Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Grigor Rasputin|type=Thing|text=Before you draw a card, predict if it will be an Action or a Thing. If you guessed correctly, all other players discard one card.|creator=Corrigan|bgcolor=006|cornervalue=3C}} | {{card|title=Grigor Rasputin|type=Thing|text=Before you draw a card, predict if it will be an Action or a Thing. If you guessed correctly, all other players discard one card.|creator=Corrigan|bgcolor=006|cornervalue=3C}} | ||
{{card|title=NSWBA Switch Jump-In Rule|cornervalue = A|type=Thing|creator=Goldenboots | |||
|text = At ANY time, if a card has just been played, you may play a card with the identical cornervalue. Play continues as if it was now your turn - if you played an Action/Thing, the Action/Thing part of your new turn has been used.|flavortext=NSWBA Switch, the champagne of crazy-eights type games. | |||
|bgcolor=006}} |
Revision as of 00:34, 10 April 2009
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900.
8W
Landfill ContractThing
When this comes into play, shuffle the discard pile into the deck.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
Card by Bucky
9S
Time BombThing
Play into another player's control
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Card by Bucky
Wanted Poster
Thing
Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards.
Card by Kevan
0W
CorneraiserThing
When this comes into play, increase all numbers in its cornervalue by 1 permanently.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
Card by Bucky
NIMBY
Not In My Back YardAction
Pass any number of your things to another player.
Card by gill_smoke
Z23
Zombie DrifterThing
At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player.
Card by gill_smoke
22Z
Zombified ExtruderThing
Attach to a thing that makes tokens it now makes Zombie tokens
Card by gill_smoke
Sisyphus
Thing
Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played.
Card by Kevan
9S
Hot PotatoThing
Action:Give this card to the player on your left.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Card by Bucky
Bad Photoshopping Job
Action
Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text.
Card by Kevan
Scroll Of Fireball
Thing
Action: Destroy two Energy Tokens you control to destroy a thing.
Card by ChippyYYZ
Scroll Of Noxious Cloud
Thing
Action: Destroy an Energy Token you control. If you do, each opponent discards a card.
Card by ChippyYYZ
Scroll Of Gale
Thing
Action: Destroy an Energy Token you control to return all of target player's things to their hand.
Card by ChippyYYZ
9W
Scroll of VictoryThing
Action: Destroy ten Energy Tokens you control to win the game.
"I think these scrolls are just a little overpowered"
"I think these scrolls are just a little overpowered"
Card by Bucky
M24
AmbergrisThing
You may destroy this at the begining of your turn to create 10 money tokens.
Card by gill_smoke
Quoting out of Context
Action
Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn.
Card by Kevan
5S
Corner VirusThing
When this card is no longer in play, erase all instances of the following sentence on other cards.
Any thing whose cornervalue shares a character with this card gains this sentence, unless it already has this sentence.
You are the joint controller of any things bearing the previous sentence.
Any thing whose cornervalue shares a character with this card gains this sentence, unless it already has this sentence.
You are the joint controller of any things bearing the previous sentence.
Card by ChippyYYZ
Quote Quota
Thing
When you control at least 15 cards with quotations in their flavor text, you win the game.
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
Card by ChippyYYZ
M26
Corporate InvestorsThing
Other things you control can not make money tokens. Whenever you use an action ability gain a money token.
Card by gill_smoke
M25
I got the hook upAction
Give control of any number of inanimate things to other players create a money token for each thing given away.
Card by gill_smoke
R18
Too drunk to what?Thing
Attach to a Living Thing. It cannot take actions.
I think she said 'Oh'. -Ducky
I think she said 'Oh'. -Ducky
Card by gill_smoke
Industrial Revolution
Thing
Once during each player's turn, that player may activate the Action ability of each Thing they control.
Card by Kevan
8S
Scroll of Greater VictoryThing
Action: Destroy twelve energy-related Things you control to win the game.
Rule 3 is there for a reason
Rule 3 is there for a reason
Card by Bucky
7S
Soul CrusherAction
Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller.
