Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100.


Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.
It's like that player's Up Your Sleeve.
Card by ChippyYYZ
7N
Marked Cards
Thing
You may look at the top card of the draw pile at any time.
Card by Bucky
8N
Double Dealing
Thing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
Card by Bucky
9N
Point and Grab
Action
Move a Thing your opponent controls to Up Your Sleeve.
Look, a shiny thing!
Card by Bucky
Iocane powder
Action
Gain a poison token, and target player destroys a living thing or is eliminated.
... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini
Card by gill_smoke
Zombie Head
Thing
In order to use the action ability you must control Zombie Legs, Zombie Arms and Zombie Torso or 5 other non token Zombies. Action: Copy Zombie related card from archive and put it in your hand.
Card by gill_smoke
Zombie Arms
Thing
You may play an extra action every turn
Card by gill_smoke
0N
Holdout Bottle
Thing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
Card by Bucky
Cage
Action
Remove one thing from play, permanently.
Card by Quinnr
1M
Quick Salvage
Action
Put the top Thing in the discard pile into your hand.
Card by Bucky
2M
Careful Salvage
Action
Choose a Thing in the discard pile. At the start of your next turn, put it into play if it's still in the discard pile.
Card by Bucky
3M
Salvage Bot
Thing
Action+Thing:Destroy one of your Tokens, put the top Thing in the discard pile into play, and discard a card.
Card by Bucky
3M
SUDDEN CAPS LOCK
Thing
SUDDENLY, A PLAYER(CHOSEN BY THE PLAYER WHO PLAYS THIS CARD) CAN ONLY PLAY CARDS WITH FIVE OR MORE CAPITAL LETTERS IN THE TITLE. THIS EFFECT CONTINUES UNTIL THIS CARD'S DESTRUCTION.
Card by NARF
Falling Rocks
Action
Rocks fall, everyone dies. Except instead of dieing they lose one thing they control.
Card by Object Replacement Char
BOOM Gun
Thing
Is played face-down for atleast a turn. You can turn it over whenever you want.
Card by Object Replacement Char
I reject your reality and substitute my own
Action
Discard all of your hand and things, then draw whatever you got rid of plus three. If you have less thing cards, discard and draw again one at a time until you have the same or more than before. Now play the same number of things, and discard 3 cards.
Card by Object Replacement Char
4M
Cleanup Crew
Thing
If there are no cards in the discard pile at the start of your turn, win the game
Action:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead
Do your part for the environment.
Card by Bucky
5M
Recycler Node
Thing
At the start of your turn, shuffle a card from the discard pile into the draw pile for each Node you control. You gain a token for each card you moved in this manner.
Card by Bucky
Crazed With Cash
Thing
If you control at least 4 Money Tokens, you may draw an extra card at the beginning of your turn.
If you control at least 8 Money Tokens, you may use one Action ability for free each turn.
Action: Destroy 2 Money Tokens you control to destroy a thing.
Card by ChippyYYZ
8
Octavarius
Thing - Deity
Action - Full Circle: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
The second time this card comes into play, say its flavortext and win the game.
This story ends how it began.
Card by ChippyYYZ
The Fifth Element
Thing
At the end of each of your turns, create a Boron Token.
Card by ChippyYYZ
6M
Aftershock
Action-Earthquake
Play in response to an earthquake to destroy an additional Thing, or play in response to an opponent discarding cards to make them discard an additional two cards.
Card by Bucky
7M
Energy Blast
Action
You must discard a card in order to play this. Destroy two Things.
Card by Bucky
Speed Up!
Action
The user gets to play first for the next two turns.
Card by Nehh
Slow Beam
Action
Target player plays their move last for the next two turns.
Card by Nehh
6MAG
Directed Electromagnetic Beam Emitter Station
Thing
Action: Once per turn, you may choose one thing made of metal and take it under your control.
Card by Nehh
1
The Root Of All Evil
Thing
Action: Create a token of two of the following types and give one to an opponent.
Money, Doom, Insanity, Strawberry Candy, Zombie.
