Infinite Dvorak deck/Cards 7501-7600

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The Infinite Dvorak Deck

Cards 7501-7600

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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I win by Conensus
Thing
Action: All opponents vote for you to win instantly. If at least 2/3rds of them accept, you win and the game is over. Otherwise, nothing happens.
#7501
The Flood
Action
Destroy everything, even if it is indestructible.
#7502
Copy Machine
Action
Create a copy of target thing in play.
#7503
Post-Credits Scene
Action
Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
#7504
Card by ChippyYYZ
Field Research
Thing
Whenever an Action card you play would cause you to draw two or more cards, draw one fewer. Whenever an Action card you play would not cause you to draw any cards, draw a card.
#7505
Card by ChippyYYZ
Echoing Calamity
Thing
When this card enters play or is destroyed, each player discards all but three cards from their hand.
#7506
Card by ChippyYYZ
Take the High Road
Reaction
Play immediately in response when you would destroy an opponent's Thing. Leave it undisturbed and draw three cards instead.
#7507
Card by Binarius
3+
Carpool Lane
Thing
You may discard a card and draw a card at the end of your turn if you control at least three other non-token Things.
#7508
Card by Binarius
Detour
Thing
Opponents may play at most one card per turn. When an opponent would draw a card, you instead draw a card and then give them a card from your hand. Destroy this at the beginning of your turn.
#7509
Card by Binarius
Military Funding
Thing
At the end of your turn, if an effect you control destroyed an opponent's Thing since the end of your last turn, draw a card. Otherwise, rotate this card 90° clockwise.
When this card completes a clockwise rotation, put it in the discard pile and discard two cards.
#7510
Card by ChippyYYZ
Open The Vaults
Action
Put all Things from the discard pile into play under your control. At the beginning of your next turn, destroy all Things you control.
#7511
Card by ChippyYYZ
Trick Dealing
Thing
Whenever you interact with the deck (drawing cards, putting cards on top of the deck, shuffling the deck, etc.) you may first set aside the top card of the deck without looking at it and put it back afterwards.
#7512
Card by ChippyYYZ
Kwyjibo
Thing
You may only play this while it would be illegal to play a card. If no one catches you, draw 3 cards. If someone dos catch you, discard your hand and destroy this thing.
#7513
Sly Deal
Action
Trade and equal amount of things between yourself and an opponent.
#7514
Let's see you play this, sucker
Action
If card 69 is played, play this out of turn to counter that card from being played. You can only play this to counter card 69 from being played.
This title serves multiple purposes.
#7515
Snooze Button
Reaction
Play immediately in response to an opponent's Action to delay its effect until the start of their next turn. You may discard a card to return this card to your hand if you have not already done so twice.
#7516
Card by Binarius
Thrice Charmed
Thing
Play this onto target Thing. When you play this, specify up to three other Things you control; if attached Thing would be destroyed while any of them remain in play, return it to your hand instead.
#7517
Card by Binarius
Brainbug
Thing
You must play this as soon as it enters your hand, but it does not count against your per-turn limit. Discard a card when you play this. At the end of your turn, destroy this if all opponents' hands are empty; otherwise, put it on top of the draw pile.
#7518
Card by Binarius
Gyro Stabilization
Thing
Once during your turn when you discard a card, you may draw a card.
When Gyro Stabilization is destroyed, discard a card.
#7519
Card by ChippyYYZ
Lightning-Breathing Dragon
Thing
At the beginning of your turn, gain an Energy Token if you don't have one.
Action: Gain 2 Energy Tokens.
Action: Spend an Energy Token for each card in an opponent's hand to destroy target Thing they control.
#7520
Card by ChippyYYZ
Fastest Gun In The West
Thing
When this card enters play, create a copy of Bullet Time (#7487) and put it into play under your control.
Action: Discard an Action card to destroy target Thing. Bullet Time doesn't apply to this Action Ability.
#7521
Card by ChippyYYZ
Red Hacks
Thing
At any point during the game, you may end target player's turn if they've played at least one action/thing. You cannot do this if you've already done this before your next turn.
#7522
Green Hacks
Thing
At any point during the game, you may prevent target thing from being destroyed. You cannot do this if you've already done this before your next turn.
#7523
Blue Hacks
Thing
At any point during the game, you may redirect a target to another target thing. You cannot do this if you've already done this before your next turn.
#7524
Yo-Yo Stabilizer
Thing
At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. Action (global): This gains 2 Yo-Yo Weight tokens if none are in play. Action (global): Ex­tend all Yo-Yo Weights in play.
#7525
Card by Binarius
Only Mostly Dead
Action
Return the topmost living Thing in the discard pile to play.