Card by Bucky
6S
Silent AuctionAction
Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card.
Card by Bucky
Second Opinion
Thing
The first time you draw a card each turn, you may discard it and draw another card.
Card by Kevan
Wall of Tokens
Thing
If a player controls more than three tokens, then non-token Things they control cannot be destroyed.
Card by Kevan
C10
Data ImmersedAction
Reveal 10 cards from the draw pile put all things into play, put the rest into your hand.
Where did I see that quote. -Confused Academic
Where did I see that quote. -Confused Academic
Card by gill_smoke
30M
Distributed AccountingThing (rule)
Whenever you have to destroy a token you may create a negative token instead. Action and Thing: Destroy X negative tokens, Destroy X non negative tokens.
I didn't say they had to be yours.
I didn't say they had to be yours.
Card by gill_smoke
NCIS
DuckyThing Person
Action: Remove a Living Thing in the discard from play and create a murder token Action & Thing: Destroy a murder token and remove a Living Thing from play.
Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship.
Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship.
Card by gill_smoke
Headshot
Action
Destroy a Thing, ignoring any protections against destruction that it may have.
Card by ChippyYYZ
Phalanx
Action
Switch any number of Things you control with Things from your hand.
Card by ChippyYYZ
5S
Fun with SemanticsThing
Action:Permit another player to play one.
Thing:Reveal it from your/their hand to gain a token with the same name.
Hint:Check the Glossary page
Thing:Reveal it from your/their hand to gain a token with the same name.
Hint:Check the Glossary page
Card by Bucky
Trade Route
Thing
Action: Draw a card. An opponent of your choice may put a token of any type into play.
Card by Kevan
Gratuitous Overdone Choreographed Wuxia style Kung-Fu Fight Scene
Action
All players ante a living thing with a destroy action from either their hand or from play if unable create a card from the archive. Each player rolls a die, the highest roll gets a an action token reroll ties. The thing with action tokens greater than the total number of things in the battle wins, then things without action tokens are destroyed. Keep rolling until someone wins.
"Hiiia Yaa!" -Corrigan
"Hiiia Yaa!" -Corrigan
Card by gill_smoke
M-2
Going Out of Business SaleAction
All players get money tokens equally to the things they have in play. The player with the fewest money tokens auctions all of their things except money tokens destroying unsold items.
Final Days Every thing must go.
Final Days Every thing must go.
Card by gill_smoke
2b
Like Romeo and JulietAction
Destroy 2 living things at least one that you control.
I hated reading that old sappy crap. -Bub
I hated reading that old sappy crap. -Bub
Card by gill_smoke
Better the Devil
Action
Draw two cards, read their titles and have an opponent choose one of them. Play the chosen card and discard the other.
Card by Kevan
Travelling Salesman
Thing
Action: Draw a card and give control of this Thing to an opponent.
Card by Kevan
Electric Fence
Thing
Whenever a Thing would change controller, it is destroyed instead.
Card by Kevan
4S
Splash DamageThing
Whenever you destroy a non-Token Thing, you may also destroy a Token belonging to the same player.
Card by Bucky
3S
Peer-to-Peer DownloadAction
Target opponent draws three cards, then gives you three cards from their hand.
Card by Bucky
Tar Pit
Thing
Thing cards cannot be returned to players' hands. At the start of each player's turn, they must destroy a Thing they control (other than Tar Pit).
Card by Kevan
The Pirate Bay
Thing
Action: Reveal the top five cards of the draw pile, and pick one. Each player puts a copy of that card into their hand.
Card by Kevan
M27
Stock with DividendThing
At the beginning of your turn create a Money token.
Card by gill_smoke
26M
Expired PatentAction
Destroy 5 Money tokens to play, create a copy of an inanimate thing from the archive put it into play.
Card by gill_smoke
Sandwich Break
Thing
Action: Put a Bread token on a Thing. Action: Destroy a Thing with exactly two Bread tokens on it.
