Infinite Dvorak deck/Cards 8801-8900
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The Infinite Dvorak Deck
Cards 8801-8900 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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7D
DissectAction
Destroy target Thing and draw a card. Its controller draws two cards, then discards a card.
"He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf
"He that breaks a thing to find out what it is has left the path of wisdom." -Gandalf
#8801
Card by ChippyYYZ
Gravitomagnet
Thing
You control every tangible Thing in play that is not capable of flight or affixed to an immovable object.
Action: Transfer Gravitomagnet into target player's control.
Action: Transfer Gravitomagnet into target player's control.
#8802
Card by Binarius
Death Blossom
Thing - Weapon
Play Death Blossom onto target Thing.
Thing and Action: If you did not play any cards last turn, destroy Death Blossom and all other Things except for attached Thing.
Thing and Action: If you did not play any cards last turn, destroy Death Blossom and all other Things except for attached Thing.
#8803
Card by Binarius
Sweep Under the Rug
Action
Put target Thing face-down under another Thing in play.
#8804
Card by Binarius
4C
Choice of AlliesAction
Each opponent draws three cards. For each opponent, look at that opponent's hand, then put a card from their hand into your hand.
You may play one extra Action or Thing this turn for each opponent you have.
You may play one extra Action or Thing this turn for each opponent you have.
#8805
Card by ChippyYYZ
0T
Three BearsThing
When this card enters play, if it's not a token, gain 2 tokens that count as copies of it.
Action: Return target Thing to its controller's hand if they have fewer cards in hand than the number of bears you control.
Action: Return target Thing to its controller's hand if they have fewer cards in hand than the number of bears you control.
#8806
Card by ChippyYYZ
5T
Ten Thousand RatsAction/Thing
As an Action: Each player discards their hand.
As a Thing: You and non-rat Things you control can't be targeted by Actions. At the end of your turn, discard a random card or destroy this.
As a Thing: You and non-rat Things you control can't be targeted by Actions. At the end of your turn, discard a random card or destroy this.
#8807
Card by ChippyYYZ
It's an Older Meme, Sir, But It Checks Out
Reaction
Play immediately in response when an opponent plays a card whose title contains a pop culture reference. You may negate that card's effects on you. You and that opponent may draw a card.
#8808
Card by Binarius
Dancing Mania
Thing
Play this card into any player's control.
At the end of your turn, rotate all of your other Things 360˚ clockwise and destroy one of them at random.
At the end of your turn, rotate all of your other Things 360˚ clockwise and destroy one of them at random.
#8809
Card by Binarius
Pub Quiz
Action
Draw three cards. For each one, read its ruletext out loud: if an opponent correctly guesses its title on their first try, they put it into their hand.
#8810
Card by Binarius
1W
Warning ShotAction
Target Thing.
Draw a card. You may play an additional Action this turn.
Draw a card. You may play an additional Action this turn.
#8811
Card by ChippyYYZ
8W
WorkshopAction
Instead of playing a Thing this turn, you may draw a card.
Draw two cards, then discard a card.
Draw two cards, then discard a card.
#8812
Card by ChippyYYZ
9F
Frontal Armor PlatingThing
When this enters play, attach it to a Thing you control. If that Thing leaves play, this card leaves play likewise.
This card and the card it's attached to can't be destroyed by Actions with ruletext that begins with the word "destroy".
This card and the card it's attached to can't be destroyed by Actions with ruletext that begins with the word "destroy".
#8813
Card by ChippyYYZ
Vulcan Cannon
Thing - Weapon
This comes into play with 5 Vulcan Ammo tokens. Gain one at the end of your turn and whenever a player draws or plays a card. If this would be destoyed, you may instead return it to your hand and destroy your Vulcan Ammo tokens. Action: Spend 10 Vulcan Ammo tokens to destroy target Thing.
#8814
Card by Binarius
Concussion Missile
Thing - Weapon
Action: Toss this card such that you release it beyond your edge of the table. Destroy it and the opponent's Thing it touches first.
#8815
Card by Binarius
Proximity Mine
Thing - Weapon
Play this card into target player's control.
When you gain control of another tangible Thing, destroy it and Proximity Mine.
When you gain control of another tangible Thing, destroy it and Proximity Mine.
#8816
Card by Binarius
8J
Tactical RetreatReaction
Play in response to some of your Things becoming a target. Return any number of the targeted non-token Things to your hand.
#8817
Card by Bucky
9J
Tanker TruckThing
Use Tanker Truck's Action ability only once each turn.
