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| {{card|title=Time Dilator|type=Thing|cornervalue=1W|text=If you ever take four turns in a row, you win the game. <br> At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.|creator=Bucky|bgcolor=770}} | | {{card|title=Time Dilator|type=Thing|cornervalue=1W|text=If you ever take four turns in a row, you win the game. <br> At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.|creator=Bucky|bgcolor=770}} |
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| {{card|title=Voltraiser|type=Thing|cornervalue=2W|text=If you ever control 40 Energy Tokens at the start of your turn, you win the game.<br>'''Action:'''Gain an Energy Token|creator=Bucky|bgcolor=770}} | | {{card|title=Voltraiser|type=Thing|cornervalue=2W|text=If you ever control 25 Energy Tokens at the start of your turn, you win the game.<br>'''Action:'''Gain an Energy Token|creator=Bucky|bgcolor=770}} |
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| {{card|title=Prison Break|type=Action|text=Look at an opponent's hand - take a Thing card from it (if there's one there) and put it into play under your control.|creator=Kevan|bgcolor=600}} | | {{card|title=Prison Break|type=Action|text=Look at an opponent's hand - take a Thing card from it (if there's one there) and put it into play under your control.|creator=Kevan|bgcolor=600}} |
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| {{card|title=Food Chain|type=Thing|text='''Action:''' Destroy a token, if there are more tokens of a single different type in play.|creator=Kevan|bgcolor=006}} | | {{card|title=Food Chain|type=Thing|text='''Action:''' Destroy a token, if there are more tokens of a single different type in play.|creator=Kevan|bgcolor=006}} |
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| {{card|title=Hellraiser|type=Thing|cornervalue=4W|text=If you ever control 30 Fire Tokens at the start of your turn, you win the game.<br>Whenever you destroy an opponent's Thing or make an opponent discard a card, gain a Fire token.|creator=Bucky|bgcolor=770}} | | {{card|title=Hellraiser|type=Thing|cornervalue=4W|text=If you ever control 20 Fire Tokens at the start of your turn, you win the game.<br>Whenever you destroy an opponent's Thing or make an opponent discard a card, gain a Fire token.|creator=Bucky|bgcolor=770}} |
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| {{card|title=Fundraiser|type=Thing|cornervalue=5W|text=If you ever control 40 Money Tokens at the start of your turn, you win the game.<br>At the start of each of your turns, gain a Money token.|creator=Bucky|bgcolor=770}} | | {{card|title=Fundraiser|type=Thing|cornervalue=5W|text=If you ever control 30 Money Tokens at the start of your turn, you win the game.<br>At the start of each of your turns, gain a Money token.|creator=Bucky|bgcolor=770}} |
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| {{card | | {{card |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800.
Laser Dutch Auction (LDA)
Thing
Comes into play with 20 Cost tokens on it. Destroy a Cost token, or LDA, at the beginning of your turn. Any player may buy LDA, during his/her turn, by paying you one Money token for each Cost token on LDA.
Action: Destroy a Cost token to destroy target nonliving Thing.
Action Destroy 2 Cost tokens to destroy target living Thing.
d6-1
Variable Activity Level
Thing
At the beginning of your turn, roll a d6 or destroy this. If you rolled the die, subtract 1 and take that many Action/Thing plays this turn. Odd plays are Things, even plays are Actions. If you rolled a 1, destroy this. If this is destroyed, any player may claim it. If more than one claim it, roll a die to determine the new owner.
Expected value 1.5 Things, 1 Action.
Thing
This counts as a money token. You may use abilities that require you to destroy one money token for free.
Thing
Action: shuffle a thing you control into the draw pile and create a money token.
Action Reaction
Discard to prevent an action of living thing. When played as an action destroy a money token.
Reaction - Evil
Play in response to another player's Action. Choose a Thing belonging to that Player. That player either destroys the Thing or prevents the Action.
Thing
Action:Give control of Golden Apple to a random opponent and take an extra turn.
Watermelon
Thing
When this is destroyed, put a Watermelon Juice Token on every thing in play.
