The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900.
Thing
When this comes into play, shuffle the discard pile into the deck.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
Thing
Play into another player's control
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Wanted Poster
Thing
Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards.
Generosity
Thing
At any time, you may give a card in your hand to another player.
Litterbug
Thing
At any time, you may discard a card.
Mana Potion
Action
Gain 5 Energy Tokens.
Thing
When this comes into play, increase all numbers in its cornervalue by 1 permanently.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
NIMBY
Not In My Back Yard
Action
Pass any number of your things to another player.
Thing
At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player.
Thing
Attach to a thing that makes tokens it now makes Zombie tokens
Sisyphus
Thing
Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played.
Thing
Action:Give this card to the player on your left.
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
Bad Photoshopping Job
Action
Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text.
Scroll Of Fireball
Thing
Action: Destroy two Energy Tokens you control to destroy a thing.
Scroll Of Noxious Cloud
Thing
Action: Destroy an Energy Token you control. If you do, each opponent discards a card.
Scroll Of Gale
Thing
Action: Destroy an Energy Token you control to return all of target player's things to their hand.
Thing
Action: Destroy ten Energy Tokens you control to win the game.
"I think these scrolls are just a little overpowered"
Thing
You may destroy this at the begining of your turn to create 10 money tokens.
Action
Create 2 money tokens.
Action
Create a money token for every Living Thing in play.
Quoting out of Context
Action
Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn.
Fundrazor
Thing
Action: Destroy 3 Money Tokens you control to destroy a thing.
Thing
When this card is no longer in play, erase all instances of the following sentence on other cards.
Any thing whose cornervalue shares a character with this card gains this sentence, unless it already has this sentence.
You are the joint controller of any things bearing the previous sentence.
Quote Quota
Thing
When you control at least 15 cards with quotations in their flavor text, you win the game.
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
Thing
Other things you control can not make money tokens. Whenever you use an action ability gain a money token.
Action
Give control of any number of inanimate things to other players create a money token for each thing given away.
Thing
Attach to a Living Thing. It cannot take actions.
I think she said 'Oh'. -Ducky
Industrial Revolution
Thing
Once during each player's turn, that player may activate the Action ability of each Thing they control.
Going for Broke
Action
Discard your hand. Destroy a Thing.
8S
Scroll of Greater Victory
Thing
Action: Destroy twelve energy-related Things you control to win the game.
Rule 3 is there for a reason
Action
Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller.
Action
Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card.
Second Opinion
Thing
The first time you draw a card each turn, you may discard it and draw another card.
Wall of Tokens
Thing
If a player controls more than three tokens, then non-token Things they control cannot be destroyed.
Action
Reveal 10 cards from the draw pile put all things into play, put the rest into your hand.
Where did I see that quote. -Confused Academic
30M
Distributed Accounting
Thing (rule)
Whenever you have to destroy a token you may create a negative token instead. Action and Thing: Destroy X negative tokens, Destroy X non negative tokens.
I didn't say they had to be yours.
Thing Person
Action: Remove a Living Thing in the discard from play and create a murder token Action & Thing: Destroy a murder token and remove a Living Thing from play.
Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship.
Headshot
Action
Destroy a Thing, ignoring any protections against destruction that it may have.
Escape Pod
Thing
Action: Remove this card and a Thing you control from the game.
Phalanx
Action
Switch any number of Things you control with Things from your hand.
Thing
Action:Permit another player to play one.
Thing:Reveal it from your/their hand to gain a token with the same name.
Hint:Check the Glossary page
Trade Route
Thing
Action: Draw a card. An opponent of your choice may put a token of any type into play.
Gratuitous Overdone Choreographed Wuxia style Kung-Fu Fight Scene
Action
All players ante a living thing with a destroy action from either their hand or from play if unable create a card from the archive. Each player rolls a die, the highest roll gets a an action token reroll ties. The thing with action tokens greater than the total number of things in the battle wins, then things without action tokens are destroyed. Keep rolling until someone wins.
"Hiiia Yaa!" -Corrigan
M-2
Going Out of Business Sale
Action
All players get money tokens equally to the things they have in play. The player with the fewest money tokens auctions all of their things except money tokens destroying unsold items.
Final Days Every thing must go.
Action
Destroy 2 living things at least one that you control.
I hated reading that old sappy crap. -Bub
Better the Devil
Action
Draw two cards, read their titles and have an opponent choose one of them. Play the chosen card and discard the other.
Travelling Salesman
Thing
Action: Draw a card and give control of this Thing to an opponent.
Electric Fence
Thing
Whenever a Thing would change controller, it is destroyed instead.
Thing
Whenever you destroy a non-Token Thing, you may alsodestroy a Token belonging to the same player.
Action
Target opponent draws three cards, then gives you three cards from their hand.
Tar Pit
Thing
Thing cards cannot be returned to players' hands. At the start of each player's turn, they must destroy a Thing they control (other than Tar Pit).
Emptying the Filter
Action
Put a token of any type into play.