Card by Kevan
Time Warping Field
Thing
Action: Destroy all things you control and take two extra turns after this one.
Card by ChippyYYZ
Auto-Troll Shuffle
Action
For each word in target thing's text, trade it with a word from a different thing.
With credit to xkcd.
With credit to xkcd.
Card by ChippyYYZ
C11
Booster DraftAction
Everybody discards thier hands and draws 5 cards Keeping one passing the rest, keep passing drawn cards until all cards are selected.
What's next? a Swiss round? -Johnny Magic
What's next? a Swiss round? -Johnny Magic
Card by gill_smoke
2S
Speed EnhancerThing
You may play an extra Action each turn, but only if you took at most one Action your previous turn.
Card by Bucky
sezU
Paradoxical CarnageAction
Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cards
Card by Goldenboots
T1
Inventive GeniusThing
When one IG Machine card triggers an ability all IG Machine cards do also. Action: Destroy 4 non token things without action abilities you control to make a new IG Machine card with one of the following abilities as rules text Action: destroy a token, Action: create a token, Action: draw a card, Action: Opponent discards a card.
"What did you do to my cat!?" -Bub
"What did you do to my cat!?" -Bub
Card by gill_smoke
Hall of Mirrors
Thing
At the start of each player's turn, that player may choose a Thing in play. Until the end of their turn, all Things in play are treated as if they have the card text of that Thing.
Card by Kevan
1R
Upward CopierThing - Machine
Action:Gain a Token that is an exact copy of another Token you control.
Card by Bucky
2R
Downward CopierThing - Machine
At the end of your turn, gain a Token that is an exact copy of a Token on Downward Copier(if possible)
Action:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier.
Action:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier.
Card by Bucky
3R
FurnaceThing - Machine
At the start of each of your turns, you may destroy a Token you control.
Card by Bucky
Refinery
Thing - Machine
At the end of your turn, you may change the type of a token you control.
Card by ChippyYYZ
Transporter
Thing - Machine
Once during your turn, you may give control of a Token you control to another player.
Card by ChippyYYZ
I Am The King Of Tokens
Action
If all Tokens and cards in play with the word "token" in their text are controlled by you, including at least 15 tokens and 5 cards, you win.
Card by ChippyYYZ
0
The Well Is DryThing
Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn.
Card by Goldenboots
4R
Target Matcher RackThing - Machine
If there are two Tokens of each of three different types on this Thing, and no other tokens on it, you win the game.
Action:Move one of your tokens onto or off of this Thing.
Action:Move one of your tokens onto or off of this Thing.
Card by Bucky
5R
DozerThing - Machine
Once per turn, you may move one of your Tokens onto or off of a non-Token Thing. You may not use this to cause a Thing to have more than one Token on it.
You can still remove Tokens from Things containing 3 or more Tokens, though.
You can still remove Tokens from Things containing 3 or more Tokens, though.
Card by Bucky
0----
Fishing RodThing
Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn).
Thing Create a Trout Token, which counts as food.
Sorry, Kevan.
Thing Create a Trout Token, which counts as food.
Sorry, Kevan.
Card by Goldenboots
diff
Wiki EditThing
Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
Card by Goldenboots
Of No Official Title
Thing person
When you play this pair it with a living thing in play and a gender. When played as a Male Action: Destroy target thing (except paired card). When played as a female Action: Take control of thing until the beginning of your next turn. All other genders Action: Trigger the action ability of a thing in play.
Card by gill_smoke
Datacolapse
Action
Remove all cards from the game. There are no winners.
That is why we back things up; and why you are fired. -Big Boss
That is why we back things up; and why you are fired. -Big Boss
Card by gill_smoke
Marble Run
Thing
Whenever a token comes into play, its controller must give it to an opponent of their choice.
Card by Kevan
Kneejerk
Action
Starting with the player to your left, each player plays a card at random from their hand.
Card by Kevan
7R
War of AttritionThing
Whenever a player draws a card, they must discard two cards, destroy two of their Things, or eliminate themselves.