If you can eat one without getting it all over yourself, you're doing it wrong.
Reincarnation
Thing
Whenever a card is discarded or destroyed, its controller or discarder draws a card at the end of the turn, unless doing so would cause this effect to recur infinitely.
"Why should I care about what I am next time? I still don't know what I am this time!"
-Gonzo The Great
The Void Flows Through Me
Thing
Cards that are removed from the game go into your hand instead.
Action
You win, if when you play this, you control "Hungry Ghost" and "Bishop Pin" while an opponent controls "When me and Grandpa used to Hunt Dinosaurs", and an opponent (maybe the same one) controls exactly 17 Money tokens. Otherwise, draw a card, and play another Action.
As deck size -> infinity, the probability of this happening goes to 0
Action
For every non token thing with a corner value in play draw a card then for every non token thing without a corner value in play discard a card.
Action
Take control of all things with corner values
Thing
You may play this on another player. At the beginning of your turn discard a card. At the end of your turn discard a card if able otherwise destroy this card.
There is much hate in you
Inexorably Advancing Wall Of Ice
Thing
Every 1000 turns, you may destroy target thing. Destroy this if Global Warming is in play.
With credit to xkcd.
Death Beckons
Action
Put all living things in the discard pile.
Who's that bell tolling for?
Fatal Mistake
Action
Play in response to an opponent's action destroying a non-blue thing. Destroy all things, each player discards his hand, and eliminate the player who played the previous action.
Should've cut the blue wire.
Thing
Whenever an opponent plays a Thing during their turn, the turn ends.
Thing
You may destroy this in response to an Action to prevent that Action.
Thing
You may take an extra action during each of your turns. When you take the extra action, discard a card at random.
You May Already Be a Winner
Thing
If this card is ever indestructible, it is also uneditable. You win, if you control Hungry Ghost and Bishop Pin while opponent(s) control When me and Grandpa used to Hunt Dinosaurs, and The Red Wheelbarrow
Action Edit this card to change a boldface Thing name to the name of another Thing that is not now in play.
But probably not.
Action
Look at the top 15 cards of the draw pile. If any of them are Things, put one of them into play. Then shuffle the draw pile.
0E
Unintended Consequences
Thing
You may play this into the control of any player
Whenever you play a Thing, swap two tokens of different types belonging to different players if possible.
Reaction
Play in response to another player destroying one of your Things. They give you two cards from their hand.
Energy Capacitor
Thing
At the end of your turn, create an Energy Token on this card.
Remove X Energy Tokens:
X=2: Draw a card.
X=3: Play an extra Action
X=5: Take an extra turn.
X=X: Gain X Energy Tokens (not on this card).
Ctrl-Alt-Del
Action
Play at any time. Counter an Action or put a Thing in the discard pile.
Peruvian Instant Darkness Powder
Thing
Players may not look at cards they draw or at their hands. If a player would play a card, they play a random card instead. All targets are chosen randomly. Unless this came into play this turn, destroy this thing at the end your turn.
Action
Do what the title says.
Thing
When this comes into play, gain control of all tokens of any one type.
Thing-Unit
Thing: Discard a card, destroy this and make three copies of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put them into play.
It's on page 19
Corrupted Bootsector
Thing
When this card comes into play, return it to your hand.
Thing Person
When this comes into play replace the rules text with a thing in play, if there are no things in play then the rules text is now blank
"What's the deal? If I stop too quick you'll bump into me" -Bub
M9
Calmer Heads Will Prevail
Action
If you have more money tokens then everybody else put together you win otherwise collect 10 money tokens.
Thing
Action: Destroy 5 zombie tokens put a thing in play into your hand.
"I ain't taking my car there" -Bub
Trash Compactor
Thing
Action: Destroy a Thing which refers to a token or Thing type that is not currently in play, and draw five cards.
Thing - Worker Unit
Action:Move a random card in the discard pile to your hand.
Thing
When you play this, choose an opponent. If they are eliminated, you are also eliminated.
Action:Use the Action ability of a Thing belonging to the chosen player.
