Infinite Dvorak deck/Cards 6201-6300
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The Infinite Dvorak Deck
Cards 6201-6300 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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F3
Aftertaste of WisdomAction
Draw two cards.
As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.
"Well, everyone knows that."
As long as Aftertaste of Wisdom is the top card of the discard pile, players have no maximum hand size.
"Well, everyone knows that."
#6201
Card by Corrigan
Rhinoceros
Thing - absurd
Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed.
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
#6202
Card by Goldenboots
0p
Blood RageAction
Whenever you destroy an opponent's Thing this turn, draw a card, or two if it's a living Thing. You may play any number of extra red Actions this turn and one extra non-red Action.
#6203
Card by Bucky
1q
BloodbathAction
Destroy all living Things and all tokens. Any surviving Things become the same color as this card.
#6204
Card by Bucky
<>
Smash The MachineAction
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
#6205
Card by Goldenboots
2q
Swarm of Starving RatsAction
Destroy all food and one other Thing.
They even ate my computer!
They even ate my computer!
#6206
Card by Bucky
3q
Bottled PaperThing
When Bottled Paper is destroyed, put 3 blank cards in your hand.
#6207
Card by Bucky
Death Vortex
Thing
Whenever another nontoken Thing would be destroyed, put it on the bottom of the draw pile instead.
#6208
Card by Corrigan
Crush the Poor
Action
Eliminate target player if he or she has at least four fewer cards in hand than you.(The number of cards in your hand is checked after you play this card.)
#6209
Card by Corrigan
Debilitating Radiation
Action
Choose up to two target Things.
The Action: abilities of those Things can't be activated until your next turn.
The Action: abilities of those Things can't be activated until your next turn.
#6210
Card by Corrigan
o
Magic Cue BallThing
Action: If your max hand size is greater than 5 and you have less than 5 cards in hand, draw a card.
#6211
Card by ChippyYYZ
Flip It Turn-Ways
Action
Exchange control of two target Things and reverse the turn order.
8^y
8^y
#6212
Card by ChippyYYZ
Scratch
Action
Shuffle all cards in play, in players' hands, and in the discard pile into the deck, then each player draws four cards.
#6213
Card by ChippyYYZ
Misleading Rumour
Action
Reveal the top three cards of the draw pile. An opponent of your choice chooses two of those cards and puts them on the bottom of the draw pile.
Draw two cards.
A clever man doesn't trust the story. A wise man doesn't trust the source.
Draw two cards.
A clever man doesn't trust the story. A wise man doesn't trust the source.
#6214
Card by Corrigan
Psychic Generator
Thing
Whenever you would draw a card, before looking at it, you may predict the card's type, then reveal it. If you predicted correctly,put a charge counter on Psychic Generator. Otherwise, remove a charge counter from Psychic Generator.
When there are four or more charge counters on Psychic Generator, you win the game.
When there are four or more charge counters on Psychic Generator, you win the game.
#6215
Card by Corrigan
O
Lazy SusanAction
All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing).
It was JUST RIGHT HERE!
It was JUST RIGHT HERE!
#6216
Card by Goldenboots
Weathervane
Thing
Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.
Action: (global) Change the token on this card to another Token listed above.
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
#6217
Card by Goldenboots
<-->
Self-DenialThing
All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.
Looks better... over THERE
Looks better... over THERE
#6218
Card by Goldenboots
4q
Vertical TeleportAction
Remove target Thing from play until the end of the turn. When it returns, it is destroyed.
Splat!
Splat!
#6219
Card by Bucky
5q
Recall DeviceThing
Action:Return target Thing to your hand if you ever controlled it this game.
#6220
Card by Bucky
Empire of Skittles
Thing
At the beginning of your turn, if you control tokens of at least five different types, you win the game.
#6221
Card by Corrigan
Lit Dynamite
Thing
When Lit Dynamite enters play, you lose the game.
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
When you discard Lit Dynamite, you lose the game.
Action: Reveal Lit Dynamite from your hand, then discard a card at random. Put Lit Dynamite into target opponent's hand, then that player discards a card at random.
#6222
Card by Corrigan
Closed-Circuit Television
Thing
Whenever you become the target of an Action or ability an opponent controls, draw a card.
#6223
Card by Corrigan
6q
Cardboard PoisoningThing
Whenever a player draws a card, they gain a Toxin token.
Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
Any player who controls 4 or more Toxin tokens is eliminated at the end of each turn.
