Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Never Enough|creator=ChippyYYZ|type=Thing|text=At the end of your turn, discard a random card and gain control of a thing.  If you fail to gain control of a thing, discard another random card.  Anytime you fail to discard a card, you are eliminated.<BR>'''Action:'''  Gain control of a thing.}}
{{card|title=Never Enough|creator=ChippyYYZ|type=Thing|text=At the end of your turn, discard a random card and gain control of a thing.  If you fail to gain control of a thing, discard another random card.  Anytime you fail to discard a card, you are eliminated.<BR>'''Action:'''  Gain control of a thing.}}
{{card|title=SHORYUKEN!|type=Action|text=You may play this in response to an Action that targets you.  If you do, prevent that Action and this must target the player who played that Action.<br><br>Target player discards a card|action|creator=Bucky|cornervalue=8M|bgcolor=700}}

Revision as of 17:49, 10 May 2009

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000.


1Q
Illusion Projector
Thing
Play onto another Thing. You may change or remove that Thing's flavortext at any time, or add flavortext if it has none.
Action:Draw three cards and swap this card's ruletext and flavortext.
Card by Bucky
2Q
Turn to Illusion
Action
Destroy a Thing. Its former owner gains an Illusion Token with the same flavortext as that Thing
If it had no flavortext, then neither does the Token.
Card by Bucky
Gestaltopia
Thing
If a Thing is destroyed, destroy all other Things that its owner controls.
Card by Kevan
Dark Matter Bolt
Action
Target player discards two cards and skips their next turn.
Card by ChippyYYZ
Dim Matter Bolt
Action
Target player discards a card and may not play actions next turn.
Not as good as Dark Matter, but the savings are tremendous!
Card by ChippyYYZ
Gray Matter Bolt
Action
Target player draws two cards.
Food for thought.
Card by ChippyYYZ
3Q
Template Copier
Thing
Thing:Gain a Token of a type chosen from this card's flavortext.
Energy, Money, Zombie, Node, Worker
Card by Bucky
4Q
Bootstrap.exe
Thing
At the start of your turn, do what this card's flavortext says.
Play an Action
Card by Bucky
5Q
Flavor Writer
Action
Do what this Action's flavortext says.
Permanently change target card's flavortext to any value.
Card by Bucky
Accusations
Action
Each player writes down a player's name on a slip of paper. One slip is chosen at random. That player is eliminated unless he/she sacrifices one of: three non-Token Things (indestructible Things may not be sacrificed), 20 Money tokens, or any combination of Things (including Tokens) that all of the other players find acceptable.
Card by Goldenboots
Sideshow Freak
Thing Person
Action: Create a money or an art token.
Those tattoos have ask me about my issues written all over them -Bub
Card by gill_smoke
Sideshow Geek
Thing Person
Action: Destroy a token, create a money token.
What circus did you run away from? -Bub
Card by gill_smoke
Humanimal
Thing Person
Action: Destroy a money token Return a living thing to the top of the draw pile.
Dude, Really, I don't want to know any more. -Bub
Card by gill_smoke
6Q
Illusion Blast
Action
Change target Thing's flavortext to any value until the start of your next turn, then destroy a Thing with flavortext.
If this sentence is ruletext, destroy up to three Things in addition to any other effects of this card.
Card by Bucky
7Q
Disillusion
Action
Remove target Thing's flavortext until the start of your next turn, then destroy a Thing with no flavortext.
If this sentence is ruletext, each of your opponents discards their hand.
Card by Bucky
777
Gugg-Musha, Lord of Dirty Dishes
Thing
He is the One! Hoil and Praise to the One! You are the Non-Ones! Shame and Excrements on You!
Action: Everybody discards their hand in shame.
Card by Zt
777
Gurg Gnagba, Lord of Stinky Underwear
Thing
He is One! All Hoil to Gurg Gnagba! Hoil! Every time player wants to start turn, he is to put his hand in excrements of cow. If he don't not, he is to discard card. If he don't not or can't not discard card, he is to lose game! All Hoil to Gurg Gnagba! Hoil!
