Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800.
Helpful Suggestion
Action
Look at an opponent's hand and choose a card for them to play during their next turn.
Card by Binarius
D1
Guns for HireThing
Once per turn every player may destroy a money token in order to take control of a thing another player controls until the end of their turn.
Card by gill_smoke
D1
Returned DeliveryThing
Destroy this at the end of your turn to put 2 things in the discard pile into your hand.
Card by gill_smoke
D1
Overnight DeliveryThing
Destroy this at the beginning of your turn to play 2 additional things this turn.
Card by gill_smoke
Hired Help
Thing
During your turn, you may destroy a Money Token you control to play a card.
Card by ChippyYYZ
Share The Wealth
Thing
If a card requires a player to destroy one or more Money Tokens, they may destroy any player's Money Tokens as though they were their own.
Card by ChippyYYZ
Insult to Injury
Action
The player who controlled the most recently destroyed non-token Thing must skip their next turn.
Card by Binarius
3U
Deck DiggerThing
Action:Discard an Action and draw a card
Thing:Discard a Thing and draw a card.
Thing:Discard a Thing and draw a card.
Card by Bucky
4U
Thing ReprocessorThing
Action:Discard a Thing, gain a token of any type and draw a card.
Card by Bucky
124
Clone FodderThing
Action: Create a copy of this card under your control. Thing: Take the top Thing card off the discard pile. Change the ruletext of this card to the same as that card.
Card by Nehh
A1
Bumper cropAction
All plant related thing perform all of their abilities now.
Card by gill_smoke
A1
Fundamentalist JihadiThing
Action & Thing: Destroy this card and up to three things another player controls.
Card by gill_smoke
Aa
Activist LibrarianThing
Action: Remove a card in your hand from play, draw 2 cards.
Card by gill_smoke
Stratagems and Spoils
Thing
You may reveal this card from your hand to prevent the destruction of a non-token Thing you control. Destroy an opponent's living Thing when you play this card. If you discard this card, you are eliminated.
Card by Binarius
Lightning Strike
Action
You must play this card as soon as you draw it. Destroy a random non-token Thing you control and draw a card.
...other than Roy Sullivan, of course.
...other than Roy Sullivan, of course.
Card by Binarius
B1
Talent AuctionAction
reveal the next n+1 cards from the draw pile where n is the number of players. Auction the cards for tokens, Actions have a minimum bid of 2 and Things have a minimum of 3. The tokens are destroyed and the unsold cards go in your hand
Card by gill_smoke
B1
Late Last NightAction
Reveal the top 3 cards from the draw pile put the actions into your hand and replace the taken cards with cards from the discard pile.
Wait that didn't happen at all.
Wait that didn't happen at all.
Card by gill_smoke
B1
Crash recoveryAction
return up to three inanimate things from the discard pile to your hand.
Card by gill_smoke
5U
Thing ProtectorThing-Title
If at the start of your turn there are no Things in the top 10 cards of the discard pile, you win the game.
If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
If another Thing would be destroyed, you can destroy Thing Protector to prevent its destruction.
You don't win if the discard pile contains less than 10 cards.
Card by Bucky
6U
Revenge NodeThing
Whenever a Node is destroyed, destroy a non-Node Thing for each Node in play (including the destroyed Node).
Card by Bucky
"The Beatles were really not that great, guys."
Action
In response to this Action, any player may eliminate you.
Card by ChippyYYZ
Overestimate The Opposition
Action
Each opponent chooses half their things and returns them to their hand.
Oh, wait, I was holding it upside-down. His power level is really 0006.
Oh, wait, I was holding it upside-down. His power level is really 0006.
Card by ChippyYYZ
Intense Focus
Thing
When this comes into play, destroy all other Things you control. If you play a card, destroy this. Discard your hand at the end of your turn. Draw four extra cards each turn.
Card by ChippyYYZ
Voice From Beyond
Action
Activate the Action ability of the most recently destroyed Thing with an Action ability.
