Difference between revisions of "Infinite Dvorak deck"

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{{Card | title = Inauguration Ceremony | type = Reaction | bgcolor = 006600 | creator = jtwe | text = Play when a player wins the game.  At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. ''(If you won this game, you draw both cards.)''}}
{{Card | title = Inauguration Ceremony | type = Reaction | bgcolor = 006600 | creator = jtwe | text = Play when a player wins the game.  At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. ''(If you won this game, you draw both cards.)''}}
{{card|title=Break The Barriers Of Race|type=Thing|bgcolor=888|creator=ChippyYYZ|text=Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.|flavortext=Hmm.  I wonder what was going on when these cards were added to the deck...}}
{{card|title=Hail To The Chief|type=Action|bgcolor=600|creator=ChippyYYZ|text=Each player gives a card to the player with the most things.}}
{{card|title=Never-Ending Crowd|type=Thing|bgcolor=006|creator=ChippyYYZ|text=Play this under all players' control.  At the beginning of your turn, reveal the top card of the deck.  If it is a thing, put it into play under your control.}}

Revision as of 22:59, 20 January 2009

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500.


Ankh
Thing
The player who controls this card cannot be eliminated from the game.
Card by Corrigan
Poetry Slam
Thing
All players must speak in rhyme or they get eliminated double-time. The rhymes don't have to make sense, but you can try, and don't even think about asking "why?".
Card by Corrigan
Laika the Russian Space Dog
Thing
Action: Destroy this card and gain 10 Fame tokens.
Card by Corrigan
Counterfeiter
Thing
Action: Create up to three tokens of any type or types. If any are still in play at the end of the turn, destroy them.
Card by Kevan
Forged Coalition
Thing-Wicked
When this comes into play if some other player other than you controls the most tokens all other players may vote on a common enemy. If all but the choosen enemy agree the person whose turn it is may take a counter from the common enemy and put it on a thing they control.
Card by Aetherknight
Diplomatic Immunity
Thing-Just
If you play an action card destroy this card. You cannot be the target of cards.
Card by Aetherknight
Troubled Grand Arbitor
Thing-Just
Destroy this card if you are the player who controls the least tokens. Whenever a player with less tokens than you plays an action card destroy a token you control. If you did choose the target if the card asks for a target.
Card by Aetherknight
Mr. Reverso
Thing
You may use abilities of Things in your hand. You may not use abilities of Things in play.
Card by Zt
Mutant Engineering
Action
Add one of the following Action abilities to target living Thing.
Action: Destroy target tangible, inanimate Thing.
Action: Draw a card, discard a card.
Action: Discard a card to play an Action card from the discard pile.
Card by Zt
XTC
Action
Take up to ten Actions. Destroy all non-token Things you control.
Card by Zt
Quidditch
Thing
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
Card by Goldenboots
Token Rush
Action
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
Card by Goldenboots
Cease-FIre
Thing
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Card by Goldenboots
Emergency Supplies
Action
Each player gains one token of every type that's mentioned on cards in play.
Card by Kevan
Final Sprint
Action
Discard your hand and take two more turns after this one.
Card by Kevan
Maintenance Contract
Thing
Whenever an opponent plays an Action ability, draw a card.
Card by Kevan


Wanderlust
Thing-Equipment
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here.
Card by Goldenboots
ABCD_F
Can't Kill This
Thing-Add-on
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
Card by Gold'nboots
R7
General Specific
Thing
Any card that is specifically refered to by another card may be subsituted by General Specific.
Card by ChippyYYZ
R6
Cheat Code Of
*Unlock All*
Thing
You may play cards from the deck as though they were in your hand.
You may not win the game.
Card by ChippyYYZ
So?
Meaningless Switch
Thing
All cards' corner values and flavor texts are switched.
R5
Card by ChippyYYZ
5P
Perfect Pentagram
Thing
You may play this on another. Owner can play no more things
"You are into some weird stuff, we should hook you up with my brother Dave" -Bub
Card by gill_smoke
P129038
Prisoner
Thing