Card by Zt
E1
Typical Average Erasmus Student
Thing
You may play this under target opponent's control. This student eats 50% of all Things you play from your hand (flip a coin), destroys all beer when he is played and is basically good for nothing.
Wanna party?
Card by Zt
Reduce
Thing
When this comes into play, each player gets one Handsize Token for each card he/she is currently allowed in their hand (current hand size). Then each player with more than one Handsize Token must destroy a Handsize Token. No-one may hold more cards in hand than he/she has Handsize Tokens. If this card is destroyed, destroy all Handsize Tokens and keep track of hand size as usual.
Card by Goldenboots
Reuse
Action
If the discard pile is nonempty, choose one of the top four cards in the discard pile and play it. Then shuffle the discard pile into the draw pile.
Card by Goldenboots
Recycle
Action
If you control any Tokens, you may change the type of up to three Tokens to whatever you choose.
Card by Goldenboots
Delusions of Grandeur
Action
Change target thing's flavortext to "This thing is indestructible."
You win the game.
Card by ChippyYYZ
Dream World
Thing
While this is ruletext, all other cards' flavortexts are the same as their ruletext.
While this is ruletext, all other cards' ruletexts are the same as their flavortexts.
Action: Swap this card's ruletext and flavortext.
Card by ChippyYYZ
Imprisoned Horror
Thing
Trapped forever in the realm of dreams. Rouse it not from its eternal slumber.
Action: Target player discards a card and destroys a thing they control. If they cannot do both, they are eliminated.
Card by ChippyYYZ
8Q
Illusionscape
Thing
This card's ruletext is the total flavortext of all Things in play. (you choose the order)
This card's ruletext is the total flavortext of all Things in play. (you choose the order)
Card by Bucky
9Q
Sleeptalk
Action
This card's ruletext is this sentence, followed by this card's flavor text, followed by the flavortexts of all Actions in the discard pile (you choose the order).
Draw a card.
Card by Bucky
Mission / Machine
Action or Thing
When played as an Action activate the action abilities of up to two things in play. When played as a Thing, Action: Create a blank token.
I do not pronounce that word like that -R.B.
Card by gill_smoke
Misshapen Wiggle Machine
Thing
At the beginning of your turn, you may destroy X tokens you control, this card, and X other things.
How was I supposed to know that would happen? -R.B
Card by gill_smoke
So for you ...
Action
Draw 2 cards give one of the drawn cards to another player.
Was that a complete sentence? -R.B
Card by gill_smoke
1P
Scouting Report
Action
Look at each player's hand, then draw a card.
We surveyed the enemy's resources, and we found an unexpected opportunity.
Card by Bucky
2P
Creative Burst
Action
Gain a token of any type, then draw a card.
Card by Bucky
3P
Geothermal Tap
Action
Gain two Heat, Light or Energy Tokens, then draw a card.
Card by Bucky
Sudden Death
Thing
All players discard all but 1 thing (If you play this card, your choice of thing to keep in play must be this card) and may not play other things. If that one thing is destroyed, that player loses.
Kill cards are now literally kill cards.
"Oh no you don't!"
Action
If target player would win the game, shuffle whatever card(s) is causing them to win the game into the deck. They instead do not win the game.
Goddangit.
Dirt Simple
Action
Destroy all cards with rules text longer than 80 letters.
Card by gill_smoke
Remove the Axioms
Thing (rule)
When this comes into play chose a type of token in play and write it on this card. Destroy all copies of that token, No new copies of that type can be made.
Card by gill_smoke
Instintanous Proportional Gain
Action
Make one copy of all token types in play
Card by gill_smoke
4P
Bash With Club
Action
Destroy a Thing that a majority of players agree could be destroyed by a spiked club. Then draw a card.
Card by Bucky
5P
Defraud
Action
Target player discards a card, then you draw a card.
Card by Bucky
6P
Cycle of Life
Action
Draw a card, then discard a card, then move a card from the discard pile to your hand.
