Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Bottled Secret|type=Thing|text=When Bottled Secret is destroyed, put up to three Tokens of any one type into play.|flavortext=One of the main advantages of time travel is knowing what junk to keep around.|cornervalue=8I|creator=Bucky|bgcolor=007}}
{{card|title=Bottled Secret|type=Thing|text=When Bottled Secret is destroyed, put up to three Tokens of any one type into play.|flavortext=One of the main advantages of time travel is knowing what junk to keep around.|cornervalue=8I|creator=Bucky|bgcolor=007}}
{{Card
|title=Witches Curse
|type=Action
|bgcolor=300
|cornervalue=9Z
|text=Destroy all of your tokens and discard your hand, target player discards a random card.
|creator=gill_smoke
}}
{{Card
|title=Worlock's Gift
|type=Thing
|bgcolor=003
|cornervalue=8Z
|text=Destroy this card at any time to take an extra turn after the current player's turn is over.
|creator=gill_smoke
}}
{{Card
|title=Twilight's Grace
|type=Action
|bgcolor=300
|cornervalue=7Z
|text=Play an additional 3 actions this turn
|creator=gill_smoke
}}

Revision as of 11:57, 22 June 2009

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200.


Temple
Thing
When this comes into play, you may choose its colour.
Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
Card by Pongo
Priest
Thing
When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card.
Wololo!
Card by Pongo
Pathetic Loser
Thing Person
Owner may not use action abilities. Owner may not destroy this card. Action and Thing: Pass this card to another player.
Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
Card by gill_smoke
Upskirting
Action
Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
Card by gill_smoke
Poker Shootout
Action
Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated.
I say your a cheat. -Pecos Bill
Card by gill_smoke
Buckyball
Thing
Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.
Card by Pongo
Wormhole To An Alternate Reality
Action
Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets. Remove all cards from the game and start a new game using that deck.
Card by ChippyYYZ
The Buck Stops Here
Thing
Cards created by Bucky may not be played.
Card by ChippyYYZ
So Old It's New
Action
If there are at least 20 cards in the discard pile, place the bottom two into your hand.
Card by ChippyYYZ
6K
Chronomaster's Boon
Action
Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile
As dangerous today as it was a century from now.
Card by Bucky
7K
The Network's Boon
Action
Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.
Card by Bucky
0K
Bottled Boon
Thing
When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.
Card by Bucky
TV
Sham Wow
Thing
Action: discard a card take control of another players thing. Action: draw a card.
I can't make this stuff up. -Vince Offer
Card by gill_smoke
Sham Stakes
Action
Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time.
Who do you like in this race?
Card by gill_smoke
Sham Rocket
Action
Discard X cards, then choose a player to draw X cards.
Card by gill_smoke
4K
Secret Hideaway
Thing
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Card by Bucky
9K
Bucky's Boon
Action
Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.
Card by Bucky
H6
Benny the magic Bunny
Thing Person
Once per turn you may exchange a thing in play with one from your hand. Action: Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
Card by gill_smoke
A+
Parent Teacher Conference
Thing rule
At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
Card by gill_smoke
S5
Immunity Challenge
Thing rule
Players with immunity tokens may not be eliminated. At the beginning of your turn Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
Card by gill_smoke
Lack of Phonetic Appeal
Thing
When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.
Card by Pongo
No Smoking Zone
Thing
Cards created by Gill Smoke may not be played.
Card by ChippyYYZ
Con Man's Boon
Action
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Card by ChippyYYZ
Goodbye, Mr Chips
Thing
Cards created by ChippyYYZ may not be played.
With the obvious exception of this one.
Card by ChippyYYZ
Broken Slurpee Machine
Thing
Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand.
"Aw, man. Busted again."
Card by Corrigan
Shovel
Thing
Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.
Action: Remove one Thing you control from play.
Action: Return one removed Thing to play.
Card by Corrigan
Hamster Strike
Action
Look at another player's hand. If there is an Action in their hand, play it as if it were your card.
Card by Corrigan
Fear of God
Thing
If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.
Card by Pongo
Gill's Smokes
Thing
Action: Play three cards by Gill Smoke from your hand.
You sometimes wonder what that guy's smoking.
Card by Pongo
Cthulhu's Boon
Action
Remove five things from the game OR give a player an insanity token and eliminate them if they still have one at the start of your next turn.
Card by Pongo
1J
Chained Promulg
Thing-Beast
When Chained Promulg comes into play, put a token on it whose type is your name.
If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.
Action:Destroy a living Thing (besides this)
It recognizes its handler. Anyone else gets eaten.
Card by Bucky
2J
Trained Promulg
Thing-Beast
At the start of your turn, Trained Promulg destroys and eats one of your other Things. If it can't, it eats you (and you are eliminated).
Action:Target opponent discards a card to feed Trained Promulg. If they can't, it eats them (and they are eliminated)
Card by Bucky
Whisper of Yog-Sothoth
Action
Play five Lovecraftian cards from the archive that are not Whisper of Yog-Sothoth. Cards may be played repeatedly. Things are put into play as copies with "treat as a token when destroyed" appended to their text.
Through the voids of time and space that faintest sound can be heard.
Card by Pongo
Sylar
Thing
If Sylar is destroyed, you may retain it if it has a "destroy a Thing" action ability.
Action: Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed.
You're broken. I can fix you.
Card by Pongo
The Gostak's Boon
Action
Ask an opponent to define any undefined words on this card before playing it.
Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.
Card by ChippyYYZ
David Blaine's Boon
Action
Replace a word on any number of things with Ace Of Clubs OR look at a player's hand and replace one card in it with a blank Thing called Orange Soda OR replace a thing with a Token whose type is the name of that thing.
Card by ChippyYYZ
The Garbage Collector's Boon
Action
This card's text is the combined text of the bottom 3 Actions of the discard pile, each separated by "OR".
Card by ChippyYYZ
3J
Gift Party
Action
Reveal one card per player from the top of the draw pile, plus two more. Each player chooses a card from the revealed cards and puts it in your hand. Put the remaining cards in the discard pile.
Card by Bucky
4J
Impending Doom
Action
At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.

Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.
Card by Bucky
Surrealism
Thing
Giraffes may only be played by those who take harmonica lessons.
Card by Pongo
Brigstocke's Boon
Action
Play immediately in response an annoying git-wizard: force the player of it to destroy all their things OR force them to discard their hand.
Card by Pongo
Told You They Were Good For Something
Thing
If you have at least three cards in play or in your hand that make reference to cards or mechanics very unlikely to arise in a game of Infinite Dvorak, you win.
If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.
Card by ChippyYYZ
Cambodian Communism
Action
Create a new player called The Government. The Government immediately takes control of all things and eliminates all other players.
Card by ChippyYYZ
Mind Ray
Action
Destroy a thing and draw a card.
Card by ChippyYYZ
Trebuchet
Thing
Action: Destroy one of your material tokens and destroy a thing.
Card by Pongo
5J
Explosive Barrels
Thing
Whenever a Token belonging to an opponent is destroyed, that Opponent destroys another Thing they control.
Card by Bucky
6J
Slaughterhouse
Thing
Thing:Gain a Meat Token.
Thing:Destroy a Living Thing you control and gain 3 Meat Tokens.
Card by Bucky
Joe's Trickery
Action
Play this at any time, even to interrupt a card being played.
Replace the text of any card with the following.
"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by Tweed Cap to revert this card's text to normal."
Card by ChippyYYZ
Somali Pirates
Thing
Thing: create a pirate token. Action: destroy 3 pirate tokens take another player's token. Action: destroy 5 pirate tokens take another player's thing. Action: Destroy 7 pirate tokens take a card from another player's hand.
Card by gill_smoke
William Brambridge
Thing Person
As long as this is in play no other player may take control of your things Action: Destroy a pirate.
That whole Tripoli part, that was me.
Card by gill_smoke
Tortuga
Thing Land
Owners pirates may not be destroyed.
Card by gill_smoke
Lazytown Pirates
Thing
Action: Create a loli token, if you do not already have one.
Action: If you have a loli token, destroy an opponent's token and put a booty token into play.
YOU ARE A PIRATE!
Card by Pongo
Intellectual Property Pirates
Action
Copy any card in play into your hand.
Card by Pongo
Pirate-Global Average Temperature Correlation
Thing
If there are no traditional-style pirates in play, at the beginning of each turn, remove the top card of the deck from the game.
Card by Pongo, "Global Warming" by ChippyYYZ Al Gore
7J
Token Press
Thing
When you play this, put a token of any type on it.
Thing:Gain a Token that is the same type as a token on this Thing.
Action:Change the type of a Token on this Thing.
Card by Bucky
8J
Transmutation Ray
Action
Change target Token's type, draw a card, and take another Action.
Card by Bucky
Pirate's Boon
Action
Take 10 gold or money tokens from an opponent OR put 10 rum tokens into play.
Card by Pongo
The Pirate Bay
Thing
Action (Global): Copy a card from the deck archive into your hand.
Card by Pongo
Somalian Ninjas
Thing
Action: Create a ninja token. Thing: Destroy 3 ninja tokens take another player's token. Thing: Destroy 5 ninja tokens take another player's thing. Thing: Destroy 7 ninja tokens take a card from another player's hand.
Less well-kown than Somalian pirates, but just as deadly.
Card by Pongo, stolen from gill_smoke