Card by Bucky
9R
Conveyer BeltThing - Machine
Once per turn, you may trigger the Action ability of one of your other Machines, or give one of your tokens to the player on your left.
Card by Bucky
Common Foe
Thing
Play under any player's control. When this comes in to play, destroy any number of things you don't control. Your opponents are considered to be on a team.
Card by ChippyYYZ
Albatross Soup
Thing
If this card is ever sacrificed as food, the eater eliminates his or herself.
Can you guess why?
Can you guess why?
Card by ChippyYYZ
That Is Not Funny!
Action
Play only in response to a player making (or attempting to make) a joke or humorous/witty comment. That player is eliminated.
Card by ChippyYYZ
Check
Thing
If a card would eliminate a player or cause them to win, it can only be played if the player playing it revealed it from their hand during their previous turn and said "Check". Players may reveal cards at any time.
Card by Kevan
0R
Barrel HeapAction
Pick a hexadecimal digit. Gain four Barrel tokens whose cornervalue is that digit.
Card by Bucky
Have a Snit
Action
If you control a snit you win, otherwise give a non token thing to another player who is then eliminated.
Card by gill_smoke
Dollhouse
Thing
Action and Thing: Take control of target living thing whose rules text is now blank. Thing: add an ability from any card in the archive to a blank living thing you control. The ability lasts until the end of your next turn.
Card by gill_smoke
Rick with a silent P
Thing person
Action: Take control of a thing in play, give it to another player at the beginning of your next turn
"I don't think I like you." -Bub
"I don't think I like you." -Bub
Card by gill_smoke
CAT?
Genetic ManipulationAction
Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext.
Card by Goldenboots
0Q
Illusionary ConfinementAction
Swap target card's ruletext and flavortext until the end of the turn and take another Action.
You win the game if you have played Illusionary Confinement targeting itself this turn, or otherwise turned this statement into ruletext.
You win the game if you have played Illusionary Confinement targeting itself this turn, or otherwise turned this statement into ruletext.
Card by Bucky
1Q
Illusion ProjectorThing
Play onto another Thing. You may change or remove that Thing's flavortext at any time, or add flavortext if it has none.
Action:Draw three cards and swap this card's ruletext and flavortext.
Action:Draw three cards and swap this card's ruletext and flavortext.
Card by Bucky
2Q
Turn to IllusionAction
Destroy a Thing. Its former owner gains an Illusion Token with the same flavortext as that Thing
If it had no flavortext, then neither does the Token.
If it had no flavortext, then neither does the Token.
Card by Bucky
Gestaltopia
Thing
If a Thing is destroyed, destroy all other Things that its owner controls.
Card by Kevan
Dark Matter Bolt
Action
Target player discards two cards and skips their next turn.
Card by ChippyYYZ
Dim Matter Bolt
Action
Target player discards a card and may not play actions next turn.
Not as good as Dark Matter, but the savings are tremendous!
Not as good as Dark Matter, but the savings are tremendous!
Card by ChippyYYZ
3Q
Template CopierThing
Thing:Gain a Token of a type chosen from this card's flavortext.
Energy, Money, Zombie, Node, Worker
Energy, Money, Zombie, Node, Worker
Card by Bucky
4Q
Bootstrap.exeThing
At the start of your turn, do what this card's flavortext says.
Play an Action
Play an Action
Card by Bucky
5Q
Flavor WriterAction
Do what this Action's flavortext says.
Permanently change target card's flavortext to any value.
Permanently change target card's flavortext to any value.
Card by Bucky
Accusations
Action
Each player writes down a player's name on a slip of paper. One slip is chosen at random. That player is eliminated unless he/she sacrifices one of: three non-Token Things (indestructible Things may not be sacrificed), 20 Money tokens, or any combination of Things (including Tokens) that all of the other players find acceptable.
Card by Goldenboots
Sideshow Freak
Thing Person
Action: Create a money or an art token.
