Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500.


"Double Kill!"
Award
Unplayable.
If you destroy two Things at once, you may discard this card and draw two cards.
Card by ChippyYYZ
"Triple Kill!"
Award
Unplayable.
If you destroy three Things at once, you may discard this card, draw five cards, and discard three of them.
Card by ChippyYYZ
"Killionaire!"
Award
Unplayable.
If you destroy every Thing in play, and at least five, you may discard this card, draw five cards, and gain twenty Money Tokens.
Card by ChippyYYZ
4E
World Domination
Thing - Goal
If you control all Things at the start of your turn, you win the game
Card by Bucky
5E
Right-Hand Man
Thing - Role
Whenever a non-Token Thing not created by Bucky is destroyed, you gain a Money Token.

Whenever the last non-Token Thing not created by Bucky is destroyed, you win the game.
Card by Bucky
6E
The Rebels
Thing - Mob
Action:Destroy a Thing created by Bucky.
Death to the tyrant! For Freedom!
Card by Bucky
M1R
One More For Luck
Action
You may play this whenever someone discards any cards, even if it is not your turn and/or you have already played all your Actions for this turn. The player who discarded cards discards another card.
And one more for the old man's tomato.
Card by Nehh
03F
Burning Hands
Thing
Action:If a player touches a card with their hands, they must discard it.
Card by Nehh
Co3
Blue collar employee
Thing
If any of your inanimate things would be destroyed you may destroy a work token instead. At the beginning of your turn you may destroy a money token to create a work token. Action: create a work token.
"Why don't you just get back up there with the rest of the carpet dwellers" -Bub
Card by gill_smoke
Co2
National Pride
Action
All players destroy all things they control that have a different color than the majority of their things, if no majority of cards exist that player destroys all of their things.
"You know what's wrong with this country? ...well besides you" -Bub
Card by gill_smoke
Co1
Belligerent Drunk
Thing
Action: create a violence token. Action & Thing: Destroy this card X violence tokens and X other things.
"What he needs is a good ass-whuppun" -Bub
Card by gill_smoke
Domestic Abuse Hotline
Action
Play only in response to a player destroying a thing they control. Eliminate that player.
Card by ChippyYYZ
A wizard
Thing
Action: Choose a thing. For as long as A wizard remains in play, that thing is a Special Rule with all second person pronouns replaced by the appropriate form of your name.
That inlcudes the "you" inside of Action:
Card by ChippyYYZ
"Failure Is Just Success Rounded Down!"
Encouragement
If you are eliminated with this card in your hand, don't feel bad, 'cause after all...

Failure Is Just Success Rounded Down!
www.qwantz.com/index.php?comic=955
Card by ChippyYYZ
7E
Secret Weapon
Thing
Action:Discard a card. Destroy target non-Token Thing whose author isn't Bucky.
Card by Bucky
8E
Blown Cover
Action
Gain control of a Thing that has a cornervalue in number-letter format. Its author becomes "Bucky" if it wasn't already. Look at a random card from its former controller's hand.
"That means... you were Bucky's man all along!"
Card by Bucky
9E
Master Plan Revealed
Action
Gain control of all Things whose author is Bucky. If there are no such Things in play that you do not already control, discard your hand and draw five cards.
You broadcast the speech before any agents were in place? You're fired!
Card by Bucky
T2
Threadbare
Thing
You may play this on another player. Every turn you don't play at least one action and at least one thing, discard a card; if unable to discard you are eliminated.
"You better keep up now, I'm an old man doing a young man's job" -Bub
Card by gill_smoke
Wd 1
Eleemosynary
Thing Rule
The player with the fewest combined things in play and cards in hand is the pity target, ties canceling. When the pity target begins their turn all other players must give them a token if able.
"Will work for food my ass, I do that too. It's called a job, you might try it sometime" -Bub
Card by gill_smoke
Co4
Loss of Control
Action
Discard this card on your turn to control all players things until the end of your turn. When played as an action Remove one of your things from the game to put up to 10 things in the discard pile into play under your control.
"Easy there, I wouldn't have to clean up after your heart attack" -Bub
Card by gill_smoke
Crappy Webcomic
Action
Any player over twelve years old loses a card.
"No im not 12 lol wtf u talkin abowt" -Webcomic Author
Card by Cralag