Card by ChippyYYZ
2
The Answer Lies Within
Action
Discard four cards to search the top 25 cards of the deck for a card and put it into your hand.
Draw 100 cards and ignore your maximum hand size this turn.
Card by ChippyYYZ
3
These Walls
Thing
Create four Wall Tokens when this comes into play. While you control any Wall Tokens, this card is indestructible, you cannot win, cards other players play cannot affect you or your non-token things, and cards you play cannot affect other players or their things.
Card by ChippyYYZ
DIE
Sudden Death
Thing
When this card is played, place 5 Timer tokens on it.

Action: Remove a Timer token.

When this card has no Timer tokens left on it, you may eliminate a player of your choice.
Card by Nehh
SHARP
Circular Saw
Thing-Appliance
If this card ever touches another card whilst in play, that card is destroyed. Action: Move this card 1 cm in a direction of your choice. Use a ruler!
Card by Nehh
4
I Walk Beside You
Thing
When this comes into play, choose an opponent. That player may not be eliminated, and you are the joint controller of their things.
Card by ChippyYYZ
5
Panic Attack
Action
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
Card by ChippyYYZ
6
Never Enough
Thing
At the end of your turn, discard a random card and gain control of a thing. If you fail to gain control of a thing, discard another random card. Anytime you fail to discard a card, you are eliminated.
Action: Gain control of a thing.
Card by ChippyYYZ
8M
SHORYUKEN!
Action
You may play this in response to an Action that targets you. If you do, prevent that Action and this must target the player who played that Action.

Target player discards a card
Card by Bucky
The Abyss
Thing
At the beginning of each player's turn, that player destroys a thing they control.
Card by NDBurns
Shiny Nik-Nak
Thing
Action: Exchange control of Shiny Nik-Nak and any other thing controlled by another player.
Card by NDBurns
9M
Mass Blackmail
Action
Eliminate each opponent unless the give you a card from their hand or a non-Token Thing they control
Card by Bucky
Rock
Thing
When you play Rock, eliminate all players with Scissors or a Scissor Token.
Action: Put a Rock token under target players control.
Card by NDBurns
Paper
Thing
When you play Paper, eliminate all players with Rock or a Rock Token.
Action: Put a Paper token under target players control.
Card by NDBurns
Scissors
Thing
When you play Scissors, eliminate all players with Paper or a Paper Token.
Action: Put a Paper token under target players control.
Card by NDBurns
7
Sacrificed Sons
Thing
Action: Destroy a thing you control and a thing you don't control.
Card by ChippyYYZ
Constant Motion
Thing
If a player plays no cards on their turn, they are eliminated.
Card by ChippyYYZ
Twelve-Step Suite
Thing
When this comes into play, each player may place a card from their hand face-down onto this card. Then place random cards from the deck face-down onto this card until there are 11.
Action: If there are no cards on this card, you win; otherwise, play a random card from on top of this card.
Card by ChippyYYZ
0M
Meditiation
Thing
At the end of your turn, draw a card if you took no Actions and played no cards this turn.
Card by Bucky
False Friends
Thing
This card's effect does not affect itself. While this card is in play, "destroy" means "take control of" and vice-versa, "Thing" means "Action" and vice-versa, and "draw" means "discard" and vice-versa.
Don't assume that everyone does it your way.
Card by Corrigan
The Conch
Thing
Players cannot play cards or use card effects during another player's turn. Continuous effects still count, though.
"We'll take turns talking and be proper civil British boys and--hey!--stop spearing me!--Aaagh!"
Card by Corrigan
C?
Pen Gwyn
Thing
Players who control living Things cannot be eliminated. Once this card has been in play for three of your turns, destroy all living Things except for this one. Then, every player must play two cards from his/her hand. Two turns after that happens, destroy Pen Gwyn.
MADNESS!!!
Card by Corrigan
??
Swirl
???
The player of the card decides if it's an action or thing. The player of the card decides who goes next. The player of the card decides this card's value. The player of the card can now draw two more cards. If it's a thing, then all of these effects happen on each of the player's turns, butu it only lasts for 2 more turns.