Those tattoos have ask me about my issues written all over them -Bub
Those tattoos have ask me about my issues written all over them -Bub
Card by gill_smoke
Sideshow Geek
Thing Person
Action: Destroy a token, create a money token.
What circus did you run away from? -Bub
What circus did you run away from? -Bub
Card by gill_smoke
Humanimal
Thing Person
Action: Destroy a money token Return a living thing to the top of the draw pile.
Dude, Really, I don't want to know any more. -Bub
Dude, Really, I don't want to know any more. -Bub
Card by gill_smoke
6Q
Illusion BlastAction
Change target Thing's flavortext to any value until the start of your next turn, then destroy a Thing with flavortext.
If this sentence is ruletext, destroy up to three Things in addition to any other effects of this card.
If this sentence is ruletext, destroy up to three Things in addition to any other effects of this card.
Card by Bucky
7Q
DisillusionAction
Remove target Thing's flavortext until the start of your next turn, then destroy a Thing with no flavortext.
If this sentence is ruletext, each of your opponents discards their hand.
If this sentence is ruletext, each of your opponents discards their hand.
Card by Bucky
777
Gugg-Musha, Lord of Dirty DishesThing
He is the One! Hoil and Praise to the One! You are the Non-Ones! Shame and Excrements on You!
Action: Everybody discards their hand in shame.
Action: Everybody discards their hand in shame.
Card by Zt
777
Gurg Gnagba, Lord of Stinky UnderwearThing
He is One! All Hoil to Gurg Gnagba! Hoil! Every time player wants to start turn, he is to put his hand in excrements of cow. If he don't not, he is to discard card. If he don't not or can't not discard card, he is to lose game! All Hoil to Gurg Gnagba! Hoil!
Card by Zt
E1
Typical Average Erasmus StudentThing
You may play this under target opponent's control. This student eats 50% of all Things you play from your hand (flip a coin), destroys all beer when he is played and is basically good for nothing.
Wanna party?
Wanna party?
Card by Zt
Reduce
Thing
When this comes into play, each player gets one Handsize Token for each card he/she is currently allowed in their hand (current hand size). Then each player with more than one Handsize Token must destroy a Handsize Token. No-one may hold more cards in hand than he/she has Handsize Tokens. If this card is destroyed, destroy all Handsize Tokens and keep track of hand size as usual.
Card by Goldenboots
Reuse
Action
If the discard pile is nonempty, choose one of the top four cards in the discard pile and play it. Then shuffle the discard pile into the draw pile.
Card by Goldenboots
Recycle
Action
If you control any Tokens, you may change the type of up to three Tokens to whatever you choose.
Card by Goldenboots
Delusions of Grandeur
Action
Change target thing's flavortext to "This thing is indestructible."
You win the game.
You win the game.
Card by ChippyYYZ
Dream World
Thing
While this is ruletext, all other cards' flavortexts are the same as their ruletext.
While this is ruletext, all other cards' ruletexts are the same as their flavortexts.
Action: Swap this card's ruletext and flavortext.
While this is ruletext, all other cards' ruletexts are the same as their flavortexts.
Action: Swap this card's ruletext and flavortext.
Card by ChippyYYZ
Imprisoned Horror
Thing
Trapped forever in the realm of dreams. Rouse it not from its eternal slumber.
Action: Target player discards a card and destroys a thing they control. If they cannot do both, they are eliminated.
Action: Target player discards a card and destroys a thing they control. If they cannot do both, they are eliminated.
Card by ChippyYYZ
8Q
IllusionscapeThing
This card's ruletext is the total flavortext of all Things in play. (you choose the order)
This card's ruletext is the total flavortext of all Things in play. (you choose the order)
This card's ruletext is the total flavortext of all Things in play. (you choose the order)
Card by Bucky
9Q
SleeptalkAction
This card's ruletext is this sentence, followed by this card's flavor text, followed by the flavortexts of all Actions in the discard pile (you choose the order).
Draw a card.
Draw a card.