"Not 'The Prisoner' that was Secret Agent Man"
Card by gill_smoke
S4
Commissar
Thing
As long as you control another living thing Commissar has the following abilities Action: remove a living thing from the game. Thing: take a removed thing and put it in the discard pile or shuffle it into the draw pile.
"Thanks Comrade"
Card by gill_smoke
E11
Brownout
Action
All players destroy up to 3 energy tokens as able. Players skip their next turn if they destroy less than 2 energy tokens.
Card by gill_smoke
U8
Impenetrable Bunker
Thing
If you would be eliminated destroy this instead
Card by gill_smoke
U6
Unintended Consequences
Action
Eliminate a player and remaining players except you split that player's things amongst themselves. In a 2 player game players swap hands and Things instead.
Card by gill_smoke
Tickertape
Action
Put five Paper tokens into play, under the control of player with the most non-token Things.
Card by Kevan
White Flag
Thing
Whenever a Thing would be destroyed, its controller may give it to an opponent of their choice to prevent its destruction. Action: Put this card into the discard pile.
Card by Kevan
Explosive Runes
Thing
Whenever a Thing comes into play, destroy a Thing at random.
Card by Kevan
G21
Freed Genie
Thing
When this comes into play take possession of all things in play. If Freed Genie is ever the only thing in play owner wins.
"You don't get no wishes."
Card by gill_smoke
M11
Graffiti Bookies
Thing
Whenever you create a money token you also change or add a cornervalue to a card in play. Action: Create a money token.
Yo that sign means you owe us two G you got it?
Card by gill_smoke
R21
Blunt and upfront
Action Reaction
Discard when someone blocks an action ability, your ability resolves normally. When played as an action Skip your next turn.
"Well you do know what Bub's like right?" Dan Bub's Brother
Card by gill_smoke
Industrial Espionage
Action
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Card by Goldenboots
Sabotage
Action
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
Card by Goldenboots
Literalism
Thing
All things are considered to be cards instead of the thing they represent.
Card by ChippyYYZ
Countermelody
Thing
Whenever you play an action, you may discard an action card to add its text to the first action.
Card by ChippyYYZ
Thunderbolt and Lightning
Action
Very, very frightening.
Destroy two target things.
Card by ChippyYYZ
Skitgubbe
Thing
All players:If an unbroken series of players have played Things (not this) before your turn, you must either BEAT the last Thing or EAT the first Thing. To BEAT a Thing play a Thing with a higher digit in its cornervalue than a digit in the last Thing's, or any Thing if the last Thing has no digit. To EAT a card, pick it up and put it in your hand. If all players play a Thing in order around the table, destroy this.
Beat it or Eat it!
Card by Goldenboots


Ch 12
Kowtow
Action Reaction
Play when opponent uses a destroy effect on you. If it was an action card put it in your hand, if an ability of a thing take control of it.
All must bow before his most high excellency the master of all show your respect and you may be recognized.
Card by gill_smoke
C13
Contentions Objector
Thing person
Cannot be destroyed by a living thing.





"Those guys should be shot" -Bub
Card by gill_smoke
G2
Found hidden Treasure
Action
Reveal the top n+2 cards of the draw pile where n is the number of players. Starting on your right, players take a card. You get the rest.
I've got dibs on the ring
Card by gill_smoke
Knowledge Is Power
Thing
Action: Create an Energy Token for each card in your hand beyond 3.
Card by ChippyYYZ
Money Is Power
Thing
Money Tokens count as Energy Tokens and vice versa.
Card by ChippyYYZ
Time Is Money
Thing
You may skip your turn to create 10 money tokens under your control.
Action: Destroy ten money tokens you control to take another turn. You may only use this ability once per round.
Card by ChippyYYZ
Duck Call
Thing
Action: Draw and reveal three cards. Put any living Things into play, and discard the remainder.
Card by Kevan
Happy Face Killers
Thing
Action: destroy a living thing.





"Now there's a bunch of sickos." -Bub
Card by gill_smoke
s13
You know what we should do?
Action
Search the top 50 cards of the draw pile for an action card and put it in your hand.
Card by gill_smoke
s12
I wish I had a ...
Action
Search the top 50 cards of the draw pile for a thing and put it in your hand.
Card by gill_smoke
Bullet Catch
Action
Play at any time to prevent a Thing from being destroyed.
Card by Kevan
Z13
Zombified Manager
Thing
You may play this on another player. Whenever your living things uses an ability flip a coin if tails replace that thing with a zombie token.
"I wouldn't let him manage peanuts let alone people." -Bub
Card by gill_smoke
TI2
Trade contract
Thing
At the beginning of your turn if you did not destroy any opponents things, gain a gold token
Card by gill_smoke
TI4
Trade Goods
Action
Gain 4 money tokens
Card by gill_smoke
Fuel Conversion Unit
Thing
When this comes into play, choose a token type. Action: Destroy a token of the chosen type, to draw a card.
Card by Kevan
Eager Minions
Action
Each player draw a card for every living Thing he or she controls.
Card by Kevan
Quick on the Draw
Thing
Whenever an Action card is played, any player may play an Action card from their hand; the older card is discarded with no effect.
Card by Kevan
Misplaced Node
Thing - Node
Action: For every node you control, a random opponent shuffles a random card from his hand into the deck.
Whoa, where am I? Where'd everybody go?
Card by ChippyYYZ
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh
Action
Target player discards his hand, destroys all things he controls, and skips his next turn, all in an unspeakable manner.
Card by ChippyYYZ
Archetypical Multi-Piece Ultimate Weapon
Action
Create three things called "Artifact Piece" with text:
"Action: If you control three Artifact Pieces, Eliminate target player."
Shuffle them into the deck.
Card by ChippyYYZ
Step Into My Parlour
Action
If any Web tokens are in play, you are eliminated. After playing this Action, put a Web token into play, and give this card to an opponent.
Card by Kevan


