Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400.
The whispered One
Thing
Players other than you who have any cards in play with the word Vecna in the title are eliminated at the end of your turn. Action: Create a copy of a card with Vecna in the title from the archive and put it in another player's hand.
Card by gill_smoke
Q
Zombie Elephants
Thing
When zombie elephants is in play, any actions involving vegetables or whose cost has a Z in it cannot be played.
Hold this wafer telephone but don't spill the flying.
Card by tronbie
Q
Interrogation
Action
Play this as soon as someone asks "What?". That player must choose to discard their hand or sacrifice a thing.
WHAT DOES MARCELLUS WALLACE LOOK LIKE?
Card by tronbie
Q
Unlimited Imagination, Limited Means
Action
Draw 25 cards, then discard down to 3.
Card by tronbie
only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.

Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Space Laser
Thing
Nuclear Space Laser comes into play with 3 charge counters on it. If there are no charge counters on Nuclear Space Laser, destroy it.

Action: destroy target Thing. Remove a charge counter from Nuclear Space Laser.
Card by eskimoboy
The Pie Is Not All Mine
Action
Draw four cards. Give one to an opponent and keep the rest.
Card by eskimoboy


Q
Quiet Mesa
Thing
When this comes into play attach it to a card. That card is now trapped in the realm of Quiet Mesa. It cannot use actions, nor can actions be played on it, and it may not leave Quiet Mesa until it comes to a profound enlightenment about the melancholy of existence.
Card by tronbie
Q
Kevlar Shield
Thing
Whenever a thing you control would be destroyed, instead put 1 damage counter on Kevlar Shield. When Kevlar Shield has 3 damage counters on it, sacrifice Kevlar Shield.
Card by tronbie
Q
Black Hole
Thing
Whenever a token or counter would be put into play or onto a card, put it on Black Hole instead.
This can probably make a lot of loopholes...
Card by tronbie


3G
Barricade Engineer
Thing
As long as you control a non-living Thing representing a solid object, your living Things cannot be destroyed.
Card by Bucky
4G
Token Dispenser
Thing
Thing:gain a token that is the same type as target token.
Card by Bucky
5G
Token Collector
Thing
If every token in play has the same type as at least one token you control, you win the game.
Action:Give another player two of your Tokens. Gain control of one of their Tokens.
Card by Bucky
Strength in Numbers
Action
Draw a card for each person that you are.
we don't have multiple personalities.
Card by eskimoboy
Nonsense!
Action
You may play Nonsense! at any time.
Target Action has no effect.
NONSENSE!
Card by eskimoboy
Toaster with Fling Action
Thing
Action: put a toast counter on this card.
Remove 3 toast counters: target opponent discards their hand.
What does Fling Action mean?
*flying toast burns hand*
oh.
Card by eskimoboy
RQ
Shrink Ray
Thing
Action: Put a shrink counter on shrink ray. Your maximum hand size is increased by the number of shrink counters on shrink ray. Action: Remove a shrink counter from shrink ray: Your opponent's things all have blank corner values.
Card by tronbie
RQ
Death Ray
Thing
Action: Put a counter on death ray. Action: Each player sacrifices a token. At any time, remove 3 counters from death ray: Destroy a thing.
Card by tronbie
RQ
Freeze Ray
Thing
Action: Put a counter on freeze ray. Action: remove a counter from freeze ray and put a freeze counter on a thing. Things with freeze counters cannot use actions. Freeze counters last 3 turns before melting.
Card by tronbie
6G
Energizer Bunny
Thing
At the start of your turn, gain an Energy Token if you don't already have one.
Card by Bucky


7G
Generic Shotgun Hero
Thing
Action:Remove an Ammo token from this to destroy a Thing.
Action+Thing:Reload! If this thing has no Ammo tokens, put two Ammo tokens on it.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky
8G
Explosive Drug-Dealing Fight Club
Thing
At the start of your turn, gain a Money token. Afterwards, if you control more than 5 Money tokens, destroy all Things.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky


D2
Defective Engineering
Thing
Attach to a non living thing whenever that thing performs an Action or a Thing ability flip a coin if tails it is destroyed.
What a piece of junk that was. I hope they gave you some money for buying it. -Bub
Card by gill_smoke
M4
Meatball Surgery
Action
Destroy a living thing and give that player either a meat token or a shrapnel token.
Card by gill_smoke
Telemarketer's Boon
Action
Take a token from every player OR Create a money token for every non token thing you control OR Remove a Living Thing from the game OR Take all the money tokens another player possesses.
Like taking candy from a baby.
Card by gill_smoke


9G
Silent Polka Zombies
Thing
Action:Shuffle the draw pile and rotate this card 90 degrees.
They aren't dangerous, just really, really creepy

Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky
0G
Alcoholic Hillbilly Power
Action
Destroy all Alcohol-related Things, draw two cards for each Thing you destroyed, then take two extra Actions.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky


Seed catalog
Thing
Your max hand size increases by one for every plant related thing you control.
Card by gill_smoke
Tool library
Thing
Your max hand size increases by one for every inanimate thing you control besides this.
Card by gill_smoke
Opinionated Bigot
Thing
Things with opinion tokens not controlled by the owner of Opinionated Bigot may not use action abilities. Thing: Create an opinion token. Action: Move an opinion token to a thing in play.
You know what they say about opinions, 'yours is stinkier than the rest'. -Bub
Card by gill_smoke
Q
Karate Lessons
Action
If a thing you control would be destroyed, it is not destroyed, and you draw a card.
The first lesson is learning how to avoid a fight.
Card by tronbie
Q
Sphinx
Thing
Action: Destroy target thing, unless the controller of that thing can ask you a riddle you cannot solve. If you cannot solve the riddle, remove this card from the game.
Card by tronbie
Q
The Great Sushi Dancers
Thing
Action: Put a sushi counter into play. Action: Sacrifice 3 sushi counters, target player doesn't draw any cards on their next turn for any reason.
Name of this card by http://norefuge.net/vgng/vgng.html
Card by tronbie
1F
Mini Magic
Thing
Eliminate any players who don't control Life tokens. When this comes into play, every player gets 20 Life tokens; when it leaves play, destroy all Life tokens.

Action (global): Target player destroys two of their Things.
Based on Kevan's "It's A Kind Of Magic" (page 1)
Card by Bucky
A1
Only Well Formed Cards Allowed
Thing
Only cards with all of the following fields filled are playable: title, type, corner value, rules text, flavortext, and author.
That's the way it should be
Card by gill_smoke
gs1
Broken Card
Thing
This space reserved for better rules text.
I told you before all his cards are broken
Card by gill_smoke
T1
Mini tyrant
Thing
When this comes into play take control of all tokens in play. Action: take control of a token. Action: Destroy a token you control.
Mine
Card by gill_smoke
Return From Beyond
Thing
Play only in response to being eliminated.
You have no maximum hand size. When this comes into play, put all cards that have been removed from the game into your hand, then negate the card responsible for eliminating you and remove it from the game.
Card by ChippyYYZ
Executive Order: "Kill It."
Action
Choose a thing and reveal cards from the top of the draw pile until you reveal an action that would destroy that thing. Play that Action and shuffle all other revealed cards into the deck.
Forget the details; I want it dead!
Card by ChippyYYZ
Guerrilla Tactics
Type
Any time a thing you control would destroy one or more things, you may choose to have an opponent discard that many random cards instead.
Card by ChippyYYZ