#6224
Card by Bucky
7q
ReshapeAction
Destroy target non-living Thing with no cornervalue. Gain two tokens of any one type.
Made from 100% recycled paper
Made from 100% recycled paper
#6225
Card by Bucky
Windswept Rock
Thing
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
#6226
Card by Goldenboots
Forced Upgrade
Action
Destroy a Thing with no Action abilities and replace it with a Thing card from your hand that has an Action ability.
#6227
Card by Kevan
Techno-Core Generator
Thing
Action: Put a Thing you control or a card from your hand face-down underneath Techno-Core Generator.
Action: If there is a card underneath Techno-Core Generator, draw a card.
Action: If there is a card underneath Techno-Core Generator, draw a card.
#6228
Card by ChippyYYZ
Token Booster Pack
Action
Gain three different Tokens of any types you choose, then draw a card.
#6229
Card by ChippyYYZ
Cease-Fire Aegis
Thing
If a Thing you control would be destroyed by an Action, then instead Things controlled by the player who played that Action can't be destroyed until their next turn.
When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.
When an Action you play destroys a Thing, put Cease-Fire Aegis in the discard pile.
#6230
Card by ChippyYYZ
Back in Business
Action
Bring back a card from the discard pile into game under your control.
It's indestructible until it leaves play.
...and this time we're here to stay.
It's indestructible until it leaves play.
...and this time we're here to stay.
#6231
Card by NinjaWookiee
Transparent Suitcase
Thing
You can put cards from your hand on the table, frontside up so everyone can see them. They still count as in your hand, but you ignore them when determining the number of handcards.
If Transparent Suitcase gets destroyed take back those cards.
If Transparent Suitcase gets destroyed take back those cards.
#6232
Card by NinjaWookiee
Brain-Jellyfish of Mental Crippling
Thing
Your handcardlimit is reduced by 1.
At the beginning of your enemies turn (before drawing) that player discards a card.
Thing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".
No player can have more than 3 Braintumor or Brainjuice tokens.
At the beginning of your enemies turn (before drawing) that player discards a card.
Thing: An enemy of your choice gets 1 Braintumor token with the ability "Your handcardlimit is reduced by 1" and you get 1 Brainjuice token with the ability "Your handcardlimit is raised by 1".
No player can have more than 3 Braintumor or Brainjuice tokens.
#6233
Card by NinjaWookiee
8q
Rocket LauncherThing
Enters play with an Ammo Token on it.
Action:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.
Action:If this has any Ammo Tokens on it, remove one of them and destroy another target Thing.
#6234
Card by Bucky
9q
ReloadAction
Return a Thing you control to your hand and draw two cards. You have no hand size limit this turn.
#6235
Card by Bucky
5pt
Fine PrinterThing
Action Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.
Fine Print destroy this after using any Action or Thing ability
Fine Print destroy this after using any Action or Thing ability
Fine Print To use any Action or Thing ability of this Thing, costs an Energy token
Fine Print Destroy this and Fine Printer at the end of your turn#6236
Card by Goldenboots
00
UnpersonThing
If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
Thing create a Token of any type on this card.
Action and Thing (any player) Discard a card to create a Token of any type except Goldenboots on this card.#6237
Card by Goldenboots
Future Echo
Action
Put a Thing you control on top of the deck, then look at the top 3 cards of the deck and put them back in any order.
#6238
Card by ChippyYYZ
Wraithform
Action
Draw a card, then set all Things you control and all cards in your hand aside until the beginning of your next turn. Skip your next turn. You can't lose the game until your next turn.
#6239
Card by ChippyYYZ
Blow Into The Cartridge
Action
Each player discards their hand. Shuffle the discard pile and all cards that have been removed from the game into the deck. Each player draws four cards.
This action cannot be countered or negated.
This action cannot be countered or negated.
#6240
Card by ChippyYYZ
11
Catastrophe PreventionThing
Action: If this card ever leaves play or your control, all players lose the game.
"Such a doomsday device would only be an effective deterrent if everybody knew about it."
"Such a doomsday device would only be an effective deterrent if everybody knew about it."
#6241
Card by AldusValor
11
Gray ElevenAction
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
#6242
Card by AldusValor
11
North's HourglassThing
This card comes into play with 11 time coutners on it
Action: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.
Action: At the beginning of your turn, remove a time counter from North's Hourglass. If no counters remain, all players discard their hands and this card is shuffled into the deck.
