Difference between revisions of "Infinite Dvorak deck"

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(→‎Card List: Making Demotivation Poster slightly more futile.)
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{{card|title=Soul Fragment|cornervalue=0K|type=Thing|creator=Bucky|text=When you play this, choose an opponent. If they are eliminated, you are also eliminated.<br><br>'''Action:'''Use the Action ability of a Thing belonging to the chosen player.|bgcolor=007}}
{{card|title=Soul Fragment|cornervalue=0K|type=Thing|creator=Bucky|text=When you play this, choose an opponent. If they are eliminated, you are also eliminated.<br><br>'''Action:'''Use the Action ability of a Thing belonging to the chosen player.|bgcolor=007}}


{{card|title=Demotivational Poster|cornervalue=0L|type=Thing|creator=Bucky|text=Whenever an opponent reads this, they discard a card.|flavortext=Dvorak:Shouldn't you be working now?|bgcolor=007}}
{{card|title=Demotivational Poster|cornervalue=0L|type=Thing|creator=Bucky|text=Whenever an opponent reads this, they discard a card.<br>'''Action:'''Do nothing.|flavortext=Dvorak:Shouldn't you be working now?|bgcolor=007}}

Revision as of 19:56, 23 February 2009

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700.


Butterfly Net
Thing
Whenever an opponent discards a card, put it into your hand.
Card by Kevan
Battery
Thing
At the beginning of your turn, draw an extra card. You may play an extra card each turn.
At the end of your turn, discard a random card.
Card by ChippyYYZ
Stairway To Heaven
Thing
When you play this, destroy it unless you destroy 10,000 money tokens you control.



Oh, and you don't win the game.
Really makes you wonder.
Card by ChippyYYZ
Rorshach Attack
Action
Play in response to a player drawing one or more cards. They discard a random card instead.
Card by ChippyYYZ
K8
Killer Octopus
Thing
Indestructible. Place 8 Kill tokens on this card. Each turn, you must destroy one Kill token, and may destroy a second Kill token to destroy a Thing. When opponent's action destroys a Thing, place a Kill token on this. Kill tokens cannot be created, removed, or destroyed except as this card instructs. When there are no more Kill tokens on this, you are eliminated.
Card by Goldenboots
Death Takes Bribes
Reaction
Play as a reaction to being eliminated. You must pay 10 Money tokens, already in your possession, to the eliminating player and are not eliminated.
Perhaps we can come to some arrangement?
Card by Goldenboots
Death Plays Speed Infinite Dvorak for your SOUL
Reaction
Play as a reaction to being eliminated. You and the eliminating player take the draw pile and play a 2 minute game of Infinite Dvorak, disputes judged by all players present. 10 seconds is allowed for each turn; when the time is up the turn is over. If you win that game, you replace the eliminating player in the original game.
ISN'T IT SUPPOSED TO BE CHESS?
Card by Goldenboots
31F
The Cake Is A Lie!
Action
Destroy all food related things and tokens. If there are none create 3 strawberry candy tokens.
Card by Lost resurrected by gill_smoke
F31
Supertaster
Thing
Owner cannot control other things with flavor text.
"She's so bland oatmeal is spicy to her."-Bub
Card by gill_smoke
F29M
Secret Recipes
Thing
Whenever you create a food related token create a money token too.
Card by gill_smoke
Masked Ball
Thing
At the start of each player's turn, pick a random Thing belonging to that player and give control of it to a random opponent of theirs.
Card by Kevan
Behind the Sofa
Thing
All opponents' Things have blank card text during your turn.
Card by Kevan
Automatthew's Friend
Thing
Indestructible.
Action Eliminate yourself.
Mortal Engines, Stanislaw Lem.
Card by Goldenboots
F32
Zesty
Action
Take control of a thing with flavor text.
Card by gill_smoke
Ch 5
Conformal Coating
Action
Remove the Type of all tokens in play.
Card by gill_smoke
Ch 4
Chocolate Coating
Action
Change the type of all tokens in play to Chocolate.
Card by gill_smoke
Ch 3
Gold Coating
Action
Change the type of all tokens in play to Money.
Card by ChippyYYZ
Ch 2
Dead Coating
Action
Change the type of all tokens in play to Zombie.
Card by ChippyYYZ
Ch 1
Cheap Plastic Coating
Action
Change the type of all tokens in play to Cheap Plastic Trophy.
Card by ChippyYYZ
F35
Cornucopia
Thing
At the beginning of your turn create a food token.
Card by gill_smoke
h15
Gurgitator
Thing
Action: Destroy 15 food items, create a money token.
Card by gill_smoke
V10
Avenaceous
Action
Change the type of all tokens in play to Oat tokens.
Card by gill_smoke
Nanobot Swarm
Thing
Whenever a token comes into play, you may choose its type.
Card by Kevan
Summoner's Pet
Thing
If this card is destroyed to activate a summoning ability, return it to your hand and draw a card.
The deck is still Finite!
Card by ChippyYYZ
1Z
Cowboy Opera Rap
Action-Song
All other players discard two cards.
Card by Bucky
2Z
DDA Nukes Everything
Action
Destroy all things and fail all other pending Actions and DoVs.
BUCKY WUZ HARE
Card by Bucky
Recursive Suicide Pact
Action
No Reactions may be played against Recursive Suicide Pact. Choose a player that has played Recursive Suicide Pact no more than once, if available. That player is eliminated - but first that player plays a copy of Recursive Suicide Pact.
One minute to play, 10 minutes to figure out.
Card by Goldenboots
Slow Motion
Thing
Action cards may only be played if they were revealed during their player's previous turn. Players may reveal Action cards at any time.
Card by Kevan
F34
Crop Failure
Action
Destroy all food related things.
Card by gill_smoke
On the Dole
Thing
Attach to a living thing. At the beginning of your turn destroy a money token or this card and the one attached. Action: Create a copy of this card and put it in your hand.
Card by gill_smoke
F33
Goverment Cheese
Thing food
Card by gill_smoke
Deadly Card Flick
Thing
Whenever you play an Action card, it reads "Destroy a Thing." instead of its usual text.
Card by Kevan
3Z
Denial of Service
Thing
When you play this card, gain four Bandwidth Tokens

