Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Telepathic Assault|type=Action|text=Destroy a living Thing and look at its controller's hand.|cornervalue=3Z|creator=Bucky|bgcolor=700}}
{{Card
|title=Necromantic Transmutation
|cornervalue=X4
|type=Action
|bgcolor=600
|text=Remove a thing from play and give the previous owner a Zombie token
|creator=gill_smoke
}}
{{Card
|title=Insanitary
|cornervalue=i6
|type=Action
|bgcolor=600
|text=Put a copy of Insanity rule (#4671) into play if not already. Each player recieves N - X insanity tokens, where N is the number of things that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.
|creator=gill_smoke
}}


{{card|title=Telepathic Assault|type=Action|text=Destroy a living Thing and look at its controller's hand.|cornervalue=3Z|creator=Bucky|bgcolor=700}}
{{Card
|title=Extended Stay
|cornervalue=888
|type=Thing
|bgcolor=006
|text=When played put a thing in play under this card. '''Action (global):''' Destroy this card and 3 money tokens to take control of the things under this card.
|creator=gill_smoke
}}

Revision as of 13:40, 16 February 2010

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000.


3P
Rob Peter to pay Paul
Action Reaction
Discard this card to take control of a token to pay for a destroy a token effect. When played as an action, remove a living thing in the discard pile from play and give another player 3 money tokens.
Card by gill_smoke
P3
St. Peter
Thing
Whenever a living thing would enter the discard pile if you have not played a thing on your last turn you may put the destroyed thing into your hand.
The official position is against reincarnation, but sometimes the boss makes exceptions.
Card by gill_smoke
Graverobbing
Action
Take a card from the discard pile and put it in your pocket.
Card by ChippyYYZ
Friendly Fire
Unplayable
If you discard this card, destroy a random thing you control.
Card by ChippyYYZ
Chaotic Vortex
Action
Destroy target Thing and a random Thing. Play the top card of the deck. Discard your hand.
Card by ChippyYYZ


0X
Gaze Upon the Ruins
Action
If there are at least 5 Things in the discard pile for each player, you win the game. Otherwise, exchange a card in your hand for a Thing in the discard pile.
Card by Bucky
C2
Norte Dame
Thing
If you can get this into America you would win the game.
Stupid Americans think they own everything.
Card by gill_smoke
C2
Quiet solemn holy and honorable country Church
Thing
Thing: create a piety token. Action & Thing: If you control at least 20 piety tokens you may end the game and decide the winner.
Smiting sinners isn't as effective as cultivating devotion in oneself.
Card by gill_smoke
2C
Gargoyle
Thing
This is considered living if there is a church in play. Action: if this is a living thing destroy a living thing and replace it with a copy of this card.
Card by gill_smoke
Louis Vuitton Leather
Thing
Things you control cannot be destroyed by fire or water-based means.
Whenever you play a thing, translate its text into Japanese, then back into English.

This card does not count as leather for purposes of cards that refer specifically to leather.
Card by ChippyYYZ
Difficulty
Thing
In order to discard it a card or it introduces a card to her of the series of the version in its hand or permuted a card in its hand with a card in the other hand of the players.
Try and get some use out of this one!
Card by Nehh


