Infinite Dvorak deck/Cards 1101-1200

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The Infinite Dvorak Deck

Cards 1101-1200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


"Things just happen, dammit!!!"
Thing
While this card is in play, no cards with the words "cosmos" or "universe" in them have any effect, and no-one can look through the deck for any reason.
#1101
Card by Depressi
"Damn it, Jim! I'm a doctor, not a ____!"
Action
Select any number of tokens under your control. Destroy them, and replace them with that many doctor tokens.
Sickbay on the NCC-1701. A place to avoid, if you have a red shirt.
#1102
Card by Kyevan
1-up
Action
Play this card when you would be eliminated. Destroy one hundred tokens or Things to stay in the game
Mario not-a die that easy!
#1103
Card by Kyevan
Mana Fount
Thing
For all non-victory purposes, all players are assumed to have an infinite amount of Mana Tokens.
#1104
Card by Depressi
Nixie
Thing-Uninteresting Person
Nixie may not be destroyed unless you have no other Things in play. Action: Have any two of your opponents switch hands. If you only have one opponent, draw a card instead.
#1105
Card by Depressi
[The Democracy Card]
Thing
This card's title, colour and text are decided by majority vote once it comes into play. Once this card has had its title, colour and text decided, it comes under the control of a random player.
#1106
Card by Corrigan
Under-Secretary's Second Assistant
Thing
Action: Look at the bottom card in the draw pile. If it is an Action, has a name that is fewer than 6 syllables and it is red, put it into your hand. Otherwise, shuffle the draw pile. You can only use this ability once every third turn of yours.
I don't even know what I do.
#1107
Card by Corrigan
Hypnosis
Action
A chosen opponent discards a card at random.
#1108
Card by Kevan
Furnace
Thing
Action: Remove all cards in the discard pile from the game.
#1109
Card by Kevan
Destroy Everything
Action
Remove all cards in play, in the discard pile, in the draw pile, in players hands, or in any other location from play. This card may only be played for this effect when it is February 29th, it is the last card in the players hand, and it is raining in Tokyo. In all other situations, this card reads: "Draw a card."
#1110
Card by Kyevan
Codpiece
Thing - Supervillain
Action: Fire crotch-based laser - Destroy a Thing.
Why, God, why did you let this exist!?
#1111
Card by Kyevan
The Orb
Thing
When The Orb would be destroyed by a Thing, destroy the Thing instead. When The Orb would be destroyed by an Action, ignore the Action. Your hand size is 3.
Action: Erase target Thing's Action ability.
Action: Draw 2 cards.
It is The Orb.
#1112
Card by Corrigan
Monastic Lessons
Thing
Draw a card at the end of each turn of yours where you did not speak.
"I'm glad to see we've moved on past the duct tape."
#1113
Card by Corrigan
Might Makes Right
Action
Arm-wrestle target player. The winner draws 3 cards.
#1114
Card by Corrigan
TFG: Transformation Gun
Thing
Action: Target living thing becomes male if female, and female if male or unknown.
"Quite disturbing, seeing one's son like that." -- Mr. Verres, El Goonish Shive, 2003-01-27
#1115
Card by Kyevan
Dewitchery Diamond
Thing
Action: Target living thing which has become altered in form is cloned, one clone having the altered form and the other reverting to normal.
"Put down the newspaper, dear." -- Mrs. Dunkle, El Goonish Shive, 2003-02-06
#1116
Card by Kyevan
Brick
Thing
This card represents a brick.
#1117
Card by Corrigan
Target Thing
Thing
Whenever the words 'target Thing' appear, it automatically applies to Target Thing.
#1118
Card by Corrigan
A Random Thing
Thing
Whenever a card's text includes the words 'a random Thing', it automatically applies to A Random Thing.
#1119
Card by Corrigan
The Element of Surprise
Thing
Action: Starting with you, each player draws a card and either plays it immediately or discards it.
#1120
Card by Kevan
Clearing the Air
Action
Starting with you, each player plays a card from their hand, if they have one, or discards a card. Repeat until every player's hand is empty.
#1121
Card by Kevan
Spiked Ceiling
Thing
As this comes into play, each player may discard any number of cards. If a player ever has five cards in their hand, they are immediately eliminated.
#1122
Card by Kevan
Counterproductivity
Thing
Whenever a player plays a card, they must also discard a card from their hand. Whenever a player would draw a card, they discard that many cards instead.
#1123
Card by Corrigan
What They Mean
Thing
All Money tokens have 'Action: Destroy X Money tokens and gain control of X÷2 Things'.
