Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700.


47
Claymore
Thing
If one of your non-token Things is destroyed, you may put a copy of Monster Blood into your hand. Thing and Action: Destroy a Thing.
Card by Binarius
Monster Blood
Thing
Roll 1d10 at the beginning of your turn; on a 1, you are eliminated. If you control Claymore, its ability becomes "Action: Destroy an opponent's non-human Thing", and Monster Blood cannot be destroyed; otherwise, you may not control any other Things, and you must destroy an opponent's Thing at random at the end of your turns.
Card by Binarius
3
Abyssal One
Thing - Demon
Indestructible. You may not win; if all of your opponents are eliminated, every player you eliminated wins. You may destroy any Things you wish during your turns, other than this one.
Card by Binarius
Open source server
Thing
Your min hand size is 3 (if you have 3 or fewer card in your hand you may not play a card). Your max hand size increases by 1 for every machine and immaterial thing you have in play.
Card by gill_smoke
Amber
Thing
Action: destroy this card for 10 money tokens.
Card by gill_smoke
Amber
Thing person
As long as another player controls a living thing collect a money token at the end of your turn.
Nobody pays a crying stripper.
Card by gill_smoke
Sideways Copier
Thing - Machine
Action: Target opponent gains a copy of a token you control.
Card by ChippyYYZ
Bucky Is Ticked.
Action
Create a copy of The Wrath Of Bucky (#98) and put it into your hand.
Card by ChippyYYZ
Infiltrate
Action
Look at target player's hand.

Instead of playing a thing this turn, you may take one card from that player's hand.
Card by ChippyYYZ
Psychic
Action
Pick a letter of the alphabet. Then draw and reveal cards until you draw a card with a cornervalue, and discard the rest. If the first letter in the cornervalue is the letter you chose, you win the game.
This trick may only work 4% of the time, but when it does, it's totally worth it.
Card by Binarius
Coolant Leak
Action
Every player destroys two Things they control and discards all but two cards from their hand.
Card by Binarius
Pigeon Master
Thing
Flip a coin at the end of your turns; on tails, destroy a random Thing controlled by an opponent who did not play an Action in their last turn.
They're watching you.
Card by Binarius
1T
Highly Contrived Combination of Plot Devices
Action
All Things that would cause this not to be able to target or affect a Thing of your choice become blank. Then, target non-Token Thing loses all ruletext, returns to its controller's hand and is discarded. It is then turned face-down. Finally, restore all text that this Action removed from other cards.
Card by Bucky
2T
Sheer Exasperation
Thing
Whenever the total number of non-Token Things belonging to an opponent destroyed in a turn plus the number of cards that opponent discarded in the same turn is at least 10, eliminate that opponent.
Feel free to concede at any time. Heh heh heh... -Bucky
Card by Bucky
Young Whippersnapper
Action
Reveal a Thing with an Action ability from your hand and use its ability.
Card by Binarius
Peace Offering
Action
Draw two cards. Chosen opponent whose Things you have not targeted this turn may draw two cards; if he does, he must not target your Things in his next turn.
Friends?
Card by Binarius
Miss Tom
Thing
This card counts as being both genders.
You should meet my Uncle Carla, it's a jerk too. -Bub
Card by gill_smoke
Dwarf in a Dress
Thing
Destroy all cards in play that references females when this is played. Action: if you control another living thing create a money token.
Never ask a lady dwarf if she shaves
Card by gill_smoke
Female body builder
Thing
Comes into play with 3 strength tokens if destroyed you may destroy a strength token instead. Action: destroy a Living Thing.
She could beat me in a fair fight, assuming she fights fair. -Bub
Card by gill_smoke
I Will Return
Action
Shuffle this card into the deck and eliminate yourself from the game. If this card is drawn after it has been played, its original player wins.
Card by ChippyYYZ
Savage Beating
Action
Destroy target thing. If it is still in play, play this card again targeting that thing.
Card by ChippyYYZ
Hexadecimator
Thing
Action and Thing: Destroy exactly sixteen things.