#7526
Card by Binarius
Ice-Breathing Dragon
Thing
At the start of your turn, gain a Frost token if you have fewer than 4. Action: Spend any num­ber of Frost tokens to afflict target opponent during their next turn. If you spend at least
1: They play at most one card.
2: They may not draw cards.
3: They may not play cards.
4: They skip their turn.
#7527
Card by Binarius
Black Hacks
Thing
At any point during the game, you may destroy target thing. You cannot do this if you've already done this before your next turn.
#7528
White Hacks
Thing
At any point during the game, you may gain control of target thing in the discard pile. You cannot do this if you've already done this before your next turn.
#7529
Rainbow Hacks
Thing
At any point during the game, you may use a hack: Red (#7522), Green (#7523), Blue (#7524), Black (#7528), or White (#7529). You cannot do this if you've already done this before your next turn.
I have control over ALL OF SPACE AND TIME!
#7530
Preemptive Plagiarism
Action
Each opponent reveals an Action card from their hand, or reveals a hand containing no Action cards. Choose an Action card revealed this way. This card has that Action's text as additional ruletext.
#7531
Card by ChippyYYZ
Mana-Breathing Dragon
Thing
Gain one Mana Token whenever you discard a card, or two if it's an Action.
Once during your turn, you may spend a Mana Token to put the top card of the deck on top of target Thing. If it's a Thing, treat it and that Thing as one Thing with only the properties of the top card. Otherwise, destroy that Thing and put that card into the discard pile, or play it by spending two Mana Tokens.
#7532
Card by ChippyYYZ
Gremlins
Action
During each opponent's next turn, they can't create tokens, they can't play Action Abilities of Things, and you may look at the first card they would draw each turn. You may put that card in the discard pile.
#7533
Card by ChippyYYZ
Starquake
Action
Each player gains two Energy tokens for each card in their hand and each non-token Thing they control. Any player with more than ten Energy tokens must, until they have at most ten, destroy four of them and either destroy a non-token Thing they control or discard a random card.
#7534
Card by Binarius
A Quiet Night In
Action
Draw a card. If it is a Thing, you may play it face down and turn it face up at the start of your next turn. End your turn.
#7535
Card by Binarius
Omni-Gate Device
Thing
Action: Spend 3 Energy tokens or discard an Action and a Thing to activate the device. Until the end of your turn, all cards in opponents' hands are considered to belong to you.
#7536
Card by Binarius
Red Hacker
Thing
When this enters play, gain a copy of Red Hacks (#7522) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Spend 2 Crypto tokens to either: Gain 2 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next use.
#7537
Green Hacker
Thing
When this enters play, gain a copy of Green Hacks (#7523 if you do not have one). At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Green Hacks OR play an additional thing this turn.
#7538
Blue Hacker
Thing
When this enters play, gain a copy of Blue Hacks (#7524) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Blue Hacks OR amplify the target by having it target twice as many valid targets for the next use.
#7539
Scrambling Blast
Action
Target player discards their hand, then draws that many cards minus one.
#7540
Card by ChippyYYZ
Test of Devotion
Action
Target player discards a card. You may discard a card with the same creator to repeat this process. If you discard least 3 cards this way, take an extra turn after this one.
#7541
Card by ChippyYYZ
For The Greater Good
Action
Destroy target Thing. Each player draws two cards and discards a card.
A tragic loss, but it must be done for the benefit of all of us.
#7542
Card by ChippyYYZ
The Greater Good
Reaction
Play immediately in response when an opponent destroys a Thing. Each player draws two cards and discards a card.
#7543
Card by Binarius
Celestial Alignment
Thing
Draw a card whenever a Thing card enters play. Discard a card whenever a Thing card leaves play.
#7544
Card by Binarius
Nova Bomb
Action
Shuffle all Things with Action abilities together and place them face down. In order starting with target player, each player draws a Thing, plays its first Action as if it were a standalone Action card if possible, and then destroys that Thing and discards a card.
#7545
Card by Binarius
Black Hacker
Thing
When this enters play, gain a copy of Black Hacks (#7528) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of Black Hacks OR make a player discard their hand, then redrawing the lost card amount.
#7546
White Hacker
Thing
When this enters play, gain a copy of White Hacks (#7529) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to either: Gain 2 uses of White Hacks OR gain 1 target thing from target player.
#7547
Rainbow Hacker
Thing
When this enters play, gain a copy of Rainbow Hacks (#7530) if you do not have one. At the beggining of your turn, gain a Crypto Token. Action: Destroy 2 Crypto tokens to gain 2 uses of Rainbow Hacks.
#7548
System Bypass
Thing
At the end of your turn, discard a random card.
When this enters play, attach it to a Thing you control with an Action Ability. Treat "Action:" on the attached Thing as "At any time, if you haven't done so since you last began a turn, you may do the following:"
"I'm in."