Card by Bucky
Zombie Mix
Thing
Action: Remove a thing in the discard pile from play, create a zombie token
Just add water
Card by gill_smoke
Money Tree
Thing
Action: create a money token.
Where else does it come from?
Card by gill_smoke
Driving Rain
Action
Until your next turn no action abilities my be used
Card by gill_smoke
Icksplosion
Action
Destroy target thing. Put a Green Goo Token on each non token-thing.
Card by ChippyYYZ
Hypermode
Thing
If your hand is ever empty, destroy Hypermode. At the end of your turn, gain a Phazon Token and, if you control at least 3 Phazon Tokens, destroy this and replace it with a copy of Corrupted Hypermode (3662) from the Infinite Dvorak Archive.
Action or Thing: Discard a card to destroy a thing.
Card by ChippyYYZ
Reconsider
Action
Return any number of things you control to your hand, draw 5 cards, discard 5 cards, and play a thing.
Card by ChippyYYZ
7P
Snatch
Action
Gain control of a Token, then draw a card.
Card by Bucky
8P
Rob the Card Store
Action
Gain two Money Tokens, then draw a card.
Card by Bucky
9P
Security Crackdown
Action
Things cannot be played until the start of your next turn. Draw a card.
Card by Bucky
The Gods Of Language Are Not Pleased
Action
Eliminate all players whose things contain a total of at least 5 spelling or grammatical errors.
Card by ChippyYYZ
Verbing Weirds Language
Thing
Whenever another thing is played, it is put into the discard pile and treated as an action with "Until the end of your turn," inserted into its text wherever would be neccesary to make sense.
With credit to Calvin and Hobbes.
Remember what "Action:" is short for.
Card by ChippyYYZ
Canned Victory
Thing
Action: If you control a can opener, you win the game.
You did bring the can opener, right? Right?
Card by ChippyYYZ
0P
Heavy Handed Grab
Action
Win the game if you have at least 6 cards in your hand. Then draw two cards.
Card by Bucky
Halfling Thief
Thing person
If this is the target of a destroy effect flip a coin on heads the effect is canceled Action: Take an inanimate thing from another player.
What? That's not good enough?
Card by gill_smoke
Dragonborn Fighter
Thing person
Action: Destroy a thing.
Get out of the way!
Card by gill_smoke
Gnome Summoner
Thing person
Action: play two things from your hand.
Zibba Zabba Zoo!
Card by gill_smoke
Attack With Everything
Action
Play every card from your hand, and activate the Action ability of every Thing you control that has an Action ability.
Card by Kevan
0O
Dual Wielded Nuclear Laser Chainsaws
Thing
Turn:Destroy two Things
i.e. You may skip one of your turns to destroy two Things. This counts as taking a turn.

Practical? No. Awesome? Definitely
Card by Bucky
1O
A Drink from a Fire Hose
Action
Draw five cards, then discard six cards.
Card by Bucky
2O
Decastomp
Action
Destroy exactly ten Things.
Card by Bucky
Alarm System
Thing
Whenever an Action is played, you may return a Thing you control to your hand before it takes effect.
Card by Kevan
Cashing the Chips
Action
Destroy any number of tokens you control, and draw as many cards.
Card by Kevan
Elf Wizard
Thing Person
Action: Destroy a thing. Thing: Return a action from the discard pile to your hand.
I require only knowledge
Card by gill_smoke
Teifling Thug
Thing Person
If this is the target of a destroy effect flip a coin on tails the originating player must also destroy a thing. 'Action: Take a control of a thing from another player.
Let me show you how it's done.
Card by gill_smoke
Human Cleric
Thing Person
Action & Thing: Return a Living Thing from the discard pile into play.
Be still my brothers, all will be well
Card by gill_smoke
3O
Card Merchant
Thing
Action:Discard a card and gain four Money Tokens.
Action:Destroy a Money Token you control and draw a card.
Envy his profit margins.
Card by Bucky
4O
Oath of Vengeance
Thing
If there is a Thing representing a person in the discard pile, other things you control that represent people have "Action:' Destroy a Thing".