Cralag's Mirror
Action
When this card is in play, all action cards become thing cards, and vice versa. (This card is technically a thing card, due to it's effect.)
"Look into the mirror...rorrim eht otni kool..."
Card by Cralag


Don Hertzfeldt
Thing
Choose one thing from the deck and place it in your hand.
"Mah spoon iz too big."
Card by Cralag
The Destroyer
Thing
When The Destroyer comes into play, destroy all other things.
Card by ChippyYYZ
"I'll have what he's having."
Action
Create a copy of thing an opponent controls and put it into your hand.
Card by ChippyYYZ
Systematic Chaos
Thing
At the end of every player's turn, they draw a card and discard a random card.
If this card is randomly chosen as a target, disregard the next sentence.
If this card is targeted by an effect, the effect instead targets a random thing.
Card by ChippyYYZ
0E
Overwrite Reality
Action
Destroy all Tokens and all Things whose author isn't Bucky.
Card by Bucky
Minor Necrotic Scroll
Action
Replace A living thing with a Zombie token, If there are No living things in play create a Skeleton Token instead.
Card by gill_smoke
Robotic Zombie Killer
Thing
Beginning of turn, Destroy a Zombie token Action: destroy a Zombie.
Card by gill_smoke
Put You on Front Street
Thing
You may play this on another player. Destroy this at the end of owners turn. In games with more than 2 players Owner and it's things is the sole target of all effects. In a 2 player game owner chooses one of the following at the beginning of their turn, destroy two things or discard 2 cards.
Card by gill_smoke
1D
Reincarnated Warrior
Thing - Hero
When Reincarnated Warrior is destroyed, shuffle him into the draw pile.

Action:Destroy a Token
Action:Destroy Reincarnated Warrior and another Thing.
Card by Bucky


2D
Ancient Demon
Thing - Villian
When Ancient Demon is destroyed, shuffle him into the draw pile.

Action:Gain a Minion token
Action:Destroy Ancient Demon and eight Minion tokens you control and eliminate an opponent.
Card by Bucky
3D
Blaze of Glory
Action
Discard your hand and destroy one Thing for each card you discarded.
Card by Bucky
Obscuring Shroud
Thing
At the end of your turn, put a Fog Token on a random thing other than this one.
Things with a Fog Token cannot be targeted by Actions.
Things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Card by ChippyYYZ
Shrouded Striker
Thing
As long as Shrouded Striker cannot be targeted by Actions, it has the text:
"Action: Destroy a thing."
Card by ChippyYYZ
Shrouded Grabber
Thing
As long as Shrouded Grabber cannot be targeted by Actions, it has the text:
"Action: Take a random card from target player's hand."
Card by ChippyYYZ
Mudbone
Thing
When this comes into play take control of all female things in play, if there are none create 5 size queen tokens. Action: destroy a female thing or a size queen token you control create 2 money tokens.
you don't even wanna know what's going on over there.
Card by gill_smoke
Money talks everybody else walks
Action
All players with fewer than 5 money tokens are eliminated in turn order ending with the player of this card.
What's he got that I don't?
Card by gill_smoke
Money Tree
Thing
Thing: Create a money token.
Card by gill_smoke
4D
Legendary Sword
Thing
When Legendary Sword is destroyed, shuffle it into the draw pile.

At the end of each of your turns, if you control a person, you may choose and destroy a living Thing.
Card by Bucky
5D
Seal Away
Action
Shuffle this card and target Thing into the draw pile
Card by Bucky
Ancient Node
Thing
When a node is destroyed, shuffle it into the draw pile.
Card by ChippyYYZ
Shrouded Fogbreather
Thing
As long as Shrouded Fogbreather cannot be targeted by Actions, it has the text:
"Action: Put a Fog Token on a thing other than this one."
Things with a Fog Token cannot be targeted by Actions.
Card by ChippyYYZ
Shroud Node
Thing
Nodes cannot be targeted by Actions.
Card by ChippyYYZ
6D
Corrupted Boon
Action
Target player discards a card at random OR destroy target living Thing an opponent controls OR destroy target living Thing you control and draw three cards
Card by Bucky
7D
Fog Cloud
Thing
When you play this, put a Fog Token on target Thing.
This Thing and Things with Fog Tokens on them cannot be targetted by Actions.