Ab3
Reciprocal Tenderness
Action
If you control a male and a female thing create 3 money tokens
Card by gill_smoke
Ab2
Perfidious Wretches
Action
If target player controls things of 2 or more genders they discard their hand and skip their next turn.
Card by gill_smoke
Ab1
Scheherazade
Thing
At the beginning of your turn create an unfinished story on Scheherazade. If Scheherazade would be destroyed destroy an unfinished story token instead and create a finished story token. If there 1001 tokens on Scheherazade Her Controller wins the game.
Card by gill_smoke
Concentrated Global Warming Burst
Action
Destroy a Thing and remove the 10 cards of the deck from the game.
Card by ChippyYYZ
I AM KATAMARI!!!
Action
Take control of a Thing. You may skip your next turn to take control of all Things.
Card by ChippyYYZ
bdf
B Diminished Chord Of Death
Action
If you control Things with the letters B, D, and F in their cornervalues, Eliminate target player. If you also control a Thing with Ab in its cornervalue, Eliminate all players instead.
Card by ChippyYYZ
B1
Fanfic
Action
Change or add to the Flavortext of any card in play or your hand
Card by gill_smoke
D4
New overbearing technical regulations
Thing
All non living things may not perform action abilities without also discarding a card.
Card by gill_smoke
F4
Dangerous Security
Thing
Attach to a living thing. If that thing would be destroyed destroy this and a random other thing also.
Weren't you supposed to stop that from happening?
Card by gill_smoke
Bloodrocuted
Action
Play only any time a Thing that contains blood or a similiar vital fluid is destroyed. Destroy target Thing.
bloodrocute - blud'ro`kyoot': vt (1) to electrocute by sending an electrical current through blood.
Card by ChippyYYZ
Bloodlust
Thing
Whenever you destroy a Thing, draw a card.
Card by ChippyYYZ
Bloodbath
Action
Destroy all Living Things. Each player gains a Blood Token for each Thing destroyed.
Card by ChippyYYZ
2H
Swiggle
Action
Discard a card or destroy a token, Target player drinks a swiggle of their beverage or is eliminated.
While your up, I only have a swiggle left could ya get me another?
Card by gill_smoke
H2
Strength Punishes
Action Reaction
Discard this card when another player would destroy one of your things and destroy one of theirs after yours is destroyed. When played as an action The last player to use a destroy effect destroys all of their things.
Card by gill_smoke
H2
Honor Restrains
Action Reaction
Discard this card when another player woud destroy one of your things prevent that effect. When played as an action No one may play a destroy effect until the end of your next turn.
Card by gill_smoke
Migraine
Thing
Play this card into any player's control. Discard a card whenever you play an Action.
Card by Binarius
Fever
Thing
Play this card into any player's control. You may play at most one card per turn.
Card by Binarius
Sore Throat
Thing
Play this card into any player's control. You may not draw cards if you drew any cards during your last turn.
Card by Binarius
1Y
Exploding Present
Thing
You may play this into another player's control
At the end of your turn, destroy this and discard two cards or your hand.
Card by Bucky
2Y
Teleporting Present
Thing
You may play this into another player's control
At the end of your turn, give Teleporting Present and another Thing you control to a random opponent.
Card by Bucky
3Y
Gift-Wrapped Promulg
Thing - Beast
You may play this into another player's control
At the end of your turn, destroy one of your other Things to feed Gift-Wrapped Promulg. If you can't, you lose the game unless you discard three cards and destroy Gift-Wrapped Promulg.
Card by Bucky
S0
Green Christmas
Action
Destroy all snow tokens
Card by gill_smoke
S1
After Christmas Clearance Sale
Action
Destroy X tokens reveal X cards from the draw pile put the things in your hand then put the rest at the bottom of the draw pile.
I got these great deals but Next season we'll have to do better.
Card by gill_smoke
S2
Snow is a four letter word
Thing
Destroy this card when there are no snow tokens in play. Players with snow tokens may not use action abilities. When this comes into play players gain tokens for every Title word with 4 letters or more in their hand and in play under their control. Thing(global): Destroy a snow token.
Card by gill_smoke
S-
I'm MEEEEELLLTTTIING!
Action
Destroy all the Snow tokens that you own.
I wonder how long it'll be before they notice....
Card by Nehh
R3
The Meltifier
Thing
The owner of this card can not own snow tokens.
This is more like it!
Card by Nehh
tl;dr
Hippopotomonstrosesquipedaliophilia
Action
Each player draws 2 cards for every card they have in their hand with a word in the title that is more than 10 letters long.
Glaa...aaag.
Card by Nehh
Sabotage!
Action
Steal a random card from a chosen opponent and destroy one of their Things.
Card by Binarius
Timeslip
Thing
Discard all of your Things when you play Timeslip; you may not have any in your hand while it is in play. Draw a card whenever you play an Action card. You may play Action cards at any time, but you may only use Action abilities during your turn, and only once per turn.
Card by Binarius
Fold
Action
Discard your hand, and draw an equal number of cards at the beginning of your next turn.
Card by Binarius
S0
Snow Rule
Thing
Players with snow tokens may not use action abilities. Thing(global): destroy a snow token.
Card by gill_smoke
S8
Plowed Drive
Action
Destoy all of your snow tokens
Card by gill_smoke
S9
Polar Reaches
Thing
If not in play already create a copy of Snow Rule and put it into play. At the beginning of your turn give every player a new snow token.
Card by gill_smoke


