other than this one.
Things with a Fog Token cannot be targeted by Actions.
Things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Card by ChippyYYZ
Shrouded Striker
Thing
As long as Shrouded Striker cannot be targeted by Actions, it has the text:
"Action: Destroy a thing."
Card by ChippyYYZ
Shrouded Grabber
Thing
As long as Shrouded Grabber cannot be targeted by Actions, it has the text:
"Action: Take a random card from target player's hand."
Card by ChippyYYZ
Mudbone
Thing
When this comes into play take control of all female things in play, if there are none create 5 size queen tokens. Action: destroy a female thing or a size queen token you control create 2 money tokens.
you don't even wanna know what's going on over there.
Card by gill_smoke
Money talks everybody else walks
Action
All players with fewer than 5 money tokens are eliminated in turn order ending with the player of this card.
What's he got that I don't?
Card by gill_smoke
Money Tree
Thing
Thing: Create a money token.
Card by gill_smoke
4D
Legendary Sword
Thing
When Legendary Sword is destroyed, shuffle it into the draw pile.

At the end of each of your turns, if you control a person, you may choose and destroy a living Thing.
Card by Bucky
5D
Seal Away
Action
Shuffle this card and target Thing into the draw pile
Card by Bucky
Ancient Node
Thing
When a node is destroyed, shuffle it into the draw pile.
Card by ChippyYYZ
Shrouded Fogbreather
Thing
As long as Shrouded Fogbreather cannot be targeted by Actions, it has the text:
"Action: Put a Fog Token on a thing other than this one."
Things with a Fog Token cannot be targeted by Actions.
Card by ChippyYYZ
Shroud Node
Thing
Nodes cannot be targeted by Actions.
Card by ChippyYYZ
6D
Corrupted Boon
Action
Target player discards a card at random OR destroy target living Thing an opponent controls OR destroy target living Thing you control and draw three cards
Card by Bucky
7D
Fog Cloud
Thing
When you play this, put a Fog Token on target Thing.
This Thing and Things with Fog Tokens on them cannot be targetted by Actions.

When this has been in play for three turns, destroy it.
Card by Bucky
Obscure Archaic Quadruple Entry Accounting Rules
Thing
As long as this card cannot be the target of effects it has the following abilities Thing: Create a money token. Action: Create a money token for each non token thing you control.
"See Quattrro 4 Section 6 subsection XXVII for details"
Card by gill_smoke
Normal Necrotic Scroll
Action
Replace 3 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens.
Card by gill_smoke
Necrosis
Thing
Attach to a living thing. At the beginning of your turn flip a coin if heads create a zombie token if tails destroy the attached thing and this card and create a zombie token.
Dude! You better get that looked at.
Card by gill_smoke
8D
Cosmic Horror
Thing
When you play Cosmic Horror, each player gains a Sanity token.
At the start of each of your turns, eliminate a random player unless they destroy one of their Sanity tokens.
When Cosmic Horror is destroyed, shuffle it into the draw pile.
Card by Bucky
9D
Death Wish
Thing
When you are eliminated, you win the game.
Card by Bucky
0D
Imprison
Action
Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
Card by Bucky
Psychologist's Boon
Action
Destroy all Insanity Tokens you control OR gain a Sanity Token OR Discard a card and draw two cards.
Card by ChippyYYZ
Psychologist
Thing
Action: Each player destroys an Insanity Token they control. If they cannot, they instead gain a Sanity Token.
Card by ChippyYYZ
Mild Lunacy
Thing
Once during your turn, you may choose Action or Thing and play a random card. If it was not a card of the chosen type, gain an Insanity Token.
Your hand size is reduced by the number of Insanity Tokens you control.
Card by ChippyYYZ
Zombified Chef
Thing
Whenever you play a card with flavor text create a Zombie token.
Card by gill_smoke
Major Necrotic Scroll
Action
Replace 5 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens
Card by gill_smoke
Zombified Farmer
Thing
If you play a plant related thing create a Zombie token.
Card by gill_smoke
9C
Turbo Node
Thing
Action:Discard your hand. Then draw one card for each Node you control
Card by Bucky
8C
Necrotic Node
Thing
Thing:Replace one living Thing per Node you control with a Zombie Node Token. If there aren't enough living Things in play, gain Skeletal Node tokens equal to the difference. Then destroy Necrotic Node
Card by Bucky
7C
Lazy Node
Thing
Card by Bucky
Sudden Shrouding
Action
Things you control cannot be the targets of Actions until your next turn.
You may discard this card at any time. If you do, target Thing you control cannot be the target of Actions this turn.
Card by ChippyYYZ
Shroud Cloak
Thing - Equipment
Play this card onto a Thing you control.
If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.
The equipped card has the text:
"This card cannot be targeted by Actions."
Card by ChippyYYZ
Shrouded Doppleganger
Thing
As long as Shrouded Doppleganger cannot be targeted by Actions, it has all the Action Abilities of all things controlled by opponents.
Card by ChippyYYZ
Opposite Day
Thing
As long as this is in play, all other cards have all instances of "cannot" replaced by "must", and vice-versa.
Card by Zaratustra
Strategic Play
Thing
All players play with their card hands on the table, face up. Players draw an extra card per turn. Players can't play a card the same turn they've drawn it.
Card by Zaratustra
Black Is The Old Black
Action
Take control of all black and gray cards in play. Discard to counter a target black or gray Action.
Card by Zaratustra