If there are any Bandwidth Tokens in play, all Action abilities read "Action:Destroy a Bandwidth Token".
Card by Bucky
Unstable Lightning Blast
Action
If you discard this card, you are eliminated.
Put this card into target player's hand. They discard a random card.
You'd think Ganondorf would eventually learn.
Card by ChippyYYZ
Philanthropism
Thing
You may give control of anything you control to another player at any time.
Card by ChippyYYZ
All Hands On Deck!
Action
Each player may play any number of Things from their hand.
Card by ChippyYYZ
Incoming!
Action
A chosen opponent may return any number of Things they control to their hand. After they've done so, you must destroy a Thing.
Card by Kevan
Bait and Switch
Thing
Whenever a non-token Thing you control would be destroyed, you may return it to your hand and discard a Thing card from your hand instead.
Card by Kevan
Jenga
Thing
Thing cards may not be played. Action: Return a Thing other than this one to its controller's hand. Any player may play this ability.
Card by Kevan
F36
Vegetable Garden
Thing
Thing: create a Vegetable token. Action: Destroy a Vegetable token and create a copy of a Vegetable from the archive and put into play.
Card by gill_smoke
h14
Organic Recycler
Thing
Action: destroy a food related thing, create an energy token.
Card by gill_smoke
h13
Anorexic Model
Thing
Owner may not control a food item. Action: create a money token.
Card by gill_smoke
Secret Satan
Thing
Action: Choose two players. The first player puts a token into play, of a type chosen by the second player.
Card by Kevan
The Eye of a Needle
Thing
If a player controls any tokens, they cannot win the game.
Card by Kevan
4Z
Echo Chamber
Thing
When you play an Action card from your hand, put it onto Echo Chamber instead of into the discard pile.