Poisson's Boon
Action
Flip a coin until it turns up heads. Draw cards equal to the number of flips OR Play exactly the number of cards equal to the number of flips OR Create money tokens equal to the number of flips.
what's the odds for 20 flips before a heads?
Card by gill_smoke
Mandy's Boon
Action
Play an additional 2 actions this turn OR draw a card OR create a blood token OR create a money token
Mandy becons you to spin the wheel -Zynga
Card by gill_smoke
Gamer's Boon
Action
Take 3 cards from the discard pile and yout them in your hand OR create 1 extra life token OR create 3 blood tokens OR create 5 energy tokens OR 7 zombie tokens OR 10 money tokens OR copy a weapon Thing from the archive an put it in your hand.
Card by gill_smoke
Boon Synthesizer
Thing
Action: Create a new action. Its title must end with "Boon" and its text must be the texts of at least two actions in your hand, each text separated by "OR".
Card by Pongo
Bounce, Pongo Bounce!
Thing
Cards created by Pongo may not be played.
Card by gill_smoke
Revenge of the Regulars
Action
Destroy all cards not by Binarius, Bucky, CashCrazed, ChippyYYZ, Corrigan, gill_smoke, Goldenboots, Jtwe, Kevan, Pongo, Tweed Cap, Zaratustra, or Zt.
Card by Pongo
Anti-Vanity
Thing
Cards that reference users of the Dvorak Game Wiki in their title, instruction, or flavour text may not be played. Destroy all such cards when this comes into play.
Card by Pongo
9J
Planning Session
Action
Draw and reveal two cards.
Card by Bucky
0J
Buckybomb
Action
Destroy a non-Token Thing with a creator other than Bucky.
Card by Bucky
Kevan died last episode
Thing
Cards created by Kevan may not be played.





You know like Kenny on South Park?
Card by gill_smoke
Gill's Boon
Action
Take as many turns as you like now but only exclusively play actions or things during the turns you take OR put a nonaction nonthing card from the archive into play OR prepend the title of all of your things in play with "Zombified" OR put an undead card from the archive into your hand
Card by gill_smoke
Favor collector
Thing person
Evertime you play a thing on another player OR play a card with "Boon" in the title OR make another player draw cards, put a favor token on this card. If this card has 10 favor tokens on it you win.
Just 3 more to finish my collection.
Card by gill_smoke