Card by Binarius
Excellent Vintage
Thing
Action: Destroy this card and draw a number of cards equal to the number of your turns it was in play (excluding this one), up to a maximum of 3.
Card by Binarius
Mutualism
Thing
While this is in play all things belong to all players, but only during their turn.
Card by gill_smoke
Coiled Spring
Thing
At the start of every turn, destroy all Potential tokens on this card and create that many Energy tokens. Action+Thing: Create a number of Potential tokens on this card equal to the number of Things you have.
Card by Nehh
Fallout
Thing
Play this card onto a Thing. At the end of your turns, roll a die. 1: Destroy equipped Thing and this card. 2-4: Nothing happens. 5-6: Destroy this card.
Card by Binarius
Nuclear Missile Launch Detected
Thing
At the end of your next turn after playing this card, destroy a Thing and equip every non-token Thing within 20 centimeters of it with a copy of Fallout.
Card by Binarius
Misunderestimate the Opposition
Action
Destroy target Thing and one of your Things at random.
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
"Fool me once, shame on - shame on you. Fool me - you can't get fooled again."
Card by Binarius
T1
OutmodedThing
If you play a thing return this to your hand. Action: Add a word to a thing's rules text you control. Action: remove a word from a thing's rules text you control.
Card by gill_smoke
T1
DumbassitudeThing
The owner of this card may perform no actions except the following Action: Give this card to another player if you control no other things, otherwise destroy a thing you control.
There's no vaccine for stupidity
There's no vaccine for stupidity
Card by gill_smoke
Insurance Policy
Thing
When you play Insurance Policy, attach it to a Thing. If that Thing is destroyed, destroy Insurance Policy and draw five cards.
Card by Binarius
Mete
Action
Draw a number of cards equal to the number of players and give one to each.
Card by Binarius
8U
Shapeshifter's GiftThing
Action:Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play.
Card by Bucky
9U
QuickshiftAction
Put a Thing with an Action ability into play from your hand, use the Action ability, then return it to your hand if it's still in play and draw a card.
Card by Bucky
T2
Power RecreationAction
Create an energy token for every Living Thing you control or destroy an energy token to remove a thing from the game
Card by gill_smoke
T2
SaboteurThing
Action: create a Sabotage token and put it on a non living thing Action: destroy a sabotage token and the thing the token is on.
Card by gill_smoke
C
MoonriseThing
At the beginning of your turn, draw two extra cards if today is the date of the first quarter moon, zero extra cards if today is the date of the last quarter moon, and one extra card otherwise.
Card by Binarius
Moon Bomb
Thing
Declare a Thing in play when you play this card. At the end of your third turn after playing this card, destroy it and target Thing (or a random Thing if target Thing is no longer in play) and gain a Water token.
Card by Binarius
XX
MoonshineThing
Action: Draw a card and roll two dice. If you roll a 1, your still explodes; destroy this card. If you roll snake eyes, you are eliminated.
Card by Binarius
Earth, Wind, and Fire
Action
Draw a card.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
Target player discards a card.
Destroy target thing.
Gain a Shining Star Token.
Card by ChippyYYZ
Irradiate
Action
Flip a coin for each Thing controlled by your opponents. For each heads, attach a copy of Fallout (4839) to that thing. Then attatch a copy of Fallout to each non-Fallout Thing in play.
Card by ChippyYYZ
Nuclear Waste Golem
Thing
Action: Discard a card and put a copy of Fallout (4839) into your hand.
Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
Whenever a die is rolled for a Fallout, you may choose to lower it by 1.
Card by ChippyYYZ
0U
Rebuilding ContestThing
When you play this, each player discards their hand.
Whenever a player starts their turn with a number of cards in their hand equal to their max hand size, they win the game.
Whenever a player starts their turn with a number of cards in their hand equal to their max hand size, they win the game.
Card by Bucky
T#
ProblemitizingThing
Pick an author of a card in your hand and write it on this card before you play it. Cards by the named author are not playable. Action & Thing (global): Changed the named author to an author of a card in your hand.
