Infinite Dvorak deck
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100.
Up Yours
Action
Move target thing controlled by an opponent to Up Their Sleeve.
It's like that player's Up Your Sleeve.
It's like that player's Up Your Sleeve.
Card by ChippyYYZ
8N
Double DealingThing
Instead of drawing a card at the start of your turn, look at the top two cards of the draw pile, draw one, and move the other to Up Your Sleeve.
Card by Bucky
9N
Point and GrabAction
Move a Thing your opponent controls to Up Your Sleeve.
Look, a shiny thing!
Look, a shiny thing!
Card by Bucky
Iocane powder
Action
Gain a poison token, and target player destroys a living thing or is eliminated.
... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini
... but only slightly less well known is this: never go in against a Sicilian when death is on the line! -Vizzini
Card by gill_smoke
Zombie Head
Thing
In order to use the action ability you must control Zombie Legs, Zombie Arms and Zombie Torso or 5 other non token Zombies. Action: Copy Zombie related card from archive and put it in your hand.
Card by gill_smoke
0N
Holdout BottleThing
When you play this, move the top two cards of the discard pile to Up Your Sleeve.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
When this is destroyed, move any number of cards from Up Your Sleeve to your hand and the rest to the discard pile.
Card by Bucky
2M
Careful SalvageAction
Choose a Thing in the discard pile. At the start of your next turn, put it into play if it's still in the discard pile.
Card by Bucky
3M
Salvage BotThing
Action+Thing:Destroy one of your Tokens, put the top Thing in the discard pile into play, and discard a card.
Card by Bucky
3M
SUDDEN CAPS LOCKThing
SUDDENLY, A PLAYER(CHOSEN BY THE PLAYER WHO PLAYS THIS CARD) CAN ONLY PLAY CARDS WITH FIVE OR MORE CAPITAL LETTERS IN THE TITLE. THIS EFFECT CONTINUES UNTIL THIS CARD'S DESTRUCTION.
Card by NARF
Falling Rocks
Action
Rocks fall, everyone dies. Except instead of dieing they lose one thing they control.
Card by Object Replacement Char
BOOM Gun
Thing
Is played face-down for atleast a turn. You can turn it over whenever you want.
Card by Object Replacement Char
I reject your reality and substitute my own
Action
Discard all of your hand and things, then draw whatever you got rid of plus three. If you have less thing cards, discard and draw again one at a time until you have the same or more than before. Now play the same number of things, and discard 3 cards.
Card by Object Replacement Char
4M
Cleanup CrewThing
If there are no cards in the discard pile at the start of your turn, win the game
Action:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead
Do your part for the environment.
Action:Move a card from the discard pile to the bottom of the draw pile. If playing online, you may shuffle it into the draw pile instead
Do your part for the environment.
Card by Bucky
5M
Recycler NodeThing
At the start of your turn, shuffle a card from the discard pile into the draw pile for each Node you control. You gain a token for each card you moved in this manner.
Card by Bucky
Crazed With Cash
Thing
If you control at least 4 Money Tokens, you may draw an extra card at the beginning of your turn.
If you control at least 8 Money Tokens, you may use one Action ability for free each turn.
Action: Destroy 2 Money Tokens you control to destroy a thing.
If you control at least 8 Money Tokens, you may use one Action ability for free each turn.
Action: Destroy 2 Money Tokens you control to destroy a thing.
Card by ChippyYYZ
8
OctavariusThing - Deity
Action - Full Circle: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
The second time this card comes into play, say its flavortext and win the game.
This story ends how it began.
The second time this card comes into play, say its flavortext and win the game.
This story ends how it began.
Card by ChippyYYZ
6M
AftershockAction-Earthquake
Play in response to an earthquake to destroy an additional Thing, or play in response to an opponent discarding cards to make them discard an additional two cards.
Card by Bucky
7M
Energy BlastAction
You must discard a card in order to play this. Destroy two Things.
Card by Bucky
6MAG
Directed Electromagnetic Beam Emitter StationThing
Action: Once per turn, you may choose one thing made of metal and take it under your control.
