Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900.
8W
Landfill ContractThing
When this comes into play, shuffle the discard pile into the deck.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
Card by Bucky
9S
Time BombThing
Play into another player's control
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Card by Bucky
Wanted Poster
Thing
Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards.
Card by Kevan
0W
CorneraiserThing
When this comes into play, increase all numbers in its cornervalue by 1 permanently.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
Card by Bucky
NIMBY
Not In My Back YardAction
Pass any number of your things to another player.
Card by gill_smoke
Z23
Zombie DrifterThing
At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player.
Card by gill_smoke
22Z
Zombified ExtruderThing
Attach to a thing that makes tokens it now makes Zombie tokens
Card by gill_smoke
Sisyphus
Thing
Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played.
Card by Kevan
9S
Hot PotatoThing
Action:Give this card to the player on your left.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Card by Bucky
Bad Photoshopping Job
Action
Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text.
Card by Kevan
Scroll Of Fireball
Thing
Action: Destroy two Energy Tokens you control to destroy a thing.
Card by ChippyYYZ
Scroll Of Noxious Cloud
Thing
Action: Destroy an Energy Token you control. If you do, each opponent discards a card.
Card by ChippyYYZ
Scroll Of Gale
Thing
Action: Destroy an Energy Token you control to return all of target player's things to their hand.
Card by ChippyYYZ
9W
Scroll of VictoryThing
Action: Destroy ten Energy Tokens you control to win the game.
"I think these scrolls are just a little overpowered"
"I think these scrolls are just a little overpowered"
Card by Bucky
M24
AmbergrisThing
You may destroy this at the begining of your turn to create 10 money tokens.
Card by gill_smoke
Quoting out of Context
Action
Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn.
Card by Kevan
5S
Corner VirusThing
When this card is no longer in play, erase all instances of the following sentence on other cards.
Any thing whose cornervalue shares a character with this card gains this sentence, unless it already has this sentence.
You are the joint controller of any things bearing the previous sentence.
Any thing whose cornervalue shares a character with this card gains this sentence, unless it already has this sentence.
You are the joint controller of any things bearing the previous sentence.
Card by ChippyYYZ
Quote Quota
Thing
When you control at least 15 cards with quotations in their flavor text, You win the game.
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
Card by ChippyYYZ
M26
Corporate InvestorsThing
Other things you control can not make money tokens. Whenever you use an action ability gain a money token.
Card by gill_smoke
M25
I got the hook upAction
Give control of any number of inanimate things to other players create a money token for each thing given away.
Card by gill_smoke
R18
Too drunk to what?Thing
Attach to a Living Thing. It cannot take actions.
I think she said 'Oh'. -Ducky
I think she said 'Oh'. -Ducky
Card by gill_smoke
Industrial Revolution
Thing
Once during each player's turn, that player may activate the Action ability of each Thing they control.
Card by Kevan
8S
Scroll of Greater VictoryThing
Action: Destroy twelve energy-related Things you control to win the game.
Rule 3 is there for a reason
Rule 3 is there for a reason
Card by Bucky
7S
Soul CrusherAction
Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller.
Card by Bucky
6S
Silent AuctionAction
Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card.
Card by Bucky