Q
Barbecue
Thing
Any player may spend an action to sacrifice a living thing to put 3 BBQ tokens into play. As long as barbecue is in play, any player who reaches 15 BBQ tokens wins the game.
Everyone loves barbecue...
Card by tronbie
Q
Amoeba
Thing
If this card were to be destroyed or sacrificed, instead put a copy of this card into play.
Card by tronbie
Q
Briefcase
Thing
When this comes into play draw a card. Your maximum hand size is increased by 1 as long as this card is under your control. When this card leaves play, discard a card.
Card by tronbie
T3
Peeping Tom
Thing
Action: Look at target players hand.
What are you doing in my bushes?
Card by gill_smoke
T2
Tom cat
Thing
Action: Destroy an inanimate object.
Damn cat
Card by gill_smoke
T1
Tomfoolery
Action
While in your hand this counts as a living thing. Give a player a rotten tomato token, or exchange a thing with another player.
Knock it off
Card by gill_smoke
Bizarre Copy Paste Error
Action
Create a copy of each of the top X cards of the deck, where X is the number of cards in your hand. Remove your hand from the game and put the copies into your hand.
Card by ChippyYYZ
Rainbow Bullets
Action
Reveal any number of cards from your hand and destroy a thing for each color among the revealed cards.
Card by ChippyYYZ
Supermassive White Hole
Thing
At the beginning of each player's turn, a random player plays the top card of the deck. This does not count towards the player's cards per turn.
Card by ChippyYYZ
Absorbent Blob
Thing
If this card has 4 or more Gloop tokens on it, it counts as a living thing. If this thing would be destroyed, and it has more than 1 Gloop token, instead copy this card, remove half (rounded down) of the Gloop tokens on this card and place them on the copy of this card. Action: Destroy any one Thing and place a Gloop Token on this card.
Card by Nehh
Energy Beam
Thing
At the start of every turn, create one Energy tokens on this card. Action: Remove all Energy tokens from this card and give them to an opponent.
Card by Nehh
Gold Energy Plating
Action
Destroy X energy energy tokens and Y of any other sort of token that you control, where X is a number that is four times larger than Y. Create Y money tokens.
Card by Nehh
2F
Spam blaster
Action
Replace the text of each Thing that has come into play since the end of your previous turn with "(linkspam removed)"
Card by Bucky
Parallel Universe XVII
Thing - Universe
Any time that a card mentions the number "X", X is ten.
Card by ChippyYYZ
Cool Frisbee Of Death
Action
Put this card in another player's hand. If you discard this card, you are eliminated.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by ChippyYYZ
Spooky Chipmunk Summoner
Thing
Action: Gain a Chipmunk Token.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by ChippyYYZ
Unforgettable Spelunking Chipmunks
Action
If you have 3 or more Chipmunk tokens, you win.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Nehh
Professional Skydiving - in Space!
Thing
If you go skydiving in space within ten minutes of this card being played, you win.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Nehh
T5
Doubting Thomas
Thing
Action: Create a doubt token. If Doubting Thomas would be destroyed you may destoy a doubt token instead.
I don't believe it
Card by gill_smoke
T4
Tom, Dick and Harry
Thing
This counts as three living things.
Those three yahoos again?
Card by gill_smoke
T6
Saint Thomas
Thing Musican
At the begining of your turn create a music token on this card when there are 14 music tokens on this card destroy it at the end of your turn. Action: create a money token for every music tok on this card.
A Norwegian alt-country musician
Card by gill_smoke
3F
Personal Cloaking Unit
Thing
Neither you nor Personal Cloaking Unit can be the target of an Action unless you have taken an Action since the start of your current/most recent turn.
It's so good that it even hides me from myself!
Card by Bucky
4F
Rod of Nullification
Thing- Artifact
When you play this, gain an Energy token.
You may discard a card and destroy a token you control to negate any Action. Whoever played that Action may take an extra Action this turn.
Card by Bucky
5F
Inevitability
Thing
At the start of your turn, put a Time token on Inevitability.
If Inevitability has at least 20 Tokens on it at the start of your turn, you win the game
If Inevitability leaves play while it has a Token on it, remove all Tokens from it and return it to play.
I am unstoppable.
Card by Bucky
T7
St. Thomas
Thing Island
Flag of the United States Virgin Islands.png
Action: Take control of a living thing until the begining of your next turn.
well we don't have our own flag but but we are a part of the States, sort of.
Card by gill_smoke
T9
Tomas Aquinas
Thing - Philosopher
When this comes into play Destroy all things that can not logically exist. Action: create a logic token Action: destroy a logic token to draw a card.
You see the Unicorns and Gryffons all drowned in Noah's flood.
Card by gill_smoke
T8
Tommy Gun
Thing
Comes intp play with 50 bullets tokens. Action: remove 3d6 bullets destroy 1d6 -1 things.
The action is a little sticky, it jammed up on me twice. JD
Card by gill_smoke
>
Tomporary Blockage
Thing
Whenever an Action is used, roll 1d6. If the roll is 5 or more, cancel the effect of the Action and return this card to your hand.
Technically it should be temporary, but Tom's been messing with it.
Card by Nehh
- - -
Inappropriate Baseball Project
Action
Destroy one fragile object. Give the player whose object you destroyed one Baseball token.
*insert smashing glass noises here* Card title by http://norefuge.net/vgng/vgng.html .
Card by Nehh
3B
Unfortunate Data Switch
Action
Place all of the Things you control in your hand. Swap your hand with an opponent, and draw 2 cards.
I think that the correct noise is "qwgzeep!"
Card by Nehh
New World Symphony
Type
If at any time you control at least 4 things whose titles are names of songs (and you can prove it), you win.
Card by ChippyYYZ
One Hundred Purple Pikmin
Thing
Action: Take control of any number of material things whose combined weights do not exceed 5 pounds.
Card by ChippyYYZ
YyZYYzYYZYyz
Action
Choose a card. All definitions of all words on that card are changed to 'a suffusion of yellow'. This change of definition affects only instances of those words on the chosen card. Remove that card from the game.
First, the random system errors. Then the database corruption. Then the rythmic ringing sound. Then the disintegration of all matter. The wrath of Chippy is complete.
Card by ChippyYYZ


