Infinite Dvorak deck
From Dvorak - A Blank-Card Game
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300.
8X
Bottled PoisonThing
When Bottled Poison is destroyed, each opponent discards a card at random and destroys a Thing they control.
Card by Bucky
Huddle
Action
Return all non-token Things you control to your hand, and draw four cards.
Card by Kevan
Tripwire
Thing
When an opponent plays a Thing, destroy this and play any number of cards from your hand.
Card by Kevan
Transcendence
Thing
When this comes into play, end your turn. Action: Win the game if you control no other Things and if your hand is empty.
Card by Kevan
Y2
Malaclypse the YoungerThing
If you have a copy of Malaclypse the elder in play you may use Malaclypse the younger's ability to fetch two cards instead of one. Action: Put a card from the top 23 cards in the draw pile put it in your hand, shuffle the draw pile.
Card by gill_smoke
E3
Malaclypse the ElderThing
If you have a copy of Malaclypse the younger in play you may take Malaclypse the elder's action at the begining of your turn for free but then you can't use his ability. Action: put a card from the top 23 cards of the discard pile into your hand.
Card by gill_smoke
R5
23 skiddooAction
Put cards from the discard pile with a corner value symbol matching any symbol in title of this card into your hand.
Card by gill_smoke
Charity Tin Rattle
Action
Target player either gives you a card from their hand, or discards their hand.
Card by Kevan
T?
TargettronThing
Make a randomly ordered list of players and a randomly ordered list of non-token Things in play. Any event targetting a player or Thing targets the next player or Thing on the appropriate list. After a player or Thing is targetted he/she/it is moved to the bottom of the list. When a new Thing comes into play, you choose a place for it on the list.
Action: Randomly re-order both target lists.
Action: Randomly re-order both target lists.
Card by Goldenboots
Ploughshare
Thing
You cannot play a card or an Action ability if it would destroy a Thing. Action: Draw a card.
Card by Kevan
New Broom
Action
Destroy every non-token Thing in play. For each Thing destroyed, its controller may draw a card and, if they wish, play it immediately.
Card by Kevan
R2R2R
Rags To RIches and BackThing
If during your turn you ever have fewer Things in play than any other player, put a Rags token on this card. If during your turn you have a Rags token and more Things in play than any other player, put a Riches token on this card. If during your turn you have a Riches token but fewer Things in play than any other player, you win.
Card by Goldenboots
A Day's Work
Thing
At the end of any turn in which you played more than one card, gain a Money token.
Card by Kevan
B3
And Baby Makes ThreeThing
Action Choose two Tokens you control. Make a new Token with name made up of one word from each parent Token's name.
Card by Goldenboots
6W
Six and OutAction
Draw 6 cards and play up to six Actions and/or Things, total. If you have not won at the end of this turn, you are eliminated.
Backyard cricket: over the fence is 6 runs and out.
Backyard cricket: over the fence is 6 runs and out.
Card by Goldenboots
Slow Motion
Thing
Players may only play one Action or one Thing, each turn - not both.
Card by Kevan
Mano-a-Mano
Thing
While this card is in play, all other Things are considered to be out of play. Things cannot be played.
Card by Kevan
S12
Public SucideAction
Destroy target living thing, draw a card.
"I fully expect to see you like that one day."-Bub
"I fully expect to see you like that one day."-Bub
Card by gill_smoke
S11
Sucide PactThing
Attach two Living Things together when one leaves play or is destroyed they both are.
Card by gill_smoke
Robotic Hand
Thing
When this comes into play, put eight Finger tokens into play. Your hand size is equal to the number of Finger tokens you control.
Card by Kevan
Spur of the Moment
Action
Draw three cards, then play a card at random from your hand.
Card by Kevan
Bad Luck
Thing
All random decisions are instead resolved by the decision of the player to the left of the player whose turn it is.
Card by Kevan
Juri, Mister Zombie Corpse
Thing
Every player may play this from the discard pile instead of playing a Thing. When Juri is destroyed, gain control of target Thing or draw a card.
Card by Zt
Lost on a Lonely Island with a Person you Dislike
Thing
You may play this under an opponent's control.
Whenever you play a Thing, each other player creates a copy of that Thing under their control.
Card by Zt
This Deck is so Freaking Infinite
Action
Search the draw pile. If you find a card called "Hammy Spanky Stinky Pinky Rotten Fishy Pasta Salad", you win the game. If you don't, draw three cards.
"If the deck is truly infinite, then any card name has to exist."
"If the deck is truly infinite, then any card name has to exist."
Card by Zt
$0.99/lb
Hammy Stinky Spanky Pinky Rotten Fishy Pasta SaladThing
No Thing may use any Action ability in the turn it comes into play, unless the Thing is voluntarily destroyed by its controller at the same time.
Keep looking, there are infinitely many cards infinitely close to what you want...
Keep looking, there are infinitely many cards infinitely close to what you want...
Card by Goldenboots
1729
Srinavasa RamanujanThing-Mathematician
If you control exactly 1729 tokens of any type(s) you win.
Action Create a Cube token.
Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens
Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!
Action Create a Cube token.
Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens
Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!
Card by Goldenboots
18L
In with a ChanceThing
If you control exactly 18 Lucky tokens, you win. If you use an Action ability on this card, toss a coin: on Tails, erase that action ability.