Card by Nehh
1
The Root Of All EvilThing
Action: Create a token of two of the following types and give one to an opponent.
Money, Doom, Insanity, Strawberry Candy, Zombie.
Money, Doom, Insanity, Strawberry Candy, Zombie.
Card by ChippyYYZ
2
The Answer Lies WithinAction
Discard four cards to search the top 25 cards of the deck for a card and put it into your hand.
Draw 100 cards and ignore your maximum hand size this turn.
Draw 100 cards and ignore your maximum hand size this turn.
Card by ChippyYYZ
3
These WallsThing
Create four Wall Tokens when this comes into play. While you control any Wall Tokens, this card is indestructible, you cannot win, cards other players play cannot affect you or your non-token things, and cards you play cannot affect other players or their things.
Card by ChippyYYZ
DIE
Sudden DeathThing
When this card is played, place 5 Timer tokens on it.
Action: Remove a Timer token.
When this card has no Timer tokens left on it, you may eliminate a player of your choice.Card by Nehh
SHARP
Circular SawThing-Appliance
If this card ever touches another card whilst in play, that card is destroyed. Action: Move this card 1 cm in a direction of your choice. Use a ruler!
Card by Nehh
4
I Walk Beside YouThing
When this comes into play, choose an opponent. That player may not be eliminated, and you are the joint controller of their things.
Card by ChippyYYZ
5
Panic AttackAction
Choose a color. Target player discards a random card. If it was of the chosen color, they discard another random card.
Card by ChippyYYZ
6
Never EnoughThing
At the end of your turn, discard a random card and gain control of a thing. If you fail to gain control of a thing, discard another random card. Anytime you fail to discard a card, you are eliminated.
Action: Gain control of a thing.
Action: Gain control of a thing.
Card by ChippyYYZ
8M
SHORYUKEN!Action
You may play this in response to an Action that targets you. If you do, prevent that Action and this must target the player who played that Action.
Target player discards a card
Target player discards a card
Card by Bucky
The Abyss
Thing
At the beginning of each player's turn, that player destroys a thing they control.
Card by NDBurns
Shiny Nik-Nak
Thing
Action: Exchange control of Shiny Nik-Nak and any other thing controlled by another player.
Card by NDBurns
9M
Mass BlackmailAction
Eliminate each opponent unless the give you a card from their hand or a non-Token Thing they control
Card by Bucky
Rock
Thing
When you play Rock, eliminate all players with Scissors or a Scissor Token.
Action: Put a Rock token under target players control.
Action: Put a Rock token under target players control.
Card by NDBurns
Paper
Thing
When you play Paper, eliminate all players with Rock or a Rock Token.
Action: Put a Paper token under target players control.
Action: Put a Paper token under target players control.
Card by NDBurns
Scissors
Thing
When you play Scissors, eliminate all players with Paper or a Paper Token.
Action: Put a Paper token under target players control.
Action: Put a Paper token under target players control.
Card by NDBurns
7
Sacrificed SonsThing
Action: Destroy a thing you control and a thing you don't control.
Card by ChippyYYZ
Constant Motion
Thing
If a player plays no cards on their turn, they are eliminated.
Card by ChippyYYZ
Twelve-Step Suite
Thing
When this comes into play, each player may place a card from their hand face-down onto this card. Then place random cards from the deck face-down onto this card until there are 11.
Action: If there are no cards on this card, you win; otherwise, play a random card from on top of this card.
Action: If there are no cards on this card, you win; otherwise, play a random card from on top of this card.
Card by ChippyYYZ
0M
MeditiationThing
At the end of your turn, draw a card if you took no Actions and played no cards this turn.
Card by Bucky
False Friends
Thing
This card's effect does not affect itself. While this card is in play, "destroy" means "take control of" and vice-versa, "Thing" means "Action" and vice-versa, and "draw" means "discard" and vice-versa.
Don't assume that everyone does it your way.
Don't assume that everyone does it your way.
Card by Corrigan
The Conch
Thing
Players cannot play cards or use card effects during another player's turn. Continuous effects still count, though.