When this has been in play for three turns, destroy it.
Card by Bucky
Obscure Archaic Quadruple Entry Accounting Rules
Thing
As long as this card cannot be the target of effects it has the following abilities Thing: Create a money token. Action: Create a money token for each non token thing you control.
"See Quattrro 4 Section 6 subsection XXVII for details"
Card by gill_smoke
Normal Necrotic Scroll
Action
Replace 3 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens.
Card by gill_smoke
Necrosis
Thing
Attach to a living thing. At the beginning of your turn flip a coin if heads create a zombie token if tails destroy the attached thing and this card and create a zombie token.
Dude! You better get that looked at.
Card by gill_smoke
8D
Cosmic Horror
Thing
When you play Cosmic Horror, each player gains a Sanity token.
At the start of each of your turns, eliminate a random player unless they destroy one of their Sanity tokens.
When Cosmic Horror is destroyed, shuffle it into the draw pile.
Card by Bucky
9D
Death Wish
Thing
When you are eliminated, you win the game.
Card by Bucky
0D
Imprison
Action
Move target Thing to Up Your Sleeve. If you have any other Things Up Your Sleeve, return one to play and give it to the first Thing's controller.
Card by Bucky
Psychologist's Boon
Action
Destroy all Insanity Tokens you control OR gain a Sanity Token OR Discard a card and draw two cards.
Card by ChippyYYZ
Psychologist
Thing
Action: Each player destroys an Insanity Token they control. If they cannot, they instead gain a Sanity Token.
Card by ChippyYYZ
Mild Lunacy
Thing
Once during your turn, you may choose Action or Thing and play a random card. If it was not a card of the chosen type, gain an Insanity Token.
Your hand size is reduced by the number of Insanity Tokens you control.
Card by ChippyYYZ
Zombified Chef
Thing
Whenever you play a card with flavor text create a Zombie token.
Card by gill_smoke
Major Necrotic Scroll
Action
Replace 5 living things with Zombie tokens, If there are fewer living things make up the difference with Skeleton Tokens
Card by gill_smoke
Zombified Farmer
Thing
If you play a plant related thing create a Zombie token.
Card by gill_smoke
9C
Turbo Node
Thing
Action:Discard your hand. Then draw one card for each Node you control
Card by Bucky
8C
Necrotic Node
Thing
Thing:Replace one living Thing per Node you control with a Zombie Node Token. If there aren't enough living Things in play, gain Skeletal Node tokens equal to the difference. Then destroy Necrotic Node
Card by Bucky
7C
Lazy Node
Thing
Card by Bucky
Sudden Shrouding
Action
Things you control cannot be the targets of Actions until your next turn.
You may discard this card at any time. If you do, target Thing you control cannot be the target of Actions this turn.
Card by ChippyYYZ
Shroud Cloak
Thing - Equipment
Play this card onto a Thing you control.
If this card was in play at the beginning of your turn, return it to your hand at the end of your turn.
The equipped card has the text:
"This card cannot be targeted by Actions."
Card by ChippyYYZ
Shrouded Doppleganger
Thing
As long as Shrouded Doppleganger cannot be targeted by Actions, it has all the Action Abilities of all things controlled by opponents.
Card by ChippyYYZ
Opposite Day
Thing
As long as this is in play, all other cards have all instances of "cannot" replaced by "must", and vice-versa.
Card by Zaratustra
Strategic Play
Thing
All players play with their card hands on the table, face up. Players draw an extra card per turn. Players can't play a card the same turn they've drawn it.
Card by Zaratustra
Black Is The New Black
Action
Take control of all black and gray cards in play. Discard to counter a target black or gray Action.
Card by Zaratustra
6C
"Let's finish this"
Action
Look at the top 10 cards of the draw pile. If any of them contain the one or more of the words "win", "wins", "eliminate" or "eliminates", put one into your hand and shuffle the draw pile; otherwise, put all 10 on the bottom of the draw pile and play this card again.
Card by Bucky
5C
Invoke Reality
Action
All cards' ruletexts are blank until the start of your next turn.
It is merely a piece of cardboard with words on it.
Card by Bucky
4C
Sweet Revenge
Reaction
Play in response to one of your non-Token Things being destroyed. Destroy a Thing belonging to the player whose card destroyed it.
Card by Bucky
Friends In High Places
Thing
Whenever there is an ambiguity in how a rule or card (other than this one) should be interpreted, you choose how it should be interpreted, even if its proper interpretation is on the talk page. Your interpretation must be derived from the card's text.
So you can't just make some crap up.
Card by ChippyYYZ
Expensive Powered Armorsuit
Thing
Indestructible
Destroy 3 Money Tokens you control: This card gains the text: "Action: Destroy a thing."
Destroy 3 Money Tokens you control and discard an action: This card gains the text: "Action: (the discarded action's text)"
Card by ChippyYYZ
Improvised Weapon
Action
Discard a card or destroy a thing you control. If you do, destroy target thing.
Card by ChippyYYZ
Fig Tree
Thing
Thing: Create a fig token. Action: Destroy a fig token create a zombie token.
Camus loved the power figs gave him.
Card by gill_smoke
Fagan
Thing
Action: Create a waif token. Action: if you have at least 3 waif tokens take a token controled by another player. Action: if you have at least 5 waif tokens take control of another players inanimate thing, flip a coin if tails remove 1d6 -1 (min 1) waif tokens.
Card by gill_smoke
Haples Adventurer
Thing
if Haples Adventurer uses its action ability put a fate token on Haples Adventurer beginning of turn flip a coin for every fate token on Haples Adventurer if you flip tails change all fate tokens to gold tokens and destroy Haples Adventurer Action: Destroy a thing.
Well it was a good run while it lasted
Card by gill_smoke
3C
Test of Culture
Thing
When you play this, draw a card.