At the start of your turn, play all Action cards on Echo Chamber.
Card by Bucky
5Z
Empty Bottle
Thing
When Empty Bottle is destroyed, put it in the discard pile
"Aww, I thought there was something cool inside."
Card by Bucky
6Z
Necromancy Node
Thing-Node
Action:Take control of one Undead Thing for each Node in play.
Action:Gain a Zombie Token for each Node in play.
Card by Bucky
7Z
Farm Node
Thing-Node
Action: Gain a Food Token for each Node in play.
Card by ChippyYYZ
8Z
Suicide Node
Thing-Node
Action: Destroy a Node for each Node in play.
Card by ChippyYYZ
Defibrillator
Thing
Action: Destroy an Energy Token you control to put the top thing in the discard pile into play under your control.
Card by ChippyYYZ
The Nick of Time
Action
Draw five cards; play one of them and discard the other four.
Card by Kevan
Hermes
Thing god
Possesor determines the outcome of all random events.
Action (global):Flip a coin if heads create a money token.
Card by gill_smoke
N-1
Time Node
Thing Node
Action: put a copy of a node from the archive into your hand
Card by gill_smoke
N 5
Virus Node
Thing Node
Action and Thing: Change the Type of up to n non token things in play to Thing Node where n is the number of nodes in play.
Card by gill_smoke
Card Recycling Plant
Thing
Action: Discard any number of cards and put as many Pulp tokens into play. Action: Destroy a Pulp token you control and draw a card.
Card by Kevan
7Z
Victory Node
Thing-Node
Thing:Win the game once for every ten Nodes in play (round down).
Card by Bucky
8Z
Assassin Node
Thing-Node
Thing:Eliminate one opponent for every five Nodes in play. If there aren't enough available opponents, eliminate all of them.
Round down on this one, too.
Card by Bucky
9Z
Decoy
Thing-Player Opponent
Decoy does not have turns or a hand and may not make any decisions. You may use Decoy's Things as if you controlled them. If Decoy would win the game, you win instead. If Decoy would be eliminated, destroy it instead.
Card by Bucky
1Y
Mitosis
Thing
At the beginning of your turn, choose a token. Its controller gains another token of that type.
Card by ChippyYYZ
2Y
Eraser Node
Thing-Node
Action: Erase the last n words of target thing, where n is the number of Nodes in play.
Nonsensical sentences are disregarded.
Card by ChippyYYZ
3Z
Mega Insult
Action
Target player gains a This Token Is Symbolic Of Your Mom Token. Destroy all Tokens with 7-word names and draw a card for each.
Oh, It's ON Now.
Card by ChippyYYZ
1A
Card Factory
Thing
Thing:Gain a Wood token
Action:Target Wood Token becomes a Paper Token

