Infinite Dvorak deck

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600.


Helpful Spirit
Thing
Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
Card by jtwe
1B
Private Military Contractors
Thing
Action:Destroy a Thing representing a solid, inanimate object OR discard a card and destroy a living Thing OR discard two cards and destroy a Thing representing a location OR discard three cards and destroy a Thing representing an abstract concept.
Card by Bucky
2B
Feeding Frenzy
Action
Destroy a Thing. Each player draws a card
Card by Bucky
3B
Attack Pattern Alpha
Action
Destroy a Thing. Play this only if you control three or more non-Token Things.
Card by Bucky
Erase
Action
Remove an immaterial Thing from the game.
Card by ChippyYYZ
Out Of Order
Thing
Card by ChippyYYZ
Tamper
Action
Delete a sentence from target thing.
Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.
Card by ChippyYYZ
Peed in the pool
Action
Discard to prevent an action by a living thing when played as an action Target player discards a random card.
Card by gill_smoke
BubCo Industries
Thing
If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
Card by gill_smoke
Bifidus Regularis
Thing
Attach to a living thing that thing's action ability doesn't count towards your action limit.
Card by gill_smoke
4B
Blacklist
Thing
Cards which have the same name as a token on Blacklist cannot be played.

Action: gain a token of any type and put it on Blacklist.
Card by Bucky
5B
Token Hack
Action
Create up to two tokens of any combination of types. You may place each of these tokens on any Thing and/or give control of them to any player.
Card by Bucky
6B
Smelter Node
Thing
Action:Gain a Gold, Silver or Iron token for each Node in play.
Card by Bucky
If I Only Had A Brain
Action
Choose one - target player who does not control a brain (or a Thing which contains a brain) discards two cards at random; or, draw a card.
Card by jtwe


King Tom the Ungrateful
Thing
At the beginning of your turn destroy a token if able. At the end of your turn discard a card if able, otherwise pass King Tom the Ungrateful to another player.
Oh pee boy! Come here pee boy.
Card by gill_smoke
Drama Queen
Thing
Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
Card by gill_smoke
Manor house
Thing
This counts as a castle
Card by gill_smoke
1S
One Step Ahead of the Spider
Reaction
Play when an opponent plays an Action. If that Action would cause you to discard cards, draw that many cards instead. Draw a card.
Card by jtwe
Shouting Match
Thing
Action: Gain 1d6 Volume tokens. Any player may play this ability.

Reaction: When a player who controls fewer Volume tokens than you plays an Action card, discard a card to cancel that Action. Any player may play this ability.
Card by jtwe
Fey Mood
Action
Play only if you control a living Thing. Choose three letters at random. If you control Things whose names begin with the chosen letters, search the deck for a card and play it or put it into your hand. Otherwise, destroy a living Thing you control.
Card by jtwe
LCT-1E
Locust
Thing
Action: Destroy a non token thing. Action: Create a rubble token.
a 20 ton what?
Card by gill_smoke
Minor ruins
Thing
If you control 3 rubble tokens at the beginning of your turn create a money token otherwise at the end of your turn create a dig token Action: destroy 3 dig tokens to create a rubble token.
Card by gill_smoke
"Are you royal?"
Thing rule
Action (global): Any player who controls a castle, a king and a queen may eliminate a player who doesn't control at least one of those items.
Card by gill_smoke
7B
Chaos Strike
Action
Destroy a Thing. Its former controller draws a card and immediately plays it if possible.
Card by Bucky
8B
Antimatter Ray
Action
Destroy a Thing. Its former controller gains 3 Energy tokens. You gain 3 Energy tokens.
Card by Bucky
9B
Triumph of Darkness
Thing-Goal
If all nontoken Things are black at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
Card by Bucky
64
Triumph of Light
Thing-Goal
If all nontoken Things are white at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
Card by Keiya
Flavorless Fare
Thing rule
As long as none of your non token things have flavor text you may play an extra action every turn.
Card by gill_smoke
Straight Pepper Diet
Thing rule
As long as all of your non token things have flavor text you may play an extra action every turn.
Zesty
Card by gill_smoke
Mindless Automa
Thing goal
The first player whose hand size is 0 at the beginning of their turn wins the game
Card by gill_smoke
Where Was I?
Action
Draw three cards, play two of them, and discard the third. When your turn is over, take another turn.
Card by Binarius
History Textbook
Thing
Action: Take a random card from the discard pile and put it into your hand.
Card by Binarius
Cookie Time!
Thing
Whenever a card is played, create a Cookie token. Action: Give a dozen Cookie tokens to any player; that player must lose their next turn and then destroy their Cookie tokens.
Action: Replace all instances of the word "Cookie" on this card with the word "Biscuit".
Card by Binarius
Doublethink
Thing
Any time you would play a card, you may first set aside your hand and draw as many cards as you had in your hand. If you do this, at the end of your turn, shuffle your hand into the deck and pick up your previous hand.
Card by ChippyYYZ
Eternal War
Thing
At the beginning of each player's turn, that player gains a token of a military-related type.