Action and Thing: Choose exactly sixteen cards in players' hands. Those cards are discarded.
Card by ChippyYYZ
I'm On a Boat
Action
Every player who does not control any water-related Things must discard a card in shame.
Card by Binarius
Supply Crate
Action
Play two Things. They do not count toward your per-turn limit.
Card by Binarius
96
Four-Corner Metamorphosis
Action
If any player controls at least four Things with cornervalues, whoever controls the most Things with cornervalues wins.
Card by Binarius
Tiny Tim
Thing
Card by gill_smoke
Marcel Marceau
Thing
Card by gill_smoke
Roy Sullivan
Thing
Roy Sullivan is immune to energy based destroy effects.






He was struck by lightning 7 times.
Card by gill_smoke
3T
Griefer
Thing-Person
Action:You and target opponent each discard a card at random.
Card by Bucky
Healer
Thing - Party Member
If any non-token Thing would be destroyed, you may return Healer to your hand to prevent its destruction.
Card by Binarius
:-D
Incurable Optimism
Thing
Life is good. Draw an extra card at the beginning of your turns.
Card by Binarius
Tom's Wrong Measurements
Action
Destroy all unliving things in play, gain a money token for every thing destroyed.



Somehow this just got F'd up -W. Heck
Card by gill_smoke
Gila Monkey
Thing
Living Things with poison tokens on them are destroyed at the end of their owner's turn. Action: put a poison token on a living thing. Action & Thing (global): take control of Gila Monkey.
Card by gill_smoke
Poison Rule
Thing rule
Living Things with poison tokens on them are destroyed at the end of their owner's turn.
Card by gill_smoke
Vladimir and Estragon
Thing
Action: Discard a non-Thing card to draw a card. Any player may use this ability.
"It'd pass the time."
Card by jtwe
Pozzo and Lucky
Thing
Thing: Discard a Thing card to draw a card. Any player may use this ability.
"I don't like it. I've never known him to refuse a bone before."
Card by jtwe
The Boy
Thing
If you would begin your turn, you may skip that turn instead. If you do, you gain a Day token.

At any time, you may destroy a Day token you control to take an extra turn after this one.
"He won't come this evening but surely tomorrow."
Card by jtwe
?
Question Block
Thing
Destroy Question Block if you do not use its Action ability during your turn. Action: Draw a card.
Card by Binarius
Ruined Fane
Thing - Terrain
Whenever any player draws a card, they must flip a coin. On heads, they gain a Zombie token.
Card by Binarius
Full Moon
Action
Reveal your hand. Each opponent discards a card at random.
"I did NOT need to see that." - Jtwe
Card by Binarius
L3
No Cloning Law
Thing
uniquely named living things may not be copied or have their rules text altered
Card by gill_smoke
L2
No Zoning Law
Thing
Places and buildings may not be played
Card by gill_smoke
L1
No Driving Law
Thing
Inanimate things cannot change ownership while this card is in play
Card by gill_smoke
Quick Wits
Thing
When an opponent plays a card, you may immediately play a card that affects the opponent's card.
Card by Corrigan
Thick Seaweed
Thing
While this card is in play, you may not take control of any other players' Things and no other players can take control of any of your Things.
Card by Corrigan
Shed
Action/Thing
Thing: Up to three Things can be placed on Shed; one added or removed per turn. Things placed on Shed cannot be destroyed, but their Actions can't be used and their effects don't do anything.
Action: Each player destroys a Thing he/she controls and discards one Thing from his/her hand.
Card by Corrigan
1
Leader's Spirit
Thing
If a thing you control would be destroyed, you may choose a thing you control to be destroyed instead and all other things you control cannot be destroyed this turn.
Sometimes one must be sacrificed for the good of the many.
Card by ChippyYYZ
2
Inventive Spirit
Thing
Thing: Destroy X tokens you control to search the top X cards of the deck for a thing and put it into your hand. Then shuffle the deck.
Card by ChippyYYZ
3 4
Curious Spirit
Thing
You have no maximum hand size.
If you have less than 4 cards in your hand at the beginning of your turn, you may draw two cards instead of 1.
Card by ChippyYYZ
4T
Bottled Brains
Thing
When Bottled Brains is destroyed, draw a card and gain control of all Zombies.
You nimrods do know we use them for something besides food, right?
Card by Bucky
5T
Bottled Victory
Thing
When Bottled Victory is destroyed, target Thing gains the text "Action+Thing:Win the game".
Ingredients: Water, Magic, High Fructose Corn Syrup, True Love, Sodium Benzoate to preserve freshness.
Card by Bucky
6T
Bottled Genie
Thing
When Bottled Genie is destroyed, look at the top 20 cards of the draw pile, play one of them and shuffle the draw pile.
He isn't really trapped inside, he's just doing this for fun.
Card by Bucky
Fighter Ace
Thing
Gain a Kill token whenever you destroy an opponent's non-token Thing. Draw a card whenever you gain a Kill token, starting with your fifth.
Card by Binarius
The Morning After the Apocalypse
Action
Every player must discard the Things in their hand and destroy all of the Things they control.
Card by Binarius
Scotopic Luminosity
Thing
Only one card may be played per turn. All cards' colors are either blue or black.
Card by Binarius
5
Mechanic's Spirit
Thing
Action: Put a Thing from your hand into play.
Card by ChippyYYZ
6
Creative Spirit
Thing
Action: Look at the top 3 cards of the deck and gain an Art Token.
Card by ChippyYYZ
7
Warrior's Spirit
Thing
If this would be destroyed, flip two coins. If both are heads, it is not destroyed. If only one is heads, return it to your hand.
Action: Flip a coin. On a heads, destroy target thing.
Card by ChippyYYZ
S3
Third Shift
Thing
As soon as you play the action ability on this card destroy it. Action: Perform all of the following in any order, Draw a card, Play a Thing, Play an action, Discard down to your max hand size with a minimum discard of 1 card. If you miss any of the preceding actions before your turn is over you are eliminated.
Card by gill_smoke
S7
Red Shift
Thing
Cards with red in their background color cannot by targeted by things without red in their background color.
Card by gill_smoke
S2
Corner Shift
Thing
If you control at least 4 things with corner values this card has the following action ability Action: give another player a card from your hand, they give you a card from their hand at the same time.
Card by gill_smoke
Bottler's Spirit
Thing
Action: Change target Thing's Action ability so that instead of "Action:", it reads "When this card is destroyed:".
Card by Binarius
P0
Poisoner
Thing
When played from your hand put a copy of Poison rule into play if not already. Action: put a poison counter on a living thing.
Card by gill_smoke
H2
Bicorne
Thing hat