Action: gain a Fuel token with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
Action: gain a Fuel token with the text "If you haven't burnt any Fuel yet during your turn, you may burn this to take an extra Action."
#8818
Card by Bucky
1K
ShowdownThing
When you end your turn without playing any cards, destroy this.
When an opponent ends their turn without playing any cards, eliminate them.
When an opponent ends their turn without playing any cards, eliminate them.
#8819
Card by Bucky
Wall of Wind
Action - Air
If your hand contains only Actions, play every card in your hand.
#8820
Card by Binarius
Well of Things
Thing - Water
Remove the top five Things from the draw pile (have a non-player do this if possible). Shuffle them face-down, put them under this, and shuffle the draw pile. If there are any cards under this, put one face-up on top of this: all cards in the stack count as a single Thing with the properties of only the top card, until it leaves play. When Well of Things leaves play, gain a Water token.
#8821
Card by Binarius
Will of the Mountain
Thing - Earth
Players may only play cards during their own turns. When an opponent draws a card after their first during their turn, they must discard a card. An opponent who plays two cards in a turn may not draw at the beginning of their next turn. Action (global): Draw a card.
#8822
Card by Binarius
2K
Wool over the EyesReaction - Cloth
Play in response to an opponent playing an Action. All of their choices for that Action are made at random.
#8823
Card by Bucky
3K
Spindle and LoomThing
Action: Gain a Thread token.
Action: Combine four Thread tokens into a Cloth token.
You are immune to injury from ice and cold if you have at least two Cloth Things.
Action: Combine four Thread tokens into a Cloth token.
You are immune to injury from ice and cold if you have at least two Cloth Things.
#8824
Card by Bucky
3N
NFTThing
If this card would enter play under a player's control, remove it from the game instead. It counts as a Thing you control, but is not in play.
#8825
Card by ChippyYYZ
8I
Incineration ModuleThing
Action cards you play gain the text "Gain a Flame Token. You may discard an Action card to destroy target Thing."
#8826
Card by ChippyYYZ
7M
MystifyAction
Each player reveals their hand. Choose any number of cards in players' hands. Starting with the next player, each player discards the chosen cards and draws that many cards.
You do something mysterious. They recognize that they have more to learn from this world.
You do something mysterious. They recognize that they have more to learn from this world.
#8827
Card by ChippyYYZ
Garbage Truck
Thing - Vehicle
Garbage Truck and cards attached to it are not under any player's control. When another tangible Thing would be destroyed, attach it to Garbage Truck until the end of its controller's next turn, then move it to the discard pile.
#8828
Card by Binarius
Fly High
Action
This turn, when you would discard a card, you may choose not to. You have no hand size limit until your next turn.
#8829
Card by Binarius
Combo Maker
Action
An Action in your hand gains "You may play another Action this turn. If you do, gain a Combo token."
#8830
Card by Binarius
7C
CrumbleAction
Destroy target Thing with fewer than two sentences in its ruletext.
OR destroy up to three target Tokens.
OR destroy up to three target Tokens.
#8831
Card by ChippyYYZ
6P
Personal FavoriteThing
This card enters play attached to a Thing of your choice.
Cards with the same creator as the attached Thing can't destroy the attached Thing or this card.
Cards with the same creator as the attached Thing can't destroy the attached Thing or this card.
#8832
Card by ChippyYYZ
3R
Ritual BrazierThing
When this card enters play, gain a Flame token.
Whenever a non-token Thing is destroyed, if you control a Flame token, you may discard a card. If you do, draw a card.
Whenever a non-token Thing is destroyed, if you control a Flame token, you may discard a card. If you do, draw a card.
#8833
Card by ChippyYYZ
4K
Silk BindingsThing - Cloth
When you play this, attach it to another Thing.
The attached Thing is immune to injury from ice and cold. Any sentences of the attached Thing that require its owner to make a choice instead have no effect.
The attached Thing is immune to injury from ice and cold. Any sentences of the attached Thing that require its owner to make a choice instead have no effect.
#8834
Card by Bucky
5K
Wrath of WinterAction - Cold
Destroy all Things that are neither made of cloth, nor burning, nor adjacent to a burning Thing.
#8835
Card by Bucky
6K
FrostbiteAction - Cold
Target player discards two cards at random and can't play Action cards from their hand next turn. (They can still use Action abilities)
#8836
Card by Bucky
Poker Chip
Thing
When this is played, everyone antes 1 USD into the pot. Whoever wins this game takes everything from the pot.