T1
Uncle Tom
Thing
Destroy this card at the beginning of your turn. While in play you may play as many things as you like.
Why is this book still banned?
Card by gill_smoke
T0
Tommy can you hear me
Thing
This card is considered inanimate when it is not your turn. Action: draw a card.
That deaf dumb and blind kid sure plays a mean pinball.
Card by gill_smoke
K9
Bucky's Other Boon
Action
Remove a card in play from the game OR Blank out the rules text of a card in play OR Add a "letter number" corner value to a card in play without a corner value OR Remove from the game all cards in the discard pile by one author besides Bucky.
Some cards are just too broken to play with.
Card by gill_smoke
6F
Shady Avenger
Thing- Antihero
Whenever an opponent destroys another of your non-token Things, Shady Avenger forces them to discard a card at random.
Card by Bucky
7F
Steel Plating
Thing
Play onto another Thing
When you play this, gain two Armor tokens.
If this Thing or the Thing it's attached to would be destroyed, destroy an Armor token instead if possible.
Card by Bucky
8F
Patronage
Thing
Whenever a player plays a card by Bucky, including this one, they draw a card.
Card by Bucky
Pinball Warlock
Thing
When this card enters play, gain a Pinball Token. If Pinball Warlock would be destroyed, you may destroy a Pinball Token you control instead.
Action: If you do not control a Pinball Token, create one.
Action: If you control a Pinball Token, Destroy target thing.
That guy sure plays an evil pinball.
Card by ChippyYYZ
Paintball Wizard
Thing
When this enters play, choose its color.
Action: Replace a word on target thing with this thing's color. The targeted thing must be a different color than Paintball Wizard.
That red, red, and red kid sure red a red paintball.
Card by ChippyYYZ
Pinhead Wizard
Thing
If you control four or more Gabba Gabba Hey Tokens, you have no maximum hand size. If an opponent controls three or more Gabba Gabba Hey Tokens, their maximum hand size is one.
Action: Target player gains a Gabba Gabba Hey Token.
Who you callin' a pinhead, Pinhead?
Card by ChippyYYZ
P8
Personality splitter
Thing
Action & Thing: pick a card in play with more than one action and or thing ability, make new versions of that card where each card only has one action or thing ability but the rest of the text remains the same as the original. Discard the original.
I think I've seen this episode, it gets all Jungian at the end.
Card by gill_smoke
P8
Purple Cow
TYPE
Unplayable! If you are forced to discard this card you win.
A purple cow is partial evidence that all crows are black. Not very strong evidence mind you, but every little bit helps.
Card by gill_smoke
P8
Pique
Action Reaction
Discard this card when another player would draw a card, you draw the card instead. When played as an action Target player discards a random card.
Your frustration will soon pass, I only piqued you by passing.
Card by gill_smoke
9F
Second Chance
Reaction
Play in response to one of your non-Token Things being destroyed. Put it in your hand rather than the discard pile
Card by Bucky
0F
Emergency Override
Action
Flip target thing over. Treat it as blank for as long as it remains flipped.
Card by Bucky
404
Page Not Found
Thing
No cards from page _____ of the Infinite Dvorak Deck may be played. Action: Change the _____ above to a page from the Infinite Dvorak Deck.
Stupid, stupid internet server. GAH!
Card by Nehh
R4
Operator Required
Thing rule
You may play this from your hand on another player, if playing from another source play this on yourself. If at the end of your turn you don't control a living thing, you discard a card. If unable to discard, you are eliminated instead.
Were the sensors faulty or was she texting?
Card by gill_smoke
R2
Anything will do
Thing rule
If at the end of every players turn they don't control a thing card in play, they discard a card. If unable to discard, they are eliminated instead
I'll take anything you got
Card by gill_smoke
R1
Reductive Reasoning
Thing rule
The player who controls the same number of living and unliving thing with a minimum of 5 and at least 2 different types of tokens wins the game.
I see it now Sue has to be sitting next to Mary because Skip doesn't have a red hat.
Card by gill_smoke
Nightmare Cinema
Action
Each player passes his hand to the next player.
Card by ChippyYYZ
Trade Route
Thing
Action: If there isn't already one in play, target player gains a Caravan Token.
At the beginning of your turn, give a card from your hand to a player with a Caravan Token. That player gives you a random card from their hand.
Card by ChippyYYZ
Spin Attack
Action
Destroy a thing. If you discard a card when you play this, instead destroy one thing belonging to each opponent.
Card by ChippyYYZ
1E
Personal attack
Action
Destroy a non-Token Thing with a creator other than Bucky. If its creator is a player, they discard two cards.
Card by Bucky
2E
Twisted Logic
Reaction
Play in response to an Action with a creator other than Bucky. You make all choices required by that Action.
Card by Bucky
3E
Tyranny
Thing
Whenever an opponent plays a card during their turn with a Creator other than Bucky, the turn ends.
Card by Bucky
Di 1
Euler
Thing mathematician
Whenever things with vertex tokens on it are destroyed, destroy all edge and vertex tokens attached to that card. Whenever a thing with a vertex token performs an ability you may follow edge tokens from one vertex token to another without using an edge more than once and each crossed thing may use an ability for free. Thing: create a Vertex token on a thing. Action: create an edge token connecting 2 vertex tokens.
Card by gill_smoke
S9
Minion store
Thing
Action(global): destroy a token you control to create a minion token. Thing(global): destroy 5 tokens of the same type that you control to create a copy of a living thing from the archive and put it in your hand.
Good help is hard to find, we make it easier
Card by gill_smoke
WD 3
Defenestration
Action
Discard X cards to have a target player discard X cards.
I might as well toss these cards out a window
Card by gill_smoke
"Double Kill!"
Award
Unplayable.
If you destroy two Things at once, you may discard this card and draw two cards.
Card by ChippyYYZ
"Triple Kill!"
Award
Unplayable.
If you destroy three Things at once, you may discard this card, draw five cards, and discard three of them.
Card by ChippyYYZ
"Killionaire!"
Award
Unplayable.
If you destroy every Thing in play, and at least five, you may discard this card, draw five cards, and gain twenty Money Tokens.
Card by ChippyYYZ
4E
World Domination
Thing - Goal
If you control all Things at the start of your turn, you win the game
Card by Bucky
5E
Right-Hand Man
Thing - Role
Whenever a non-Token Thing not created by Bucky is destroyed, you gain a Money Token.