Global Action: Destroy a token. Each player must use this Action at least once per turn if able.
. . . . . .War Is Peace. . . . . .
Card by ChippyYYZ
The Party's Boon
Action
Look at each player's hand OR remove any number of cards in the discard pile from the game OR you may discard this card at any time to change an instance of the number four on a card to five.
Bucky Is Watching You.
Card by ChippyYYZ
8
Invisible Hands
Action - Spell
Look at the top three cards in the draw pile and rearrange them in the order of your choice.
Card by Binarius
9
Slime Finger
Thing - Spell
Return any Thing with two Slime tokens on it to its controller's hand and destroy the Slime tokens. Action: Put a Slime token on any Thing.
Card by Binarius
9
Big Sister
Thing - Spell
Choose an opponent when this card comes into play. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand.
Card by Binarius
0B
Soft Ban
Thing
When you play Soft Ban, return target non-Token Thing to its controller's hand. Things with the same name as that Thing cannot be played.
Card by Bucky
Black Fax
Action
Discard a card. During their next turn, your opponents may not draw cards.
Card by Binarius
Capacitor
Thing
If Capacitor is destroyed, play all Actions under it immediately. Action: Place an Action from your hand under Capacitor and draw a card.
Card by Binarius
Arbiter of Succession
Thing
You win at the end of your second turn after playing this card.
Card by Binarius
Girl Who Sang The Blues
Thing
Action: Reveal cards from the top of the deck until you reveal a blue card. Play that card and shuffle the others into the deck.
Card by ChippyYYZ
Do You Believe In Rock 'N Roll?
Action
Gain 10 Music Tokens.
Card by ChippyYYZ
The Church Bells All Were Broken
Thing
Action Abilities may not be activated.
Card by ChippyYYZ
Obscuring Mist
Action
Put a copy of Fog Rule into play if not already, Create 1d6 fog tokens and distribute them randomly on one players things.
Card by gill_smoke
Fog rule
Thing rule
Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game.
Card by gill_smoke
Carlton
Thing
All action abilities that require money are fulfilled for free.
Card by gill_smoke
Throwing Daggers
Thing
When this card comes into play, gain four Dagger tokens. Action: Destroy one of your Dagger tokens, choose an opponent's Thing, and roll a die. 1-2: Chosen Thing is destroyed. 3-4: A random Thing in the same opponent's control is destroyed. 5-6: Miss.
Card by Binarius
Epic Foil
Thing
Action: Chosen opponent must discard a card from their hand, if possible; otherwise, they must either destroy a Thing they control or be eliminated.
Card by Binarius
Iaido
Thing
Thing and Action: Destroy target Thing and return Iaido to your hand.
Card by Binarius
Cheat Code of *Kill All*
Thing
You may not win the game.
Action: Destroy all other things.
Card by ChippyYYZ
1T
Life-Force Drain
Action
Target opponent discards a card. Draw a card.
Instead of playing a Thing this turn, you may draw a card and have target opponent discard a card.
Card by ChippyYYZ
2T
Eraser Wave
Action
Blank the rulestext of one thing belonging to each player.
Instead of playing a Thing this turn, you may have each player discard a random card.
Card by ChippyYYZ
1A
Matter Drain
Action
Destroy a Thing.

Instead of playing a Thing this turn, you may gain a token of any type.
Card by Bucky
2A
Repelling Force
Action
Return a non-token Thing to its controller's hand.

Instead of playing a Thing this turn, you may return all non-token Things in play to their controller's hands.
Card by Bucky
3A
Devastation Wave
Action
Destroy a Thing belonging to each player.

