Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800.


This Is Caketown!
Action
Return target Thing to its controller's hand.
Card by Binarius
Radioactive Bite
Action
Generate a random number from 1 to 100. Go to the Superpower set of the Infinite Dvorak Deck and create a copy of the card of that number and place it in your hand. On a 100, you are eliminated.
Card by ChippyYYZ
Murphy's Lawyer
Thing
At the beginning of your turn, destroy a random thing. Its controller may discard a random card to prevent its destruction, unless this was the thing destroyed.
Card by ChippyYYZ
More Cowbell!
Action
Create a Cowbell Token for each player.
Card by ChippyYYZ
Saboteur
Thing
You may play this Thing under any player's control. Action: Destroy a Thing belonging to the controller of Saboteur. Any player may play this Action.
Card by Kevan
Andrew's Lucky Die
Thing
Whenever dice are rolled, you decide the outcome.
Card by Zt
The Shuffler
Thing
You may shuffle the draw pile at any time.
Even if it isn't your turn. Even if players are trying to search the draw pile for a card.
Card by Zt
Nude at the Airport
Thing
Play with your hand revealed. You may play up to two things per turn.
Card by Zt
R2
Antimatter
Thing
If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.
Card by Bucky
R2
Subroutine
Action
Suspend your turn. A player of your choice takes a turn. Then, your turn resumes where it left off.
Card by Bucky
R2
Gotcha
Action
Play in response to someone winning the game. Nobody besides you can win this turn. Anyone else who would win instead loses a Thing of your choice or discards a card at random from eir hand.
Card by Bucky
4/07
Old School
Action
Destroy a Thing under every player's control which was not one of the first 500 cards added to the Infinite Dvorak deck.
Card by Binarius
Capture the Flag
Thing
Whenever a Thing is destroyed, the player whose turn it is gains control of Capture the Flag. If you control Capture the Flag at the start of your turn, and have five or more cards in your hand, you win the game.
Card by Kevan


Doom Token Device
Thing
For every turn this card is on the field, create 2 Electricity Tokens. This also applies to the moment it is played. Electricity tokens allow you to play an extra machine for every 5 electricity tokens on the field.
Card by NARF
Uh-Oh...
Action
If you draw this card, you must play it at the next available oppurtunity. All opponents may draw enough cards to fill their hands.
Card by NARF
Election
Action
All players choose someone at the table to vote for (They may not vote for themselves). That player may choose if each player can draw a card next turn.
Card by NARF
Electino
Thing - Partycle
At the beginning of your turn you may destroy this card and put a copy of Election from the Infinite Dvorak Deck Archive into your hand.
Massive, major component of hot air. Lots of spin.
Card by Binarius
The Decline and Fall of the Mighty Culture of NguNbuLe
Thing
At the beginning of your turn erase the last sentence on this card. Indestructible.
Action: Target opponent discards a card.
Action: Take a Thing from the discard pile in your hand.
Action: Destroy target Thing.
Action and Thing: Erase target Thing's first sentence.
Card by Zt
Fancy Sentence-Erasing Machine
Thing
Action: Erase target Thing's last sentence. You may not erase a Thing's first sentence this way.
Can you spot the loophole?
Card by Zt
Nude at the Train Station
Thing
Play with your hand revealed. At the beginning of your turn you may draw an extra card.
Card by Zt
Avant Garde
Action
For each word that appears in the title of more than one non-token Thing, destroy all Things with that word in their title.
Card by Kevan
CCTV
Thing
Whenever a player draws a card, they must reveal it to all players.
Card by Kevan
Block the Door
Thing
Thing cards may not be played. Any player may discard a Thing to destroy this card, at any time.
Card by Kevan
Player
Thing
Action: Gain control of target female.
Card by Zt
Femme Fatale
Thing
Action: Gain control of target male.
Card by Zt
Pervert
Thing
Action: Gain control of target undead or animal.
Card by Zt
Buy One Get One Free
Action
If you put a Thing into play earlier this turn, create a copy of it and put that into play.
Card by Kevan
Turret Gun
Thing
Whenever an opponent plays a card, you may discard three cards (if you have them) to send it to the discard pile with no effect.
Card by Kevan
Better the Devil
Action
Draw and reveal five cards. Discard two of them. An opponent picks one of the remaining ones, which you must play immediately; the final two are discarded.
Card by Kevan
Hyperdimensional World-Eating Blackhole
Thing
Whenever a Thing is removed from the game, draw a card and remove target thing from the game.
Once it gets started, there's no turning back.
Card by Zt
Medium
Thing
At the beginning of your turn, before drawing a card, you may look at the top three cards of the draw pile and rearrange their order, if you wish so.
Action: Gain control of target spirit.
Card by Zt
Green Politician
Thing
Every player may use this Thing's abilities.
Action: Draw the top card of the discard pile.
Card by Zt
Weapons Dealer
Thing
Action: Give a player a thing you control and draw a card.
Card by ChippyYYZ
Do Not Touch
Thing
If an action's only target is this card, then the action's player is eliminated.
Card by ChippyYYZ
Ha Ha Ha! I Switched Your Bullets With Marshmallows!
Action
Play in response to an action. That action is negated and goes to your hand. Give its player an action from your hand; they must play that card instead.
I may have just won "First Correctly-Used Semicolon".
Card by ChippyYYZ