Card by Object Replacement Character
5GBA
Who knows?
Action
Put all your things in the discard pile and draw 3 cards. Then have everyone else put their cards in the discard pile and draw 3 cards. Now everybody make a pile with these new cards and draw three, in reverse turn order.
Card by Object Replacement Character
O1
Someone Like Him
Thing
When this card comes into play, it becomes a copy of target thing.
Card by ChippyYYZ
O2
Medicate/Awakening
Action
Choose one:
Return a thing from the discard pile to your hand.
Or
Play target card that has been removed from the game.
Card by ChippyYYZ
O3
Full Circle
Thing
Action: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
Card by ChippyYYZ
0L
Swindle
Action
Target opponent gains a Junk token. Gain control of one of that opponent's Things.
Card by Bucky
1L
Bury
Action
Move a Thing to the bottom of the discard pile
Card by Bucky
2L
Bounce
Action
Return a Thing in play to its controller's hand. You may play this during any player's turn, without spending an Action.
Card by Bucky
O4
Intervals
Thing
In response to any card being played (even this one), you may play a card from your hand if its corner value contains a number which is one higher than a number in the first card's corner value.
Card by ChippyYYZ
O5
Razor's Edge
Thing
If at any time you have exactly 5 cards in your hand and exactly 8 things in play, you win the game.
Card by ChippyYYZ
Brutal Strike
Action
Destroy a thing and roll a six sided die, destroy that many things chosen at random.
Card by gill_smoke
Tim
Thing
Action: Remove a random thing from play.
There are some that call me ... Tim
Card by gill_smoke
Minotaur
Thing
When this comes into play from your hand destroy a random thing. The player that destroys Minotaur gets all the cards under Minotaur. Action: put a Living Thing under this card.
But I don't like the taste of Madians.
Card by gill_smoke
More Overlords
Thing
As long as this card is in play, players cannot play new Things to the table.
Spawn more overlords.
Card by Maeglin Dubh
Zergling Rush
Thing
When this thing is played, you may discard any number of cards from your hand. Put two Zergling tokens on Zergling Rush for each card you discard. ActionRemove six Zergling tokens from this Thing, destroy a thing.
Aww, man... Zerglings in my base...
Card by Maeglin Dubh
Stim Pack
Action
You may play this Action at any time when an effect that would destroy a single Thing is triggered. If you do so, destroy an additional Thing.
Aah... That's the stuff...
Card by Maeglin Dubh
Nuke
Thing
Indestructible.
When this comes into play, secretly write down the name of another thing in play.
At the beginning of your turn, reveal the name of the thing. If that thing is in play, destroy all of target player's things. Either way, remove this card from the game.
Nuclear launch detected.
Card by ChippyYYZ
Archon
Thing
When this comes into play, destroy two living Things you control.
Action: Destroy a Thing.
Power Overwhelming.
Card by ChippyYYZ
Observer
Thing
This thing cannot be the target of opponents' actions.
Action: Look at a player's hand. On that player's next turn, their actions may target this card.
Mmrrreeooww?
Card by ChippyYYZ
3L
Manner Pylon
Thing
When this comes into play, choose an opponent. If that opponent would draw a card, they instead destroy Manner Pylon.
Card by Bucky
4L
Spider Mine
Thing
Whenever an opponent plays a Thing, destroy Spider Mine, that Thing, and up to three Tokens belonging to that opponent.
Card by Bucky
5L
Spawn Broodling
Action
Destroy a living Thing. Gain two Broodling tokens.
Card by Bucky
Arbiter
Thing
When Arbiter comes into play, choose up to three Things you control. Those Things cannot be targeted while Arbiter remains in play. Action: Discard a card to put a Thing into play. Use this Action only once per turn.
Are we hiding something?
Card by Maeglin Dubh
Medic
Thing
Whenever a living Thing of yours would be destroyed, you may instead discard a card.
Where does it hurt?
Card by Maeglin Dubh
Drone
Thing
At any time, you may destroy this Thing to create a copy of the card Hatchery from the Infinite Dvorak card pool.
You mean they actually... Oh, gross!