Instead of playing a Thing this turn, you may destroy all Things in play.
Card by Bucky
Brief Therapy
Action Reaction
Discard this card in order to pass an insanity or sanity you control token to another player. When played as an action, destroy 2 money tokens in order to play, destroy an insanity token or gain a sanity token.
Card by gill_smoke
Group Psi Blast
Action
Make a copy of Insanity rule and put it into play. Create an Insanity token for each of your living things, distribute them randomly amongst the living things in play.
Card by gill_smoke
Insanity rule
Thing Rule
Players hand size is reduced by the number of Insanity Tokens they control. Players hand size is increased by the number of Sanity Tokens they control.
Card by gill_smoke
Run Like Hell
Action
Draw a card, then discard a card. You may sacrifice a Zombie you control in order to repeat this process. (If you repeat the process, you may sacrifice another Zombie to repeat it again, and so on.)
Card by jtwe
Run Like Heck
Action
Draw a card, then discard a card. You may sacrifice a Zombie you control to repeat this process, but only once.
Card by ChippyYYZ
Lost In The Future
Thing
Play under any player's control.
You may look at the top 5 cards of the deck at any time. You may play those cards as though they were in your hand, but you may not play cards already in your hand.
Card by ChippyYYZ
Lost Within My Own Mind
Thing
Play under any player's control.
Play with your hand revealed. Other things you control and Action cards you play are blank.
When you draw an Action, its effects are triggered as though it had been played. Things in your hand are treated as though they were in play.
Card by ChippyYYZ
On Being a Master Librarian
Thing rule
The first player whoose hand contains more than 10 cards at the beginning of their turn wins the game
Card by gill_smoke
Trip to the Far Realm
Action
Make a copy of Fog Rule and Insanity rule and put them into play.Roll 1d6 for every player each player gets this many tokens Flip a coin for each token Every heads is a fog token Every Tails is an insanity token. Distribute the tokens randomly.
Card by gill_smoke
Steel Resolve
Action
Create a copy on Insanity rule and put it into play if not already. Create up to 5 Sanity tokens and put them on living things you control.
Card by gill_smoke
4A
Fund-raising event
Action
Gain three Money tokens.

Instead of playing a Thing this turn, you may gain two Money tokens.
Card by Bucky
5A
Power Up Period
Action
Draw two cards.

Instead of playing a Thing this turn, you may draw a card.
Card by Bucky
Messy Handwriting
Action
Remove the first sentence of target Thing's ruletext.
Card by Binarius
Christmas in July
Action
Every player gives you a card from their hand.
Card by Binarius
Only the Silent Survive
Thing
No player may win the game. Actions may not be played.
Card by Binarius
Madness Node
Thing
Your hand size decreases by one for every node you control. If your hand size is less than 0 players in reverse turn order give you a card up to total number of players for each negative when it is your draw phase.
That's just crazy.
Card by gill_smoke
Daltonism
Action
Change the background color of all red and green things in play to grey.
Card by gill_smoke
Good old fashioned Boston pea soup fog
Action
Put a copy of Fog rule into play if it's not already, put a fog token on all things in play
Card by gill_smoke
X
I Miss My Ex
Reaction
Play in response to an Action which targets at least one Thing. Any Things targeted by that Action are destroyed.
...but my aim is improving.
Card by jtwe
Infurnace
Thing
At any time, you may remove a card in your hand or a Thing you control other than Infurnace from the game.
Card by ChippyYYZ
Reloading
Thing
All Actions have "Instead of playing a Thing this turn, you may draw a card." added to the bottom.
Card by ChippyYYZ
Guerrilla Raiding
Thing
All Actions have "Instead of playing a Thing this turn, you may have target player discard a card." added to the bottom.
Card by ChippyYYZ
Bottled Crazy
Thing
Players hand size decreases by one for every insanity token they control. When this is destroyed create 3 insanity tokens and distribute them as you see fit.
Card by gill_smoke
Wandering Node
Thing
At the end of their turns players give a node they control to the player on their right.
Card by gill_smoke
F.U.D.
Action
Put a copy of Fog rule into play if it's not already, create a fog token for each machine and immaterial thing in play. Distribute them as you see fit.
There goes Microsoft again spreading it's F.U.D. around.
Card by gill_smoke
The Broad Side of the Barn
Thing
Any player wanting to play a Thing must choose randomly from all of the Things in their hand; any player wanting to play an Action must choose randomly from all of the Actions in their hand.
Card by Binarius
-∞
Population Inversion
Action
Remove all cornervalues from Things in play. Each Thing in play that did not have a cornervalue before you played this card receives a cornervalue in digit-letter format, with the digit and letter chosen randomly.
Card by Binarius
Ramming Speed!
Action
Play every card in your hand and activate every Action ability of the Things you control. At the end of your turn, you are eliminated.
Card by Binarius
/b/
4chan
Thing - Message Board
At the end of each player's turn, if that player played no cards from his or her hand, he or she gains a Fail token. If he or she played 2 or more cards, he or she gains a Win token.
Action: If you control 4 Win tokens, eliminate a player with 4 Fail tokens. Any player may play this action.
Card by jtwe
4/1
April Fools!
Action
Draw a card.