#7549
Card by ChippyYYZ
For The Pretty Good
Action
Destroy target Thing. Each player draws a card and discards a card.
I'd say this worked out pretty well for mostly everyone involved.
#7550
Card by ChippyYYZ
For The Lulz
Action
Destroy target Thing. Each player discards a card.
We live in a society.
#7551
Card by ChippyYYZ
I'm bored, who wants some tea?
Action
Go make some tea for everyone, then end the game.
For the more simple Dvorak Player
#7552
I'm bored, who wants some Ghost Peppers?
Action
Get some Ghost Peppers for everyone, then end the game.
For the hot-headded Dvorak Player
#7553
I'm bored, who wants some Free Air?
Action
Everyone takes a deep breath. End the game afterwards.
For the "I'm holding my breath so this game will go on forever" Dvorak Player.
#7554
Enchanted Soil
Thing
When Enchanted Soil has completed a full turn with a Sunlight token and a Water token on it, destroy it and replace it with a copy of Potted Card (#6009). Action: Give Enchanted Soil a Sunlight token or a Water token.
#7555
Card by Binarius
Enchanted Garden
Thing
At the end of your third full turn after playing this, draw until you have drawn a number of Things equal to the number of players. Put one of them into your hand and distribute one of the others to each opponent at random. Then destroy this and give each player a copy of Enchanted Soil (#7555).
#7556
Card by Binarius
Hit the Ground Running
Action
If your hand is empty, draw four cards and play up to two of them.
#7557
Card by Binarius
Red Hacker Base
Thing
When this enters play, gain a copy of Red Hacker (#7537) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Spend 2 Glitch tokens to either: Gain 4 uses of Red Hacks OR ignore "if they've played at least one action/thing." on Red Hacks' text for the next 2 uses.
#7558
Green Hacker Base
Thing
When this enters play, gain a copy of Green Hacker (#7538) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Green Hacks OR play 2 additional things this turn.
#7559
Blue Hacker Base
Thing
When this enters play, gain a copy of Blue Hacker (#7539) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Blue Hacks OR amplify the target by having it target 4 times as many valid targets for the next use.
#7560
Heavy Is The Crown
Thing
When this card enters play or at the beginning of your turn, you may gain an Ambition Token.
Your maximum hand size is reduced by 1 for each Ambition Token in play.
During your turn, you may spend 6 Ambition Tokens and discard two cards to win the game.
Action and Thing: Gain an Ambition Token.
#7561
Card by ChippyYYZ
Extra Thicc
Thing
When this card enters play, put the top 4 cards of the deck face-down underneath it. If this card leaves play, those cards leave play likewise.
For each card underneath this card, this card counts as a extra Thing for any rules or effects that count a number of Things.
#7562
Card by ChippyYYZ
The Maker's Hands
Thing
Action: Reveal the top card of the deck. You may reveal a card from your hand with the same creator to draw a card.
Action: Discard two cards that share a creator to put target Thing in the discard pile.
"I create with one hand, but I destroy with both hands at once."
#7563
Card by ChippyYYZ
Black Hacker Base
Thing
When this enters play, gain a copy of Black Hacker (#7546) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of Black Hacks OR make a player discard their hand, then redrawing 1/2 their original hand.
#7564
White Hacker Base
Thing
When this enters play, gain a copy of White Hacker (#7547) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to either: Gain 4 uses of White Hacks OR gain 2 target things from target player(s).
#7565
Rainbow Hacker Base
Thing
When this enters play, gain a copy of Rainbow Hacker (#7548) if you do not have one. At the beggining of your turn, gain a Glitch Token. Action: Destroy 2 Glitch tokens to gain 2 uses of all hacks (excepts Rainbow Hacks.)
#7566
Bubbling Cauldron
Thing
At the end of your turn, you may put any number of cards from your hand face down under this card. Action: Discard the cards in the cauldron. Look at an equal number of cards from the top of the draw pile and put one into your hand.
Eye of Wily Gatekeeper and toe of Positronic Flux Regulator...
#7567
Card by Binarius
Saw It Once in a Movie
Action
Play up to two of the three bottommost Actions in the discard pile.
#7568
Card by Binarius
Fronthand Backhand
Action
Allow target opponent to indicate their preference for "fronthand" or "backhand". Regardless of their choice, destroy one of their Things.
#7569
Card by Binarius
Suddenly, Pineapples
Action
Destroy all tokens, and each player gains pineapple tokens equalling the amount of tokens that they controlled.
#7570
HIIIIIYYAAHHHHHH!!
Thing
Action: Destroy target thing. If it is successful, shrink your handsize by 1. If not, shrink it by 2.
YAAAAAAAAAAAAAAHHHHHH!!
#7571
Do it again
Thing
Gain an extra action while you control this.