#6243
Card by AldusValor
Flux Capasitor
Thing
Everytime you draw a card you may choose to either draw from the discard pile or the bottom of the deck instead of drawing from the top of the deck.
#6244
Card by NinjaWookiee
Check The Sucker Box
Action
Choose: Bring back a card that was removed from game and put it in your hand; or choose a card that was created but not added to the game for some reason and put it in your hand.
#6245
Card by NinjaWookiee
It's all about the numbers
Thing
Add a time counter on this card at the end of your turn. When there are 5 or more time counters are on this card, end the game.
Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.
This card worth 10 extra points.
Numbers on cards that are not cornervalues are added to the controllers points. At the end of the game the player with the most points wins.
This card worth 10 extra points.
#6246
Card by NinjaWookiee
++
Ever-Expanding Card GameAction
All players have 1 added to their hand limit.
#6247
Card by Goldenboots
QQ
No Coherent ThemeThing (Zombie)
While this is in play, all Money tokens are considered Nodes and all other Things have the additional ruletext "except during the turn this was played" at the end of each sentence. Cards with cornervalues consisting of more than one character have their cornervalues reversed (A1 -> 1A)
#6248
Card by Goldenboots
Spell Stowaway
Thing
At any time, if there isn't a card under Spell Stowaway, you may put a card from your hand under it face-down.
Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.
Whenever an opponent would play an action card whose title contains a character in the cornervalue of a card under Spell Stowaway, you may first play a copy of that action and put all cards under Spell Stowaway into the discard pile.
#6249
Card by ChippyYYZ
df3
Force ScreenAction
Gain 3 Shield Tokens. These tokens have "If a non-Shield Token Thing you control would be destroyed by a card you don't control, destroy a Shield Token instead.
#6250
Card by ChippyYYZ
Shroud of Obscuring
Thing
At the beginning of your turn, put a Fog Token on a random Thing.
Things with a Fog Token cannot be targeted by Actions.
Other things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
Things with a Fog Token cannot be targeted by Actions.
Other things with 2 Fog Tokens are blank.
Any time a thing has 3 Fog Tokens, remove it from the game.
#6251
Card by ChippyYYZ
Forgotten City
Thing
Forgotten City can't be targeted by Actions.
Action: Each player draws a card.
Action: Each player draws a card.
#6252
Card by ChippyYYZ
Passing Darkness
Action
Players can't draw cards until your next turn.
Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.
Instead of playing a Thing this turn, you may choose that players can't play Things until your next turn.
#6253
Card by ChippyYYZ
Remembrance
Action
Shuffle the discard pile and Remembrance into the deck.
If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
If Remembrance is in any zone where you can read it, you may play it as though it were in your hand.
#6254
Card by ChippyYYZ
0q
Victory FeastThing
When you play Victory Feast, gain a Food token.
Action:Thing: Destroy two of your Things to gain a Food token.
Action+Thing: Pay one Food token per remaining player to win the game (minimum 3).
Action:Thing: Destroy two of your Things to gain a Food token.
Action+Thing: Pay one Food token per remaining player to win the game (minimum 3).
#6255
Card by Bucky
1r
Ego BlastAction
Destroy a Thing. If its controller has a Persona, they lose 2 life.
#6256
Card by Bucky
2r
Persona's BoonAction
Target player with a Persona gains or loses 3 life,
OR destroy all green Things and draw a card,
OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.
OR destroy all green Things and draw a card,
OR search the deck for a card that has been shuffled into it from elsewhere, move it to your hand, and shuffle the deck.
#6257
Card by Bucky
Thoughtsieve
Thing
Once per turn, when the deck is shuffled, you may look at the top two cards. You may put one of them into the discard pile.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
Whenever one or more cards would be shuffled into the deck, you may destroy Thoughtsieve to put one of those cards into your hand and the rest on top of the deck, then shuffle the deck.
#6258
Card by ChippyYYZ
Dualcharge
Thing
When Dualcharge enters play, your turn ends.
You can't draw cards.
When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.
You can't draw cards.
When you play an Action, put Dualcharge into the discard pile and play a second copy of that Action.
#6259
Card by ChippyYYZ
Personal Familiar
Thing
Personal Familiar counts as both a Thing and a Player under its controller's control with 5 life and starting/max hand size 2. At the end of your turn, Personal Familiar takes a turn.
It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."
It has "Action or Thing: Move a Skill card from your hand to your controller's hand." and "Action and Thing: Reveal a card from your hand and move it to your controller's hand."