Action Create a Lucky token.
Action Double your number of Lucky tokens
Action Triple your number of Lucky tokens.
Action Destroy a Lucky token.
Action Create a Lucky token.
Action Double your number of Lucky tokens
Action Triple your number of Lucky tokens.
Action Destroy a Lucky token.
Card by Goldenboots
Embarrassing Secret
Action
Discard your hand. If this card is revealed from your hand, you must play it immediately.
Card by Kevan
EE 1
OssiliscopeThing
At the beginning of your turn you may trigger as many actions abilities of inanimate things as you posses scope probes.Thing: Create a copy of scope probe from the archive shuffle into draw pile. Action: Search top 20 cards in the draw pile for a scope probe and put it in your hand.
Card by gill_smoke
EE 2
Scope ProbeThing
If this is destroyed you may make a copy that you put into your hand for 50 money related tokens.
"I swear you'd think these things were made of gold." -Bub
"I swear you'd think these things were made of gold." -Bub
Card by gill_smoke
EE 3
Waveform GeneratorThing
At the beginning of your turn you may do one of the following:
Draw an extra card.
Discard a card.
Create a energy token.
Draw an extra card.
Discard a card.
Create a energy token.
Card by gill_smoke
Shell Script
Thing
Play onto a Thing with an Action ability. That Action ability activates for free at the start of each of its controller's turns.
Card by Kevan
$$$
Economic Stimulus PackageThing
When this comes into play, each player gains 10 * (the number of active players) Money tokens. Destroy this at the beginnng of your turn. Each player may auction off a Thing he/she controls during his/her turn, and chooses to accept bids in Money tokens only or in any tokens. When this is destroyed the player with the most Money tokens may draw four cards.
Card by Goldenboots
Economic Downturn
Action
For each type of token in play, each player must destroy one token they control of that type, if they have any.
Card by Kevan
Elbow Room
Thing
Each player's maximum hand size is reduced by the number of Things they control. Each player may destroy Things they control at the end of their turn.
Card by Kevan
Suppressing Fire
Thing
The first card played each turn is instead discarded with no effect.
Card by Kevan
R8
Fell throughAction Reaction
You must discard a card to play. Play in response to any action, that action does nothing.
"Awww that's too bad" -Bub
"Awww that's too bad" -Bub
Card by gill_smoke
Crop Field
Thing
Action: Put a Seed token into play. Action: Replace all Seed tokens with Crop tokens. Action: Destroy any number of Crop tokens you control to draw twice as many cards.
Card by Kevan
Cursed!
Thing
Play onto a Thing that used its Action ability since your last turn. The controller of that Thing cannot play the Action ability of other Things.
Card by Kevan
Collectible Card Swap Meet
Action
You may offer n cards created by one card creator and name how many cards, by which creator, you would trade them for. You accept the first correct offer.
I'll trade 4 Kevans for one Pombo!
I'll trade 4 Kevans for one Pombo!
Card by Goldenboots
Correcting Fluid
Thing
Action: Correct a spelling or grammatical mistake on a card in play or in your hand, and draw three cards.
Card by Kevan
M0
Market crashThing
When this comes into play destroy all money tokens. At the beginning of your turn you may destroy this card. Whenever things would be destroyed put it back into controllers hand instead.
"Somebody is making money on this deal." -Bub
"Somebody is making money on this deal." -Bub
Card by gill_smoke
January Sale
Action
Draw and reveal three times as many cards as players. Starting with you and going clockwise around the table, each player picks one of the cards and puts it into their hand.
Card by Kevan
Unscrupulous Postman
Thing
Whenever an opponent draws a card, they must reveal it. You may choose to take the card into your hand instead; if you do, destroy Unscrupulous Postman.
Card by Kevan
The Wrong Hands
Action
Each player may discard any number of cards. Toss a coin; if heads, everyone then passes their hand to the left.
Card by Kevan
Strawberry Fields Forever
Thing
Action: Roll 1d6 and put that many strawberry tokens into play.
Card by Pongo
Bad Feeling
Action
Look at an opponent's hand. If they have a card with the word 'destroy' on it, draw three cards.
Card by Kevan
Mortgage, Monopoly Style
Thing
Face-down cards are blank. If this card is destroyed, turn all face-down cards in play face-up.
Action (global) Turn a Thing card (not this) you control face down and create 10 Money tokens.
Action (global) Destroy 20 Money tokens to turn a player's face-down card face-up..
.
Action (global) Turn a Thing card (not this) you control face down and create 10 Money tokens.
Action (global) Destroy 20 Money tokens to turn a player's face-down card face-up..
.
Card by Goldenboots
Giant, Hollow Cake
Thing
You may destroy this and replace it with a Thing from your hand, at any time.
Card by Kevan
P 128
Deevolution sprayAction
Destroy a token or change a thing into a token of the same type as the replaced cards name.
Card by gill_smoke
M6
Miserable stateThing (rule)
All players must discard a card to play a card from thier hand.
Card by gill_smoke
Half-Time Substitution
Action
Return any number of non-token Things you control to your hand. You may then play an equal number of Thing cards from your hand.
Card by Kevan
All or Nothing
Thing
You may not play Thing or Action cards normally. At any time during your turn, you may play every card from your hand.
Card by Kevan