#1124
Card by Corrigan
Razorblade Candy
Action
Draw any number of cards and destroy twice that many Things you control.
#1125
Card by Corrigan
Full Steam Ahead
Thing
Action: Destroy five Things you control, to take another turn after this one.
#1126
Card by Kevan
Shadow Detachment
Action
Each player puts one Shadow token into play for every non-Token Thing they control.
#1127
Card by Kevan
Hell
Thing
When a card would go to the discard pile, you may instead remove it from the game.
#1128
Card by Kevan
Heaven
Thing
When a card would be removed from the game, you may instead send it to the discard pile. This can not negate the effects of Hell, nor can Hell negate these effects.
With apology to Kevan....
#1129
Card by Kyevan
Poison
Thing
You may give Poison to any Player when you play it.

At the start of your turn, put a counter on Poison.
If Poison ever has 6 or more counters on it, you lose.
#1130
Card by Bucky
The Mute Button
Thing
Action: Target player cannot speak until the beginning of your next turn.
You're really getting annoying.
#1131
Card by Corrigan
Guilt
Thing
Whenever a player destroys a Thing belonging to another player or causes another player to discard cards from their hand, they gain a Guilt token. Whenever a player has 4 Guilt tokens, they are eliminated from the game.
Action: Give control of a Thing you control to another player and destroy a Guilt token you control.
#1132
Card by Corrigan
Put All of Your Eggs in One Basket
Action
Draw X cards and skip your next X turns.
#1133
Card by Corrigan
Fake Ending
Thing
If a player would win the game, instead destroy this card and continue playing.
#1134
Card by Kevan
Facebook Viral
Action
Target opponent with a Facebook account must update their status to "is losing at Dvorak" and discard a card, or otherwise discard their hand.
#1135
Card by Kevan
Bonfire of the Vanities
Action
Each player secretly chooses a number of cards to discard. All players then discard that number of cards - if one player discarded more cards than all other players, they may draw three cards.
#1136
Card by Kevan
Zebra
Thing
If you control copies of this card, none of them can be destroyed. This card is white in addition to being black.
#1137
Card by Corrigan
Reality and Whatever
Thing
Things can only destroy Things that they would be capable of physically destroying in real life. Abstract Things cannot destroy tangible Things and vice-versa. All abstract Things are considered capable of destroying one another.
#1138
Card by Corrigan
AAAAAGH!
Action
Panic panic panic stress stress stress! Play all the cards in your hand! No time to draw for the next five turns! Aaagh! You have to screeeeam to do this!
#1139
Card by Corrigan
A Nice Cup of Tea
Action
Draw until you have five cards in your hand, and skip your next turn.
#1140
Card by Kevan
S5
Dude of Coral
Thing
Action: Change target Thing's text, colour and title to that of this card.
#1141
Card by Corrigan
Pity Party
Action
Each player draws a number of cards equal to the number of their relatives who died during the player's lifetime.
#1142
Card by Corrigan
Colourblind Society
Thing
No cards have any colour.
#1143
Card by Corrigan
Hyperload
Thing
At the start of each player's turn, that player must use every one of their Things' Action abilities. They all take effect simultaneously and do not count against any action frequency limits. (Ignore any Action abilities that cannot be legally used.)
#1144
Card by Bucky
5
Arbitrary renumbering
Thing
On all cards other than this one, replace all instances of "five" with "two" and all instances of '5' with '2'.
#1145
Card by Bucky
1L
Assassin's Dart
Action
Destroy target Thing which does not have another Thing played onto it, and has not been played onto another Thing.
#1146
Card by Bucky
Magic Mirror
Thing
Whenever an opponent plays an Action card, you may destroy Magic Mirror to play a copy of that Action.
#1147
Card by Kevan
Bean Machine
Thing
Whenever a card is added to any player's hand, it is added to the leftmost position. Only the rightmost card in a player's hand may be played. The order of cards in a hand may not be changed.
#1148
Card by Kevan
Glass Ceiling (Not Zaratustra's)
Thing
No player, under any circumstances, can control more than 20 Things, including this one. If a player controls 25 Things, they win. It is impossible to win otherwise.
Figure this one out!
#1149
Card by Corrigan
Patriotism
Thing
When this card comes into play, destroy all Things whose colour is not one of the colours of the flag of the country in which the game is taking place. No card may be played if its colour is not one of the colours on the flag of said country. This card's colour is the colour of your choice, given that the colour appears on the country's flag.
#1150
Card by Corrigan
Wall of Wooden Fists
Thing
Each token counts as half a Thing.
Why is this card called Wall of Wooden Fists?