Your mother's college roomate's fourteenth cousin killed my philosophy teacher's brother's girlfriend. Prepare to die.
Card by Bucky
5O
Wall of Meat
Thing
When you play this, gain 3 Meat tokens. If one of your Things would be destroyed by an opponent, destroy a Meat token instead if possible.
Think of it as an industrial-grade meat shield
Card by Bucky
O9
Gaiänt'wakê
Thing-Person
Action: Choose one Thing under your control and give it to another player. That player must give you control of one of his or her things, but he or she chooses which one.
Card by Corrigan
C7
Pitikwahanapiwiyin
Thing-Person
Action: Gain control of one living Thing.
Whenever Things would be destroyed, flip a coin for each one. If a Thing's coin comes up heads, it is not destroyed.
Card by Corrigan
O5
Thašuŋka Witko
Thing-Person
When Things under your control are destroyed by another player, destroy x+1 Things belonging to that player, where x is the number of Things they destroyed.
Card by Corrigan
Keep it Simple
Thing
Cards with more than one word in their title cannot be played.
Card by Kevan
Queen Sacrifice
Action
Play in response to an opponent trying to destroy the only Thing you have in play. It is not destroyed, and the opponent discards their hand.
Card by Kevan
Wreckage Sifter
Thing
Whenever a Thing you control is destroyed, draw a card.
Card by Kevan
Luck o the Irish
Action
This card may be played only if you control two Things or fewer and have four cards or fewer in your hand. Create one Money token.
"Diddle-dee-dee! A lucky penny!"
Card by Corrigan
Wheeled Office Chair
Thing
Play onto a Thing you control. When another player takes control of the Thing equipped with Wheeled Office Chair, you regain control of it at the end of your next turn.
Action: Destroy this card and the Thing to which this card is equipped and flip a coin. If the coin comes up heads, destroy up to two Things belonging to the same player.
Card by Corrigan
Hammerhead Shark
Thing
While this card is in play, all players must keep their hands revealed.
Action: Choose one card from each player's hand (including yours) and discard them.
Card by Corrigan
Careless Lunge
Action
Destroy a Thing, and discard your hand.
Card by Kevan
6O
Nihilism
Thing
Action:If you don't control any Things, eliminate any number of players.
I've realized that this card game is meaningless
Card by Bucky
7O
Worldly Wisdom
Thing
Draw an extra card and discard a card at the start of each of your turns.
Card by Bucky
8O
Enlightenment
Thing
You cannot play this from your hand. At the start of your turn, win the game.
Few ever reach this state.
Card by Bucky
Homocidal maniac
Thing Person
Action: Destroy random thing.
Kill and kill and kill, kill and kill again, Homocidal maniac! -Slayer
Card by gill_smoke
Joseph Cotten
Thing Person
Action: Destroy 3 tokens to entertain another player so well they forget to take their next turn. You may not use this ability every turn.
You sir are guilty! -J.C.
Card by gill_smoke
Ted Koppel
Thing Person






We already have a Ted Koppel, who are you? Merlin Mann
Card by gill_smoke
Fast-Moving Pulmonary Anthrax Zombies
Thing
Action: Put a Disease Token on a living thing.
Action and Thing: Destroy all things with Disease Tokens on them and gain a copy of this card for each.
http://www.qwantz.com/
#000915
Card by ChippyYYZ
9O
Single-Move Spam
Thing
When you play this, put an Action from the discard pile under this card. You may not play Actions from your hand

Action:Discard an Action card. Play the Action attached to this. It remains attached afterwards.
Do you know how to do anything besides that &%$#@! 2-hit combo?
Card by Bucky
Windshield Taste Test
Action Reaction
Discard in response to a action ability to destroy that thing. When played as an action destroy two things at least one that you control.
Check the local hospitals he just took the windshield taste test then ran. -John
Card by gill_smoke
Zombie Torso
Thing
Instead of using the discard pile you may put a card under this card instead. Instead of using the draw pile you may pick a card from under this card instead.