Card by Bucky
Mission / Machine
Action or Thing
When played as an Action activate the action abilities of up to two things in play.
When played as a Thing, Action: Create a blank token.
I do not pronounce that word like that -R.B.
I do not pronounce that word like that -R.B.
Card by gill_smoke
Misshapen Wiggle Machine
Thing
At the beginning of your turn, you may destroy X tokens you control, this card, and X other things.
How was I supposed to know that would happen? -R.B
How was I supposed to know that would happen? -R.B
Card by gill_smoke
So for you ...
Action
Draw 2 cards give one of the drawn cards to another player.
Was that a complete sentence? -R.B
Was that a complete sentence? -R.B
Card by gill_smoke
1P
Scouting ReportAction
Look at each player's hand, then draw a card.
We surveyed the enemy's resources, and we found an unexpected opportunity.
We surveyed the enemy's resources, and we found an unexpected opportunity.
Card by Bucky
Sudden Death
Thing
All players discard all but 1 thing (If you play this card, your choice of thing to keep in play must be this card) and may not play other things. If that one thing is destroyed, that player loses.
Kill cards are now literally kill cards.
Kill cards are now literally kill cards.
Card by Game and Watch Kirby
"Oh no you don't!"
Action
If target player would win the game, shuffle whatever card(s) is causing them to win the game into the deck. They instead do not win the game.
Goddangit.
Goddangit.
Card by Game and Watch Kirby
Remove the Axioms
Thing (rule)
When this comes into play chose a type of token in play and write it on this card. Destroy all copies of that token, No new copies of that type can be made.
Card by gill_smoke
4P
Bash With ClubAction
Destroy a Thing that a majority of players agree could be destroyed by a spiked club. Then draw a card.
Card by Bucky
6P
Cycle of LifeAction
Draw a card, then discard a card, then move a card from the discard pile to your hand.
Card by Bucky
Zombie Mix
Thing
Action: Remove a thing in the discard pile from play, create a zombie token
Just add water
Just add water
Card by gill_smoke
Icksplosion
Action
Destroy target thing. Put a Green Goo Token on each non token-thing.
Card by ChippyYYZ
Hypermode
Thing
If your hand is ever empty, destroy Hypermode. At the end of your turn, gain a Phazon Token and, if you control at least 3 Phazon Tokens, destroy this and replace it with a copy of Corrupted Hypermode (3662) from the Infinite Dvorak Archive.
Action or Thing: Discard a card to destroy a thing.
Action or Thing: Discard a card to destroy a thing.
Card by ChippyYYZ
Reconsider
Action
Return any number of things you control to your hand, draw 5 cards, discard 5 cards, and play a thing.
Card by ChippyYYZ
9P
Security CrackdownAction
Things cannot be played until the start of your next turn. Draw a card.
Card by Bucky
The Gods Of Language Are Not Pleased
Action
Eliminate all players whose things contain a total of at least 5 spelling or grammatical errors.
Card by ChippyYYZ
Verbing Weirds Language
Thing
Whenever another thing is played, it is put into the discard pile and treated as an action with "Until the end of your turn," inserted into its text wherever would be neccesary to make sense.
With credit to Calvin and Hobbes.
Remember what "Action:" is short for.
With credit to Calvin and Hobbes.
Remember what "Action:" is short for.
Card by ChippyYYZ
Canned Victory
Thing
Action: If you control a can opener, you win the game.
You did bring the can opener, right? Right?
You did bring the can opener, right? Right?
Card by ChippyYYZ
0P
Heavy Handed GrabAction
Win the game if you have at least 6 cards in your hand. Then draw two cards.
Card by Bucky
Halfling Thief
Thing person
If this is the target of a destroy effect flip a coin on heads the effect is canceled Action: Take an inanimate thing from another player.
What? That's not good enough?
What? That's not good enough?
Card by gill_smoke
Gnome Summoner
Thing person
Action: play two things from your hand.
Zibba Zabba Zoo!
Zibba Zabba Zoo!
