Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300.


4I
Mercenary's Counter
Reaction
Play in response to an opponent playing an Action card. Prevent that Action unless that opponent discards their hand.
One broken wrist later, he was in no mood to try again.
Card by Bucky
3Z
Demonic Strength
Thing
When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.
Card by gill_smoke
2Z
Beastly Vigor
Thing
When you use an action ability you may create a blood token.
Card by gill_smoke
1Z
Glyf of Guile
Thing
When you use an action ability you may create a money token.
Card by gill_smoke
5I
Mary Sue, Avatar of Perfection
Thing-Legendary Heroine
Mary Sue has all the Action abilities that Things in play and in the discard pile have.

If an opponent destroys Mary Sue, you win the game.
A friend to all, an equal to none.
Card by Bucky
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
Card by ChippyYYZ
Unstable Aether Vortex
Thing
At the end of your turn, reveal cards from the top of the deck until a thing is revealed. This card gains the last sentence on that thing. Any instances of that thing's name are changed to this card's name. Put all revealed cards on the bottom of the deck.
Card by ChippyYYZ
Some Your Base Are Belong To Us
Action
Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads.
You have a small chance to survive make your time.

Ha Ha.
Card by ChippyYYZ
DC
Darksteel Phantom
Thing
Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game.
"A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"
Card by AldusValor
DC
Calculated Precision
Thing
Action: Choose and discard a card, destroy target thing.
Card by AldusValor
DC
God's Vanity Mirror
Reaction
If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls.
"It's as if God's vanity mirror came down from the heavens and protected us."
Card by AldusValor
Shuffle-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.
Card by Nehh
Forced Labour
Action
Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.
Card by Nehh
X-Ray Vision-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.
Card by Nehh
6Z
Lilith's Kiss
Thing
When you play an action card from your hand you may draw a card.
Card by gill_smoke
5Z
Glyf of Wisdom
Thing
When you play an action card you may create a money token.
Card by gill_smoke
4Z
BloodLust
Thing
When you play an action card you may create a blood token.
Card by gill_smoke
Sudden Fossilization
Action
Remove all text from target thing and put it on the bottom of the deck.
Card by ChippyYYZ
Yar Har Fiddledey-Dee!
Action
Gain 10 Pirate Tokens.
Card by ChippyYYZ
Republic Credits Will Be Fine
Thing
Action: Gain 2d6 Republic Credit Tokens.
Thing: Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.
Card by ChippyYYZ
DC
Howie Mandel
Thing~Legendary Host
If you control 1,000,000 tokens, you win.
"Deal or No Deal?"
Card by AldusValor
6I
Bottled Chaos
Thing
When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded.
Seething power, waiting for you to release it
Card by Bucky
7I
Bottled Memory
Thing
When Bottled Memory is destroyed, play an Action from the discard pile.
An old gambit, waiting for you to use it.
Card by Bucky
8I
Bottled Secret
Thing
When Bottled Secret is destroyed, put up to three Tokens of any one type into play.
One of the main advantages of time travel is knowing what junk to keep around.
Card by Bucky
9Z
Witches Curse
Action
Destroy all of your tokens and discard your hand, target player discards a random card.
Card by gill_smoke
8Z
Worlock's Gift
Thing
Destroy this card at any time to take an extra turn after the current player's turn is over.
Card by gill_smoke
7Z
Twilight's Grace
Action
Play an additional 3 actions this turn
Card by gill_smoke
3Z
Sorcerer's Advice
Action
Look at the top 7 cards of the deck. Draw one of them, remove one of them from the game, and put the rest on top of the deck in any order.
Card by ChippyYYZ
2Z
Spirit's Pact
Thing
At any time during your turn, you may discard a card to make an opponent discard a random card.
Card by ChippyYYZ
1Z
Conjurer's Aid
Action
Play an additional 3 things this turn.
Card by ChippyYYZ
R3
Revive
Action
Bring one player who was eliminated from the game back into the game. For the first 10 turns that player is in the game, their hand size is limited to 2 cards.
Card by Nehh
HALP
This is too complicated...
Action - Response
Discard in response to a response that was used in response to an action. Negate the effects of the card that was played in response to the original action.
DON'T. DO. ANYTHING. TO. MY. ACTION! - Nehh
Card by It wasn't gill_smoke. It was me.
Œ¡º¿
REMOVE CAps lock...
Action
Change any words typed entirely in capital letters in a card's title or description (not flavourtext) to small letters.
Card by Nehh