G12
Recycing Drop Off
Action
Remove any number of your things from play, create a money token for each removed then shuffle the cards into the draw pile.
Card by gill_smoke
M14
Coin Trick
Thing
Whenever you destroy one money token create another.
Card by gill_smoke
B12
Public Library
Thing
Whenever you draw a card one additional card, you hand size is unlimited.
Card by gill_smoke
The Secret Chamber Of Helga Hufflepuff
Thing
Indestructible. When this card comes into play create a Giant Badger token. Badgers count as yellow.
Action: Destroy a non-yellow thing for each badger you control.
Card by ChippyYYZ
The Sword of Ravenclaw
Thing
Indestructible. You have no maximum hand size.
Action: Destroy target non-blue thing, even if it is indestructible.
Card by ChippyYYZ
"Guns. Lots Of Guns"
Thing
Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile.
Card by ChippyYYZ
Quiet at the Back
Action
A chosen opponent cannot play any cards during their next turn. Take another Action after this one.
Card by Kevan
Bank Job
Thing
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
Card by Kevan
Quick Drying Cement
Action
Cement mixer.png
Target player skips thier next two turns.
Card by gill_smoke
Brain Inplant
Thing
Brain 2.png
Your hand size is increased by two.
Card by gill_smoke
9X
Bailout
Action
If you have two or fewer cards in your hand, each opponent gives you a random card from their hand.
Card by Bucky
1Y
Senseless Violence
Action
Each of your opponents destroys one of their tokens (if they have any) and one of their non-token Things (if they have any)
Card by Bucky
Fake Plates
Action
Destroy any number of cards with the word "opponent" or "player" on them.
Card by Kevan
Metal Detector
Action
Each player reveals a random card from his or her hand. If the revealed card could destroy a thing, that player discards his or her hand.
Card by ChippyYYZ
lv76
Charizard
Thing
Action: If you control four Energy Tokens, destroy two of them and destroy target thing.
Card by ChippyYYZ
Won't Get Painkillered Again
Song - Impossible
This card counts as having been played by each player. If each player destroys four Energy Tokens they control, each player wins. Otherwise, everyone loses.
Card by The Whodas Priest
Zombie Attack
Action
Zombie.png
Pick an opponet two random things they control are destroyed.
Card by gill_smoke
Anvil
Thing
Anvil.png
When this comes into play destroy a thing.
Clang!
Card by gill_smoke
Knife Arch
Thing
Thing cards with the word "destroy" on them cannot be played.
Card by Kevan
Harsh Taskmaster
Thing
Action: Activate the Action ability of a Thing you control five times, then give control of it to an opponent.
Card by Kevan
2Y
Stirring Device
Thing
Action:Discard a card, then draw a card, then gain an Entropy token.
Card by Bucky
3Y
Mixer Node
Thing-Node
Action:Draw a card for each Node you control, then discard a card for each card you drew.
Card by Bucky
The Wrong Trousers
Thing
Whenever a player plays an Action card, they must pick an opponent. That opponent may look at the Action and swap it for a card in their own hand, before it is played. The card is then played.
Card by Kevan
The Unwritten Rule
Thing
Play onto a Thing with no Action ability. Neither this card nor that Thing can be destroyed.
Card by Kevan
4Y
Elemental Jewel of Fire
Thing-Jewel
Action:Gain a Fire token

Action:Discard a card. Destroy target physical Thing.
Fire, burn my enemies.
Card by Bucky
5Y
Elemental Jewel of Air
Thing-Jewel
Action:Gain an Air token

Action:Discard a card. Place target nontoken Thing on top of the draw pile
Air, restrain my foes.
Card by Bucky
6Y
Elemental Jewel of Water
Thing-Jewels
Action:Gain a Water token

Action:Discard a card. Draw a card.
Water, cleanse my soul
Card by Bucky
Obscure Token Collector
Thing
When this card comes into play, create a token of each of the following types.
Quizmaster, Villainy, Cowbell, Pointless, Cheap Plastic Trophy, Brains, Ultramarine, Pochi, Whammy, and Token.
If you ever control five or more of any one of the above token types, you win.
Really, a Token token. I swear I'm not making these up.
Card by ChippyYYZ
Global Warming
Thing
At the beginning of each turn, remove the top card of the deck from the game.
Card by Al Gore
Fraternal Twin
Thing
When you play this, choose a thing in play. This card becomes a copy of another card from the Infinite Dvorak Deck with the same name as the chosen card. You may only play this card if there is an eligible thing in play.
Card by ChippyYYZ
2T
Siamese Twin
Thing
Attach to a living thing it gains the following ability Action: Create money token.
Card by gill_smoke
T1
Good Twin
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: Create a token of your choice.
Card by gill_smoke
1T
Evil Twin
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: destroy a thing.
Card by gill_smoke
Inauguration Ceremony
Reaction
Play when a player wins the game. At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. (If you won this game, you draw both cards.)
Card by jtwe
Break The Barriers Of Race
Thing
Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.
Hmm. I wonder what was going on when these cards were added to the deck...
Card by ChippyYYZ
Hail To The Chief
Action
Each player gives a card to the player with the most things.
Card by ChippyYYZ
Never-Ending Crowd
Thing
Play this under all players' control. At the beginning of your turn, reveal the top card of the deck. If it is a thing, put it into play under your control.
Card by ChippyYYZ