#7572
Reverberating Echo
Reaction
Play immediately in response to an opponent's Action card. In order starting with the player after them, each of their opponents plays the same Action.
#7573
Card by Binarius
I'll Have What I'm Having
Action
Put a copy of every Thing you have played this turn into play under your control.
#7574
Card by Binarius
Oversized Sweatshirt
Thing
When you would discard a card, you may put it Up Your Sleeve instead if you have fewer than three cards Up Your Sleeve. Action: Move a card from Up Your Sleeve to your hand.
#7575
Card by Binarius
Center of Affairs
Thing
When this enters play, everyone moves their hands into one central hand. Anyone may play cards from the central hand or their own hand. This is indestructible until the central hand is depleted.
#7576
Treasure Chest
Thing
When this enters play, draw the top 3 cards and play them facedown under this thing, without ever looking at them faceup. Action (Global): Take a card from under this thing, and replace it with a card in hand facedown.
#7577
Free Sushi Bar
Thing
When this enters play, every player gains a copy of this card without doing this sentence. Action: Place or take a card under this thing.
Action: Move all Free Sushi Bars and any cards under them clockwise.
#7578
Caffè Sospeso
Thing
You must transfer this card to the control of a player with fewer cards in hand than you, if possible. When an opponent would discard a card, they instead give it to you.
#7579
Card by Binarius
Noah Webster's Vengeful Ghost
Thing
Play this card into any player's control. During any turn in which you play a card, you must play the alphabetically earliest card in your hand.
#7580
Card by Binarius
L4
The Lost Art of Cornervaluing
Action
Any opponent who does not control a Thing with a cornervalue and does not reveal a card with a cornervalue from their hand must discard a card.
#7581
Card by Binarius
Dark Haze
Action
Target player's maximum hand size is reduced by 4 during their next turn.
#7582
Card by ChippyYYZ
Cloaking Device
Action
You and face down Things you control can't be targeted until your next turn. You may put a Thing card from your hand into play face down. Turn it face up at the start of your next turn.
#7583
Card by ChippyYYZ
Selective Reality
Thing
Play this under any player's control, attached to a Thing they control.
The attached Thing is blank while it's not your turn.
#7584
Card by ChippyYYZ
Magical Bullshit
Action
Target player skips their next turn.
#7585
T
Shield
Thing
When this enters play, play it on one of your things. No one may target anything you own except for this.
#7586
T
Internal Screaming
Thing
No one may target anything you own except for this.
#7587
Action-Packed
Action
Reveal the top 20 cards of the draw pile. Discard all of the Things revealed in this way. Shuffle all of the Actions and replace them on top of the draw pile.
#7588
Card by Binarius
To Sail Beyond the Sunset
Action
You win if your name is on this card. Otherwise, write your name on it.
#7589
Card by Binarius
How High Is the Balloon?
Thing - Math Problem
A balloon floats over flat land on a vertical tether. A trio of trigonometry enthusiasts stand such that they each view the balloon at an angle of 60˚ over the horizon. Alice observes an angle BAC of 30˚ between Bob and Carol, who are standing 60 meters apart.
#7590
Card by Binarius
Intrusion
Action
Choose one:
Look at target player's hand, then they give you a card from their hand.
OR Target player gives you a random card from their hand.
#7591
Card by ChippyYYZ
Bottled Echo
Thing
When you play an Action card, put it under Bottled Echo instead of into the discard pile if there isn't already an Action card under Bottled Echo.
When this is destroyed, play an Action from underneath it.
#7592
Card by ChippyYYZ
Time Stretch
Action
Take an extra turn after this one. If you have at least 2 opponents, each other player takes an extra turn after their next turn, and you take another turn after your next non-extra turn.
Remove Time Stretch from the game.
#7593
Card by ChippyYYZ
Not Paying Attention
Action
Skip target player's next turn.
#7594
Card by Binarius
Look on my works, ye Mighty, and despair!
Action
If you control at least 30 Things, including at least 10 non-token Things, and you control more Things than all other players combined, you win.
#7595
Card by Binarius
The Year in Review
Thing
Whenever a player would draw a card, they draw the bottom card of the discard pile.
#7596
Card by Binarius
Discard-Phobic
Thing
If this ever leaves play, whoever caused it is immediately eliminated. When this enters play, play it on one of your things.
#7597
Time Dilation or whatever
Action
Permanently gain an extra turn. Gain a token that does not count as a thing to remind you of this.
#7598
A shape in the shadows, a chill in the air
Action
Everyone gains 3 torch tokens with the text: "If you ever have less than 1 torch token, you are eliminated"
#7599
Infinite Dvorak Update
Action
Reveal cards from the top of the deck until any three cards revealed this way share a creator. Put those cards into your hand and shuffle the rest into the deck.
#7600
Card by ChippyYYZ