Card by Maeglin Dubh
Hatchery
Thing
Action: Reveal the top three cards of the deck. Take one to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Lair from the Infinite Dvorak Card Pool.
Not enough minerals.
Card by Maeglin Dubh
Lair
Thing
Action: Reveal the top three cards of the deck. Take two to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Hive from the Infinite Dvorak Card Pool.
You require more vespine gas.
Card by Maeglin Dubh
Hive
Thing
Action: Draw three cards.
Kerrigan's will, Kerrigan's way.
Card by Maeglin Dubh


Techtard
Thing
You may play this on another player. Owner may not use the abilities of inanimate things.
You are such a techtard, Don't touch my laptop ever again! -CW
Card by gill_smoke
Prestidigitation
Action
Exchange up to the number of things currently Up Your Sleeve with things in play, or put a card Up Your Sleeve if you have none there already.
Hey Rocky watch me pull a rabbit out of my hat... -Bullwinkle
Card by gill_smoke
Up your Sleeve
Thing






all those cards now go under here, Sorry Bucky I couldn't resist -Gill Smoke
Card by gill_smoke
6L
Scion of Death
Thing-Demon
Action+Thing:Destroy two living Things you control, discard five cards and eliminate an opponent.
Card by Bucky
Gateway
Thing - Building
Action: Play a thing.
Card by ChippyYYZ
Photon Cannon
Thing - Building
Whenever a thing's Action ability targets you or a thing you control, you may destroy that thing.
It still gets to use its ability, though.
Card by ChippyYYZ
Bunker
Thing - Building
At any time, unless there are 4 things under Bunker, you may put a living thing you control under Bunker. Things under Bunker are indestructible.
Card by ChippyYYZ
7L
Chronoblast
Action
Destroy up to three of target player's Tokens. Return up to three of that player's other non-Token Things to their hand.
There was a monstrous flash, and when his vision cleared the base was gone.
Card by Bucky
8L
Greater Chronoblast
Action
Destroy all Tokens. Return all other Things to their controller's hands.
Thousands of years later, explorers found the buildings perfectly preserved, save for their contents
Card by Bucky
9L
Ultimate Chronoblast
Action
Destroy all Things. Then shuffle the discard pile and put it on top of the draw pile.
The timeline, splintered and snapped, scattering the fleet across the four dimensions.
Card by Bucky
Balanced Checkbook
Thing
Each player may play a number equal to or lower than the number of cards he or she draws each turn.
Card by Corrigan
Down with the Bourgeoisie!
Action
Put all Things in play into a stack and shuffle it. Deal Things to each player until each player has an equal number of Things and destroy the surplus.
Card by Corrigan
13C
Wabwabwa!
Action
Destroy all Things in play. Give each player a number of Things from the draw pile equal to the number of Things they controlled before this card was played.
The sound effect is optional, of course.
Card by Corrigan
Hidden Stash
Action
When this card is played, each player receives one Hide token. They must then hide this token somewhere. If anybody finds a hidden Hide token, they win the game.
"Oh, look! A peanut! What was it doing hidden here?"
Card by Nehh
Jack T. Chick
Thing
Action: Put a tract token into play.
Action (Global): Put a tract token you control under the control of an opponent and destroy all things they control that are incompatible with or abhorred by fundamentalist King James Only Protestant Christianity.
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. – John 3:16
Card by Pongo
1K
Jdragsa's Boon
Action
Create a lightning token OR destroy three lightning tokens you control to eliminate target player OR draw two cards.
Card by Bucky
2K
Numagbar's Boon
Action
Destroy target living Thing OR destroy target non-living Thing OR target opponent discards two cards.
Card by Bucky
3K
Xuburge's Boon
Action
Things you control cannot be destroyed until the beginning of your next turn OR take two extra Actions OR play an Action card from the discard pile.
Card by Bucky
Kent Hovind
Thing
Action: Take money tokens from your opponents equal to the number of faith tokens they hold. Roll 1d6: if the result is 1, destroy this card and all your money tokens.