Card by gill_smoke
Attack With Everything
Action
Play every card from your hand, and activate the Action ability of every Thing you control that has an Action ability.
Card by Kevan
0O
Dual Wielded Nuclear Laser ChainsawsThing
Turn:Destroy two Things
i.e. You may skip one of your turns to destroy two Things. This counts as taking a turn.
Practical? No. Awesome? Definitely
i.e. You may skip one of your turns to destroy two Things. This counts as taking a turn.
Practical? No. Awesome? Definitely
Card by Bucky
Alarm System
Thing
Whenever an Action is played, you may return a Thing you control to your hand before it takes effect.
Card by Kevan
Cashing the Chips
Action
Destroy any number of tokens you control, and draw as many cards.
Card by Kevan
Elf Wizard
Thing Person
Action: Destroy a thing. Thing: Return a action from the discard pile to your hand.
I require only knowledge
I require only knowledge
Card by gill_smoke
Teifling Thug
Thing Person
If this is the target of a destroy effect flip a coin on tails the originating player must also destroy a thing. 'Action: Take a control of a thing from another player.
Let me show you how it's done.
Let me show you how it's done.
Card by gill_smoke
Human Cleric
Thing Person
Action & Thing: Return a Living Thing from the discard pile into play.
Be still my brothers, all will be well
Be still my brothers, all will be well
Card by gill_smoke
3O
Card MerchantThing
Action:Discard a card and gain four Money Tokens.
Action:Destroy a Money Token you control and draw a card.
Envy his profit margins.
Action:Destroy a Money Token you control and draw a card.
Envy his profit margins.
Card by Bucky
4O
Oath of VengeanceThing
If there is a Thing representing a person in the discard pile, other things you control that represent people have "Action:' Destroy a Thing".
Your mother's college roomate's fourteenth cousin killed my philosophy teacher's brother's girlfriend. Prepare to die.
Your mother's college roomate's fourteenth cousin killed my philosophy teacher's brother's girlfriend. Prepare to die.
Card by Bucky
5O
Wall of MeatThing
When you play this, gain 3 Meat tokens. If one of your Things would be destroyed by an opponent, destroy a Meat token instead if possible.
Think of it as an industrial-grade meat shield
Think of it as an industrial-grade meat shield
Card by Bucky
O9
Gaiänt'wakêThing-Person
Action: Choose one Thing under your control and give it to another player. That player must give you control of one of his or her things, but he or she chooses which one.
Card by Corrigan
C7
PitikwahanapiwiyinThing-Person
Action: Gain control of one living Thing.
Whenever Things would be destroyed, flip a coin for each one. If a Thing's coin comes up heads, it is not destroyed.
Whenever Things would be destroyed, flip a coin for each one. If a Thing's coin comes up heads, it is not destroyed.
Card by Corrigan
O5
Thašuŋka WitkoThing-Person
When Things under your control are destroyed by another player, destroy x+1 Things belonging to that player, where x is the number of Things they destroyed.
Card by Corrigan
Queen Sacrifice
Action
Play in response to an opponent trying to destroy the only Thing you have in play. It is not destroyed, and the opponent discards their hand.
Card by Kevan
Luck o the Irish
Action
This card may be played only if you control two Things or fewer and have four cards or fewer in your hand. Create one Money token.
"Diddle-dee-dee! A lucky penny!"
"Diddle-dee-dee! A lucky penny!"
Card by Corrigan
Wheeled Office Chair
Thing
Play onto a Thing you control. When another player takes control of the Thing equipped with Wheeled Office Chair, you regain control of it at the end of your next turn.
Action: Destroy this card and the Thing to which this card is equipped and flip a coin. If the coin comes up heads, destroy up to two Things belonging to the same player.
Action: Destroy this card and the Thing to which this card is equipped and flip a coin. If the coin comes up heads, destroy up to two Things belonging to the same player.
Card by Corrigan
Hammerhead Shark
Thing
While this card is in play, all players must keep their hands revealed.