Once per turn, you may destroy one of your Paper Tokens to draw a card.
Card by Bucky
2A
Eightfold Strike
Action
Destroy a Thing unless its controller discards eight cards.
Card by Bucky
Peacekeeper
Thing
Whenever a Thing is destroyed, its controller gains control of this Thing. Action: Destroy a Thing.
Card by Kevan
N19
Crap Node
Thing Node
Action: Create a Cheap plastic trophy token for every Node in play.
Card by gill_smoke
N18
Replicating Node
Thing Node
Action and Thing: create n copies of a thing in play where n is the number of Nodes in play.
Card by gill_smoke
29M
Patent pending
Thing
When this is destroyed create 10 money tokens.
Card by gill_smoke
Olé
Everything Is A Piñata!
Thing
Whenever a thing is destroyed, Its controller gains three Candy Tokens and each other player gains one.
Whenever an attempt to destroy a thing is unsuccesful, the thing's controller gains one Candy Token.
Card by ChippyYYZ
Shoulder To The Plow
Thing
All "Action:'" abilities now read "'Action and Thing:"
Card by ChippyYYZ
Silver Trophy
Action
Leave the game as though you have won, but keep this card. When the game ends, You are considered to be one place behind any players who won, and one place above any players who lost.
Its okay, Germany got 2nd in the war. They did alright.
Card by ChippyYYZ
3A
Messenger Pidgeon
Thing
Action+Thing:Return Messenger Pidgeon to your hand and draw a card.
Card by Bucky
4A
sudo rm -r /*
Action
Put all cards in the discard pile.
Do not try this at home. Do not try it anywhere else, either.
Card by Bucky
Rotating Stop Sign
Thing
The boldface text below is a rule. When a player attempts to play something banned by the rule, they fail for this turn, but the phrase after "No" is changed, in cyclic order, Actions -> Things -> Card Action Abilities -> Reactions -> Actions.
No Actions may be played.
Card by Goldenboots
N22
Token Node
Thing Node
Action: Create a Node token for every non token Node in play.
Card by gill_smoke
N21
Tree Node
Thing Node
Thing: Create a tree token for every Node in play.
Card by gill_smoke
N20
Bank Node
Thing Node
Action: Create a money token for every Node in play.
Card by gill_smoke
Transformer Rush
Action
Destroy all non-token Things you control. For each one destroyed, draw a card and play it immediately.
Card by Kevan
Snowbank
Thing
If there are six Snow tokens in play, destroy all Things. Action: Put a Snow token into play. Any player may play this ability.
Card by Kevan
Rob
Action
Gain control of all of target player's tokens.
Card by ChippyYYZ
"Would you kindly..."
Action
Give target player a card from your hand or choose an Action ability of a thing they control. They must play that card/ability.
Card by ChippyYYZ
Evaporate
Action
Put target thing on top of the deck.
Card by ChippyYYZ
Relativity
Thing
You may play either an Action or a Thing any time you may play either an Action or a Thing. You may skip the Action or Thing part of your turn and gain an Energy token.
Energy, shmenergy!.
Card by Goldenboots
Antonín Dvořák
Action
Any players who wish may attempt to pronounce the composer's name. Any judged to have succeeded may draw a card. Hints: There is no DUH, the 'Dv' sound like in English "advance". The letter ř is pronounced by rolling an r and saying "zh" like 'su' in 'pleasure', at the same time. All first syllables are stressed but short, all accented syllables are about twice as long.
Card by Goldenboots
5A
All-Star Pitcher
Thing
Action:Put a Strike Token on a non-token Thing
Thing:Destroy a Thing with three Strike tokens on it.
Card by Bucky
P14
Bertrand Russel
Thing Philosopher
Math is the truth of logic, things without a corner value may not use action abilities.
Card by gill_smoke
P13
Søren Kierkegaard
Thing Philosopher
All of this is too absurd. When this comes into play from your hand Destroy all things in play except this. All players' things must have a unique action ability with new things destroying the old thing with the same ability. Things without action abilities are considered to have the rules text "Action: this does nothing."
Action: destroy an absurd token.
Card by gill_smoke
P3
Zeno
Thing Philosopher
While you control a token no other player may use action abilities on cards they control. Action (global): Destroy a token.
"I'll prove there is no motion."-Zeno
Card by gill_smoke
Minefield
Thing
Whenever a Thing comes into play, if there is a Mine token in play, destroy the Thing and a Mine token. Action: Put a Mine token into play.
Card by Kevan
e2
You're too emo for me
Action
Target living thing, has no card text.
Card by gill_smoke
Z11
Zombified Salesman
Thing
Action: Discard a card, create a money token
"What was he sellin?" -Bub
Card by gill_smoke
M12
Junk bonds
Thing
at the beginning of your turn flip a coin if Heads get money token if Tails destroy money token if able.
Card by gill_smoke
Take Two
Action
Gain control of two target things.
Card by ChippyYYZ
Take Five
Action
Skip your next turn.
Card by ChippyYYZ
Rising Thunder Dragon Blade SuperCombo
Action
Play two extra actions. Eliminate target player who has had at least three things destroyed this turn.
FATALITY!!!
Card by ChippyYYZ
z8
Zombal Infection
Thing
discard a card at the end of your turn and create a Zombie token. When you have no more cards at the beginning of your turn pass Zombal Infection to another player.