1I
The Head of Vecna
Thing
When you gain control of The Head of Vecna, you may eliminate yourself. If you do, The Head of Vecna gains the text "Action:Eliminate an opponent" while you control it.
The moral of this story is, do not cut your own head off unless you really really know what you are doing
Card by Bucky
DC
Doublechin's Decree
Thing
Comes into play with 5 depletion counters on it. Discard it if no counters remain. At the beginning of your turn, remove a depletion counter. Players cannot play actions
"If people do what I say, I'll quit; If they can't do anything it'd be a job well done." ~ Doublechin
Card by AldusValor
DC
Doublechin
Thing~Legendary Supervillain
Doubechin also counts as a pirate. When Doublechin comes into play take control of target opponant's Things. Discard them to the Discard pile at end of turn.
"Doublechin uses and discards, he steals too." ~ Fox Slater
Card by AldusValor
DC
Doublechin's Late 60's Death Ray
Thing~Weapon
When there are no tokens on this card, discard it. This card comeis into play with 10 Charge Counters on it.Action: Remove a Charge Counter: Destroy Target Thing.
"118 Pygmy slaves died in the construction of this spectacular weapon." ~ Doublechin
Card by AldusValor
Reinforcements
Action
Create two random cards from The Best Of ChippyYYZ deck and put them into your hand. You may take an extra action this turn.
Card by ChippyYYZ
Tweed's Alchemy
Action
Each player may destroy any things they control that have a letter in their cornervalue. For each thing destroyed this way, its destroyer then creates a copy of a card from Tweed Cap's User Page that starts with that letter and puts it into their hand.
You may take an extra action this turn.
Card by ChippyYYZ
Automated Action Activator
Thing
You must use this Action Ability exactly once each of your turns. It may not be used twice in a turn.
Action: Reveal cards from the top of the deck until an Action is revealed. Play that Action, Put all other revealed cards on the bottom of the deck, and take an extra action.
Card by ChippyYYZ
DC
The Mouth of Vecna
Thing
As long as this card is in play, any player that speaks loses the game.
"Watch your mouth." ~ Ancient Chinese Proveb
Card by AldusValor
War is Peace
Thing
You may ignore any effect of a card you control, apart from this one. If, during your turn, you do not destroy an opponent's thing with one of your cards, the above sentence is ignored until the end of your next turn.
Card by Pongo
Freedom is Slavery
Thing
You may play one extra action or thing per turn. Living things may not play action abilities.
Card by Pongo
Ignorance is Strength
Thing
All your cards are indestructable. If your hand is empty at the beginning of your turn the above sentence is ignored until the end of your next turn. At the beginning of your turn discard a card at random if you can.
Card by Pongo
DC
David Bowie
Thing~Legendary Peformer
You may not play David Bowie until you control at least three things. If David Bowie is the only thing in play, you win. Action:David Bowie may become an exact copy of anything in play until end of turn.
"That's 'Sovereign' to you"
Card by AldusValor
Indestructible Force
Action
This card cannot be countered, hindered, negated, blanked, etc.
Card by ChippyYYZ
Irrestible Object
Thing
No card can counter, hinder, negate, blank, overrule, etc. this card's effects.
Card by ChippyYYZ
Upgraded Interface
Thing
When this comes into play, attach it to a thing with an Action Ability.
The equipped thing may use an Action Ability at any time, unless it has used an Action Ability since the last beginning of one of your turns.
Card by ChippyYYZ
2I
Electrified Ceiling
Thing
Whenever an opponent ends their turn with more cards in their hand than their maximum hand size, they are eliminated instead of discarding cards.
Card by Bucky
DC
Once More, From the Top
Action
All players discard their hands and all Things they have in play, then draw 5 more cards.
"It's better to start over than to lose." ~ Doublechin
Card by AldusValor
DC
Time's Up
Reaction
Play this card at any point during your opponant's turn. End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Card by AldusValor
DC
Magic Mirror
Thing
Opponents play with their hands revealed.
...Who's the weakest of them all?"
Card by AldusValor
God's Boon
Thing
Destroy this at the end of your turn. You may play this on another player. When this card is destroyed, destroy all of your things OR discard your hand OR destroy all undead OR eliminate yourself.
That God guy sure has some funny ideas sometimes
Card by gill_smoke
W1
Walled in
Thing rule
Players with more than 4 things in play with corner values may not use action abilities.
Card by gill_smoke
Catywumpus
Thing
Action: Trade a card in your hand with a thing in play that you don't control, if the card from your hand is an action card the receiver may play it immediately of put it into their hands.
Card by gill_smoke
Cheat Code of *Infinite Ammo*
Thing
You may not win the game.
Whenever you play an Action, create a copy of it and put it in your hand.
Card by ChippyYYZ
Infinite Upgrades Glitch
Thing
Action: Discard a card and choose a thing you control. If you discarded an Action, the thing gains "Action: (the text of the Action)".
If you discarded a thing, the chosen thing gains all Activated Abilities (Action:, Thing:, Turn:, etc.) of the discarded thing.
Card by ChippyYYZ
The Talking Dog That Only Spoke Hebrew
Thing
This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.

Any card this player plays is translated into Hebrew then to English.
Card by ChippyYYZ
DC
Lasoto
Thing~Legendary God
When Lasoto leaves play, destroy all things target opponant controls, and that opponant discards their hand.
Card by AldusValor
DC
Arramore
Thing~Legendary God
When Arramore leaves play, gain control of all things target opponent controls.
Card by AldusValor
DC
Fox Slater
Thing~Legendary Hero
Your maximum hand size is increased by 5.
"Fox Slater is one of the most respectable leaders Everywhere has ever seen. He gives to the people, and asks nothing in return."~Col. Aldus Valor
Card by AldusValor
3I
Headache-Inducing Projectile
Action
Target opponent discards a random card.
Card by Bucky
4I
Mercenary's Counter
Reaction
Play in response to an opponent playing an Action card. Prevent that Action unless that opponent discards their hand.
One broken wrist later, he was in no mood to try again.
Card by Bucky
3Z
Demonic Strength
Thing
When you use an action ability to destroy another player's thing, flip a coin and if heads you may destroy another thing.
Card by gill_smoke
2Z
Beastly Vigor
Thing
When you use an action ability you may create a blood token.
Card by gill_smoke
1Z
Glyf of Guile
Thing
When you use an action ability you may create a money token.
Card by gill_smoke
5I
Mary Sue, Avatar of Perfection
Thing-Legendary Heroine
Mary Sue has all the Action abilities that Things in play and in the discard pile have.