Author: _______________________________
Author: _______________________________
Card by gill_smoke
T3
ReambiguateAction Reaction
Discard this card to prevent an action ability. When played as an action change the action ability of one thing in play to "Action: create a doubt token."
Card by gill_smoke
T3
ContextualizeAction
Pick two things in play Either trade owners or replace them with things from your hand.
Card by gill_smoke
Jump Start
Action
Draw cards until you have drawn a Thing and an Action. Put the first Action you drew into your hand, either play or discard the first Thing you drew, and discard the rest.
Card by Binarius
Transmogrifier
Thing
Action: Shuffle any number of cards from your hand into the draw pile and draw an equal number of cards.
Card by Binarius
With My Proven System
Action
Count your tokens and gain twice as many Money tokens.
Card by Binarius
B1
Driving GlovesThing
If you control a car you may take an extra action every turn.
Card by gill_smoke
Gateway Car
Thing
When this comes into play, you may put any number of things into play from your hand.
Card by ChippyYYZ
Batmobile
Thing
Draw 3 cards when the Batmobile enters play. Your hand size is increased by 3. Any attempted destruction of the Batmobile has a 2/3 chance of failing. Action: Discard a card and destroy a Thing.
Card by Binarius
Popemobile
Thing
Popemobile may be placed onto and/or removed from a Thing you control once during each of your turns. If Popemobile is on a Thing, equipped Thing is indestructible and you may play at most one card per turn.
Card by Binarius
1V
Molten Hydrogen OxideThing
Also known as hydrogen hydroxide, oxidane and dihydrogen monoxide.
Card by Bucky
2V
Pollution BlastAction
Target opponent discards a random card, destroys one of their Things and gains a Smog token.
Card by Bucky
Where is that filthy moose?
action
A target player must discard their hand
Card by Stickman71
Turret Gun
Thing - Weapon
When you play Turret Gun, put it on a Thing you control and discard a card. Equipped Thing gains "Action: Destroy a Thing."
Card by Binarius
99 Bottles of Beer on the Wall
Thing - Song
At the end of your turn, subtract 1 from the number in this card's title. If the number reaches zero, you win.
Card by Binarius
B2
Home plateThing
Players must control a living thing to perform this thing's actions. Action(global): Take control of Home Plate Action: create a base token. Action: if you control 3 base tokens create a glove token. Action: create a ball token. Action: if you control a ball token create a bat token.
Card by gill_smoke
B2
Base PleasuresThing
The first player to control a bat, a ball, and a glove wins the game.
get your mind out of the gutter will you
get your mind out of the gutter will you
Card by gill_smoke
B2
Automatic PitcherThing
Thing: Destroy a money token to create 10 ball tokens. Action: Destroy a ball token roll 2d6 on a 12 destroy a random thing.
Card by gill_smoke
Flamethrower
Thing
Things that are on fire may not use their Action abilities. Any Thing that has been on fire for two of its controller's turns is destroyed. Action: Put a Fire token on a non-token Thing. Thing (global): Destroy a Fire token.
Card by Binarius
Oscar Peterson
Thing - Musician
Action: Draw cards until you draw a Thing; discard it and play the Actions.
Card by Binarius
3A
Fleeting GlimpseAction Reaction
Discard this card to put up to 2 cards in the discard pile into your hand. When played as an action remove a living thing from play until the end of your turn.
Card by gill_smoke
A3
Extra HoursThing
When you play this discard as many cards as you like create an hour token for every card discarded. Thing: destroy an hour token to take an extra action.
Card by gill_smoke
A3
Do OverThing
Destroy this card at any time during your turn to take another action.
Card by gill_smoke
3V
Stealthy SniperThing
Action: Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn.
Card by Bucky
4V
SnipeAction
Destroy a Thing that used an Action: or Thing: ability since the end of your previous turn. You may take an extra Action this turn
Card by Bucky