9I
Trained Reflexes
Thing
Whenever an opponent plays a card or ends their turn, you may play an Action if you haven't played one since the start of your last turn.
Card by Bucky
0I
Active Standby
Thing
Whenever an opponent plays a card or ends their turn, you may play a Thing if you haven't played one since the start of your last turn.
Card by Bucky
Achilles' Race
Thing rule
Any player who takes 5 or more actions in one turn win's the game
Card by gill_smoke
B2
Bifunctional Device
Thing
Thing: create a blank token.
Action: Destroy a token.
Card by gill_smoke
Zeus
Thing GOD
Thing: create a Lightning Bolt token. Action: Destroy a lightning bolt token to destroy any thing in play, even if it says you can't.
Mortal Fool, I am a god and not bound to your rules and laws
Card by gill_smoke
1H
I Accidentally Your Thing
Action
_____ target Thing an opponent controls, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card by Bucky
2H
I Accidentally My Hand
Action
_____ your hand or all the cards it contains, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card by Bucky
3H
I Accidentally All The Tokens
Action
_____ all tokens in play, if possible.

When you play this, replace the "_____" above with a transitive verb from a card in the discard pile.
Card by Bucky
Blue Shell
Thing
Action: Destroy Blue Shell. Target player skips his or her next turn. This effect cannot be countered.
Card by ChippyYYZ
Zues
Thing GOD
Thing: Create a Lightening Bolt Token.
Action: Destroy a Lightening Bolt Token you control to destroy any thing in play that has no spelling errors anywhere on it.
Mortal Fool, I am a god and not bound to the rules of spelling.
Card by ChippyYYZ
Wrath Of The Gods
Action
Each opponent discards a card or destroys a non-god/deity thing they control. If they cannot, they are eliminated.
Repeat the preceding effect for each god/deity in play.
Card by ChippyYYZ


One sided personality Disorder
Thing
At the beginning of your turn, flip a coin if Heads you may play up to 2 things, but no actions if Tails you may play up to 2 actions, but no things.
Card by gill_smoke
Violent Oppression
Action
Target player may return to their hands up to 3 things they control. Destroy the rest.
Card by gill_smoke
Product recall
Action
Pick a non living thing in play, all copies of that card and any tokens they created are destroyed.
Card by gill_smoke


DC
Trapdoor to Nowhere
Thing
Action:remove all things in play, including this card, all cards in all players hands, and all cards in the discard pile from the game.
"It's like someone sucked the universe down the drain."
Card by AldusValor
DC
Edit: Delete
Action
remove target thing from the game.
"I know there's a delete button, I like to do it this way."
Card by AldusValor


DC
Control Z
Action
Take the top card from the discard pile. If it's a thing, put it into play under your control, if it's an action, play it immediately.
Card by AldusValor
C8
Friedey's Employee
Thing
This counts as a zombie token.
Card by gill_smoke
Bv1
Bottled Revenge
Thing
Destroy this thing when you are eliminated. When destroyed in this way eliminate another player.
You broke it, now you have to pay.
Card by gill_smoke
Bx1
Bottled Excuse
Thing
Destroy this thing when you are eliminated. When destroyed in this way, discard your hand, destroy all of your things, and draw 5 cards. You are considered a new player.
What? I didn't do it.
Card by gill_smoke