Whenever the last non-Token Thing not created by Bucky is destroyed, you win the game.
Card by Bucky
6E
The Rebels
Thing - Mob
Action:Destroy a Thing created by Bucky.
Death to the tyrant! For Freedom!
Card by Bucky
M1R
One More For Luck
Action
You may play this whenever someone discards any cards, even if it is not your turn and/or you have already played all your Actions for this turn. The player who discarded cards discards another card.
And one more for the old man's tomato.
Card by Nehh
03F
Burning Hands
Thing
Action:If a player touches a card with their hands, they must discard it.
Card by Nehh
Co3
Blue collar employee
Thing
If any of your inanimate things would be destroyed you may destroy a work token instead. At the beginning of your turn you may destroy a money token to create a work token. Action: create a work token.
"Why don't you just get back up there with the rest of the carpet dwellers" -Bub
Card by gill_smoke
Co2
National Pride
Action
All players destroy all things they control that have a different color than the majority of their things, if no majority of cards exist that player destroys all of their things.
"You know what's wrong with this country? ...well besides you" -Bub
Card by gill_smoke
Co1
Belligerent Drunk
Thing
Action: create a violence token. Action & Thing: Destroy this card X violence tokens and X other things.
"What he needs is a good ass-whuppun" -Bub
Card by gill_smoke
Domestic Abuse Hotline
Action
Play only in response to a player destroying a thing they control. Eliminate that player.
Card by ChippyYYZ
A wizard
Thing
Action: Choose a thing. For as long as A wizard remains in play, that thing is a Special Rule with all second person pronouns replaced by the appropriate form of your name.
That inlcudes the "you" inside of Action:
Card by ChippyYYZ
"Failure Is Just Success Rounded Down!"
Encouragement
If you are eliminated with this card in your hand, don't feel bad, 'cause after all...