Thing
Whenever an opponent reads this, they discard a card.
Action:Do nothing.
Dvorak:Shouldn't you be working now?
Action
Create a new player named The Juggernaut. This player immediately destroys all things and removes himself from the game.
Dude, who was that guy?
Wronski Feint
Action
When you play this card, throw it and announce that the last one to touch it is eliminated. Don't tell them you're lying. Take an extra turn.
Dear Reader: He was lying.
The Oldest Trick In The Book
Action
Exchange the control of two things.
References
^The Book, Vol. 1, pg. 5
0M
Campaign for Conformity
Action
If you control at least 10 Things, and all of your Things have the same name, you win the game.
Action
Destroy any number of your tokens. Choose a Thing in the discard pile with a number of words in its name equal to the number of tokens you destroyed and put it into play.
Thing
To keep your universe running smoothly even if the primary Keystone goes down.
E2
Replace the voices with light
Action
Destroy all living things, create an energy for each thing destroyed.
Action Reaction
Discard this card when you use a destroy effect, pick 2 targets instead of one. When played as an action destroy 2 living things.
Action Reaction
Discard this card when an action would be blocked, Blocked action proceeds. When played as an action destroy a living thing.
Action
Change one word on a Thing's Action ability until the end of the turn. Then use that Action ability once.
Thing
Whenever a player draws a card, Auto-Nuker destroys all of their Things
Thing-Node
Your opponents' maximum hand size is reduced by the number of Nodes you control.
Shanghi
Thing (rule)
All players may use the discard pile as a draw pile but must take 2 cards when they do.
I'll buy that card too -Bub
Screw all ya all
Action
Every player except you discards their hand, if they had no cards in thier hand destroy all things they control instead.
If I can hit it say hunh.
Action
Before revaling this card to play say the title of the card aloud as fast as you can, every player who questions what you said destroys a thing they control. in an online game a random player destroys a thing they control.
Thing
Action:Destroy a thing with a zero in its cornervalue.
Action:Decrease all numbers in target Thing's cornervalue by one.
Thing
When Bottled Surprise is destroyed, draw three cards and immediately play them.
Be careful, it might be radioactive.
Action
Change target Thing's text to "Any player may spend a token to destroy this at any time".
That wasn't supposed to happen
Action
Replace a thing with a Stone Token.
If an opponent would cause you to reveal this card from your hand, they are eliminated.
Bottled Zombie Gas
Thing
When this is destroyed, Replace all living things in play with Zombie Tokens.
And you thought Bottled Fart was gross.
Elemental Breakdown
Thing
Whenever a thing in play has a title that can be spelled using elemental symbols from the periodic table, destroy it and replace it with Tokens whose names are those elements' symbols.
Kryptonite becomes Kr, Y, Pt, O, Ni, and Te Tokens.
Action
Choose a Target Thing
Reduce the text's syllables
To just seventeen.
As the ducks fly South/Eliminated players/Kick target winner.
Thing
Action: Destoy all zombie tokens you control reveal a card from the draw pile for every zombie token destroyed, put things into you hand, discard the rest.
"I just don't trust them" -Bub
Thing
Whenever a living thing is destroyed put a body token on killing fields. Action (global): Destroy a body token create a zombie token
The wind whispers of fear and hate. The war has killed love. And those that confess to the Angka are punished, and no one dare ask where they go. Here, only the silent survive. -Dith Pran
Screw your neighbor
Action
In turn order All players destroy a thing of the next player.
Unintended Consequences
Thing
Whenever anyone plays an Action card, they must draw and reveal a card; if it's an Action, they must play it immediately. Otherwise, they must discard it.
Thing
Other players' cards cannot target the player with the fewest cards in his hand or that player's things.
I stand on the shoulders of the midgets who came before me.
Action
Create and play a Thing with the same text and tile as target Thing but with a cornervalue of 'R2'
Action
Remove yourself from the game. You may return to the game at any later time before it ends. You retain any Things in play and cards in hand you had when you left.
Thing
Put over a living thing it considered blank Action: You may destroy this card by destroying 10 therapy tokens. Action and Thing: create a therapy token.