Card by gill_smoke
Z10
Z pak
Action
Create 10 zombie tokens.
Card by gill_smoke
G1
Daily Devotional
Action
Remove a zombie from play for every living thing you control.
Card by gill_smoke
6A
Evil Beam
Action
Destroy a Thing. If it was a Living thing, gain a Zombie token.
Card by Bucky
7A
Power of Teamwork
Action
Choose up to five of your Things and use an Action ability belonging to each.
Card by Bucky
Hard Bargain
Thing
Thing: Take control of target nonliving Thing, not listed below. Write any Thing's name below, and give this card to the former owner of the Thing you took.
Things that are immune to Hard Bargain:
Card by Goldenboots
Laser Dutch Auction (LDA)
Thing
Comes into play with 20 Cost tokens on it. Destroy a Cost token, or LDA, at the beginning of your turn. Any player may buy LDA, during his/her turn, by paying you one Money token for each Cost token on LDA.
Action: Destroy a Cost token to destroy target nonliving Thing.
Action Destroy 2 Cost tokens to destroy target living Thing.
Card by Goldenboots
d6-1
Variable Activity Level
Thing
At the beginning of your turn, roll a d6 or destroy this. If you rolled the die, subtract 1 and take that many Action/Thing plays this turn. Odd plays are Things, even plays are Actions. If you rolled a 1, destroy this. If this is destroyed, any player may claim it. If more than one claim it, roll a die to determine the new owner.
Expected value 1.5 Things, 1 Action.
Card by Goldenboots
M1
Coin on a string
Thing
This counts as a money token. You may use abilities that require you to destroy one money token for free.
Card by gill_smoke
G14
Recycling Center
Thing
Action: shuffle a thing you control into the draw pile and create a money token.
Card by gill_smoke
R21
Derissive Comment
Action Reaction
Discard to prevent an action of living thing. When played as an action destroy a money token.
Card by gill_smoke
8A
Hostage Situation
Reaction - Evil
Play in response to another player's Action. Choose a Thing belonging to that Player. That player either destroys the Thing or prevents the Action.
Card by Bucky
9A
Golden Apple
Thing
Action:Give control of Golden Apple to a random opponent and take an extra turn.
Card by Bucky
Watermelon
Thing
When this is destroyed, put a Watermelon Juice Token on every thing in play.
If you can eat one without getting it all over yourself, you're doing it wrong.
Card by ChippyYYZ
Reincarnation
Thing
Whenever a card is discarded or destroyed, its controller or discarder draws a card at the end of the turn, unless doing so would cause this effect to recur infinitely.
"Why should I care about what I am next time? I still don't know what I am this time!"
-Gonzo The Great
Card by ChippyYYZ
The Void Flows Through Me
Thing
Cards that are removed from the game go into your hand instead.
Card by ChippyYYZ
P(W) = 0
You Win if...
Action
You win, if when you play this, you control "Hungry Ghost" and "Bishop Pin" while an opponent controls "When me and Grandpa used to Hunt Dinosaurs", and an opponent (maybe the same one) controls exactly 17 Money tokens. Otherwise, draw a card, and play another Action.
As deck size -> infinity, the probability of this happening goes to 0
Card by Goldenboots
M19
Capital Gains
Action
For every non token thing with a corner value in play draw a card then for every non token thing without a corner value in play discard a card.
Card by gill_smoke
C12
Corner the Market
Action
Take control of all things with corner values
Card by gill_smoke
4R
Corrosive Thoughts
Thing
You may play this on another player. At the beginning of your turn discard a card. At the end of your turn discard a card if able otherwise destroy this card.
There is much hate in you
Card by gill_smoke
Inexorably Advancing Wall Of Ice
Thing
Every 1000 turns, you may destroy target thing. Destroy this if Global Warming is in play.
With credit to xkcd.
Card by ChippyYYZ
Death Beckons
Action
Put all living things in the discard pile.
Who's that bell tolling for?
Card by ChippyYYZ
Fatal Mistake
Action
Play in response to an opponent's action destroying a non-blue thing. Destroy all things, each player discards his hand, and eliminate the player who played the previous action.
Should've cut the blue wire.
Card by ChippyYYZ
0A
Dampening Field
Thing
Whenever an opponent plays a Thing during their turn, the turn ends.
Card by Bucky
0B
Bucky's Advocate
Thing
You may destroy this in response to an Action to prevent that Action.
Card by Bucky
0C
Recklessness
Thing
You may take an extra action during each of your turns. When you take the extra action, discard a card at random.
Card by Bucky
You May Already Be a Winner
Thing
If this card is ever indestructible, it is also uneditable. You win, if you control Hungry Ghost and Bishop Pin while opponent(s) control When me and Grandpa used to Hunt Dinosaurs, and The Red Wheelbarrow
Action Edit this card to change a boldface Thing name to the name of another Thing that is not now in play.
But probably not.
Card by Goldenboots
0D
Summon
Action
Look at the top 15 cards of the draw pile. If any of them are Things, put one of them into play. Then shuffle the draw pile.
Card by Bucky
0E
Unintended Consequences
Thing
You may play this into the control of any player