If this card is revealed from your hand by an opponent, you win the game.
Card by jtwe
Bureaucracy
Thing - Order
If you can play this Thing's Action, you must.

Action: Give control of this Thing to a player that has not controlled it. If every player has controlled this Thing, destroy it, and the player that played it draws one card for each player.
Card by jtwe
6A
Temporal Accounting
Action
If you don't play any Things this turn, take another turn after this one.
Card by Bucky
7A
Temporal Accountant
Thing
Action+Thing:Take an extra turn after this one if you didn't take the turn before this one. You don't draw a card at the start of the extra turn.
Card by Bucky
Bottled fog
Thing
Things with a Fog Tokens cannot be targeted by Actions. Things with 2 Fog Tokens are blank. Any time a thing has 3 Fog Tokens, remove it from the game. When this is destroyed create 3 fog tokens and put them on random things.
Card by gill_smoke
Serene Node
Thing
Your hand size increases by one for every node you control.
Card by gill_smoke
Tom Dalton
Thing
Action & Thing: create a field token. Action: create a crop token for each field token you control. Action: Destroy a crop and a field token, create a money token.
That was the Waltons dumbass.
Card by gill_smoke
P
Pow Block
Thing
Thing: Draw a card for every token you destroy during your turn, and destroy Pow Block at the end of your turn.
Card by Binarius
Robin Hood
Action
Take the hand of the opponent with the most cards in their hand and deal it out to every other player, starting with yourself.
Card by Binarius
F-35 Lightning
Thing
Destroy 5 Money tokens the first time you play this card. Thing: Destroy target Thing and return F-35 Lightning to your hand.
Card by Binarius
8A
Power Nap
Thing
Draw a card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Power Nap.
Recharged and ready to go.
Card by Bucky
9A
Berserk Rampage
Thing
Discard a card and destroy a Thing at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Berserk Rampage.
Card by Bucky
0A
Poisonous Mood
Thing
Each opponent discards a random card at the end of each of your turns. Whenever you take an Action or play a Thing, destroy Poisonous Mood.
Armed with weapons-grade sarcasm and a mouthful of vitriol.
Card by Bucky
47
Claymore
Thing
If one of your non-token Things is destroyed, you may put a copy of Monster Blood into your hand. Thing and Action: Destroy a Thing.
Card by Binarius
Monster Blood
Thing
Roll 1d10 at the beginning of your turn; on a 1, you are eliminated. If you control Claymore, its ability becomes "Action: Destroy an opponent's non-human Thing", and Monster Blood cannot be destroyed; otherwise, you may not control any other Things, and you must destroy an opponent's Thing at random at the end of your turns.
Card by Binarius
3
Abyssal One
Thing - Demon
Indestructible. You may not win; if all of your opponents are eliminated, every player you eliminated wins. You may destroy any Things you wish during your turns, other than this one.
Card by Binarius
Open source server
Thing
Your min hand size is 3 (if you have 3 or fewer card in your hand you may not play a card). Your max hand size increases by 1 for every machine and immaterial thing you have in play.
Card by gill_smoke
Amber
Thing
Action: destroy this card for 10 money tokens.
Card by gill_smoke
Amber
Thing person
As long as another player controls a living thing collect a money token at the end of your turn.
Nobody pays a crying stripper.
Card by gill_smoke