The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000.
Action Reaction
Discard this card to take control of a token to pay for a destroy a token effect. When played as an action, remove a living thing in the discard pile from play and give another player 3 money tokens.
Thing
Whenever a living thing would enter the discard pile if you have not played a thing on your last turn you may put the destroyed thing into your hand.
The official position is against reincarnation, but sometimes the boss makes exceptions.
Graverobbing
Action
Take a card from the discard pile and put it in your pocket.
Friendly Fire
Unplayable
If you discard this card, destroy a random thing you control.
Chaotic Vortex
Action
Destroy target Thing and a random Thing. Play the top card of the deck. Discard your hand.
Action
If there are at least 5 Things in the discard pile for each player, you win the game. Otherwise, exchange a card in your hand for a Thing in the discard pile.
Thing
If you can get this into America you would win the game.
Stupid Americans think they own everything.
C2
Quiet solemn holy and honorable country Church
Thing
Thing: create a piety token. Action & Thing: If you control at least 20 piety tokens you may end the game and decide the winner.
Smiting sinners isn't as effective as cultivating devotion in oneself.
Thing
This is considered living if there is a church in play. Action: if this is a living thing destroy a living thing and replace it with a copy of this card.
Louis Vuitton Leather
Thing
Things you control cannot be destroyed by fire or water-based means.
Whenever you play a thing, translate its text into Japanese, then back into English.
This card does not count as leather for purposes of cards that refer specifically to leather.
Difficulty
Thing
In order to discard it a card or it introduces a card to her of the series of the version in its hand or permuted a card in its hand with a card in the other hand of the players.
Try and get some use out of this one!
Ab3
Reciprocal Tenderness
Action
If you control a male and a female thing create 3 money tokens
Action
If target player controls things of 2 or more genders they discard their hand and skip their next turn.
Thing
At the beginning of your turn create an unfinished story on Scheherazade. If Scheherazade would be destroyed destroy an unfinished story token instead and create a finished story token. If there 1001 tokens on Scheherazade Her Controller wins the game.
Concentrated Global Warming Burst
Action
Destroy a Thing and remove the 10 cards of the deck from the game.
I AM KATAMARI!!!
Action
Take control of a Thing. You may skip your next turn to take control of all Things.
bdf
B Diminished Chord Of Death
Action
If you control Things with the letters B, D, and F in their cornervalues, Eliminate target player. If you also control a Thing with Ab in its cornervalue, Eliminate all players instead.
Action
Change or add to the Flavortext of any card in play or your hand
D4
New overbearing technical regulations
Thing
All non living things may not perform action abilities without also discarding a card.
Thing
Attach to a living thing. If that thing would be destroyed destroy this and a random other thing also.
Weren't you supposed to stop that from happening?
Bloodrocuted
Action
Play only any time a Thing that contains blood or a similiar vital fluid is destroyed. Destroy target Thing.
bloodrocute - blud'ro`kyoot': vt (1) to electrocute by sending an electrical current through blood.
Bloodlust
Thing
Whenever you destroy a Thing, draw a card.
Bloodbath
Action
Destroy all Living Things. Each player gains a Blood Token for each Thing destroyed.
Action
Discard a card or destroy a token, Target player drinks a swiggle of their beverage or is eliminated.
While your up, I only have a swiggle left could ya get me another?
Action Reaction
Discard this card when another player would destroy one of your things and destroy one of theirs after yours is destroyed. When played as an action The last player to use a destroy effect destroys all of their things.
Action Reaction
Discard this card when another player woud destroy one of your things prevent that effect. When played as an action No one may play a destroy effect until the end of your next turn.
Migraine
Thing
Play this card into any player's control. Discard a card whenever you play an Action.
Fever
Thing
Play this card into any player's control. You may play at most one card per turn.
Sore Throat
Thing
Play this card into any player's control. You may not draw cards if you drew any cards during your last turn.
Thing
You may play this into another player's control
At the end of your turn, destroy this and discard two cards or your hand.
Thing
You may play this into another player's control
At the end of your turn, give Teleporting Present and another Thing you control to a random opponent.
Thing - Beast
You may play this into another player's control
At the end of your turn, destroy one of your other Things to feed Gift-Wrapped Promulg. If you can't, you lose the game unless you discard three cards and destroy Gift-Wrapped Promulg.
Action
Destroy all snow tokens
S1
After Christmas Clearance Sale
Action
Destroy X tokens reveal X cards from the draw pile put the things in your hand then put the rest at the bottom of the draw pile.
I got these great deals but Next season we'll have to do better.
S2
Snow is a four letter word
Thing
Destroy this card when there are no snow tokens in play. Players with snow tokens may not use action abilities. When this comes into play players gain tokens for every Title word with 4 letters or more in their hand and in play under their control. Thing(global): Destroy a snow token.
Action
Destroy all the Snow tokens that you own.
I wonder how long it'll be before they notice....
Thing
The owner of this card can not own snow tokens.