Thing
Attach to a living thing, it gains the following rules text Action: Create an obsessive token.
Thing
Action: Destroy this card and all day tokens to take aditional action for every day token destroyed Thing: create day token.
0Y
Elemental Jewel of Earth
Thing-Jewel
Things with Earth tokens on them cannot be destroyed
Action:Gain an Earth token
Action:Move an Earth Token onto a non-Jewel Thing.
Earth, protect my kin
Thing
At the start of your turn, destroy this, then draw one card for every card by Bucky in the discard pile that has a cornervalue in number-letter format.
Russian Roulette
Action
In an order of your choosing, roll a six-sided die for each non-Token Thing on the table. Stop if you roll a six, and destroy the Thing you were rolling for.
Charity Ray
Action
Choose a number and an opponent. That opponent gives that number of things he controls to other players.
Negative Plane
Thing - Universe
Things go to the discard pile when played. Things that are discarded may be put into play instead.
Destroy effects may target Things in the discard pile. A Thing destroyed in this way is returned to play under its destroyer's control.
Goalie
Thing
If you would be targeted by an action, destroy Goalie and prevent that action.
For the record, this a Soccer/Football Goalie, not Hockey.
Thing
Any attempt to edit a card's text requires the player to pay for the red ink in one of these ways: (1) discard an Action from hand (2) destroy a red Thing he/she controlls (3) sacrificing a Money token.
If a card demands an edit and its controller can't pay for the red ink, either the card is destroyed or the player's other Things are destroyed, by vote of the player's opponents.
Thing
If you ever take four turns in a row, you win the game.
At the end of your turn, you may discard three cards and destroy two of your Tokens to take an extra turn.
Thing
If you ever control 25 Energy Tokens at the start of your turn, you win the game.
Action:Gain an Energy Token
Prison Break
Action
Look at an opponent's hand - take a Thing card from it (if there's one there) and put it into play under your control.
Coins on Elastic
Thing
If you ever discard a card, return it to your hand immediately.
MMA Tourny
Action
Remove all living things in play with destroy effects from the game shuffle them deal one to every player.
M12
Ring of Dark Errie Vaporous Etheralness
Thing
Attach to a living thing, they can't be the target of destroy effects.
"There is no limit to how many redundant adjectives you can have." - Corrigan
Out of thin Air
Action
Put a copy of a non thing non action card from the Archive into play
Red Herring and FNORD come to mind
Do You Feel Lucky, Punk?
Thing
Whenever an opponent plays an Action, you may discard a card from your hand. If it's an Action card, negate the effects of their Action.
Seen It
Thing
If an opponent plays an Action card which you have already seen being played or have seen in their hand, earlier this game, then its card text is considered to be blank.
Floodwaters
Thing
If there are five more Water tokens than Sandbag tokens in play, destroy all Things. Action: Put a Sandbag or Water token into play. Any player may play this ability.
Thing
When you play this, draw two cards.
Each player's score is equal to the number of Tokens they control, plus five times the number of other Things they control, plus five times the number of cards in their hand.
Action:Eliminate a player whose score is less than yours by at least 50. Any player may use this Action.
Food Chain
Thing
Action: Destroy a token, if there are more tokens of a single different type in play.
Thing
If you ever control 20 Fire Tokens at the start of your turn, you win the game.
Whenever you destroy an opponent's Thing or make an opponent discard a card, gain a Fire token.
Thing
If you ever control 30 Money Tokens at the start of your turn, you win the game.
At the start of each of your turns, gain a Money token.
Thing
You may play this on another player, whenever a living thing you control uses an ability replace the card with a Zombie token.
"You OK? You don't look so good Ted" -Ted's ex Friend
Thing
Action (global): destroy all your money tokens with a minimum of 10. Create a copy of a magic related card from the archive.
Ray guns are not magic -Bucky
Thing
Whenever an opponent creates token, This card does too. Whenever an opponent destroy tokens they own so do you, if you cannot destroy the right kind of token you may substitute a different type otherwise destroy this card.