Difference between revisions of "Infinite Dvorak deck"

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|creator=gill_smoke}}
|creator=gill_smoke}}


{{card|title= Industrial Espionage |type=Action|text = Choose an '''Action''' ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return the card to your hand.|creator=Goldenboots|bgcolor=600}}
{{card|title= Industrial Espionage |type=Action|text = Choose an '''Action''' ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.|creator=Goldenboots|bgcolor=600}}


{{card|title= Sabotage|type=Action|text = Erase an '''Action''' ability of target Thing |flavortext=A wrench? Designed for monkeys???? |creator=Goldenboots|bgcolor=600}}
{{card|title= Sabotage|type=Action|text = Erase an '''Action''' ability of target Thing |flavortext=A wrench? Designed for monkeys???? |creator=Goldenboots|bgcolor=600}}

Revision as of 19:37, 11 January 2009

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500.


Ankh
Thing
The player who controls this card cannot be eliminated from the game.
Card by Corrigan
Poetry Slam
Thing
All players must speak in rhyme or they get eliminated double-time. The rhymes don't have to make sense, but you can try, and don't even think about asking "why?".
Card by Corrigan
Laika the Russian Space Dog
Thing
Action: Destroy this card and gain 10 Fame tokens.
Card by Corrigan
Counterfeiter
Thing
Action: Create up to three tokens of any type or types. If any are still in play at the end of the turn, destroy them.
Card by Kevan
Forged Coalition
Thing-Wicked
When this comes into play if some other player other than you controls the most tokens all other players may vote on a common enemy. If all but the choosen enemy agree the person whose turn it is may take a counter from the common enemy and put it on a thing they control.
Card by Aetherknight
Diplomatic Immunity
Thing-Just
If you play an action card destroy this card. You cannot be the target of cards.
Card by Aetherknight
Troubled Grand Arbitor
Thing-Just
Destroy this card if you are the player who controls the least tokens. Whenever a player with less tokens than you plays an action card destroy a token you control. If you did choose the target if the card asks for a target.
Card by Aetherknight
Mr. Reverso
Thing
You may use abilities of Things in your hand. You may not use abilities of Things in play.
Card by Zt
Mutant Engineering
Action
Add one of the following Action abilities to target living Thing.
Action: Destroy target tangible, inanimate Thing.
Action: Draw a card, discard a card.
Action: Discard a card to play an Action card from the discard pile.
Card by Zt
XTC
Action
Take up to ten Actions. Destroy all non-token Things you control.
Card by Zt
Quidditch
Thing
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
Card by Goldenboots
Token Rush
Action
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
Card by Goldenboots
Cease-FIre
Thing
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Card by Goldenboots
Emergency Supplies
Action
Each player gains one token of every type that's mentioned on cards in play.
Card by Kevan
Final Sprint
Action
Discard your hand and take two more turns after this one.
Card by Kevan
Maintenance Contract
Thing
Whenever an opponent plays an Action ability, draw a card.
Card by Kevan


Wanderlust
Thing-Equipment
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here.
Card by Goldenboots
ABCD_F
Can't Kill This
Thing-Add-on
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
Card by Gold'nboots
R7
General Specific
Thing
Any card that is specifically refered to by another card may be subsituted by General Specific.
Card by ChippyYYZ
R6
Cheat Code Of
*Unlock All*
Thing
You may play cards from the deck as though they were in your hand.
You may not win the game.
Card by ChippyYYZ
So?
Meaningless Switch
Thing
All cards' corner values and flavor texts are switched.
R5
Card by ChippyYYZ
5P
Perfect Pentagram
Thing
You may play this on another. Owner can play no more things
"You are into some weird stuff, we should hook you up with my brother Dave" -Bub
Card by gill_smoke
P129038
Prisoner
Thing




"Not 'The Prisoner' that was Secret Agent Man"
Card by gill_smoke
S4
Commissar
Thing
As long as you control another living thing Commissar has the following abilities Action: remove a living thing from the game. Thing: take a removed thing and put it in the discard pile or shuffle it into the draw pile.
"Thanks Comrade"
Card by gill_smoke
E11
Brownout
Action
All players destroy up to 3 energy tokens as able. Players skip their next turn if they destroy less than 2 energy tokens.
Card by gill_smoke
U8
Impenetrable Bunker
Thing
If you would be eliminated destroy this instead
Card by gill_smoke
U6
Unintended Consequences
Action
Eliminate a player and remaining players except you split that player's things amongst themselves. In a 2 player game players swap hands and Things instead.
Card by gill_smoke
Tickertape
Action
Put five Paper tokens into play, under the control of player with the most non-token Things.
Card by Kevan
White Flag
Thing
Whenever a Thing would be destroyed, its controller may give it to an opponent of their choice to prevent its destruction. Action: Put this card into the discard pile.
Card by Kevan
Explosive Runes
Thing
Whenever a Thing comes into play, destroy a Thing at random.
Card by Kevan
G21
Freed Genie
Thing
When this comes into play take possession of all things in play. If Freed Genie is ever the only thing in play owner wins.
"You don't get no wishes."
Card by gill_smoke
M11
Graffiti Bookies
Thing
Whenever you create a money token you also change or add a cornervalue to a card in play. Action: Create a money token.
Yo that sign means you owe us two G you got it?
Card by gill_smoke
R21
Blunt and upfront
Action Reaction
Discard when someone blocks an action ability, your ability resolves normally. When played as an action Skip your next turn.
"Well you do know what Bub's like right?" Dan Bub's Brother
Card by gill_smoke
Industrial Espionage
Action
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Card by Goldenboots
Sabotage
Action
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
Card by Goldenboots
Literalism
Thing
All things are considered to be cards instead of the thing they represent.
Card by ChippyYYZ
Countermelody
Thing
Whenever you play an action, you may discard an action card to add its text to the first action.
Card by ChippyYYZ
Thunderbolt and Lightning
Action
Very, very frightening.
Destroy two target things.
Card by ChippyYYZ