This is more like it!
tl;dr
Hippopotomonstrosesquipedaliophilia
Action
Each player draws 2 cards for every card they have in their hand with a word in the title that is more than 10 letters long.
Glaa...aaag.
Sabotage!
Action
Steal a random card from a chosen opponent and destroy one of their Things.
Timeslip
Thing
Discard all of your Things when you play Timeslip; you may not have any in your hand while it is in play. Draw a card whenever you play an Action card. You may play Action cards at any time, but you may only use Action abilities during your turn, and only once per turn.
Fold
Action
Discard your hand, and draw an equal number of cards at the beginning of your next turn.
Thing
Players with snow tokens may not use action abilities. Thing(global): destroy a snow token.
Action
Destoy all of your snow tokens
Thing
If not in play already create a copy of Snow Rule and put it into play. At the beginning of your turn give every player a new snow token.
Action
Destroy target Thing. Any player may destroy one of their water- or ice-related Things to save it.
Action
If you control a token of each of these types:(Fire, Water, Earth, Air, Energy and Void), you win the game. Otherwise, gain a token of one of those types and return this card to your hand.
Magma Amulet
Thing
Action: Gain a Fire Token and an Earth Token.
Cloud Amulet
Thing
Action: Gain a Water Token and an Air Token.
Scroll of Elemental Ball
Thing
Action: Destroy two tokens you control of any of the following types:(Fire, Water, Earth, Air, Energy and Void) to destroy target Thing.
Thing
Things with two or more Void tokens on them are considered blank.
Thing:Gain a Void token.
Action:Move up to three of your unattached Void tokens onto target non-token Thing.
Thing
Thing:Gain an Earth or Water token. Action:Destroy one of your Earth and one of your Water tokens. Target player discards a random card.
Action
Target player discards a random card. That player gains an Earth token and a Water token.
Earthen Dam
Thing
Gain three Earth and five Water tokens when you play this card. Once during your turn, you may destroy one Water token to draw a card. If you have no Water tokens, destroy this card. If you have no Earth tokens, destroy all of your Water tokens and this card and discard your hand.
Air Gun
Thing
Thing: Gain an Air token. Action: Destroy two of your Air tokens. Target player discards a card.
Nullification Ray
Thing
Action: Replace target Fire, Water, Earth, Air, or Energy token with a Void token.
Action
Swap the titles of 2 living things in play.
Action
Swap a card in play with one from your hand if you replace it with an action card the new owner plays it immediately.
6y
Libram of Deceptive Rebuke
Thing
At beginning of their turn players turn their face down cards face up if it is an action card play it immediately. Action: Replace a card in play with a card from your hand face down.
Phlebtonium
Thing/Action
If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed.
Power, raw and rich!
Card by Anonymous
Technobolt
Action
Destroy target thing. If it was the most technologically advanced thing in play, draw a card.
Energy Overload
Action
Choose a Thing with an Action Ability that requires energy tokens to use. Its controller activates that ability without paying any energy. Destroy that thing.
Aether Warp
Action
Remove target Thing from the game. Its controller reveals cards from the top of the deck until a thing is revealed. that player puts the revealed cards on the bottom of the deck and the thing into play.
Flip a coin. On a heads, switch that Thing's rulestext and flavortext.
Cornstarch
Action
Destroy all things in play that consist of water or must swim in it.
Non-newtonian fluids? INGENIOUS!
IMA FIRIN MAH LAZOR
Thing
For as long as this thing is in play, any laser related actions may be used twice.
SHOOP DA WHOOP
Cuttlefish Swarm
Thing
Action:Place one ink token on a target thing.
Action:Play a mollusk based card without using up your one use per turn.
One cuttlefish is enough, but for all you know, there could be more there, waiting invisibly... TO EAT YOU!!
Thing
Play onto a Thing. Destroy that Thing at the start of your turn.
0Y
Nullification Ray Mk 2
Thing
Action: Replace target non-Void token with a Void token.
Remember Rule 3
Kanbei's Error
Thing
All things classified as buildings cannot use any action abilities until next turn. When the next turn comes along, this thing is destroyed.
Most Useless Base Ever
Battleship In A Lake
Thing
Any card that seems illogical(e.g. players vote on it) cannot be played while this card is in play.
"THIS FLAK! How is this possible? How did you get a battleship in such a tiny lake!?"
Technical Support
Thing
Flip a coin every turn this card is in play. If it comes up heads, any thing or action that has to do with electronics or mechanics cannot be destroyed or negated this turn. If it comes up tails, then every thing that has to do with electronics or mechanics gains one Failure Token. A Thing with 3 or more Failure Tokens is destroyed.
Thing person
Thing: create one token of the following types (Fire, Water, Earth, Air, Energy and Void) Action: destroy one token of the following types (Fire, Water, Earth, Air, Energy and Void) you control to destroy a thing'
Abjuration is the same thing really.
Y6
Lower Elemental Transmuter
Thing person
Thing: discard a card to create one token of the following types (Fire, Water, Earth) Action: change the type of any token to one of the following (Fire, Water, Earth).