Action: Create and distribute five faith tokens amongst your opponents.
Card by Pongo
6L
Faulty Chronoblast
Action
Target opponent gains a copy of each thing he or she controls.
"You idiot! Plus is positive, minus is negative!"
Card by ChippyYYZ
4K
Camus's Boon
Action
Gain two zombie tokens OR gain control of all undead OR destroy any number of zombies you control to draw that many cards.
Card by ChippyYYZ
A
Ace of Spades
Action
If this card would be played from anywhere besides Up Your Sleeve, move it to Up Your Sleeve. Otherwise, you win the game.
Card by ChippyYYZ
8K
Sir Répetitive's Boon
Action
Destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing.
Apologies to Corrigan
Card by Bucky
5K
Gypsy Boon
Action
Take control of a Thing until your next turn OR each player draws a card from the discard pile OR all players switch hands with the player on his/her left OR draw a card OR all players discard their hand and draw a new hand OR destroy a Token you control.
Card by Bucky
Temple
Thing
When this comes into play, you may choose its colour.
Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
Card by Pongo
Priest
Thing
When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card.
Wololo!
Card by Pongo
Pathetic Loser
Thing Person
Owner may not use action abilities. Owner may not destroy this card. Action and Thing: Pass this card to another player.
Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
Card by gill_smoke
Upskirting
Action
Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
Card by gill_smoke
Poker Shootout
Action
Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated.
I say your a cheat. -Pecos Bill
Card by gill_smoke
Buckyball
Thing
Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.
Card by Pongo
Wormhole To An Alternate Reality
Action
Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets. Remove all cards from the game and start a new game using that deck.
Card by ChippyYYZ
The Buck Stops Here
Thing
Cards created by Bucky may not be played.
Card by ChippyYYZ
So Old It's New
Action
If there are at least 20 cards in the discard pile, place the bottom two into your hand.
Card by ChippyYYZ
6K
Chronomaster's Boon
Action
Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile
As dangerous today as it was a century from now.
Card by Bucky
7K
The Network's Boon
Action
Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.
Card by Bucky
0K
Bottled Boon
Thing
When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.
Card by Bucky
TV
Sham Wow
Thing
Action: discard a card take control of another players thing. A: draw a card.
I can't make this stuff up. -Vince Offer
Card by gill_smoke
Sham Stakes
Action
Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time.
Who do you like in this race?
Card by gill_smoke
Sham Rocket
Action
Discard X cards, then choose a player to draw X cards.
Card by gill_smoke
4K
Secret Hideaway
Thing
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Card by Bucky
9K
Bucky's Boon
Action
Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.
Card by Bucky
H6
Benny the magic Bunny
Thing Person
Once per turn you may exchange a thing in play with one from your hand. Action: Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
Card by gill_smoke
A+
Parent Teacher Conference
Thing rule
At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
Card by gill_smoke
S5
Immunity Challenge
Thing rule
Players with immunity tokens may not be eliminated. At the beginning of your turn Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
Card by gill_smoke
Lack of Phonetic Appeal
Thing
When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.
Card by Pongo
No Smoking Zone
Thing
Cards created by Gill Smoke may not be played.
Card by ChippyYYZ
Con Man's Boon
Action
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Card by ChippyYYZ
Goodbye, Mr Chips
Thing
Cards created by ChippyYYZ may not be played.
With the obvious exception of this one.
Card by ChippyYYZ
Broken Slurpee Machine
Thing
Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand.
"Aw, man. Busted again."
Card by Corrigan
Shovel
Thing
Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.
Action: Remove one Thing you control from play.
Action: Return one removed Thing to play.
Card by Corrigan
Hamster Strike
Action
Look at another player's hand. If there is an Action in their hand, play it as if it were your card.
Card by Corrigan
Fear of God
Thing
If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.
Card by Pongo
Gill's Smokes
Thing
Action: Play three cards by Gill Smoke.
You sometimes wonder what that guy's smoking.
Card by Pongo
Cthulhu's Boon
Action
Remove five things from the game OR give a player an insanity token and eliminate them if they still have it at the start of your next turn.
Card by Pongo