"We'll take turns talking and be proper civil British boys and--hey!--stop spearing me!--Aaagh!"
"We'll take turns talking and be proper civil British boys and--hey!--stop spearing me!--Aaagh!"
Card by Corrigan
C?
Pen GwynThing
Players who control living Things cannot be eliminated. Once this card has been in play for three of your turns, destroy all living Things except for this one. Then, every player must play two cards from his/her hand. Two turns after that happens, destroy Pen Gwyn.
MADNESS!!!
MADNESS!!!
Card by Corrigan
??
Swirl???
The player of the card decides if it's an action or thing. The player of the card decides who goes next. The player of the card decides this card's value. The player of the card can now draw two more cards. If it's a thing, then all of these effects happen on each of the player's turns, butu it only lasts for 2 more turns.
Card by Object Replacement Character
5GBA
Who knows?Action
Put all your things in the discard pile and draw 3 cards. Then have everyone else put their cards in the discard pile and draw 3 cards. Now everybody make a pile with these new cards and draw three, in reverse turn order.
Card by Object Replacement Character
O1
Someone Like HimThing
When this card comes into play, it becomes a copy of target thing.
Card by ChippyYYZ
O2
Medicate/AwakeningAction
Choose one:
Return a thing from the discard pile to your hand.
Or
Play target card that has been removed from the game.
Return a thing from the discard pile to your hand.
Or
Play target card that has been removed from the game.
Card by ChippyYYZ
O3
Full CircleThing
Action: Put a random card from the deck into a player's hand. That player discards a random card. Choose a card in the discard pile and shuffle it into the deck.
Card by ChippyYYZ
0L
SwindleAction
Target opponent gains a Junk token. Gain control of one of that opponent's Things.
Card by Bucky
2L
BounceAction
Return a Thing in play to its controller's hand. You may play this during any player's turn, without spending an Action.
Card by Bucky
O4
IntervalsThing
In response to any card being played (even this one), you may play a card from your hand if its corner value contains a number which is one higher than a number in the first card's corner value.
Card by ChippyYYZ
O5
Razor's EdgeThing
If at any time you have exactly 5 cards in your hand and exactly 8 things in play, you win the game.
Card by ChippyYYZ
Brutal Strike
Action
Destroy a thing and roll a six sided die, destroy that many things chosen at random.
Card by gill_smoke
Tim
Thing
Action: Remove a random thing from play.
There are some that call me ... Tim
There are some that call me ... Tim
Card by gill_smoke
Minotaur
Thing
When this comes into play from your hand destroy a random thing. The player that destroys Minotaur gets all the cards under Minotaur. Action: put a Living Thing under this card.
But I don't like the taste of Madians.
But I don't like the taste of Madians.
Card by gill_smoke
More Overlords
Thing
As long as this card is in play, players cannot play new Things to the table.
Spawn more overlords.
Spawn more overlords.
Card by Maeglin Dubh
Zergling Rush
Thing
When this thing is played, you may discard any number of cards from your hand. Put two Zergling tokens on Zergling Rush for each card you discard. ActionRemove six Zergling tokens from this Thing, destroy a thing.
Aww, man... Zerglings in my base...
Aww, man... Zerglings in my base...
Card by Maeglin Dubh
Stim Pack
Action
You may play this Action at any time when an effect that would destroy a single Thing is triggered. If you do so, destroy an additional Thing.
Aah... That's the stuff...
Aah... That's the stuff...
Card by Maeglin Dubh
Nuke
Thing
Indestructible.
When this comes into play, secretly write down the name of another thing in play.
At the beginning of your turn, reveal the name of the thing. If that thing is in play, destroy all of target player's things. Either way, remove this card from the game.
Nuclear launch detected.
When this comes into play, secretly write down the name of another thing in play.
At the beginning of your turn, reveal the name of the thing. If that thing is in play, destroy all of target player's things. Either way, remove this card from the game.
Nuclear launch detected.
Card by ChippyYYZ
Archon
Thing
When this comes into play, destroy two living Things you control.
Action: Destroy a Thing.