#1151
Card by Corrigan
Work of Art
Thing
Play only if you control three Things. You may not play further Things. If a Thing you control leaves play, destroy this Thing. At the start of each of your turns, put an Artistic Value token into play. If you control five Artistic Value tokens, you win the game.
#1152
Card by Kevan
Packing Plant
Thing
If you control ten Crate tokens, you win the game. Action: Destroy a non-Token Thing you control and put a Crate token into play.
#1153
Card by Kevan
Zombie Attack
Action
Pick an opponent. Two random Things they control are destroyed.
#1154
Card by Kevan
L7
Pretend We're Dead
Reaction
Play at the end of any turn. Return each non-Token Thing that was destroyed this turn to play under your control.
#1155
Card by jtwe
T3h R4p7ur3
Action
Each player chooses a letter or number. Destroy each Thing whose title does not begin with one of the chosen letters or numbers.
#1156
Card by jtwe
Fake Out In Buenos Aires
Thing
At the start of your turn, choose a Thing with two or more words in its title and that does not have the word "Fake" in its title. Change one of the words in that card's title to "Fake".

If there are ten things in play with the word "Fake" in their titles, you win the game.
#1157
Card by jtwe
Archival Duty
Action
Play only if there are more than twenty Things in play. Destroy five Things.
#1158
Card by Kevan
Klansman
Thing
Action: Destroy target non-white Thing.
"Why do people hate me? I'm supposed to hate!"
#1159
Card by Corrigan
Attack of the Graveyard from Beyond the Grave!
Action
Destroy a number of Things equal to the number of cards in the discard pile.
#1160
Card by Corrigan
Moon Prism Crystal Cosmic Crisis Eternal Power Make Up!
Action
In the turn this is played you are not affected by any cards with MOON, CRYSTAL, COSMIC, CRISIS, ETERNAL and PRISM ithe their names.
#1161
Card by Newecreator
Do
Action
When this card is played, each player writes down a text for an Action (which cannot be related to victory) on a piece of paper without showing it to any other player. Then, randomly select a player. This card's text is considered to be the text that the random player wrote down, with the same player making any decisions it calls for.
#1162
Card by Corrigan
Change the Course of History
Action
Shuffle the draw pile. You can play this card during another player's turn, but if you do, you can't play an Action on your next turn.
#1163
Card by Corrigan
3G
Killer Glare
Thing
The effects of your cards always override the effects of all other players' cards.
"Don't make me glare at you."
#1164
Card by Corrigan
Berdina's Power
Action
In the turn this is played you will look to all your opponents hand and take all cards that are color green(of any shade) or cards with green in their names.
#1165
Card by Newecreator
Moon Kaleidoscopic Mirror Scepter
Thing
Action: Moon Healing Princess Spiral Rainbow Gorgeous Starlight Kiss!,Select an opponent and destroy all his/her controled things or destroy all your opponent's things with the card RAINBOW SAILORMOON .
#1166
Card by Newecreator
4B
Boost
Action
Draw two cards. You may take two extra Actions this turn.
#1167
Card by Bucky
Booming Echo
Action
Discard an Action card - you get to play two copies of it, and an opponent of your choice gets to play one copy of it.
#1168
Card by Kevan
Twist or Stick
Action
Draw and reveal a card. You may choose to repeat this any number of times, but if the revealed cards have a total of ten or more words in their titles, they must all be discarded and this card effect ends.
#1169
Card by Kevan
Strange Weather
Thing
Attach an Action card from your hand to this card. At the start of each player's turn, they must play a copy of that Action - it doesn't count toward their Action-per-turn limit.
#1170
Card by Kevan
Stop
Action
All of you opponents may not play any cards the next turn. Their Things in play still have effect.
#1171
Card by jtsang
Manga Attack!
Action
Discard a card when you play this. Destroy one target Thing, plus one more for every 2 words in the discarded card's title.
#1172
Card by Bucky
Shapeshifter
Thing
At the start of each of your turns, choose a living Thing in play. Until the start of your next turn, this is an exact copy of that Thing.
#1173
Card by Bucky
Eternal Cosmic Moon Power Bubble Rainbow Blast
Action
Destroy target Token.
#1174
Card by Bucky
Grave Robbing
Action
Choose a Thing from the discard pile and put it into play under your control.
#1175
Card by Kevan
The Big Push
Thing
Whenever an Action is played, the player playing it must destroy a Thing they control, otherwise the Action has no effect.
#1176
Card by Kevan
I1
Dvorak is Not For the Faint of Heart
Action
Shout 'BOO!' in target player's face. If they show surprise, they discard 2 cards.