Card by gill_smoke
Zombie Legs
Thing
You may play an extra thing every turn.
Card by gill_smoke
1N
Sleight of Hand
Action
Move a card from anywhere to anywhere else. You cannot put an Action into play this way.
Card by Bucky
2N
Crooked Dealer
Thing
You may look at the bottom card of the draw pile at any time. Whenever you draw a card, you may take the bottom card of the draw pile instead of the top card.
Card by Bucky
3N
Last Seat Abuse
Action
Take any number of cards from the discard pile and move them to Up Your Sleeve.
Card by Bucky
Convince Others that You Are a God
Action
When this card is played, it becomes a Thing. While this card is in play, you cannot be eliminated, you have an unlimited hand size, and you draw four cards per turn. Whenever one of your opponents takes a turn, flip a coin. If it comes up heads, create one Doubt token. When there are four Doubt tokens, destroy this card and discard two cards.
Card by Corrigan
Orthographic Reform
Action
Destroy all Things in play whose texts and/or titles contain silent consonants.
CAN'T YOU SEE, HONEY? KEEPING THEM IS STUPID!
Card by Corrigan
3C
Grigor Rasputin
Thing
Before you draw a card, predict if it will be an Action or a Thing. If you guessed correctly, all other players discard one card.
Card by Corrigan
A
NSWBA Switch Jump-In Rule
Thing
At ANY time, if a card has just been played, you may play a card with the identical cornervalue. Play continues as if it was now your turn - if you played an Action/Thing, the Action/Thing part of your new turn has been used.
NSWBA Switch, the champagne of crazy-eights type games.
Card by Goldenboots
4N
Holdout Device
Thing
When this comes into play, move the top two cards of the draw pile to Up Your Sleeve.
Once per turn, you may swap a card in your hand with a card from Up Your Sleeve
Card by Bucky
5N
Fast Fingers
Thing
When this comes into play, move one of your Things to Up Your Sleeve
Action:Swap a Thing in play with a Thing from Up Your Sleeve.
Card by Bucky
6N
Bucky's Spy
Thing-Goal
If there are at least 10 cards in Up Your Sleeve at the start of your turn, win the game.
Action:Move all cards in your hand to Up Your Sleeve
Card by Bucky
Greensleeves
Thing
When this comes into play, create 10 money tokens in Up Your Sleeve.
Action: Move a money token from Up Your Sleeve into play.
Card by ChippyYYZ
Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.
It's like that player's Up Your Sleeve.
Card by ChippyYYZ
7N
Marked Cards
Thing
You may look at the top card of the draw pile at any time.
Card by Bucky
8N
Double Dealing
Thing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
Card by Bucky
9N
Point and Grab
Action
Move a Thing your opponent controls to Up Your Sleeve.
Look, a shiny thing!
Card by Bucky
Iocane powder
Action
Gain a poison token, and target player destroys a living thing or is eliminated.
... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini
Card by gill_smoke
Zombie Head
Thing
In order to use the action ability you must control Zombie Legs, Zombie Arms and Zombie Torso or 5 other non token Zombies. Action: Copy Zombie related card from archive and put it in your hand.
Card by gill_smoke
Zombie Arms
Thing
You may play an extra action every turn
Card by gill_smoke
0N
Holdout Bottle
Thing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
Card by Bucky
Cage
Action
Remove one thing from play, permanently.
Card by Quinnr
1M
Quick Salvage
Action
Put the top Thing in the discard pile into your hand.
Card by Bucky
2M
Careful Salvage
Action
Choose a Thing in the discard pile. At the start of your next turn, put it into play if it's still in the discard pile.
Card by Bucky
3M
Salvage Bot
Thing
Action+Thing:Destroy one of your Tokens, put the top Thing in the discard pile into play, and discard a card.