Power Overwhelming.
Action: Destroy a Thing.
Power Overwhelming.
Card by ChippyYYZ
Observer
Thing
This thing cannot be the target of opponents' actions.
Action: Look at a player's hand. On that player's next turn, their actions may target this card.
Mmrrreeooww?
Action: Look at a player's hand. On that player's next turn, their actions may target this card.
Mmrrreeooww?
Card by ChippyYYZ
3L
Manner PylonThing
When this comes into play, choose an opponent. If that opponent would draw a card, they instead destroy Manner Pylon.
Card by Bucky
4L
Spider MineThing
Whenever an opponent plays a Thing, destroy Spider Mine, that Thing, and up to three Tokens belonging to that opponent.
Card by Bucky
Arbiter
Thing
When Arbiter comes into play, choose up to three Things you control. Those Things cannot be targeted while Arbiter remains in play. Action: Discard a card to put a Thing into play. Use this Action only once per turn.
Are we hiding something?
Are we hiding something?
Card by Maeglin Dubh
Medic
Thing
Whenever a living Thing of yours would be destroyed, you may instead discard a card.
Where does it hurt?
Where does it hurt?
Card by Maeglin Dubh
Drone
Thing
At any time, you may destroy this Thing to create a copy of the card Hatchery from the Infinite Dvorak card pool.
You mean they actually... Oh, gross!
You mean they actually... Oh, gross!
Card by Maeglin Dubh
Hatchery
Thing
Action: Reveal the top three cards of the deck. Take one to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Lair from the Infinite Dvorak Card Pool.
Not enough minerals.
Not enough minerals.
Card by Maeglin Dubh
Lair
Thing
Action: Reveal the top three cards of the deck. Take two to your hand and place the rest on the bottom of the deck. You may discard three cards and destroy this Thing to make a copy of the card Hive from the Infinite Dvorak Card Pool.
You require more vespine gas.
You require more vespine gas.
Card by Maeglin Dubh
Techtard
Thing
You may play this on another player. Owner may not use the abilities of inanimate things.
You are such a techtard, Don't touch my laptop ever again! -CW
You are such a techtard, Don't touch my laptop ever again! -CW
Card by gill_smoke
Prestidigitation
Action
Exchange up to the number of things currently Up Your Sleeve with things in play, or put a card Up Your Sleeve if you have none there already.
Hey Rocky watch me pull a rabbit out of my hat... -Bullwinkle
Hey Rocky watch me pull a rabbit out of my hat... -Bullwinkle
Card by gill_smoke
Up your Sleeve
Thing
all those cards now go under here, Sorry Bucky I couldn't resist -Gill Smoke
Card by gill_smoke
6L
Scion of DeathThing-Demon
Action+Thing:Destroy two living Things you control, discard five cards and eliminate an opponent.
Card by Bucky
Photon Cannon
Thing - Building
Whenever a thing's Action ability targets you or a thing you control, you may destroy that thing.
It still gets to use its ability, though.
It still gets to use its ability, though.
Card by ChippyYYZ
Bunker
Thing - Building
At any time, unless there are 4 things under Bunker, you may put a living thing you control under Bunker. Things under Bunker are indestructible.
Card by ChippyYYZ
7L
ChronoblastAction
Destroy up to three of target player's Tokens. Return up to three of that player's other non-Token Things to their hand.
There was a monstrous flash, and when his vision cleared the base was gone.
There was a monstrous flash, and when his vision cleared the base was gone.
Card by Bucky
8L
Greater ChronoblastAction
Destroy all Tokens. Return all other Things to their controller's hands.
Thousands of years later, explorers found the buildings perfectly preserved, save for their contents
Thousands of years later, explorers found the buildings perfectly preserved, save for their contents
Card by Bucky
9L
Ultimate ChronoblastAction
Destroy all Things. Then shuffle the discard pile and put it on top of the draw pile.
The timeline, splintered and snapped, scattering the fleet across the four dimensions.
The timeline, splintered and snapped, scattering the fleet across the four dimensions.