#6260
Card by ChippyYYZ
Please keep Religion out of this
Thing
This card is indestructible. Religion- and blasphemy-related cards except this one are banned. Banned cards in play are continuously removed from the game and have no effect. Players may reveal banned cards from their hand and remove them from the game to draw a card.
#6261
10
ΠυθαγόραςThing — Philosopher
Action: create or destroy Number Tokens until you have 10 of them.
Action (Global): destroy two cards you control. If the addition of a number on the first card with a number on the second one gives a perfect square, gain control of Πυθαγόρας.
#6262
465
Random HumourAction
Collect 1d6 Humour Tokens. Discard a card. Remove the first card of the deck from the game. Every other player destroys one Thing of his own. If a player has 23 Tokens of a kind, he doubles them. Draw 3 cards.
#6263
Infector Microtoken
Thing
Action: Destroy target non-Token Thing if its controller controls less than 3 tokens. Shuffle Infector Microtoken and a copy of itself into the deck.
Its microscopic size renders it vulnerable to organisms small enough to detect it.
Its microscopic size renders it vulnerable to organisms small enough to detect it.
#6264
Card by ChippyYYZ
Lux Cannon
Thing
Once during your turn, you may either put an Energy Token on Lux Cannon, or you may remove three Energy Tokens from Lux Cannon and remove target Thing from the game.
#6265
Card by ChippyYYZ
705
Humour RandomAction
Put a Random Token onto every Thing. Remove target Thing from play until the end of the turn. Target player plays the top card of the deck. Destroy target Thing. Repeat the effects of any Action you played on your previous turn. Each player discards his hand, then draws a card.
#6266
228
Random SPAAARTAAAAAction
Draw a card for each Random Token, Homour Token and SPAAARTAAAA!1!! Token in play. If the sum of the digits of the cornervalues of the cards in your hand is 24, you win.
#6267
2E
Closed EconomyThing
When a card would have someone create Tokens, but doesn't explicitly say to create them, what it really means is that that someone has to take that number of Tokens from another player (e.g., this applies when it says to ‘collect’, ‘put’, ‘gain’ or ‘double’ Tokens).
#6268
Immune System
Thing
When Immune System enters play, look at target opponent's hand.
Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."
Action and Thing: Create a Token of any type. It has "You may ignore any effects that cards with the same name as this Token would have on you or your cards/tokens."
#6269
Card by ChippyYYZ
Encrypto-Ware
Action
Set aside two random cards from target player's hand face-down (they are not in play) and put two Encryption Tokens under your control on each of them.
When either card has no Encryption Tokens on it, return that card to that player's hand.
When either card has no Encryption Tokens on it, return that card to that player's hand.
#6270
Card by ChippyYYZ
PCR
Player Conservation RuleThing — Rule
If a player would lose, instead he gains an Asymmetric Rule Token with “Your maximum hand size is reduced by 1. On your turn you have only one Action or Thing”.
#6271
RPR
Rule Protection RuleThing — Rule
Rules and Laws, including this one, are indestructible, unremovable, undeletable, unblankable and untargetable.
#6272
1B
Burn the originalsAction
Burn any paper-based item (like a book or a card) or a Rule or Law. Burned things are effectively removed from the game, but in order to resist this effect they must be specifically unburnable.
#6273
Actors' Guild
Thing
You may play an additional Action each turn.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
When a player has more Money Tokens than each other player, that player gains control of Actors' Guild.
#6274
Card by ChippyYYZ
Liquidate
Action
Destroy target Thing. Its controller may gain 3 Money Tokens or 3 Water Tokens.
How literally do you want to take it?
How literally do you want to take it?
#6275
Card by ChippyYYZ
L100
Final BossThing — Asymmetric Rule
This card is untargetable.
This substitutes the rules for your turn: “N is the number of other players when this card is played. At the start of your turn, you draw 5+N cards. Then you may play N+1 cards and 1 Thing's Action or Thing or Action+Thing, in any order. Your hand size is unlimited.”
#6276
3
Rock Paper Scissors Freeform TournamentThing
When this card is played, each player creates a Rock Token with ‘Action: destroy a Paper’, a Paper Token with ‘Action: destroy a Scissors’, and a Scissors Token with ‘Action: destroy a Rock’.
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
If a player hasn't any Rock, Paper or Scissors in play, he is eliminated.