Napoleon wore one
Card by gill_smoke
P2
Slow acting poison
Thing
When this is destroyed put a copy of Poison rule into play if not already. Action & Thing: Put a poison token on a thing that has been in play for at least 2 of your turns.
it's better than Uranium Hexafloride
Card by gill_smoke
...With Necromancy Action!
Action
Return the Thing in the discard pile you most recently controlled to your control.
Card by Binarius
Underestimate the Opposition
Action
Target opponent who controls more non-token Things than you must destroy one of those Things or discard two cards.
"Oh. So there are ten THOUSAND of them." -eskimoboy
Card by Binarius
P3
Poison Virus
Thing
When this is destroyed put a copy of Poison rule into play if not already. Whenever a thing performs an action ability the owner flips a coin on Tails they put a poison counter on that thing. If there are 6 or more things in play with poison couters put a copy of Poison rule into play if not already.
And that's what Ebola is like kids.
Card by gill_smoke
H2
Tricorne
Thing






you never see these anymore
Card by gill_smoke
P9
Poison Dart Trap
Thing
Put a copy of Poison rule into play if not already. Roll a d6 for every Living Thing on a 1 put a poison counter on it.
that's not a trope that's a cliche
Card by gill_smoke
1
Sniper
Thing
Action: Destroy a Thing and return this card to your hand.
From the Misc deck
Card by Binarius
5
Stinky Tofu
Thing
Chosen opponent must discard a random card when you play this.
The farther away from you it is, the worse it smells.
Card by Binarius
12
Musical Chairs
Action
Destroy a random Thing.
Card by Binarius
7T
Scrapyard
Thing
Thing:Remove a Thing from the discard pile and gain a Token of any type.
Card by Bucky
8T
Scrap
Action
Remove a Thing from the discard pile, gain a Token of any type and draw a card.
Card by Bucky
8
Brawler's Spirit
Thing
If this would be destroyed, flip two coins. If only one is heads, discard a card instead. If both are heads, it is not destroyed.