Whenever a player draws a card, plays an Action, plays a Thing, uses an Action ability, destroys a Thing, discards a card and gains a Token in the same turn, they win the game.
Card by Bucky
2C
Test of Strength
Thing
When you play this, draw a card.


Whenever a player takes an Action when they have 7 or more cards in their hand, they win the game.
Card by Bucky
1C
Test of Mind
Thing
When you play this, draw a card.

Whenever a player reads 40 different cards during one of their turns, they win the game.
Card by Bucky
Ultra Marine
Thing
Comes into play with 3 armor tokens and 50 Bullet tokens. When this would be destroyed you may destroy an armor token you control instead. Action: roll a six sided die Destroy that many bullet tokens to destroy a thing.
Card by gill_smoke
Ammo Cashe
Action
Create 100 bullet tokens and 5 grenade tokens.
Card by gill_smoke
Ammo Crate
Thing
You may destroy this at any time to create 100 bullet tokens. If destroyed by another player, destroy another one of your things.
Card by gill_smoke
0C
Renaissance Combo
Action
Draw a card, discard a card, gain one token of any type, destroy a Token and use the Action ability of one of your Things.
Card by Bucky
Threadfall!
Action
Roll a six-sided die. Destroy that number of things of each player. If any player has fewer things then the number rolled, they get thread tokens equal to the difference. Any player with thread tokens must discard that many cards from their hand. Any player can destroy a dragon-related card under their control no negate this card.
Card by Robocar
Holy Water Grenade
Action
Destroy all zombies controlled by one player.
Card by gill_smoke
Zombie Hulk
Thing
If Zombie Hulk would be destroyed you may destroy a Zombie token you control instead. At the beginning of your turn if Zombie Hulk destroyed a thing last turn create a Zombie token. Action: Destroy a thing you control.
Card by gill_smoke
Zombie Store
Thing
Action (global): Destroy a thing you own to create a zombie token. Action: Change any token you control to a zombie token.
Card by gill_smoke
Pure Energy Form
Action
While this card is in play, you may search the deck for any card at any time and play it.
Card by ChippyYYZ
Punctuation Puncture
Action
Destroy the thing with the most punctuation marks on it. If there is a tie, destroy all things that tie.
Card by ChippyYYZ
The Black Market
Thing
Cannot be targeted by Action Abilities. Choose X when you use an ability.
Global Action: Gain Xd6 money tokens and distribute the top X cards of the deck amongst your opponents.
Global Action: Roll Xd6. Unless the result is greater than the number of Money Tokens you control, destroy that many Money Tokens you control and draw X cards.
Card by ChippyYYZ
Card Mart
Thing
When this card is in play it belongs to everyone. Action: Choose a random card from the deck, and roll a d6. Each player may choose to destroy a number of Money tokens they own equal to the number on the d6. If they do so, they get a copy of the random card in their hand.
Card by Nehh
Huh?
Action
Target a Thing in play or the top card of the draw pile. If half or more of the players in the game do not understand the card, then it is removed from play.
Card by Nehh
Dictionary Attack
Thing
Action: Each player chooses a Thing he or she controls and a word on that Thing, and rolls a six-sided die. Each player's total is the length of his or her word plus his or her die roll. Destroy each Thing chosen by a player whose total is lower than yours.
Card by jtwe
Putrefaction
Action
Replace 2 living things with zombie tokens
Card by gill_smoke
Robot Hive
Thing