#6277
Spam
Action
Create 3 Things with a title of one word, type “Thing — Spam”, and nothing else. Create also a copy of Spam. Shuffle all of these cards, and this one too, in the first 60 cards of the deck.
#6278
Rule Prohibiting Exclusion
Thing — Rule
If an effect would choose or target a card, any card in the same zone may be chosen regardless of restrictions (e.g. "target Thing you don't control", "untargetable", "search for a card named...").
If an effect would choose or target a player, any player may be chosen regardless of restrictions.
If an effect would choose or target a player, any player may be chosen regardless of restrictions.
#6279
Card by ChippyYYZ
Rule Excluding Prohibition
Thing — Rule
Players can always draw and play cards. Things can always be targeted, edited, destroyed, and removed from play. Players can always take turns, win the game, and lose the game.
#6280
Card by ChippyYYZ
^
Battle FormationThing
Action: Rotate this card 90°.
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.
If there's an odd number of players, there's no one directly across from you.
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.
If there's an odd number of players, there's no one directly across from you.
#6281
Card by ChippyYYZ
Lawyers’ Guild
Thing
You play Rules, Laws and paper items for free.
When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.
When a player has more Rules, Laws and paper items combined than all the other players combined, that player gains control of Lawyers’ Guild.
#6282
Card by Lynx
Blast from the Past
Action
Put the Thing closest to the bottom of the discard pile into play under your control.
#6283
Card by Binarius
Audacious Endeavor
Thing
Whenever you play a card, gain a token whose name is the name of that card's author if you don't already have one. If you have collected 10 tokens in this manner, you win the game.
#6284
Card by Binarius
Don't Stop the Music
Action
Draw a card. Until the end of your turn, whenever you draw an Action you may play it immediately; if you choose to do so, draw another card.
#6285
Card by Binarius
Wisdom of the Ages
Thing
Smile a silent smile of serene sagacity. Your hand size limit is increased by two.
#6289
Card by Binarius
Masterful Dexterity
Action
Exchange target Thing in play with a Thing from your hand.
#6290
Card by Binarius
Flash of Inspiration
Action
Discard any number of cards, then draw as many cards as you discarded and play one of them.
#6291
Card by Binarius
3r
Illusion ConfluenceAction
Choose three; you can choose the same option more than once:
- Change target Thing card's flavortext to any value.
- Destroy a Thing with flavortext.
- Gain two tokens of a type that's in a Thing's flavortext.
#6292
Card by Bucky
4r
Disruptive ConfluenceAction
Choose three; you can choose the same option more than once:
- Return a nontoken Thing to its owner's hand.
- A chosen opponent discards a random card.
- Target Thing gains the text "This is immune to Actions".
#6293
Card by Bucky
5r
BanhammerThing
When you play Banhammer, name a card. If a card with that name is ever visible, it leaves the game until Banhammer leaves play (when it returns to where it was). If a player draws a card with that name, they may discard it and draw a card.
#6294
Card by Bucky
That's My Cue
Reaction
At any time while this card is in your hand, you may write the name of a card on a piece of paper and lay it face-down on the table. If an opponent plays a card with that name, you may immediately discard this card in response and play another card from your hand.
#6295
Card by Binarius
Civic Participation
Action
Each player must create a card to propose for inclusion in the Infinite Dvorak Deck. Shuffle any unanimously accepted candidates into the draw pile.
(And add them to the deck online.)
(And add them to the deck online.)
#6296
Card by Binarius
More Where That Came From
Reaction
Play immediately in response when an opponent destroys one of your Things. Replace it with a Thing from your hand.
#6297
Card by Binarius
Old Oaken Cask
Thing
If you would draw a card, instead you may choose a random card from the Vintage Booster pack and add it to your hand. If you do, remove Old Oaken Cask from the game.
March '07 Kevan, exquisitely aged. Pairs well with whitewash.
March '07 Kevan, exquisitely aged. Pairs well with whitewash.
#6298
Card by ChippyYYZ
Economic Confluence
Action
Choose three; you can choose the same option more than once:
- Gain two Money Tokens.
- Draw a card if you control more Things than each opponent.
- Exchange control of target Thing and two tokens you control.
#6299
Card by ChippyYYZ
Bonus Objectives
Thing
When a player plays a card besides their first in a turn (or their first if it's not that player's turn), they get a Dvorak Token.
A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.
A player may spend 4 Dvorak Tokens to shuffle Bonus Objectives into the deck, draw 6 cards, and play one of them.
#6300
Card by ChippyYYZ