Card by Bucky
3M
SUDDEN CAPS LOCK
Thing
SUDDENLY, A PLAYER(CHOSEN BY THE PLAYER WHO PLAYS THIS CARD) CAN ONLY PLAY CARDS WITH FIVE OR MORE CAPITAL LETTERS IN THE TITLE. THIS EFFECT CONTINUES UNTIL THIS CARD'S DESTRUCTION.
Card by NARF
Falling Rocks
Action
Rocks fall, everyone dies. Except instead of dieing they lose one thing they control.
Card by Object Replacement Char
BOOM Gun
Thing
Is played face-down for atleast a turn. You can turn it over whenever you want.
Card by Object Replacement Char
I reject your reality and substitute my own
Action
Discard all of your hand and things, then draw whatever you got rid of plus three. If you have less thing cards, discard and draw again one at a time until you have the same or more than before. Now play the same number of things, and discard 3 cards.
Card by Object Replacement Char
4M
Cleanup Crew
Thing
If there are no cards in the discard pile at the start of your turn, win the game
Action:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead
Do your part for the environment.
Card by Bucky
5M
Recycler Node
Thing
At the start of your turn, shuffle a card from the discard pile into the draw pile for each Node you control. You gain a token for each card you moved in this manner.
Card by Bucky
Crazed With Cash
Thing
If you control at least 4 Money Tokens, you may draw an extra card at the beginning of your turn.
If you control at least 8 Money Tokens, you may use one Action ability for free each turn.
Action: Destroy 2 Money Tokens you control to destroy a thing.
Card by ChippyYYZ
Octavarius
Thing - Deity
Action - Full Circle: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
The second time this card comes into play, say its flavortext and win the game.
This story ends how it began.
Card by ChippyYYZ
The Fifth Element
Thing
At the end of each of your turns, create a Boron Token.
Card by ChippyYYZ
6M
Aftershock
Action-Earthquake
Play in response to an earthquake to destroy an additional Thing, or play in response to an opponent discarding cards to make them discard an additional two cards.
Card by Bucky
7M
Energy Blast
Action
You must discard a card in order to play this. Destroy two Things.
Card by Bucky
Speed Up!
Action
The user gets to play first for the next two turns.
Card by Nehh
Slow Beam
Action
Target player plays their move last for the next two turns.
Card by Nehh
6MAG
Directed Electromagnetic Beam Emitter Station
Thing
Action: Once per turn, you may choose one thing made of metal and take it under your control.
Card by Nehh
The Root Of All Evil
Thing
Action: Create a token of two of the following types and give one to an opponent.
Money, Doom, Insanity, Strawberry Candy, Zombie.
Card by ChippyYYZ
The Answer Lies Within
Action
Discard four cards to search the top 25 cards of the deck for a card and put it into your hand.
Draw 100 cards and ignore your maximum hand size this turn.
Card by ChippyYYZ
These Walls
Thing
Create four Wall Tokens when this comes into play. While you control any Wall Tokens, this card is indestructible, you cannot win, cards other players play cannot affect you or your non-token things, and cards you play cannot affect other players or their things.
Card by ChippyYYZ
DIE
Sudden Death
Thing
When this card is played, place 5 Timer tokens on it.

Action: Remove a Timer token.

When this card has no Timer tokens left on it, you may eliminate a player of your choice.
Card by Nehh
SHARP
Circular Saw
Thing-Appliance
If this card ever touches another card whilst in play, that card is destroyed. Action: Move this card 1 cm in a direction of your choice. Use a ruler!
Card by Nehh
I Walk Beside You
Thing
When this comes into play, choose an opponent. That player may not be eliminated, and you are the joint controller of their things.
Card by ChippyYYZ
Panic Attack
Action
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
Card by ChippyYYZ
Never Enough
Thing
At the end of your turn, discard a random card and gain control of a thing. If you fail to gain control of a thing, discard another random card. Anytime you fail to discard a card, you are eliminated.
Action: Gain control of a thing.
Card by ChippyYYZ
8M
SHORYUKEN!
Action
You may play this in response to an Action that targets you. If you do, prevent that Action and this must target the player who played that Action.

Target player discards a card
Card by Bucky