#8838
Card by JakeTheWolfie
Juice that makes you explode
Thing - Consumable
Action: Throw your entire hand up in the air, as if it was confetti, treat your hand as if it was discarded. Choose target sentient thing you control. That thing is now a stand-in for you as the player.
#8839
Card by JakeTheWolfie
Discard Pass
Thing
You may destroy this pass at any time during your turn. If you do, for the rest of your turn, when you would discard a card, you may choose not to, and you have no hand size limit until your next turn.
#8840
Card by Binarius
Toque
Thing
You are immune to injury from ice and cold. If the temperature outside is lower than 15 ˚C, draw a card when you play this. If it is lower than 10 ˚C, your hand size limit is increased by 1.
#8841
Card by Binarius
Regeneration Module
Thing
Action cards you play gain the text "You may return a Thing you control to your hand, draw a card, and gain a Mana token."
#8842
Card by Binarius
5B
Backwards MemoryThing
When this would go to the discard pile from play or from your hand, swap it with the top card of the discard pile. An Action that would be put into play this way is played.
Forget negative memories to make new ones.
Forget negative memories to make new ones.
#8843
Card by ChippyYYZ
0E
eDestroyerAction
Destroy target Thing unless its controller reveals their hand and discards all cards with titles or cornervalues that contain a lower case 'e'.
#8844
Card by ChippyYYZ
8M
MisalignReaction
Play in response to a card becoming attached to a Thing. Attach it to a different Thing with the same controller instead, or discard two cards to attach it to any Thing instead.
#8845
Card by ChippyYYZ
Penny for Your Thoughts
Action
Pay target opponent a token to view their hand.
#8846
Card by Binarius
Token Jar
Thing
At the beginning of your turn and whenever you play a card, you may roll a die to reach into the jar and gain a token of the corresponding type: 1. Water, 2. Flame, 3. Zombie, 4. Energy, 5. Money, 6. your choice.
#8847
Card by Binarius
A Prophecy Foretold
Thing
On your fifth turn after this card is played, if you hold at least five cards in hand and control fewer Things than all of your opponents, you win. Otherwise, destroy this card.
#8848
Card by Binarius
7K
SnowpocalypseThing - Ice
Each player gains an Ice token at the start of their turn unless they have a burning Thing.
At the end of your turn, eliminate each player that has at least five Ice tokens.
At the end of your turn, eliminate each player that has at least five Ice tokens.
#8849
Card by Bucky
8K
Trench CoatThing - Cloth
You may have any action that targets you target this instead, affecting it as a player that you make all decisions for and that has nothing in hand; after the action, destroy this.
#8850
Card by Bucky
9K
Arctic BoonAction - Cold
Return target nonliving Thing to its owner's hand OR
destroy target living Thing OR
target player can't play Actions and Things during their next turn.
destroy target living Thing OR
target player can't play Actions and Things during their next turn.
#8851
Card by Bucky
Sightseeing Tour
Thing
Play this into the previous player's control. At the end of your turn, the tour moves to the previous player, and its original player may draw a card and gain a Keychain, Shot Glass, or Refrigerator Magnet token with your name on it. When the tour returns to its original player, move it to the discard pile.
Welcome home!
Welcome home!
#8852
Card by Binarius
Firewalk
Thing
This enters play with three Flame tokens. At any time during your turn, you may discard two Actions and end your turn. If you do, draw three cards and Firewalk gains "You are immune to injury from fire and heat."
#8853
Card by Binarius
Two Left Feet
Thing
Play this card into any player's control.
Draw an extra card at the beginning of your turn if you have no cards in hand. If you have two or fewer cards in hand, you may not play cards.
Draw an extra card at the beginning of your turn if you have no cards in hand. If you have two or fewer cards in hand, you may not play cards.
#8854
Card by Binarius
1P
PlunderboltAction
Destroy target Thing with a cornervalue.
Instead of playing a Thing this turn, you may gain Money Tokens equal to a digit in the destroyed Thing's cornervalue.
Instead of playing a Thing this turn, you may gain Money Tokens equal to a digit in the destroyed Thing's cornervalue.
#8855
Card by ChippyYYZ
2D
Debris BulletAction
Choose target Thing. If you give its controller a number of your Tokens equal to the highest digit in its cornervalue (minimum 1), destroy it.
#8856
Card by ChippyYYZ
4L
Lingering FlameThing
At the end of your turn, if you control no other Things, you may return an Action card you played this turn to your hand.