If an opponent destroys Mary Sue, you win the game.
A friend to all, an equal to none.
Card by Bucky
Prismatic Orb
Thing
Whenever Prismatic Orb becomes the target of an Action, copy that action once for each other valid target available.
Card by ChippyYYZ
Unstable Aether Vortex
Thing
At the end of your turn, reveal cards from the top of the deck until a thing is revealed. This card gains the last sentence on that thing. Any instances of that thing's name are changed to this card's name. Put all revealed cards on the bottom of the deck.
Card by ChippyYYZ
Some Your Base Are Belong To Us
Action
Each opponent chooses a thing they control. For each thing not chosen, flip a coin and gain control of it on a heads.
You have a small chance to survive make your time.

Ha Ha.
Card by ChippyYYZ
DC
Darksteel Phantom
Thing
Darksteel Phantom is indestuctible. Each turn, destroy a thing. If no other things remain, remove this card from the game.
"A ghost made of Darksteel? Isn't that like a solid gold trophy plated in tin?"
Card by AldusValor
DC
Calculated Precision
Thing
Action: Choose and discard a card, destroy target thing.
Card by AldusValor
DC
God's Vanity Mirror
Reaction
If an opponent plays a card that destroys any number of your things, it destroys up to that number of target things that player controls.
"It's as if God's vanity mirror came down from the heavens and protected us."
Card by AldusValor
Shuffle-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must place their cards in a pile in the middle. These cards are then handed out equally to the players. If the cards cannot be handed out equally, discard any excess cards.
Card by Nehh
Forced Labour
Action
Choose any Thing. When you play this card, that Thing must use its Action Ability if possible.
Card by Nehh
X-Ray Vision-in-a-can
Thing
If this card is destroyed, destroy two other random cards from the hand of the person currently controlling it. Action: Every player must show their hand to all the other players at the start of the next turn.
Card by Nehh
6Z
Lilith's Kiss
Thing
When you play an action card from your hand you may draw a card.
Card by gill_smoke
5Z
Glyf of Wisdom
Thing
When you play an action card you may create a money token.
Card by gill_smoke
4Z
BloodLust
Thing
When you play an action card you may create a blood token.
Card by gill_smoke
Sudden Fossilization
Action
Remove all text from target thing and put it on the bottom of the deck.
Card by ChippyYYZ
Yar Har Fiddledey-Dee!
Action
Gain 10 Pirate Tokens.
Card by ChippyYYZ
Republic Credits Will Be Fine
Thing
Action: Gain 2d6 Republic Credit Tokens.
Thing: Until the end of the turn, Rebublic Credit Tokens may be used as any type of Token.
Card by ChippyYYZ
DC
Howie Mandel
Thing~Legendary Host
If you control 1,000,000 tokens, you win.
"Deal or No Deal?"
Card by AldusValor
6I
Bottled Chaos
Thing
When Bottled Chaos is destroyed, each player discards their hand and draws a card for each card they discarded.
Seething power, waiting for you to release it
Card by Bucky
7I
Bottled Memory
Thing
When Bottled Memory is destroyed, play an Action from the discard pile.
An old gambit, waiting for you to use it.
Card by Bucky
8I
Bottled Secret
Thing
When Bottled Secret is destroyed, put up to three Tokens of any one type into play.
One of the main advantages of time travel is knowing what junk to keep around.
Card by Bucky
9Z
Witches Curse
Action
Destroy all of your tokens and discard your hand, target player discards a random card.
Card by gill_smoke
8Z
Worlock's Gift
Thing
Destroy this card at any time to take an extra turn after the current player's turn is over.
Card by gill_smoke
7Z
Twilight's Grace
Action
Play an additional 3 actions this turn
Card by gill_smoke