4H
Backwards Card Sleeve
Thing
Play onto another non-Token Thing. That Thing has no name, text or cornervalue.
A standard-issue deck protector, used creatively, can be as powerful as the full wrath of Bucky.
Card by Bucky
5H
Master Manipulator
Thing - Title
If there is exactly one card in the discard pile that contains the word "win", you win the game.
Card by Bucky
6H
Sower of Spite
Thing - Title
Whenever an opponent's card eliminates an opponent, you win the game.
It is much more satisfying to persuade others to do the backstabbing.
Card by Bucky
Play Nice
Thing
Things cannot be destroyed. Players cannot be eliminated.
Card by ChippyYYZ
Shapeshifting Mastery
Thing
At any time during your turn, you may return a thing you control to your hand and put a thing from your hand into play.
Card by ChippyYYZ
Drum Solo
Thing
Destroy this at the beginning of your turn.
You may play as many things as you want during your turn. Opponents may play an extra thing during their turn.
Actions may not be played.
Card by ChippyYYZ
7H
Minister of Corners
Thing - Title
Whenever an opponent plays a card with a cornervalue, draw a card.
Card by Bucky
8H
Equal Opportunity Destroyer
Action
Destroy a Token and a non-Token Thing belonging to each Player. You must choose these Things in a way that maximizes the number of colors of Things destroyed.
Card by Bucky
DC
Nuisance Engine
Thing
at the beginning of each players' turn, add two pest tokens to play under your control. Action:Destroy 10 Pest Tokens, Take control of target thing.
"And then they just swarm my stuff, and boom, it was gone."
Card by AldusValor
DC
Bottled Bastard
Thing
When this card is destroyed, take control of all of target player's Things.
"Your things are now ours, by way of our actions." ~ Ignignokt
Card by AldusValor
DC
Last Card of the Doublechin Set
Thing
If you control 8 things with "DC" in the corner value, you win.
Shameless promotion of my cards, deal with it! ~ A. Valor
Card by AldusValor
Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
Do not inhale.
Card by Nehh
Another Canify
Action
Discard an Action card. Create a new thing with the title "(Title of destroyed Action)-in-a-can", text saying "If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it." and an Action which is the same as the text of the Action you discarded.
If you inhale, you lose.
Card by Nehh
Doing the Impossible
Action
You may destroy any one card, as long as it cannot be destroyed. Cards that can be destroyed cannot be destroyed by this card.
We can do the impossible! Now, continuing on from that, we can now sneakily do the possible.
Card by Nehh
9H
Evil-In-A-Can
Thing
If this Thing is destroyed, randomly discard two cards.

Action:Each player destroys one of their Things.
Remember kids, the raw forces of elemental evil are not a toy.
Card by Bucky
Caution: Contents Under Pressure
Thing
Play this onto another thing.
When the thing this card is attached to is destroyed, its controller discards two random cards.
Card by ChippyYYZ
+3 War Hammer Of Chaos
Thing
Action: Choose a thing and roll 1d6: 1. Destroy it.
2. Remove it from the game.
3. You missed.
4. Delete every other word in its text.
5. Shuffle it into the deck.
6. Say "Chaos!" and laugh maniacally as each player discards a random card.
Card by ChippyYYZ
Thinking Out Loud
Thing
Play this under any player's control. You play with your hand revealed.
Card by ChippyYYZ
GW
Slothra, the Sleeper Giant
Thing ~ Giant
Each turn, destroy target thing. At the beginning of each turn add one Fatigue Counter to Slothra, If there are 5 counters on Slothra, flip it over (It's asleep). Each turn It's asleep, remove one counter, When you remove the last counter, flip Slothra over again.
Card by AldusValor
GW
Ataxia, the Chaos Giant
Thing ~ Giant
Each turn, Destroy one thing that each player controls.
"This particular giant just like to kill--everything." ~ Aldus Valor
Card by AldusValor
GW
Xerox, the Copycat Giant
Thing ~ Giant
Action: Destroy target thing, Xerox becomes an exact copy of the thing destroyed in this manner until end of turn, and may play any actions that card had.
"And then, there's good old Xerox, Unfortunately, you won't live to see his special trick." ~ Aldus Valor
Card by AldusValor
0H
Debris Blast
Action
In order to play this, you must discard a Thing card from your hand. Destroy two Things. You may also destroy a token belonging to each of those Things' controller.
Card by Bucky
Multicard
Action
Choose 2 cards from your hand. Discard the first card you chose, and create a card with exactly the same title, text, cornervalue and flavourtext on the back of the second card you chose.
Card by Nehh
Card Flip
Action
Toss a coin. If it lands heads, you may turn any one of your cards in play. If tails, randomly discard 5 tokens.
Card by Nehh
GW
Mordok, The Shapeshifter
Thing ~ Shifter
At the Beginning of your turn, choose a discard one thing in play and flip Mordok. The other side of the card is considered to be an exact copy of the card you discarded and gains the text "At the beginning of next flip back to Mordok.
"Pulling all the strings, is slimy Mordok." ~ Fox Slater
Card by AldusValor
GW
Phase Eclipse
Thing
Cards cannot flip
Card by AldusValor
GW
Phase Change
Reaction
Target Thing target opponent controls does not flip. (play any time an opponent's thing flips)
Card by AldusValor
Bottled Snow
Thing
Players with a snow token may not use action abilities When this is destroyed give all players a snow token. Thing (global): Destroy a snow token.
you see when this goes away Snow tokens are meaningless.
Card by gill_smoke
Can opener
Thing
Action: Destroy or take control of a can or bottle.
I got the delux model it has a bottle opener on the handle.
Card by gill_smoke
Ravi Roy
Thing
Action: Put a token an this card and Note the name of a thing in play. The player who destroys the named thing gets the anted token.
Card by gill_smoke