#8857
Card by ChippyYYZ
1K
Exit AriaAction
Choose a Thing. Perform its per-turn abilities and optionally an Action and/or Thing ability, in their order within a turn, three times. Then return it to its controller's hand.
#8858
Card by Bucky
2K
RecitativeAction
Reveal the top card of the deck. Play it twice if possible, or discard it twice if it can't be played.
#8859
Card by Bucky
3K
Mezzo-SopranoThing
At the start of your turn, target opponent reveals a random card from their hand.
Action: Name a card and an opponent. The opponent discards any cards in their hand with the chosen name and draws that many cards.
#8860
Card by Bucky
Dark Fluid
Anti-Thing
If you end your turn without playing any cards, a local excess of negative mass-energy causes you to gain control of a random Thing in play if possible: you are considered to have played that Thing after the end of your turn, and its former controller gains control of this card.
#8861
Card by Binarius
Sandpaper
Thing
If a card with a cornervalue would cause you to discard any cards, you may return this to your hand to discard one fewer.
Action: Reduce a positive number in target Thing's cornervalue by 1.
Action: Reduce a positive number in target Thing's cornervalue by 1.
#8862
Card by Binarius
Encore
Action
Return a Thing that left play from your control during an opponent's most recent turn to your control and gain an Applause token.
#8863
Card by Binarius
4E
Enough Outta YouAction
Destroy three target Things that share a creator (There must be three valid targets).
#8864
Card by ChippyYYZ
9P
Power LeakThing
When this enters play, target player gains control of it.
At the beginning of your turn, the player with the fewest total cards in hand and Things in play draws two cards, or one card if there are only two players, or no cards if it's you.
At the beginning of your turn, the player with the fewest total cards in hand and Things in play draws two cards, or one card if there are only two players, or no cards if it's you.
#8865
Card by ChippyYYZ
9P
Power PlayThing
Players who would discard down to their maximum hand size discard 1 card instead.
When you have eight cards in hand at the start of your turn, you win.
When another player has nine cards in hand at the start of their turn, they win.
When you have eight cards in hand at the start of your turn, you win.
When another player has nine cards in hand at the start of their turn, they win.
#8866
Card by ChippyYYZ
Grave Wand
Thing
Once per turn while this is in the discard pile, its most recent controller may put the card immediately above it into their hand by discarding a card of the same type.
#8867
Card by Binarius
Hype Man
Thing
Specify an opponent when this comes into play. Whenever they play an Action, you may immediately play an Action in response. If you do, they may negate your Action's effects on them or draw a card.
#8868
Card by Binarius
On the Hunt
Action
The first time you play this, you may return it to your hand at the end of your turn. If you do, each opponent may move a living Thing they control to their hand. Each subsequent time you play this, destroy target living Thing; instead of playing a Thing this turn, you may return this to your hand.
#8869
Card by Binarius
4K
RefrainThing
When you play this, attach an Action to it from your hand.
At the start of your turn, you may destroy this. If you don't, instead of drawing a card, play the attached Action, but it remains attached rather than going to the discard pile afterwards.
At the start of your turn, you may destroy this. If you don't, instead of drawing a card, play the attached Action, but it remains attached rather than going to the discard pile afterwards.
#8870
Card by Bucky
5K
MontageAction
End the turn. Start an extra turn. End the turn. Start an extra turn. End the turn.
Yes, you get your start-of-turn draws.
Yes, you get your start-of-turn draws.
#8871
Card by Bucky
6K
RestThing
At the end of your turn, if you played no cards this turn, gain a Sleep token. You win the game if you have eight or more.
#8872
Card by Bucky
Running on Fumes
Thing
If your hand is empty during your turn, you may play the top card of the draw pile and end your turn.
#8873
Card by Binarius
Moving Day
Action
Move your non-token Things to your hand and dispose of each of your tokens by either destroying it or donating it to an opponent. Target opponent does likewise, then trades seats with you.
#8874
Card by Binarius
Hole Up
Action
You may only play this card if you have not yet played any cards or activated any abilities this turn. End your turn. During their next turn, each opponent may not play cards or activate abilities. If you do not do so during your next turn, each opponent may not do so during their following turn either.
#8875
Card by Binarius
1C
Cutting EdgeThing
During your turn, you may reveal the top card of the deck. You may play the top card of the deck while it's revealed (this counts as one of your plays for the turn).
#8876
Card by ChippyYYZ
9S
Strained Supply LinesThing
Whenever an opponent plays their second card in a turn, return target Thing they control to their hand unless they discard a card.