The Pirate Bay
Thing
Action: Reveal the top five cards of the draw pile, and pick one. Each player puts a copy of that card into their hand.
Action
Target player destroys all of their Money tokens
Thing
At the beginning of your turn create a Money token.
Action
Destroy 5 Money tokens to play, create a copy of an inanimate thing from the archive put it into play.
Sandwich Break
Thing
Action: Put a Bread token on a Thing. Action: Destroy a Thing with exactly two Bread tokens on it.
Time Warping Field
Thing
Action: Destroy all things you control and take two extra turns after this one.
Auto-Troll Shuffle
Action
For each word in target thing's text, trade it with a word from a different thing.
With credit to xkcd.
Action
Everybody discards thier hands and draws 5 cards Keeping one passing the rest, keep passing drawn cards until all cards are selected.
What's next? a Swiss round? -Johnny Magic
R31
... but unfortunately
Action
Propose a draw, but eliminate a player.
Thing
You may play an extra Action each turn, but only if you took at most one Action your previous turn.
Action
Destroy an inanimate Thing.
Action
Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cards
Thing
When one IG Machine card triggers an ability all IG Machine cards do also. Action: Destroy 4 non token things without action abilities you control to make a new IG Machine card with one of the following abilities as rules text Action: destroy a token, Action: create a token, Action: draw a card, Action: Opponent discards a card.
"What did you do to my cat!?" -Bub
Hall of Mirrors
Thing
At the start of each player's turn, that player may choose a Thing in play. Until the end of their turn, all Things in play are treated as if they have the card text of that Thing.
Thing - Machine
Action:Gain a Token that is an exact copy of another Token you control.
Thing - Machine
At the end of your turn, gain a Token that is an exact copy of a Token on Downward Copier(if possible)
Action:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier.
Thing - Machine
At the start of each of your turns, you may destroy a Token you control.
Refinery
Thing - Machine
At the end of your turn, you may change the type of a token you control.
Transporter
Thing - Machine
Once during your turn, you may give control of a Token you control to another player.
I Am The King Of Tokens
Action
If all Tokens and cards in play with the word "token" in their text are controlled by you, including at least 15 tokens and 5 cards, you win.
Thing
Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn.
Thing - Machine
If there are two Tokens of each of three different types on this Thing, and no other tokens on it, you win the game.
Action:Move one of your tokens onto or off of this Thing.
Thing - Machine
Once per turn, you may move one of your Tokens onto or off of a non-Token Thing. You may not use this to cause a Thing to have more than one Token on it.
You can still remove Tokens from Things containing 3 or more Tokens, though.
Thing
Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn).
Thing Create a Trout Token, which counts as food.
Sorry, Kevan.
Thing
Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
Of No Official Title
Thing person
When you play this pair it with a living thing in play and a gender. When played as a Male Action: Destroy target thing (except paired card). When played as a female Action: Take control of thing until the beginning of your next turn. All other genders Action: Trigger the action ability of a thing in play.
Datacolapse
Action
Remove all cards from the game. There are no winners.
That is why we back things up; and why you are fired. -Big Boss
Chingaderra
Thing
"It goes next to the doohicky over there" -Bub
Marble Run
Thing
Whenever a token comes into play, its controller must give it to an opponent of their choice.
Kneejerk
Action
Starting with the player to your left, each player plays a card at random from their hand.
Thing
Whenever a player draws a card, they must discard two cards, destroy two of their Things, or eliminate themselves.
Action
Destroy a Token and draw a card.
Thing - Machine
Once per turn, you may trigger the Action ability of one of your other Machines, or give one of your tokens to the player on your left.
Common Foe
Thing
Play under any player's control. When this comes in to play, destroy any number of things you don't control. Your opponents are considered to be on a team.
Albatross Soup
Thing
If this card is ever sacrificed as food, the eater eliminates his or herself.
Can you guess why?
That Is Not Funny!
Action
Play only in response to a player making (or attempting to make) a joke or humorous/witty comment. That player is eliminated.
Power Cut
Action
Everyone discards their hand.
Check
Thing
If a card would eliminate a player or cause them to win, it can only be played if the player playing it revealed it from their hand during their previous turn and said "Check". Players may reveal cards at any time.
Action
Pick a hexadecimal digit. Gain four Barrel tokens whose cornervalue is that digit.
Have a Snit
Action
If you control a snit you win, otherwise give a non token thing to another player who is then eliminated.
{card
|title=Dollhouse
|type=Thing
|bgcolor=006
|text=Action and Thing: Take control of target living thing whose rules text is now blank. Thing: add an ability from any card in the archive to a blank living thing you control. The ability lasts until the end of your next turn.
|creator=gill_smoke}}
{card
|title=Rick with a silent P
|type=Thing person
|bgcolor=006
|text=Action: Take control of a thing in play, give it to another player at the begining of your next turn
|flavortext="I don't think I like you." -Bub
|creator=gill_smoke}}