Action: Choose one card from each player's hand (including yours) and discard them.
Action: Choose one card from each player's hand (including yours) and discard them.
Card by Corrigan
6O
NihilismThing
Action:If you don't control any Things, eliminate any number of players.
I've realized that this card game is meaningless
I've realized that this card game is meaningless
Card by Bucky
7O
Worldly WisdomThing
Draw an extra card and discard a card at the start of each of your turns.
Card by Bucky
8O
EnlightenmentThing
You cannot play this from your hand. At the start of your turn, win the game.
Few ever reach this state.
Few ever reach this state.
Card by Bucky
Homocidal maniac
Thing Person
Action: Destroy random thing.
Kill and kill and kill, kill and kill again, Homocidal maniac! -Slayer
Kill and kill and kill, kill and kill again, Homocidal maniac! -Slayer
Card by gill_smoke
Joseph Cotten
Thing Person
Action and Thing: Entertain another player so well they forget to take their turn. You may not use this ability every turn.
You sir are guilty! -J.C.
You sir are guilty! -J.C.
Card by gill_smoke
Fast-Moving Pulmonary Anthrax Zombies
Thing
Action: Put a Disease Token on a living thing.
Action and Thing: Destroy all things with Disease Tokens on them and gain a copy of this card for each.
http://www.qwantz.com/
#000915
Action and Thing: Destroy all things with Disease Tokens on them and gain a copy of this card for each.
http://www.qwantz.com/
#000915
Card by ChippyYYZ
9O
Single-Move SpamThing
When you play this, put an Action from the discard pile under this card. You may not play Actions from your hand
Action:Discard an Action card. Play the Action attached to this. It remains attached afterwards.
Do you know how to do anything besides that &%$#@! 2-hit combo?
Action:Discard an Action card. Play the Action attached to this. It remains attached afterwards.
Do you know how to do anything besides that &%$#@! 2-hit combo?
Card by Bucky
Windshield Taste Test
Action Reaction
Discard in response to a action ability to destroy that thing. When played as an action destroy two things at least one that you control.
Check the local hospitals he just took the windshield taste test then ran. -John
Check the local hospitals he just took the windshield taste test then ran. -John
Card by gill_smoke
Zombie Torso
Thing
Instead of using the discard pile you may put a card under this card instead. Instead of using the draw pile you may pick a card from under this card instead.
Card by gill_smoke
1N
Sleight of HandAction
Move a card from anywhere to anywhere else. You cannot put an Action into play this way.
Card by Bucky
2N
Crooked DealerThing
You may look at the bottom card of the draw pile at any time. Whenever you draw a card, you may take the bottom card of the draw pile instead of the top card.
Card by Bucky
3N
Last Seat AbuseAction
Take any number of cards from the discard pile and move them to Up Your Sleeve.
Card by Bucky
Convince Others that You Are a God
Action
When this card is played, it becomes a Thing. While this card is in play, you cannot be eliminated, you have an unlimited hand size, and you draw four cards per turn. Whenever one of your opponents takes a turn, flip a coin. If it comes up heads, create one Doubt token. When there are four Doubt tokens, destroy this card and discard two cards.
Card by Corrigan
Orthographic Reform
Action
Destroy all Things in play whose texts and/or titles contain silent consonants.
CAN'T YOU SEE, HONEY? KEEPING THEM IS STUPID!
CAN'T YOU SEE, HONEY? KEEPING THEM IS STUPID!
Card by Corrigan
3C
Grigor RasputinThing
Before you draw a card, predict if it will be an Action or a Thing. If you guessed correctly, all other players discard one card.
Card by Corrigan
A
NSWBA Switch Jump-In RuleThing
At ANY time, if a card has just been played, you may play a card with the identical cornervalue. Play continues as if it was now your turn - if you played an Action/Thing, the Action/Thing part of your new turn has been used.
NSWBA Switch, the champagne of crazy-eights type games.
NSWBA Switch, the champagne of crazy-eights type games.
Card by Goldenboots