Failure Is Just Success Rounded Down!
www.qwantz.com/index.php?comic=955
Card by ChippyYYZ
7E
Secret Weapon
Thing
Action:Discard a card. Destroy target non-Token Thing whose author isn't Bucky.
Card by Bucky
8E
Blown Cover
Action
Gain control of a Thing that has a cornervalue in number-letter format. Its author becomes "Bucky" if it wasn't already. Look at a random card from its former controller's hand.
"That means... you were Bucky's man all along!"
Card by Bucky
9E
Master Plan Revealed
Action
Gain control of all Things whose author is Bucky. If there are no such Things in play that you do not already control, discard your hand and draw five cards.
You broadcast the speech before any agents were in place? You're fired!
Card by Bucky
T2
Threadbare
Thing
You may play this on another player. Every turn you don't play at least one action and at least one thing, discard a card; if unable to discard you are eliminated.
"You better keep up now, I'm an old man doing a young man's job" -Bub
Card by gill_smoke
Wd 1
Eleemosynary
Thing Rule
The player with the fewest combined things in play and cards in hand is the pity target, ties canceling. When the pity target begins their turn all other players must give them a token if able.
"Will work for food my ass, I do that too. It's called a job, you might try it sometime" -Bub
Card by gill_smoke
Co4
Loss of Control
Action
Discard this card on your turn to control all players things until the end of your turn. When played as an action Remove one of your things from the game to put up to 10 things in the discard pile into play under your control.
"Easy there, I wouldn't have to clean up after your heart attack" -Bub
Card by gill_smoke