Card by Bucky
Balanced Checkbook
Thing
Each player may play a number equal to or lower than the number of cards he or she draws each turn.
Card by Corrigan
Down with the Bourgeoisie!
Action
Put all Things in play into a stack and shuffle it. Deal Things to each player until each player has an equal number of Things and destroy the surplus.
Card by Corrigan
13C
Wabwabwa!Action
Destroy all Things in play. Give each player a number of Things from the draw pile equal to the number of Things they controlled before this card was played.
The sound effect is optional, of course.
The sound effect is optional, of course.
Card by Corrigan
Hidden Stash
Action
When this card is played, each player receives one Hide token. They must then hide this token somewhere. If anybody finds a hidden Hide token, they win the game.
"Oh, look! A peanut! What was it doing hidden here?"
"Oh, look! A peanut! What was it doing hidden here?"
Card by Nehh
Jack T. Chick
Thing
Action: Put a tract token into play.
Action (Global): Put a tract token you control under the control of an opponent and destroy all things they control that are incompatible with or abhorred by fundamentalist King James Only Protestant Christianity.
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. – John 3:16
Action (Global): Put a tract token you control under the control of an opponent and destroy all things they control that are incompatible with or abhorred by fundamentalist King James Only Protestant Christianity.
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. – John 3:16
Card by Pongo
1K
Jdragsa's BoonAction
Create a lightning token OR destroy three lightning tokens you control to eliminate target player OR draw two cards.
Card by Bucky
2K
Numagbar's BoonAction
Destroy target living Thing OR destroy target non-living Thing OR target opponent discards two cards.
Card by Bucky
3K
Xuburge's BoonAction
Things you control cannot be destroyed until the beginning of your next turn OR take two extra Actions OR play an Action card from the discard pile.
Card by Bucky
Kent Hovind
Thing
Action: Take money tokens from your opponents equal to the number of faith tokens they hold. Roll 1d6: if the result is 1, destroy this card and all your money tokens.
Action: Create and distribute five faith tokens amongst your opponents.
Action: Create and distribute five faith tokens amongst your opponents.
Card by Pongo
6L
Faulty ChronoblastAction
Target opponent gains a copy of each thing he or she controls.
"You idiot! Plus is positive, minus is negative!"
"You idiot! Plus is positive, minus is negative!"
Card by ChippyYYZ
4K
Camus's BoonAction
Gain two zombie tokens OR gain control of all undead OR destroy any number of zombies you control to draw that many cards.
Card by ChippyYYZ
A
Ace of SpadesAction
If this card would be played from anywhere besides Up Your Sleeve, move it to Up Your Sleeve. Otherwise, you win the game.
Card by ChippyYYZ
8K
Sir Répetitive's BoonAction
Destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing OR destroy a Thing.
Apologies to Corrigan
Apologies to Corrigan
Card by Bucky
5K
Gypsy BoonAction
Take control of a Thing until your next turn OR each player draws a card from the discard pile OR all players switch hands with the player on his/her left OR draw a card OR all players discard their hand and draw a new hand OR destroy a Token you control.
Card by Bucky
Temple
Thing
When this comes into play, you may choose its colour.
Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
Action: Destroy a money or gold token and create the card "Priest" that is adjacent to this card in the archive (4201-4300) and put it into play. Assign it the colour of this card.
Card by Pongo
Priest
Thing
When this comes into play, create 8 faith tokens on it. At the start of your turn, if this card has fewer than 8 faith tokens on it, create such a token on this card. If this card has 8 or more faith tokens on it, you may at the start of your turn move a thing in play into your control and destroy all the faith tokens on this card. Change that thing's colour to the colour of this card.
Wololo!
Wololo!
Card by Pongo
Pathetic Loser
Thing Person
Owner may not use action abilities. Owner may not destroy this card. Action and Thing: Pass this card to another player.
Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
Even if you left him at a Dominican Brothel for 2 weeks he would still need more love. -RB
Card by gill_smoke
Upskirting
Action
Discard this card to take cards from Up Someone's Else's Sleeve to your hand. When played as an action destroy a thing you control to play this card. create a money token for every card Up Your Sleeve or put a card Up Your Sleeve.