If Robot Hive would be destroyed you may destroy a Robot token instead if you have no Robot tokens you may destroy a size token instead. Action: Create a Robot token Thing: If you have at least 3 Robot tokens create a Size Token.
Card by gill_smoke
Figure It Out
Thing rule
The answer to all random events is 1 or first or heads; whichever makes more sense.
Card by gill_smoke
Possibly Deadly Token Virus
Thing
If you do not use this card's action every turn it is in your hand, you lose. Action: Destroy one token you control. You may take two extra Actions this turn. Create a copy of this card and give it to another player.
Card by Nehh
Grenade launcher
Thing
When played create 3 grenade tokens. If you control any grenade tokens when this is destroyed destroy 2 things for every grenade token you control. You must control at least 1 living thing to play the action ability. Action: Destroy a grenade token to destroy up to three tokens and/or things.
Card by gill_smoke
Frieda
Thing
When this is destroyed destroy the thing that destroyed it, if destroyed by an action card that player discards a random card.
I wouldn't mess with her if I were you.
Card by gill_smoke
Ms. Universe
Thing
When this comes into play create 185 Glamor tokens
Card by gill_smoke
Helpful Spirit
Thing
Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
Card by jtwe
1B
Private Military Contractors
Thing
Action:Destroy a Thing representing a solid, inanimate object OR discard a card and destroy a living Thing OR discard two cards and destroy a Thing representing a location OR discard three cards and destroy a Thing representing an abstract concept.
Card by Bucky
2B
Feeding Frenzy
Action
Destroy a Thing. Each player draws a card
Card by Bucky
3B
Attack Pattern Alpha
Action
Destroy a Thing. Play this only if you control three or more non-Token Things.
Card by Bucky
Erase
Action
Remove an immaterial Thing from the game.
Card by ChippyYYZ
Out Of Order
Thing
Card by ChippyYYZ
Tamper
Action
Delete a sentence from target thing.
Please note that all contributions to The Dvorak Game Wiki may be edited, altered, or removed by other contributors.
Card by ChippyYYZ
Peed in the pool
Action
Discard to prevent an action by a living thing when played as an action Target player discards a random card.
Card by gill_smoke
BubCo Industries
Thing
If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
Card by gill_smoke
Bifidus Regularis
Thing
Attach to a living thing that thing's action ability doesn't count towards your action limit.
Card by gill_smoke
4B
Blacklist
Thing
Cards which have the same name as a token on Blacklist cannot be played.

Action: gain a token of any type and put it on Blacklist.
Card by Bucky
5B
Token Hack
Action
Create up to two tokens of any combination of types. You may place each of these tokens on any Thing and/or give control of them to any player.
Card by Bucky
6B
Smelter Node
Thing
Action:Gain a Gold, Silver or Iron token for each Node in play.
Card by Bucky
If I Only Had A Brain
Action
Choose one - target player who does not control a brain (or a Thing which contains a brain) discards two cards at random; or, draw a card.
Card by jtwe


King Tom the Ungrateful
Thing
At the beginning of your turn destroy a token if able. At the end of your turn discard a card if able, otherwise pass King Tom the Ungrateful to another player.
Oh pee boy! Come here pee boy.
Card by gill_smoke
Drama Queen
Thing
Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
Card by gill_smoke
Manor house
Thing
This counts as a castle
Card by gill_smoke
1S
One Step Ahead of the Spider
Reaction
Play when an opponent plays an Action. If that Action would cause you to discard cards, draw that many cards instead. Draw a card.
Card by jtwe
Shouting Match
Thing
Action: Gain 1d6 Volume tokens. Any player may play this ability.