#8877
Card by ChippyYYZ
ඞ
Among YouThing
You do not count as any player's opponent for the purposes of any cards (Your opponents still count as your opponents).
#8878
Card by ChippyYYZ
7K
Backing VocalistThing
After you play an Action card, Backing Vocalist takes the same Action with all the same decisions if possible. (If any of those decisions and/or the Action as a whole are now invalid, Backing Vocalist skips the Action)
#8879
Card by Bucky
9K
Curtain CallAction
Return all Things in the discard pile to play. Gain control of all Things. Rotate each one 90 degrees and back. Finally, all Tokens vanish and you shuffle the rest of the Things into the draw pile.
#8881
Card by Bucky
Daily Grind
Thing
When you play this, attach an Action from your hand to it.
If a player would end their turn without playing an Action, they instead play a copy of the attached Action.
If a player would end their turn without playing an Action, they instead play a copy of the attached Action.
#8883
Card by Binarius
The Waiting Game
Thing
If only one player has not played any cards after this card entered play, move this card to the discard pile and they may draw five cards, discard down to five, and begin their turn.
#8884
Card by Binarius
X5
X = 5Thing
Whenever the numerical amount X is on a card, substitiute it with 5.
A constant variable, I must say!
A constant variable, I must say!
#8885
Card by JakeTheWolfie
X
Secret StashAction
Draw X cards from the deck, and place them face-down in a pile next to you. You may view any and all cards from this pile at any time. Instead of drawing from the main deck, you may draw any card from this pile.
Squirreling away some cards for the winer.
Squirreling away some cards for the winer.
#8886
Card by JakeTheWolfie
X
Copious amounts of MoneyThing
During the beginning of your turn, multiply the amount of money tokens (or other valuable tokens) by X
Exponentiating the growth of my wealth is critical to going to space!
Exponentiating the growth of my wealth is critical to going to space!
#8887
Card by JakeTheWolfie
8
Crazy EightsAction
Draw eight cards, then discard eight cards minus the number of cards you drew with "8" or "eight" on them. Play any number of "8" or "eight" cards. At the end of your turn, look at the top card of the draw pile; if it has "8" or "eight", you may exchange it with a card from your hand.
#8888
Card by Binarius
The Break of Dawn
Thing
You may play an Action card (counting toward your per-turn limit) before you draw at the beginning of your turn. If you do, you may draw once and discard once at the end of your turn.
#8889
Card by Binarius
No News Is Good News
Action
View target opponent's hand. If they do not hold any cards that could destroy a Thing or force you to discard cards, draw two cards and give one of them to the opponent.
#8890
Card by Binarius
X
CountdownThing
At the beginning of your turn, reduce the value of X by 1. If X = 0, Destroy this thing.
It's the FINAL COUNTDOWN Kazoo Sounds
It's the FINAL COUNTDOWN Kazoo Sounds
#8891
Card by JakeTheWolfie
X
Inflated ValuesAction
Multiply the current value of X by 2.
Inflate it like a Balloon
Inflate it like a Balloon
#8892
Card by JakeTheWolfie
XG
Varied GemsAction
Gain X copies of Gem (#7470).
Lots of precious (and useless) gems, all in your control!
Lots of precious (and useless) gems, all in your control!
#8893
Card by JakeTheWolfie
1L
Variable-Strength AttackAction
Discard X cards, or your whole hand if you don't have that many. Destroy X+1 Things.
If X is otherwise undefined, use X=2.
#8894
Card by Bucky
2L
Hand AmplifierAction
Draw X Cards. X is the number of cards in your hand minus one, or 4 if you have no cards in hand.
#8895
Card by Bucky
3L
Adapter NodeThing
X is the number of Nodes you control.
Y is four minus X, to a minimum of one.
#8896
Card by Bucky
X
Roman ArithmeticThing
Any valid sequence of the letters I, V, X, L, C, D, and M may be interpreted as representing the equivalent number in Roman numerals.
#8897
Card by Binarius
X
Collatz ContraptionThing
At the beginning of your turn, if X is even, divide it by 2; otherwise, multiply it by 3 and add 1. If X is undefined when this enters play, use X = 3.
#8898
Card by Binarius
Huddle
Thing
When this enters play, turn any number of your other Things face-down. Your face-down Things are untargetable. When this leaves play, turn all of your Things face-up. Move this to the discard pile at the beginning of your turn.
#8899
Card by Binarius
1M
Metal SlicerAction
Destroy target Thing. That Thing's destruction this way can't be prevented by effects of Things.
#8900
Card by ChippyYYZ