Card by gill_smoke
Poker Shootout
Action
Eliminate a player with things Up Their Sleeve, if there are no such players you are eliminated.
I say your a cheat. -Pecos Bill
I say your a cheat. -Pecos Bill
Card by gill_smoke
Buckyball
Thing
Every time you play a card with creator "Bucky" create a carbon token on this card. If this card has 60 carbon tokens on it, you win the game.
Card by Pongo
Wormhole To An Alternate Reality
Action
Go to the Dvorak Website and hit "Random Page" until you find a deck other than The Infinite Dvorak Deck or one of its subsets. Remove all cards from the game and start a new game using that deck.
Card by ChippyYYZ
So Old It's New
Action
If there are at least 20 cards in the discard pile, place the bottom two into your hand.
Card by ChippyYYZ
6K
Chronomaster's BoonAction
Return up to two of a player's non-Token Things to their hand OR destroy all Tokens OR shuffle the discard pile and put it on top of the draw pile
As dangerous today as it was a century from now.
As dangerous today as it was a century from now.
Card by Bucky
7K
The Network's BoonAction
Gain a Node token. Then draw a card for each Node you control OR destroy a Thing for each Node you control OR take an extra Action for each Node you control.
Card by Bucky
0K
Bottled BoonThing
When Bottled Boon is destroyed, draw two cards OR play a Thing and an Action from your hand OR gain three Energy tokens.
Card by Bucky
TV
Sham WowThing
Action: discard a card take control of another players thing. A: draw a card.
I can't make this stuff up. -Vince Offer
I can't make this stuff up. -Vince Offer
Card by gill_smoke
Sham Stakes
Action
Up to 8 players in turn order ante a token for the purse. Players may make additional side bets with tokens. To determine the winner in turn order each player who anted a token flips a coin tallying up heads. The first player to reach a tally of 8 heads is the winner and takes the purse. Side bets are resolved at this time.
Who do you like in this race?
Who do you like in this race?
Card by gill_smoke
4K
Secret HideawayThing
When Secret Hideaway comes into play, attach it to another Thing.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
At the end of your turn, move this card and the attached Thing to Up Your Sleeve.
At the start of your turn, if Secret Hideaway and the attached Thing are Up Your Sleeve, return them to play.
Card by Bucky
9K
Bucky's BoonAction
Look at target player's hand and force them to discard any one card not created by Bucky OR remove all text from target Thing until the end of the turn and take an extra Action OR draw two cards and immediately play them.
Card by Bucky
H6
Benny the magic BunnyThing Person
Once per turn you may exchange a thing in play with one from your hand. Action: Create a copy of a hat from the archive and put it in your hand. (there's a number of them on page 13)
Card by gill_smoke
A+
Parent Teacher ConferenceThing rule
At the end of your turn destroy this card and return the things under it to their original owners. When you play this card put 2 Living Things under this card and pass the stack to another player.
Card by gill_smoke
S5
Immunity ChallengeThing rule
Players with immunity tokens may not be eliminated. At the beginning of your turn Remove all immunity tokens Roll a 6 sided die and give an immunity tokens according to this list: 1 players with the most cards in their hands. 2 players with the most things. 3 players with the most living things. 4 players with the most things with action abilities. 5 the last player to play an action card. 6 the last player to play a thing.
Card by gill_smoke
Lack of Phonetic Appeal
Thing
When this card comes into play, destroy all cards with "boon" in the title. No cards with "boon" in the title may be played.
Card by Pongo
Con Man's Boon
Action
Look at the top 5 cards of the deck and put any of them Up Your Sleeve and the rest on top of the deck in any order OR Put all cards Up Your Sleeve into your hand and take an extra Action or Thing OR give each player a money token and gain control of all money tokens in play.
Card by ChippyYYZ
Goodbye, Mr Chips
Thing
Cards created by ChippyYYZ may not be played.
With the obvious exception of this one.
With the obvious exception of this one.