1G
Dishonorable Death
Action
Destroy a living Thing. Put it face-down in the discard pile.
Card by Bucky
2G
Global Warming Hoax
Thing
At the start of your turn, move the top card of the draw pile to Up Your Sleeve. If you have 15 or more cards Up Your Sleeve, you win the game.
1)Hack NASA's old climate data
2)Invest in carbon credits
3)???
4)Profit
Card by Bucky
S0
Floor
Thing
Whilst this card is in play, players cannot have less cards than the number of Paving tokens there are on this card. Any Actions that would bring a player below this limit cannot be used. Action: Create a Paving token on this card. All players draw a card. Action: Destroy a Paving token that is on this card. All players discard a card.
Lovely expensive stone floor...
Card by Nehh
H0T
Magma Floor
Thing
Whilst this card is in play, if any player has less cards than the number of Magma tokens on this card, they are eliminated. Action: Create a Magma token on this card. Action: Destroy a magma token that is on this card.
"The lava might be scary, but it's only like a very hot bubble bath." - Raocow
Card by Nehh
Electriacal Junkyard
Thing
Action: Destroy a non living thing and create an energy token.
Card by gill_smoke
Pyrolysis
Action
Destroy an energy token to replace a thing in play with an ash token
Card by gill_smoke
Joe's Bar And Grill
Thing
Action(global): Replace the text of any card in play with the following. "Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by ChippyYYZ to revert this card's text to normal."
Eat at Joe's
Card by gill_smoke


Q
Priceless Diamonds
Thing
When you play this, you can trade it to someone for any thing they have in play, or you can choose to keep it under your control. This card counts as treasure.
Card by tronbie
Q
Combination Safe
Thing
If you control any gold, treasure, or otherwise priceless artifact, it cannot be destroyed as long as Combination Safe is in play.
Card by tronbie
Q
Boredom
Thing
Put this into play under any player's control. Whoever controls it cannot draw or play cards or actions on their next turn. Pass this card to someone whenever they end their turn without playing an action or without playing a thing.
Card by tronbie
3G
Side Bet
Thing
At the start of your turn, if this was in play three of your turns ago, destroy it.

When an opponent plays a Thing, destroy this and draw two cards.
Card by Bucky
R2
Switch
Thing
Play onto any Thing. While that Thing is face-down, treat it as a Thing with a blank text field.
Action:Flip that thing over.
Card by Bucky
Q
Cosmic Might!
Action
Destroy no less than 15 things in play. Skip your next turn.
Hoo dawgy.
Card by tronbie
Q
Highly Unlikely Circumstance
Action
Play this card when you draw it. If You play this card on January 17th, you win the game. If you play this card on any religious holiday, draw 2 cards. If you play this card during the 3rd week of November & the year ends in an odd number, destroy any amount of things & draw as many cards as you want.
Card by tronbie
Q
Hot Summer Day
Action
As an additional cost to play this action you must sip a chilled beverage. All opponents must discard 2 cards unless they already have their own chilled beverage to sip from.
Card by tronbie