Whenever you play a Thing, swap two tokens of different types belonging to different players if possible.
Card by Bucky
0F
Reparation
Reaction
Play in response to another player destroying one of your Things. They give you two cards from their hand.
Card by Bucky
Energy Capacitor
Thing
At the end of your turn, create an Energy Token on this card.
Remove X Energy Tokens:
X=2: Draw a card.
X=3: Play an extra Action
X=5: Take an extra turn.
X=X: Gain X Energy Tokens (not on this card).
Card by ChippyYYZ
Ctrl-Alt-Del
Action
Play at any time. Counter an Action or put a Thing in the discard pile.
Card by ChippyYYZ
Peruvian Instant Darkness Powder
Thing
Players may not look at cards they draw or at their hands. If a player would play a card, they play a random card instead. All targets are chosen randomly. Unless this came into play this turn, destroy this thing at the end your turn.
Card by ChippyYYZ
0G
Destroy All Things
Action
Do what the title says.
Card by Bucky
0H
Magnet
Thing
When this comes into play, gain control of all tokens of any one type.
Card by Bucky
0I
Colony Ship
Thing-Unit
Thing: Discard a card, destroy this and make three copies of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put them into play.
It's on page 19
Card by Bucky
Corrupted Bootsector
Thing
When this card comes into play, return it to your hand.
Card by Kevan
CC2
Copycat
Thing Person
When this comes into play replace the rules text with a thing in play, if there are no things in play then the rules text is now blank
"What's the deal? If I stop too quick you'll bump into me" -Bub
Card by gill_smoke
M9
Calmer Heads Will Prevail
Action
If you have more money tokens then everybody else put together you win otherwise collect 10 money tokens.
Card by gill_smoke
Z20
Body Shop
Thing
Action: Destroy 5 zombie tokens put a thing in play into your hand.
"I ain't taking my car there" -Bub
Card by gill_smoke
Trash Compactor
Thing
Action: Destroy a Thing which refers to a token or Thing type that is not currently in play, and draw five cards.
Card by Kevan
0J
Scavenger Bot
Thing - Worker Unit
Action:Move a random card in the discard pile to your hand.
Card by Bucky
0K
Soul Fragment
Thing
When you play this, choose an opponent. If they are eliminated, you are also eliminated.

Action:Use the Action ability of a Thing belonging to the chosen player.
Card by Bucky
0L
Demotivational Poster
Thing
Whenever an opponent reads this, they discard a card.
Action:Do nothing.
Dvorak:Shouldn't you be working now?
Card by Bucky