Action: Flip a coin. On a heads, destroy target thing.
Card by ChippyYYZ
9
Inquisitive Spirit
Thing
Action: Discard a card and draw a card.

Action: Draw a card. You may immediately play it. A random opponent draws a card.
Card by ChippyYYZ
9T
Ceremonial Priest
Thing
At the start of your turn, before drawing, look at the top card of the draw pile. You may then shuffle or cut the draw pile. Do this only once, even if you control several Priests
Card by Bucky
0T
Priestly Ceremony
Action
Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn. Either way, draw a card.
Card by Bucky
Kessler Syndrome
Thing
If at least ten non-token Things have been destroyed, roll 1d6 at the end of each player's turn and destroy a random non-token Thing if you roll a 1.
Card by Binarius
In One Basket
Thing
Every player may draw a card when this card comes into play. If any player's hand is empty at the end of their turn, they are eliminated.
Card by Binarius
Sharks With Lasers
Action
Every opponent must destroy one of their non-token Things or be eliminated.
Card by Binarius
Necrophagia
Thing
Action: Destroy a Zombie token you control. Draw a card.
MMMM, Taastyy!
Card by gill_smoke
Leaky gut Syndrome
Thing
You may play this on another player. Whenever the owner of this card plays an action card they also discard a card.
Card by gill_smoke
Necro parasite
Thing
Put a copy of poison rule into play if not already. Things that are destroyed by poison also generate a Zombie token under the previous owners control.
Card by gill_smoke


1U
Civil War
Thing
When you play Civil War, destroy a Thing.
While Civil War is in play, all other things have the text "Action:Destroy this Thing and any other Thing not named "Civil War"." appended to their ruletext.
Card by Bucky
2U
Golden Age
Thing
When you play Golden Age, draw a card.
While Golden Age is in play, all other things have the text "Action:Destroy this Thing and draw a card." appended to their ruletext.
Card by Bucky
Black Tide
Action
Destroy all non-black things.
Card by ChippyYYZ
Bio Reactor
Thing
Action: Remove a living thing you control from the game face-down under Bio Reactor.

If there is a living thing under Bio Reactor, gain an Energy Token at the end of your turn.
Card by ChippyYYZ
Subatomize
Action
Destroy a Thing and replace it with 9 Quark Tokens
Card by ChippyYYZ
Cargo Shorts
Thing
Your hand size limit is increased by 3.
Card by Binarius
((>
Deflector Dish
Thing
Destroy all of your Charge tokens to negate the effects of any Action that would destroy a Thing you control. Action: Gain a Charge token.
Card by Binarius
Parrot
Thing
Action: Retrieve the most recently played Action card from the discard pile and play it.
Card by Binarius
0X0f
Robotic Control
Thing
Discard this card to take control of an inanimate thing. At the begining of your turn activate a machine's action ability. This does not count towards your per turn limit.
Card by gill_smoke
c2
Choke / Choke
Action or Thing
When played as an Action destroy a living thing. When played as a Thing attach to an inanimate thing, that things rules text is blank.
Card by gill_smoke
s1
Disputed Facts
Action
Discard this card to remove a card from the game. Otherwise if there are more than 20 cards in the discard pile and more cards by a single author other than Bucky; end the game and Bucky is the winner.
someone should email him and let him know
Card by gill_smoke
Eight Rule
Thing
If any player who does not control this card plays a card with the number 8 in its cornervalue, they must _______. Action: Change the "________" above (not the one in quote marks) to a word or group of words of your choice.
Card by Nehh
Oh.
No Homing Law
Thing
None of the Things you control may be targeted.
Card by Nehh
Ack!
No Pwning Law
Thing
No player may destroy more than 3 things in a turn.
Card by Nehh
The Call of the Abyss
Thing
Every player must play an Action during their turn. When a Thing's Action ability is activated, destroy that Thing. Action (Global): Eliminate yourself.
Card by Binarius
txt u
Action
Destroy every Thing whose ruletext exceeds 140 characters.
Card by Binarius
Helpful Suggestion
Action
Look at an opponent's hand and choose a card for them to play during their next turn.
Card by Binarius