Infinite Dvorak deck

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600.


I'll Come In Again
Action
Choose a player. Return all of their non-token Things to their hand.
Card by Kevan
X6
Sudoku
Thing
If any player, during his/her turn, has exactly 9 non-token Things that each have a different digit from 1 to 9 in the cornervalue, and no other non-token Things, that player wins.
Action Change a digit in a cornervalue you control to a random digit.
Card by Goldenboots
S1
Scrabble
Thing
If any player, during his/her turn, has exactly 7 non-token Things that each have a single letter in the cornervalue, and no other non-token Things, that player wins if he/she can demonstrate an English word (no proper nouns or abbreviations) made of those 7 letters.
Action Replace up to 3 cornervalue letters you control with random Scrabble tiles from Kevan.org
Card by Goldenboots
R15
Technical Difficulties
Action Reaction
Discard to prevent an action of inanimate thing. When played as an action destroy an inanimate thing.
Card by gill_smoke
J1/2
Wardrobe Malfunction
Thing
Remove this card from the game to prevent an action.
Card by gill_smoke
Fluffy cat
Thing








"It's my eating, sleeping, pooping fuzzy footrest" -Bub
Card by gill_smoke
Item Duplication Glitch
Thing
Action: Discard a card to replace the text of target thing with the text of another target thing.
It's easy. Just put the item in the bank, save the game, then take it out of the bank and equip it, and...
Card by ChippyYYZ
Cheat Code Of *Omniscience*
Thing
You may not win the game. You may look through the deck or at any player's hand at any time.
Card by ChippyYYZ
Infinite Money Glitch
Thing
You are considered to control a countably infinite amount of Money Tokens.
Just go to the Dwarf Weaponsmith and sell him something, and when you're bartering choose option C each time, until...
Card by ChippyYYZ
*plonk*
Player Killfile
Thing
No effect unless there are at least three active players. Write an opponent's name below. That player's Things, Actions, and plays in the game never affect you in any way. If only that player remains in the game with you, destroy this.
Killfiled player: ________________.
Card by Goldenboots
*plonk*
Designer Killfile
Thing
Select a card designer. You may no longer play or control cards designed by that designer (destroy/discard all such). If you draw a card by that designer, discard it and draw again. No card by that designer may be used by another player to affect you or your Things or counter your Actions.
Killfiled designer: ________________.

Goldenboots won't STAY killfiled long.
Card by Goldenboots
Deadly Disease
Thing
Put a new disease token under your control at the end of every turn. Any player who controls ten or more disease tokens loses the game.
Action: For every disease token you control, put half that many(rounded up) new ones under target opponent's control.
Card by CashCrazed
AIG
Thing
At the start of every turn, take a money token from every opponent who has one. If nobody else has any money tokens, destroy this Thing, then gain 100 money tokens in executive compensation.
Robbing the taxpayers blind since 2008.
Card by CashCrazed
Action Figure
Thing
You may perform an extra action every turn, but only if it is used for a Thing's action ability.
Card by CashCrazed
h21
Hungry Guest
Thing
At the beginning of your turn destroy a food item if able or destroy Hungry guest. Action: Destroy a food item remove one of your things from play.
Card by gill_smoke
F11
Cocktail Peanuts
Thing Food
When this is destroyed shuffle it into the draw pile.
Card by gill_smoke
F10
Mixed Nuts
Thing Food
When this is destroyed shuffle it into the discard pile.
Card by gill_smoke