Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Cards.gif Generate Lackey export

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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800.


txt u
Action
Destroy every Thing whose ruletext exceeds 140 characters.
Card by Binarius
Helpful Suggestion
Action
Look at an opponent's hand and choose a card for them to play during their next turn.
Card by Binarius
D1
Guns for Hire
Thing
Once per turn every player may destroy a money token in order to take control of a thing another player controls until the end of their turn.
Card by gill_smoke
D1
Returned Delivery
Thing
Destroy this at the end of your turn to put 2 things in the discard pile into your hand.
Card by gill_smoke
D1
Overnight Delivery
Thing
Destroy this at the beginning of your turn to play 2 additional things this turn.
Card by gill_smoke
Hired Help
Thing
During your turn, you may destroy a Money Token you control to play a card.
Card by ChippyYYZ
Share The Wealth
Thing
If a card requires a player to destroy one or more Money Tokens, they may destroy any player's Money Tokens as though they were their own.
Card by ChippyYYZ
Dvorak
Action
Gain a Pen Token and draw a card.
Making it up as we go along
Card by ChippyYYZ
9 Iron
Thing
Action: Give a token you control to an opponent.
Card by Binarius
Insult to Injury
Action
The player who controlled the most recently destroyed non-token Thing must skip their next turn.
Card by Binarius
Toll Bridge
Thing
Gain a Money token whenever an opponent plays a Thing.
Card by Binarius
3U
Deck Digger
Thing
Action:Discard an Action and draw a card
Thing:Discard a Thing and draw a card.
Card by Bucky
4U
Thing Reprocessor
Thing
Action:Discard a Thing, gain a token of any type and draw a card.
Card by Bucky
¡-\
Fishing
Thing
Destroy a fish token or a card that is a fish. Gain 5 Money Tokens.
Card by Nehh
WW
Bag of Endless Water
Thing
Every turn create 5 Water Tokens.
Card by Nehh
124
Clone Fodder
Thing
Action: Create a copy of this card under your control. Thing: Take the top Thing card off the discard pile. Change the ruletext of this card to the same as that card.
Card by Nehh
A1
Bumper crop
Action
All plant related thing perform all of their abilities now.
Card by gill_smoke
A1
Fundamentalist Jihadi
Thing
Action & Thing: Destroy this card and up to three things another player controls.
Card by gill_smoke
Aa
Activist Librarian
Thing
Action: Remove a card in your hand from play, draw 2 cards.
Card by gill_smoke
Stratagems and Spoils
Thing
You may reveal this card from your hand to prevent the destruction of a non-token Thing you control. Destroy an opponent's living Thing when you play this card. If you discard this card, you are eliminated.
Card by Binarius
Lightning Strike
Action
You must play this card as soon as you draw it. Destroy a random non-token Thing you control and draw a card.
...other than Roy Sullivan, of course.
Card by Binarius
Buried Treasure
Action
Gain 20 Money tokens and draw four cards.
Card by Binarius


B1
Talent Auction
Action
reveal the next n+1 cards from the draw pile where n is the number of players. Auction the cards for tokens, Actions have a minimum bid of 2 and Things have a minimum of 3. The tokens are destroyed and the unsold cards go in your hand
Card by gill_smoke
B1
Late Last Night
Action
Reveal the top 3 cards from the draw pile put the actions into your hand and replace the taken cards with cards from the discard pile.




Wait that didn't happen at all.
Card by gill_smoke
B1
Crash recovery
Action
return up to three inanimate things from the discard pile to your hand.
Card by gill_smoke


5U
Thing Protector
Thing-Title
If at the start of your turn there are no Things in the top 10 cards of the discard pile, you win the game.