Card by ChippyYYZ
Broken Slurpee Machine
Thing
Negate the effects of cards that allow players to draw or play multiple cards. Control of Things cannot be changed. Cards may not be moved from one player's hand into another player's hand.
"Aw, man. Busted again."
"Aw, man. Busted again."
Card by Corrigan
Shovel
Thing
Whenever a Thing is destroyed, you may discard one card from your hand to remove it from play entirely instead.
Action: Remove one Thing you control from play.
Action: Return one removed Thing to play.
Action: Remove one Thing you control from play.
Action: Return one removed Thing to play.
Card by Corrigan
Hamster Strike
Action
Look at another player's hand. If there is an Action in their hand, play it as if it were your card.
Card by Corrigan
Fear of God
Thing
If this card is destroyed, you may return it to your hand instead. You may destroy any thing with religious or spiritual content at any time.
Card by Pongo
Gill's Smokes
Thing
Action: Play three cards by Gill Smoke from your hand.
You sometimes wonder what that guy's smoking.
You sometimes wonder what that guy's smoking.
Card by Pongo
Cthulhu's Boon
Action
Remove five things from the game OR give a player an insanity token and eliminate them if they still have one at the start of your next turn.
Card by Pongo
1J
Chained PromulgThing-Beast
When Chained Promulg comes into play, put a token on it whose type is your name.
If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.
Action:Destroy a living Thing (besides this)
It recognizes its handler. Anyone else gets eaten.
If at any time Chained Promulg does not have a token on it whose type is your name, you are eliminated.
Action:Destroy a living Thing (besides this)
It recognizes its handler. Anyone else gets eaten.
Card by Bucky
2J
Trained PromulgThing-Beast
At the start of your turn, Trained Promulg destroys and eats one of your other Things. If it can't, it eats you (and you are eliminated).
Action:Target opponent discards a card to feed Trained Promulg. If they can't, it eats them (and they are eliminated)
Action:Target opponent discards a card to feed Trained Promulg. If they can't, it eats them (and they are eliminated)
Card by Bucky
Whisper of Yog-Sothoth
Action
Play five Lovecraftian cards from the archive that are not Whisper of Yog-Sothoth. Cards may be played repeatedly. Things are put into play as copies with "treat as a token when destroyed" appended to their text.
Through the voids of time and space that faintest sound can be heard.
Through the voids of time and space that faintest sound can be heard.
Card by Pongo
Sylar
Thing
If Sylar is destroyed, you may retain it if it has a "destroy a Thing" action ability.
Action: Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed.
You're broken. I can fix you.
Action: Play an action. If it destroys a thing, add all action abilities of the thing destroyed to this card, where they remain until this card is destroyed.
You're broken. I can fix you.
Card by Pongo
The Gostak's Boon
Action
Ask an opponent to define any undefined words on this card before playing it.
Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.
Distim a Dosh OR each opponent Distims a Dosh OR each player Distims a Dosh currently in their hands.
Card by ChippyYYZ
David Blaine's Boon
Action
Replace a word on any number of things with Ace Of Clubs OR look at a player's hand and replace one card in it with a blank Thing called Orange Soda OR replace a thing with a Token whose type is the name of that thing.
Card by ChippyYYZ
The Garbage Collector's Boon
Action
This card's text is the combined text of the bottom 3 Actions of the discard pile, each separated by "OR".
Card by ChippyYYZ
3J
Gift PartyAction
Reveal one card per player from the top of the draw pile, plus two more. Each player chooses a card from the revealed cards and puts it in your hand. Put the remaining cards in the discard pile.
Card by Bucky
4J
Impending DoomAction
At the start of each of your turns, you may reveal this card from your hand to gain a Suspense token.
Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.
Destroy five of your Suspense tokens and eliminate an opponent OR do nothing.
Card by Bucky
Brigstocke's Boon
Action
Play immediately in response an annoying git-wizard: force the player of it to destroy all their things OR force them to discard their hand.
Card by Pongo
Told You They Were Good For Something
Thing
If you have at least three cards in play or in your hand that make reference to cards or mechanics very unlikely to arise in a game of Infinite Dvorak, you win.
If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.