Y6
Upper Elemental Transmuter
Thing person
Thing: discard a card to create one token of the following types (Air, Energy and Void) Action: change the type of any token to one of the following (Air, Energy and Void).
Bottler's Spirits
Thing
Thing: Gain a Fire token or a Water token. Action: Destroy one Fire and one Water token you control. Draw five cards, play three of them, and gain a token of one of the following types at random: Fire, Water, Earth, Air, Energy, and Void.
Particle Accelerator
Thing
Thing: Gain an Energy token. Action: Destroy one of your Energy tokens and gain one token of each of the following types: Fire, Water, Earth, Air, and Void.
Oh, so that's how the universe works!
Nullification Ray 3000
Thing
Discard a card to play this. Action: Replace target Thing with a Void token and flip a coin. On tails, the power coupling has overheated and you may not use this ability during your next turn.
Thing
At the start of your turn, you may destroy one of your Things and discard a card. If you do, draw a card and gain an untyped Token.
Action
Destroy any number of tokens that are on Things, or destroy any number of dirt-related Things, or discard any number of cards, or gain four Void tokens.
That sucked.
Sleep Powder
Action
Turn target Thing face-down.
Trapped Under Ice
Thing
Play this on top of another Thing. That thing is not considered to be in play.
Icy Winds
Action
Target player may not draw cards on their next turn.
Instead of playing a Thing this turn, you may destroy target Thing that player controls.
Living Thing person
The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.
Action
Blank the rules text of a living thing in play.
Thing
At beginning of your turn you may discard a card to remove a card from play.
Action
Destroy a living Thing and look at its controller's hand.
X4
Necromantic Transmutation
Action
Remove a thing from play and give the previous owner a Zombie token
Action
Put a copy of Insanity rule (#4671) into play if not already. Each player recieves N - X insanity tokens, where N is the number of things that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.
Thing
When played put a thing in play under this card. Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
Thing
Action: An opponent with at least two cards in their hand chooses two cards in their hand. You name two cards and the opponent reveals their chosen cards. If they reveal the named cards, take control of all their Things and eliminate them.
Action
Target player destroys 10 money tokens or they skip their next turn.
Thing person
At beginning of your turn create a money token.
Action
If you have a living thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile.
Thing
Create a Demon token. If the Demon token is destroyed, this card is too.
My Buns are Burning
Action
Target must search for something that could burn in view of the playing area and draw a picture of it on fire. If their art is voted to suck, create a Loser Token. The owner of the Loser Token may not win.
You are a Loser
Thing
The controller of this card may force a player to own a Loser Token. They can't win.
Thing
Each player may play an extra Action or Thing during their turn. No player may play more than three cards in a turn.
"Don't add more than three cards at a time"
Thing
Cards cannot modify other cards' text. When this enters play, undo any such modifications to Things in play
"Don't change other people's cards"
Action
Destroy all Things that refer to some category of card or Token not present in play or in the discard pile.
"Cards shouldn't refer to other cards."
4L
Genuine bolt on go faster goodies
Thing
Attach to a non living thing when it performs an action is does so twice.
4L
That's not poo that's rust
Action
Remove a non living thing from play.
4L
The best ex in the world
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Thing
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules"
Rule 5
Thing
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless"
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Action
Blank the rules text of a living thing in play
For the Horde!
Action
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P.
Action
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
>1
Breaking the Limit of Maths
Action
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros.
Thing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Action
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Action
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg.
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?"
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.
Once per turn you take, you may discard a card that is not holy and draw a card.
4a
Three Thrones of Destiny
Thing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.
If you control three Heroic people at the start of your turn, you win the game
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
Action - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
Action - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
Action - Weapon
Choose two of an opponent's Things and destroy one at random.
Action
If you discard this card (without playing it), draw two cards.
Draw a card.
Reaction
Play in response to an opponent's Action.
Prevent that Action if you have not taken an Action since the start of your last turn.
Thing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway"
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard his hand.
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
Pure Clwnage
Type
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
Thing
Whenever a non-Token Thing is destroyed, draw a card.
Action:Destroy a non-Token Thing you control
Thing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Action
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?"
"I wasn't sure until you confirmed it."
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
Card by Bin
arius
Thing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
Thing
If you go to church, create a pointless contest. The winner wins.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
3b
Gravitronic Annihilator
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
Energy Removal
Action
Destroy an Energy.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Action
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
Life!
Action
Create an Organism Token.
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
Verbic Acid
Action
Remove all verbs from target Thing.
Thing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful!
Thing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun!
Thing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful.
Action
The next time you play a Thing this turn, destroy a Thing.
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
Card by Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control.
You (controller of this card) Must announce what cards you play and why.
Action: Skip your next turn, destroy this card.
Card by Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
Thing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time!
Action
Add the rulestext of this card onto the end of the rulestext of another Action.
Thing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
8b
Gravitronic Stasis Unit
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
9b
Gravitronic Power Station
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.
At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
Action
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 Tokens
OR destroy 10 of your Energy tokens and eliminate an opponent.