If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
Card by Bucky
6U
Revenge Node
Thing
Whenever a Node is destroyed, destroy a non-Node Thing for each Node in play (including the destroyed Node).
Card by Bucky
7U
Redact
Action
Reorder the sentences of target Thing's ruletext.
Card by Bucky
"The Beatles were really not that great, guys."
Action
In response to this Action, any player may eliminate you.
Card by ChippyYYZ
Overestimate The Opposition
Action
Each opponent chooses half their things and returns them to their hand.
Oh, wait, I was holding it upside-down. His power level is really 0006.
Card by ChippyYYZ
Intense Focus
Thing
When this comes into play, destroy all other Things you control. If you play a card, destroy this. Discard your hand at the end of your turn. Draw four extra cards each turn.
Card by ChippyYYZ
Voice From Beyond
Action
Activate the Action ability of the most recently destroyed Thing with an Action ability.
Card by Binarius
Excellent Vintage
Thing
Action: Destroy this card and draw a number of cards equal to the number of your turns it was in play (excluding this one), up to a maximum of 3.
Card by Binarius
Accio
Action
Gain control of target Thing.
Card by Binarius
Mutualism
Thing
While this is in play all things belong to all players, but only during their turn.
Card by gill_smoke
Spare card
Thing
Card by gill_smoke
Overworked
Thing
Things with more than one ability are considered blank.
Card by gill_smoke
Coiled Spring
Thing
At the start of every turn, destroy all Potential tokens on this card and create that many Energy tokens. Action+Thing: Create a number of Potential tokens on this card equal to the number of Things you have.
Card by Nehh
Fallout
Thing
Play this card onto a Thing. At the end of your turns, roll a die. 1: Destroy equipped Thing and this card. 2-4: Nothing happens. 5-6: Destroy this card.
Card by Binarius
Nuclear Missile Launch Detected
Thing
At the end of your next turn after playing this card, destroy a Thing and equip every non-token Thing within 20 centimeters of it with a copy of Fallout.
Card by Binarius
Misunderestimate the Opposition
Action
Destroy target Thing and one of your Things at random.
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
Card by Binarius
T1
Outmoded
Thing
If you play a thing return this to your hand. Action: Add a word to a thing's rules text you control. Action: remove a word from a thing's rules text you control.
Card by gill_smoke
T1
Spot the Tranny
Action
Change the gender of a female thing.
Card by gill_smoke
T1
Dumbassitude
Thing
The owner of this card may perform no actions except the following Action: Give this card to another player if you control no other things, otherwise destroy a thing you control.
There's no vaccine for stupidity
Card by gill_smoke
Insurance Policy
Thing
When you play Insurance Policy, attach it to a Thing. If that Thing is destroyed, destroy Insurance Policy and draw five cards.
Card by Binarius
Mete
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
Stupefy
Action
Target opponent discards a card and skips their next turn.
Card by Binarius


8U
Shapeshifter's Gift
Thing
Action:Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play.
Card by Bucky
9U
Quickshift
Action
Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play and draw a card.
Card by Bucky
T2
Power Recreation
Action
Create an energy token for every Living Thing you control or destroy an energy token to remove a thing from the game
Card by gill_smoke
T2
Killer Attitude
Action
Destroy a Living Thing
Card by gill_smoke
T2
Saboteur
Thing
Action: create a Sabotage token and put it on a non living thing Action: destroy a sabotage token and the thing the token is on.
Card by gill_smoke
C
Moonrise
Thing
At the beginning of your turn, draw two extra cards if today is the date of the first quarter moon, zero extra cards if today is the date of the last quarter moon, and one extra card otherwise.
Card by Binarius
Moon Bomb
Thing
Declare a Thing in play when you play this card. At the end of your third turn after playing this card, destroy it and target Thing (or a random Thing if target Thing is no longer in play) and gain a Water token.
Card by Binarius
XX
Moonshine
Thing
Action: Draw a card and roll two dice. If you roll a 1, your still explodes; destroy this card. If you roll snake eyes, you are eliminated.
Card by Binarius
Earth, Wind, and Fire
Action
Draw a card.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
Card by ChippyYYZ
Irradiate
Action
Flip a coin for each Thing controlled by your opponents. For each heads, attach a copy of Fallout (4839) to that thing. Then attatch a copy of Fallout to each non-Fallout Thing in play.
Card by ChippyYYZ
Nuclear Waste Golem
Thing
Action: Discard a card and put a copy of Fallout (4839) into your hand.

Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
Card by ChippyYYZ
0U
Rebuilding Contest
Thing
When you play this, each player discards their hand.
Whenever a player starts their turn with a number of cards in their hand equal to their max hand size, they win the game.
Card by Bucky
T#
Problemitizing
Thing
Pick an author of a card in your hand and write it on this card before you play it. Cards by the named author are not playable. Action & Thing (global): Changed the named author to an author of a card in your hand.
Author: _______________________________
Card by gill_smoke
T3
Reambiguate
Action Reaction
Discard this card to prevent an action ability. When played as an action change the action ability of one thing in play to "Action: create a doubt token."
Card by gill_smoke
T3
Contextualize
Action
Pick two things in play Either trade owners or replace them with things from your hand.
Card by gill_smoke
Jump Start
Action
Draw cards until you have drawn a Thing and an Action. Put the first Action you drew into your hand, either play or discard the first Thing you drew, and discard the rest.
Card by Binarius
Transmogrifier
Thing
Action: Shuffle any number of cards from your hand into the draw pile and draw an equal number of cards.
Card by Binarius
With My Proven System
Action
Count your tokens and gain twice as many Money tokens.
Card by Binarius
C5
Rubber Coating
Action
Change the type of all tokens in play to Rubber.
Card by gill_smoke
B1
Bat Factory Tour
Thing
Give all players a bat token.
Card by gill_smoke
B1
Driving Gloves
Thing
If you control a car you may take an extra action every turn.
Card by gill_smoke
Getaway Car
Thing
Action: Return any number of things you control to your hand.
Card by ChippyYYZ
Gateway Car
Thing
When this comes into play, you may put any number of things into play from your hand.
Card by ChippyYYZ
Clown Car
Thing
You have no maximum hand size.
Card by ChippyYYZ
Batmobile
Thing
Draw 3 cards when the Batmobile enters play. Your hand size is increased by 3. Any attempted destruction of the Batmobile has a 2/3 chance of failing. Action: Discard a card and destroy a Thing.
Card by Binarius
Popemobile
Thing
Popemobile may be placed onto and/or removed from a Thing you control once during each of your turns. If Popemobile is on a Thing, equipped Thing is indestructible and you may play at most one card per turn.
Card by Binarius
Hummer
Thing
Discard a card and gain a Smog token whenever you play a card.
Card by Binarius
1V
Molten Hydrogen Oxide
Thing
Also known as hydrogen hydroxide, oxidane and dihydrogen monoxide.
Card by Bucky
2V
Pollution Blast
Action
Target opponent discards a random card, destroys one of their Things and gains a Smog token.
Card by Bucky
Where is that filthy moose?
action
A target player must discard their hand
Card by Stickman71
Inquisitive Glance
Action
Look at an opponent's hand.
Card by Binarius
Turret Gun
Thing - Weapon
When you play Turret Gun, put it on a Thing you control and discard a card. Equipped Thing gains "Action: Destroy a Thing."
Card by Binarius
99 Bottles of Beer on the Wall
Thing - Song
At the end of your turn, subtract 1 from the number in this card's title. If the number reaches zero, you win.
Card by Binarius
B2
Home plate
Thing
Players must control a living thing to perform this thing's actions. Action(global): Take control of Home Plate Action: create a base token. Action: if you control 3 base tokens create a glove token. Action: create a ball token. Action: if you control a ball token create a bat token.
Card by gill_smoke
B2
Base Pleasures
Thing
The first player to control a bat, a ball, and a glove wins the game.
get your mind out of the gutter will you
Card by gill_smoke
B2
Automatic Pitcher
Thing
Thing: Destroy a money token to create 10 ball tokens. Action: Destroy a ball token roll 2d6 on a 12 destroy a random thing.
Card by gill_smoke
Flamethrower
Thing
Things that are on fire may not use their Action abilities. Any Thing that has been on fire for two of its controller's turns is destroyed. Action: Put a Fire token on a non-token Thing. Thing (global): Destroy a Fire token.
Card by Binarius
Oscar Peterson
Thing - Musician
Action: Draw cards until you draw a Thing; discard it and play the Actions.
Card by Binarius
Bubble
Action
Draw a card. You may play another Action this turn.
Card by Binarius
3A
Fleeting Glimpse
Action Reaction
Discard this card to put up to 2 cards in the discard pile into your hand. When played as an action remove a living thing from play until the end of your turn.
Card by gill_smoke
A3
Extra Hours
Thing
When you play this discard as many cards as you like create an hour token for every card discarded. Thing: destroy an hour token to take an extra action.
Card by gill_smoke
A3
Do Over
Thing
Destroy this card at any time during your turn to take another action.
Card by gill_smoke


3V
Stealthy Sniper
Thing
Action: Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn.
Card by Bucky
4V
Snipe
Action
Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn. You may take an extra Action this turn
Card by Bucky
Tractor Beam
Action
Gain control of target Thing.
Card by Binarius
Headache
Action
Chosen player discards a card.
Card by Binarius
Carpet Bomb
Action
Play every card in your hand.
Card by Binarius