Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Time Dilator|type=Thing|cornervalue=1W|text=If you ever take four turns in a row, you win the game. <br> At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.|creator=Bucky|bgcolor=770}} | {{card|title=Time Dilator|type=Thing|cornervalue=1W|text=If you ever take four turns in a row, you win the game. <br> At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.|creator=Bucky|bgcolor=770}} | ||
{{card|title=Voltraiser|type=Thing|cornervalue=2W|text=If you ever control | {{card|title=Voltraiser|type=Thing|cornervalue=2W|text=If you ever control 25 Energy Tokens at the start of your turn, you win the game.<br>'''Action:'''Gain an Energy Token|creator=Bucky|bgcolor=770}} | ||
{{card|title=Prison Break|type=Action|text=Look at an opponent's hand - take a Thing card from it (if there's one there) and put it into play under your control.|creator=Kevan|bgcolor=600}} | {{card|title=Prison Break|type=Action|text=Look at an opponent's hand - take a Thing card from it (if there's one there) and put it into play under your control.|creator=Kevan|bgcolor=600}} | ||
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{{card|title=Food Chain|type=Thing|text='''Action:''' Destroy a token, if there are more tokens of a single different type in play.|creator=Kevan|bgcolor=006}} | {{card|title=Food Chain|type=Thing|text='''Action:''' Destroy a token, if there are more tokens of a single different type in play.|creator=Kevan|bgcolor=006}} | ||
{{card|title=Hellraiser|type=Thing|cornervalue=4W|text=If you ever control | {{card|title=Hellraiser|type=Thing|cornervalue=4W|text=If you ever control 20 Fire Tokens at the start of your turn, you win the game.<br>Whenever you destroy an opponent's Thing or make an opponent discard a card, gain a Fire token.|creator=Bucky|bgcolor=770}} | ||
{{card|title=Fundraiser|type=Thing|cornervalue=5W|text=If you ever control | {{card|title=Fundraiser|type=Thing|cornervalue=5W|text=If you ever control 30 Money Tokens at the start of your turn, you win the game.<br>At the start of each of your turns, gain a Money token.|creator=Bucky|bgcolor=770}} | ||
{{card | {{card |
Revision as of 18:29, 3 March 2009
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800.
Action: Destroy a Cost token to destroy target nonliving Thing.
Action Destroy 2 Cost tokens to destroy target living Thing.
Expected value 1.5 Things, 1 Action.
If you can eat one without getting it all over yourself, you're doing it wrong.
"Why should I care about what I am next time? I still don't know what I am this time!"
-Gonzo The Great
As deck size -> infinity, the probability of this happening goes to 0
There is much hate in you
With credit to xkcd.
Who's that bell tolling for?
Should've cut the blue wire.
Action Edit this card to change a boldface Thing name to the name of another Thing that is not now in play.
But probably not.
Whenever you play a Thing, swap two tokens of different types belonging to different players if possible.
Remove X Energy Tokens:
X=2: Draw a card.
X=3: Play an extra Action
X=5: Take an extra turn.
X=X: Gain X Energy Tokens (not on this card).
It's on page 19
"What's the deal? If I stop too quick you'll bump into me" -Bub
"I ain't taking my car there" -Bub
Action:Use the Action ability of a Thing belonging to the chosen player.
Action:Do nothing.
Dvorak:Shouldn't you be working now?
Dude, who was that guy?
Dear Reader: He was lying.
References
^The Book, Vol. 1, pg. 5
To keep your universe running smoothly even if the primary Keystone goes down.
I'll buy that card too -Bub
Action:Decrease all numbers in target Thing's cornervalue by one.
Be careful, it might be radioactive.
That wasn't supposed to happen
If an opponent would cause you to reveal this card from your hand, they are eliminated.
And you thought Bottled Fart was gross.
Kryptonite becomes Kr, Y, Pt, O, Ni, and Te Tokens.
Reduce the text's syllables
To just seventeen.
As the ducks fly South/Eliminated players/Kick target winner.
"I just don't trust them" -Bub
The wind whispers of fear and hate. The war has killed love. And those that confess to the Angka are punished, and no one dare ask where they go. Here, only the silent survive. -Dith Pran
I stand on the shoulders of the midgets who came before me.
Action:Gain an Earth token
Action:Move an Earth Token onto a non-Jewel Thing.
Earth, protect my kin
Destroy effects may target Things in the discard pile. A Thing destroyed in this way is returned to play under its destroyer's control.
For the record, this a Soccer/Football Goalie, not Hockey.
At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.
Action:Gain an Energy Token
"There is no limit to how many redundant adjectives you can have." - Corrigan
Red Herring and FNORD come to mind
Each player's score is equal to the number of Tokens they control, plus five times the number of other Things they control, plus five times the number of cards in their hand.
Whenever you destroy an opponent's Thing or make an opponent discard a card, gain a Fire token.
At the start of each of your turns, gain a Money token.
"You OK? You don't look so good Ted" -Ted's ex Friend
Ray guns are not magic -Bucky