Reaction: When a player who controls fewer Volume tokens than you plays an Action card, discard a card to cancel that Action. Any player may play this ability.
Card by jtwe
Fey Mood
Action
Play only if you control a living Thing. Choose three letters at random. If you control Things whose names begin with the chosen letters, search the deck for a card and play it or put it into your hand. Otherwise, destroy a living Thing you control.
Card by jtwe
LCT-1E
Locust
Thing
Action: Destroy a non token thing. Action: Create a rubble token.
a 20 ton what?
Card by gill_smoke
Minor ruins
Thing
If you control 3 rubble tokens at the beginning of your turn create a money token otherwise at the end of your turn create a dig token Action: destroy 3 dig tokens to create a rubble token.
Card by gill_smoke
"Are you royal?"
Thing rule
Action (global): Any player who controls a castle, a king and a queen may eliminate a player who doesn't control at least one of those items.
Card by gill_smoke
7B
Chaos Strike
Action
Destroy a Thing. Its former controller draws a card and immediately plays it if possible.
Card by Bucky
8B
Antimatter Ray
Action
Destroy a Thing. Its former controller gains 3 Energy tokens. You gain 3 Energy tokens.
Card by Bucky
9B
Triumph of Darkness
Thing-Goal
If all nontoken Things are black at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
Card by Bucky
64
Triumph of Light
Thing-Goal
If all nontoken Things are white at the start of your turn, you win the game
Action:Target Thing's color becomes the same as this Thing's.
Card by Keiya
Flavorless Fare
Thing rule
As long as none of your non token things have flavor text you may play an extra action every turn.
Card by gill_smoke
Straight Pepper Diet
Thing rule
As long as all of your non token things have flavor text you may play an extra action every turn.
Zesty
Card by gill_smoke
Mindless Automa
Thing goal
The first player whose hand size is 0 at the beginning of their turn wins the game
Card by gill_smoke
Where Was I?
Action
Draw three cards, play two of them, and discard the third. When your turn is over, take another turn.
Card by Binarius
History Textbook
Thing
Action: Take a random card from the discard pile and put it into your hand.
Card by Binarius
Cookie Time!
Thing
Whenever a card is played, create a Cookie token. Action: Give a dozen Cookie tokens to any player; that player must lose their next turn and then destroy their Cookie tokens.
Action: Replace all instances of the word "Cookie" on this card with the word "Biscuit".
Card by Binarius
Doublethink
Thing
Any time you would play a card, you may first set aside your hand and draw as many cards as you had in your hand. If you do this, at the end of your turn, shuffle your hand into the deck and pick up your previous hand.
Card by ChippyYYZ
Eternal War
Thing
At the beginning of each player's turn, that player gains a token of a military-related type.

Global Action: Destroy a token. Each player must use this Action at least once per turn if able.
. . . . . .War Is Peace. . . . . .
Card by ChippyYYZ
The Party's Boon
Action
Look at each player's hand OR remove any number of cards in the discard pile from the game OR you may discard this card at any time to change an instance of the number four on a card to five.
Bucky Is Watching You.
Card by ChippyYYZ
8
Invisible Hands
Action - Spell
Look at the top three cards in the draw pile and rearrange them in the order of your choice.
Card by Binarius
9
Slime Finger
Thing - Spell
Return any Thing with two Slime tokens on it to its controller's hand and destroy the Slime tokens. Action: Put a Slime token on any Thing.
Card by Binarius
9
Big Sister
Thing - Spell
Choose an opponent when this card comes into play. At the beginning of their turns, they may not draw cards; instead, you draw a card and then give them a card from your hand.
Card by Binarius