4Y
Kill It With Fire
Action
Destroy target Thing. Any player may destroy one of their water- or ice-related Things to save it.
Card by Bucky
5Y
Elemental Mastery
Action
If you control a token of each of these types:(Fire, Water, Earth, Air, Energy and Void), you win the game. Otherwise, gain a token of one of those types and return this card to your hand.
Card by Bucky
Magma Amulet
Thing
Action: Gain a Fire Token and an Earth Token.
Card by ChippyYYZ
Cloud Amulet
Thing
Action: Gain a Water Token and an Air Token.
Card by ChippyYYZ
Scroll of Elemental Ball
Thing
Action: Destroy two tokens you control of any of the following types:(Fire, Water, Earth, Air, Energy and Void) to destroy target Thing.
Card by ChippyYYZ
6Y
Void Slinger
Thing
Things with two or more Void tokens on them are considered blank.
Thing:Gain a Void token.
Action:Move up to three of your unattached Void tokens onto target non-token Thing.
Card by Bucky
7Y
Mud Slinger
Thing
Thing:Gain an Earth or Water token. Action:Destroy one of your Earth and one of your Water tokens. Target player discards a random card.
Card by Bucky
8Y
Mud Volley
Action
Target player discards a random card. That player gains an Earth token and a Water token.
Card by Bucky
Earthen Dam
Thing
Gain three Earth and five Water tokens when you play this card. Once during your turn, you may destroy one Water token to draw a card. If you have no Water tokens, destroy this card. If you have no Earth tokens, destroy all of your Water tokens and this card and discard your hand.
Card by Binarius
Air Gun
Thing
Thing: Gain an Air token. Action: Destroy two of your Air tokens. Target player discards a card.
Card by Binarius
Nullification Ray
Thing
Action: Replace target Fire, Water, Earth, Air, or Energy token with a Void token.
Card by Binarius
6y
Body swap
Action
Swap the titles of 2 living things in play.
Card by gill_smoke
6y
Transmuting Design
Action
Swap a card in play with one from your hand if you replace it with an action card the new owner plays it immediately.
Card by gill_smoke
6y
Libram of Deceptive Rebuke
Thing
At beginning of their turn players turn their face down cards face up if it is an action card play it immediately. Action: Replace a card in play with a card from your hand face down.
Card by gill_smoke
Phlebtonium
Thing/Action
If played as a thing, Phlebstoonium can be played on any card to act as whatever fuel that card needs. If played as an action, Phlebtonium removes a selected player's field entirely and allows you to draw that same amount of cards as removed.
Power, raw and rich!
Card by Anonymous
Technobolt
Action
Destroy target thing. If it was the most technologically advanced thing in play, draw a card.
Card by ChippyYYZ
Energy Overload
Action
Choose a Thing with an Action Ability that requires energy tokens to use. Its controller activates that ability without paying any energy. Destroy that thing.
Card by ChippyYYZ
Aether Warp
Action
Remove target Thing from the game. Its controller reveals cards from the top of the deck until a thing is revealed. that player puts the revealed cards on the bottom of the deck and the thing into play.
Flip a coin. On a heads, switch that Thing's rulestext and flavortext.
Card by ChippyYYZ