#1177
Card by Corrigan
Meteorology Groove
Action
If it is sunny, play a card. If it is raining, draw a card. If it is windy, return a Thing to its owner's hand. If it is snowing, erase a Thing's text. If there is a thunderstorm, destroy a Thing. If it is hailing, destroy 2 Things. If it is cloudy, skip a player's next turn. If there is a rainbow, win the game.
#1178
Card by Corrigan
4P
Spork
Thing
When this card is played, pick 2 Things you control. This card's text is that of one of those Things plus the following sentence: Action: Replace this card's text, except for this sentence, with the text of the other selected Thing.
#1179
Card by Corrigan
Memory Metal
Thing
If the top card of the discard pile is a Thing, this card counts as a copy of it.
#1180
Card by Kevan
Automatic Warfare
Thing
Players skip their draw phases, and cannot play cards (but can play Action abilities). If a player has no cards with Action abilities, or if both players agree that the warfare is over, this card is destroyed.
#1181
Card by Kevan
Pickpocket
Action
Gain control of a token. If there are no tokens in play, gain control of a Thing.
#1182
Card by Kevan
Pac-Man Physics
Thing
Whenever a Thing is destroyed, control of it is given to the player on its controller's right; it is not put in the discard pile.
Waka waka waka waka waka.
#1183
Card by Corrigan
_________ Chaos!
Action
Give 3 copies (excluding the original) of target Thing to each player.
#1184
Card by Corrigan
Chance
Action
You have won second prize in a beauty contest. Put ten Money tokens into play.
#1185
Card by Kevan
Renewable Energy
Thing
When this comes into play, shuffle the discard pile into the draw pile. Action: Draw a card for every card in the discard pile, then shuffle the discard pile into the draw pile.
#1186
Card by Kevan
Pile 'Em High
Action
If a player has more tokens than any other player, they may draw three cards.
#1187
Card by Kevan
Mr. Xcitement
Thing
Whenever you play a card, except for the first card you play each turn, put a counter on Mr. Xcitement.

Remove a counter from Mr. Xcitement: Draw a card.
Awwwwwww yes!
#1188
Card by jtwe
1W
Balance
Action
Except the player who controls the fewest tokens, each player destroys tokens they control until all players control the same number of tokens as the player who controls the fewest. Players discard cards the same way, then destroy non-token Things they control the same way.
#1189
Card by jtwe
Card Tax
Thing
Whenever any player would draw a card, they must destroy a Token they control in order to draw it. (If they have no tokens, they cannot draw.) When there are no tokens in play, destroy this card.
#1190
Card by Kevan
Radiation Epicentre
Thing
When you play this, put five Biohazard tokens into play. While there are Biohazard tokens in play, Thing cards may not be played.
#1191
Card by Kevan
0T
Time Stop
Action
Discard a card, take another turn after this one, and return this card to your hand. You may not use the Action abilities of Things on that turn, or play any Actions other than this one.
#1192
Card by Bucky
10S
The End of 'Carded'
Thing
As soon as this card has been in play for 10 seconds, destroy all Things in play.
If you get the reference, good for you.
#1193
Card by Corrigan
1S
The Human Bullet
Thing
Action: Crumple The Human Bullet into a ball, throw it onto the table from at least 4 feet away, and destroy the first Thing it touches. You may only do this once.
"Fire me, boy!"
#1194
Card by Corrigan
Darkroom
Thing
While this card is in play, replace each card's colour its opposite colour.
This card's effect makes it red, so the darkroom reference works out in the end.
#1195
Card by Corrigan
Headcrab
Thing
Play onto any living Thing. You have control of it while Headcrab is in play.
#1196
Card by Kevan
Spelling Bee
Thing
If the first letter of each card in a player's hand can be rearranged to spell a five-letter word, they may reveal their hand to win the game.
#1197
Card by Kevan
Fear and Surprise
Action
Put a Thing from play on top of the draw pile.
#1198
Card by Kevan
O1
Barry
Thing
Change Barry's name to the name of another Thing in play when Barry is played. That Thing's text is considered blank until Barry is destroyed.
"Shut up about the Happy Box!"
#1199
Card by Corrigan
12B
The Evil Midnight Bomber (What Bombs at Midnight!)
Thing
Action Put a Bomb token into play. Bomb tokens cannot be destroyed by Thing effects or Things' Action abilities. Once every 12 minutes, destroy all Bomb tokens in play and an equal number of Things.
"Tell me I'm wrong, baby! I can't, 'cause you're not, baby!"
#1200
Card by Corrigan