If at any time a reference to unlikely cards or mechanics actually has an effect on the game, its controller/player wins.
Card by ChippyYYZ
Cambodian Communism
Action
Create a new player called The Government. The Government immediately takes control of all things and eliminates all other players.
Card by ChippyYYZ
5J
Explosive BarrelsThing
Whenever a Token belonging to an opponent is destroyed, that Opponent destroys another Thing they control.
Card by Bucky
6J
SlaughterhouseThing
Thing:Gain a Meat Token.
Thing:Destroy a Living Thing you control and gain 3 Meat Tokens.
Thing:Destroy a Living Thing you control and gain 3 Meat Tokens.
Card by Bucky
Joe's Trickery
Action
Play this at any time, even to interrupt a card being played.
Replace the text of any card with the following.
"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by Tweed Cap to revert this card's text to normal."
Replace the text of any card with the following.
"Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. Anyone may discard a card by Tweed Cap to revert this card's text to normal."
Card by ChippyYYZ
Somali Pirates
Thing
Thing: create a pirate token. Action: destroy 3 pirate tokens take another player's token. Action: destroy 5 pirate tokens take another player's thing. Action: Destroy 7 pirate tokens take a card from another player's hand.
Card by gill_smoke
William Brambridge
Thing Person
As long as this is in play no other player may take control of your things Action: Destroy a pirate.
That whole Tripoli part, that was me.
That whole Tripoli part, that was me.
Card by gill_smoke
Lazytown Pirates
Thing
Action: Create a loli token, if you do not already have one.
Action: If you have a loli token, destroy an opponent's token and put a booty token into play.
YOU ARE A PIRATE!
Action: If you have a loli token, destroy an opponent's token and put a booty token into play.
YOU ARE A PIRATE!
Card by Pongo
Pirate-Global Average Temperature Correlation
Thing
If there are no traditional-style pirates in play, at the beginning of each turn, remove the top card of the deck from the game.
Card by Pongo, "Global Warming" by ChippyYYZ Al Gore
7J
Token PressThing
When you play this, put a token of any type on it.
Thing:Gain a Token that is the same type as a token on this Thing.
Action:Change the type of a Token on this Thing.
Thing:Gain a Token that is the same type as a token on this Thing.
Action:Change the type of a Token on this Thing.
Card by Bucky
8J
Transmutation RayAction
Change target Token's type, draw a card, and take another Action.
Card by Bucky
Pirate's Boon
Action
Take 10 gold or money tokens from an opponent OR put 10 rum tokens into play.
Card by Pongo
The Pirate Bay
Thing
Action (Global): Copy a card from the deck archive into your hand.
Card by Pongo
Somalian Ninjas
Thing
Action: Create a ninja token. Thing: Destroy 3 ninja tokens take another player's token. Thing: Destroy 5 ninja tokens take another player's thing. Thing: Destroy 7 ninja tokens take a card from another player's hand.
Less well-kown than Somalian pirates, but just as deadly.
Less well-kown than Somalian pirates, but just as deadly.
Card by Pongo, stolen from gill_smoke
Poisson's Boon
Action
Flip a coin until it turns up heads. Draw cards equal to the number of flips OR Play exactly the number of cards equal to the number of flips OR Create money tokens equal to the number of flips.
what's the odds for 20 flips before a heads?
what's the odds for 20 flips before a heads?
Card by gill_smoke
Mandy's Boon
Action
Play an additional 2 actions this turn OR draw a card OR create a blood token OR create a money token
Mandy becons you to spin the wheel -Zynga
Mandy becons you to spin the wheel -Zynga
Card by gill_smoke
Gamer's Boon
Action
Take 3 cards from the discard pile and yout them in your hand OR create 1 extra life token OR create 3 blood tokens OR create 5 energy tokens OR 7 zombie tokens OR 10 money tokens OR copy a weapon Thing from the archive an put it in your hand.
Card by gill_smoke
Boon Synthesizer
Thing
Action: Create a new action. Its title must end with "Boon" and its text must be the texts of at least two actions in your hand, each text separated by "OR".
Card by Pongo