Cornstarch
Action
Destroy all things in play that consist of water or must swim in it.
Non-newtonian fluids? INGENIOUS!
Card by NARF
IMA FIRIN MAH LAZOR
Thing
For as long as this thing is in play, any laser related actions may be used twice.
SHOOP DA WHOOP
Card by NARF
Cuttlefish Swarm
Thing
Action:Place one ink token on a target thing.
Action:Play a mollusk based card without using up your one use per turn.
One cuttlefish is enough, but for all you know, there could be more there, waiting invisibly... TO EAT YOU!!
Card by NARF
9Y
Terminal Disease
Thing
Play onto a Thing. Destroy that Thing at the start of your turn.
Card by Bucky
0Y
Nullification Ray Mk 2
Thing
Action: Replace target non-Void token with a Void token.
Remember Rule 3
Card by Bucky
Kanbei's Error
Thing
All things classified as buildings cannot use any action abilities until next turn. When the next turn comes along, this thing is destroyed.
Most Useless Base Ever
Card by NARF
Battleship In A Lake
Thing
Any card that seems illogical(e.g. players vote on it) cannot be played while this card is in play.
"THIS FLAK! How is this possible? How did you get a battleship in such a tiny lake!?"
Card by NARF
Technical Support
Thing
Flip a coin every turn this card is in play. If it comes up heads, any thing or action that has to do with electronics or mechanics cannot be destroyed or negated this turn. If it comes up tails, then every thing that has to do with electronics or mechanics gains one Failure Token. A Thing with 3 or more Failure Tokens is destroyed.
Card by NARF


Y6
Elemental Conjurer
Thing person
Thing: create one token of the following types (Fire, Water, Earth, Air, Energy and Void) Action: destroy one token of the following types (Fire, Water, Earth, Air, Energy and Void) you control to destroy a thing'
Abjuration is the same thing really.
Card by gill_smoke
Y6
Lower Elemental Transmuter
Thing person
Thing: discard a card to create one token of the following types (Fire, Water, Earth) Action: change the type of any token to one of the following (Fire, Water, Earth).
Card by gill_smoke
Y6
Upper Elemental Transmuter
Thing person
Thing: discard a card to create one token of the following types (Air, Energy and Void) Action: change the type of any token to one of the following (Air, Energy and Void).
Card by gill_smoke
Bottler's Spirits
Thing
Thing: Gain a Fire token or a Water token. Action: Destroy one Fire and one Water token you control. Draw five cards, play three of them, and gain a token of one of the following types at random: Fire, Water, Earth, Air, Energy, and Void.
Card by Binarius
Particle Accelerator
Thing
Thing: Gain an Energy token. Action: Destroy one of your Energy tokens and gain one token of each of the following types: Fire, Water, Earth, Air, and Void.
Oh, so that's how the universe works!
Card by Binarius
Nullification Ray 3000
Thing
Discard a card to play this. Action: Replace target Thing with a Void token and flip a coin. On tails, the power coupling has overheated and you may not use this ability during your next turn.
Card by Binarius
1Z
Recycling Program
Thing
At the start of your turn, you may destroy one of your Things and discard a card. If you do, draw a card and gain an untyped Token.
Card by Bucky
2Z
Vacuum Boon
Action
Destroy any number of tokens that are on Things, or destroy any number of dirt-related Things, or discard any number of cards, or gain four Void tokens.
That sucked.
Card by Bucky
Sleep Powder
Action
Turn target Thing face-down.
Card by ChippyYYZ
Trapped Under Ice
Thing
Play this on top of another Thing. That thing is not considered to be in play.
Card by ChippyYYZ
Icy Winds
Action
Target player may not draw cards on their next turn.

Instead of playing a Thing this turn, you may destroy target Thing that player controls.
Card by ChippyYYZ
P3
Feebs
Living Thing person
The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.
Card by gill_smoke
P3
Scratch Your Eyes Out
Action
Blank the rules text of a living thing in play.
Card by gill_smoke
3P
Card Portal
Thing
At beginning of your turn you may discard a card to remove a card from play.
Card by gill_smoke
3Z
Telepathic Assault
Action
Destroy a living Thing and look at its controller's hand.
Card by Bucky
X4
Necromantic Transmutation
Action
Remove a thing from play and give the previous owner a Zombie token
Card by gill_smoke
i6
Insanitary
Action
Put a copy of Insanity rule (#4671) into play if not already. Each player recieves N - X insanity tokens, where N is the number of things that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.
Card by gill_smoke
888
Extended Stay
Thing
When played put a thing in play under this card. Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
Card by gill_smoke