Mind your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card. Your max hand size increases by one for every manner token you posses.
Card by gill_smoke
Mine your manners
Thing
Every turn you play Neither an Action nor a Thing gain a manner token and put it on this card Action: Destroy X manner tokens and return X things from the discard pile to your hand.
Card by gill_smoke
The whispered One
Thing
Players other than you who have any cards in play with the word Vecna in the title are eliminated at the end of your turn. Action: Create a copy of a card with Vecna in the title from the archive and put it in another player's hand.
Card by gill_smoke
Q
Zombie Elephants
Thing
When zombie elephants is in play, any actions involving vegetables or whose cost has a Z in it cannot be played.
Hold this wafer telephone but don't spill the flying.
Card by tronbie
Q
Interrogation
Action
Play this as soon as someone asks "What?". That player must choose to discard their hand or sacrifice a thing.
WHAT DOES MARCELLUS WALLACE LOOK LIKE?
Card by tronbie
Q
Unlimited Imagination, Limited Means
Action
Draw 25 cards, then discard down to 3.
Card by tronbie
only i can see the moon's master plan
Thing
You may play the top card of the deck as though it was in your hand.

Action: look at the top card of the deck.
Card by eskimoboy
Nuclear Space Laser
Thing
Nuclear Space Laser comes into play with 3 charge counters on it. If there are no charge counters on Nuclear Space Laser, destroy it.

Action: destroy target Thing. Remove a charge counter from Nuclear Space Laser.
Card by eskimoboy
The Pie Is Not All Mine
Action
Draw four cards. Give one to an opponent and keep the rest.
Card by eskimoboy


Q
Quiet Mesa
Thing
When this comes into play attach it to a card. That card is now trapped in the realm of Quiet Mesa. It cannot use actions, nor can actions be played on it, and it may not leave Quiet Mesa until it comes to a profound enlightenment about the melancholy of existence.
Card by tronbie
Q
Kevlar Shield
Thing
Whenever a thing you control would be destroyed, instead put 1 damage counter on Kevlar Shield. When Kevlar Shield has 3 damage counters on it, sacrifice Kevlar Shield.
Card by tronbie
Q
Black Hole
Thing
Whenever a token or counter would be put into play or onto a card, put it on Black Hole instead.
This can probably make a lot of loopholes...
Card by tronbie


3G
Barricade Engineer
Thing
As long as you control a non-living Thing representing a solid object, your living Things cannot be destroyed.
Card by Bucky
4G
Token Dispenser
Thing
Thing:gain a token that is the same type as target token.
Card by Bucky
5G
Token Collector
Thing
If every token in play has the same type as at least one token you control, you win the game.
Action:Give another player two of your Tokens. Gain control of one of their Tokens.
Card by Bucky
Strength in Numbers
Action
Draw a card for each person that you are.
we don't have multiple personalities.
Card by eskimoboy
Nonsense!
Action
You may play Nonsense! at any time.
Target Action has no effect.
NONSENSE!
Card by eskimoboy
Toaster with Fling Action
Thing
Action: put a toast counter on this card.
Remove 3 toast counters: target opponent discards their hand.
What does Fling Action mean?
*flying toast burns hand*
oh.
Card by eskimoboy
RQ
Shrink Ray
Thing
Action: Put a shrink counter on shrink ray. Your maximum hand size is increased by the number of shrink counters on shrink ray. Action: Remove a shrink counter from shrink ray: Your opponent's things all have blank corner values.
Card by tronbie
RQ
Death Ray
Thing
Action: Put a counter on death ray. Action: Each player sacrifices a token. At any time, remove 3 counters from death ray: Destroy a thing.
Card by tronbie
RQ
Freeze Ray
Thing
Action: Put a counter on freeze ray. Action: remove a counter from freeze ray and put a freeze counter on a thing. Things with freeze counters cannot use actions. Freeze counters last 3 turns before melting.
Card by tronbie
6G
Energizer Bunny
Thing
At the start of your turn, gain an Energy Token if you don't already have one.
Card by Bucky


7G
Generic Shotgun Hero
Thing
Action:Remove an Ammo token from this to destroy a Thing.
Action+Thing:Reload! If this thing has no Ammo tokens, put two Ammo tokens on it.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky
8G
Explosive Drug-Dealing Fight Club
Thing
At the start of your turn, gain a Money token. Afterwards, if you control more than 5 Money tokens, destroy all Things.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky


D2
Defective Engineering
Thing
Attach to a non living thing whenever that thing performs an Action or a Thing ability flip a coin if tails it is destroyed.
What a piece of junk that was. I hope they gave you some money for buying it. -Bub
Card by gill_smoke
M4
Meatball Surgery
Action
Destroy a living thing and give that player either a meat token or a shrapnel token.
Card by gill_smoke
Telemarketer's Boon
Action
Take a token from every player OR Create a money token for every non token thing you control OR Remove a Living Thing from the game OR Take all the money tokens another player possesses.
Like taking candy from a baby.
Card by gill_smoke


9G
Silent Polka Zombies
Thing
Action:Shuffle the draw pile and rotate this card 90 degrees.
They aren't dangerous, just really, really creepy

Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky
0G
Alcoholic Hillbilly Power
Action
Destroy all Alcohol-related Things, draw two cards for each Thing you destroyed, then take two extra Actions.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Card by Bucky


Seed catalog
Thing
Your max hand size increases by one for every plant related thing you control.
Card by gill_smoke
Tool library
Thing
Your max hand size increases by one for every inanimate thing you control besides this.
Card by gill_smoke
Opinionated Bigot
Thing
Things with opinion tokens not controlled by the owner of Opinionated Bigot may not use action abilities. Thing: Create an opinion token. Action: Move an opinion token to a thing in play.
You know what they say about opinions, 'yours is stinkier than the rest'. -Bub
Card by gill_smoke
Q
Karate Lessons
Action
If a thing you control would be destroyed, it is not destroyed, and you draw a card.
The first lesson is learning how to avoid a fight.
Card by tronbie
Q
Sphinx
Thing
Action: Destroy target thing, unless the controller of that thing can ask you a riddle you cannot solve. If you cannot solve the riddle, remove this card from the game.
Card by tronbie
Q
The Great Sushi Dancers
Thing
Action: Put a sushi counter into play. Action: Sacrifice 3 sushi counters, target player doesn't draw any cards on their next turn for any reason.
Name of this card by http://norefuge.net/vgng/vgng.html
Card by tronbie
1F
Mini Magic
Thing
Eliminate any players who don't control Life tokens. When this comes into play, every player gets 20 Life tokens; when it leaves play, destroy all Life tokens.

Action (global): Target player destroys two of their Things.
Based on Kevan's "It's A Kind Of Magic" (page 1)
Card by Bucky
A1
Only Well Formed Cards Allowed
Thing
Only cards with all of the following fields filled are playable: title, type, corner value, rules text, flavortext, and author.
That's the way it should be
Card by gill_smoke
gs1
Broken Card
Thing
This space reserved for better rules text.
I told you before all his cards are broken
Card by gill_smoke
T1
Mini tyrant
Thing
When this comes into play take control of all tokens in play. Action: take control of a token. Action: Destroy a token you control.
Mine
Card by gill_smoke
Return From Beyond
Thing
Play only in response to being eliminated.
You have no maximum hand size. When this comes into play, put all cards that have been removed from the game into your hand, then negate the card responsible for eliminating you and remove it from the game.
Card by ChippyYYZ
Executive Order: "Kill It."
Action
Choose a thing and reveal cards from the top of the draw pile until you reveal an action that would destroy that thing. Play that Action and shuffle all other revealed cards into the deck.
Forget the details; I want it dead!
Card by ChippyYYZ
Guerrilla Tactics
Type
Any time a thing you control would destroy one or more things, you may choose to have an opponent discard that many random cards instead.
Card by ChippyYYZ


Q
Barbecue
Thing
Any player may spend an action to sacrifice a living thing to put 3 BBQ tokens into play. As long as barbecue is in play, any player who reaches 15 BBQ tokens wins the game.
Everyone loves barbecue...
Card by tronbie
Q
Amoeba
Thing
If this card were to be destroyed or sacrificed, instead put a copy of this card into play.
Card by tronbie
Q
Briefcase
Thing
When this comes into play draw a card. Your maximum hand size is increased by 1 as long as this card is under your control. When this card leaves play, discard a card.
Card by tronbie
T3
Peeping Tom
Thing
Action: Look at target players hand.
What are you doing in my bushes?
Card by gill_smoke
T2
Tom cat
Thing
Action: Destroy an inanimate object.
Damn cat
Card by gill_smoke
T1
Tomfoolery
Action
While in your hand this counts as a living thing. Give a player a rotten tomato token, or exchange a thing with another player.
Knock it off
Card by gill_smoke