Skip
Action
Play this card after any player's turn. The next player's turn is skipped.
Card by Goldenboots
:)
I Share My Goodies
Thing - Add-on
Play this on a Thing in play. The target Thing now belongs to all players, and all may use any abilities of the Thing equally. This add-on is destroyed when the base Thing is destroyed
Thanks for sharing :)
Card by Goldenboots
Forceful Ignorance
Thing
Whenever you have more cards in your hand than every other player, destroy this Thing.

Action: The player (or players) with the most cards in his or her (or their) hand (or hands) discards a card.
Card by jtwe
The Spectral Pickle Factory
Thing
At the start of your turn or when you play this card, flip a coin. Tails: return this card to the hand of the player on your left.

Action: Draw three cards.
None may know the hour of its coming and going.
Card by jtwe
Motorcade of Generosity
Action
Each player may create any number of tokens of any type of his or her choice under the control of any other player.
...and that's how you can afford your rock and roll lifestyle.
Card by jtwe
Inflation
Thing
Whenever a specific amount of tokens is required, it requires twice as many.
Card by ChippyYYZ
Income Tax
Thing
Whenever a player gains tokens, they gain half as many, rounding up.
Card by ChippyYYZ
Advanced Alchemy
Thing
You may use tokens you control as though they were any type of token.
Card by ChippyYYZ
Currency of the Realm
Thing
Any type of token may be substituted when monetary tokens are required at a rate of 1 token per Money or Universal Currency token or 10 tokens per Gold token.
Card by Binarius
Hot In Here
Thing
Hand size limit 3. Actions must be played as soon as they are drawn.
Card by Binarius
All Good Things
Thing
Action: Destroy target Thing that has been in play for five turns or more.
Card by Binarius
It's Morphin' Time!
Action
You cannot play this card if you control fewer than six Things. Put six Things you control into the draw pile and shuffle it. Take the top six Things from the draw pile and put them under your control. This card's colour can be black, red, blue, yellow, green or pink. You must declare its colour when you play it.
Card by Corrigan
Scavenging
Thing
Once this card has been in play for four turns, the player who controls the most Thing cards that represent tangible objects wins the game.
Card by Corrigan
Luddite Attack
Action
Erase the text of target mechanical or electronic Thing.
"Down with the cotton gin!"
Card by Corrigan
'65
40 Acres And A Mule
Action
Every player with less than five cards in their hand may draw until they have five cards. The player who controls the most non-token Things may then look at every opponent's hand and take a card from each.
Card by Binarius
Titulodecasyllablism
Action
Destroy every Thing that is not referenced by its own ruletext.
Card by Binarius
Life Is But A Dream
Action
Discard your hand, destroy all of your Things, and walk away from the game singing "Row Row Row Your Boat". You win.
Card by Binarius
G7
Perverse Pleasure
Thing (rule)
Destroy at the begining of your turn. All Action abilities that destroy, create a token of the type they normally would destroy instead.
Card by gill_smoke
G6
Garlic press
Thing
When this comes into play destroy all undead tokens.
Card by gill_smoke
Ew!
The Unclean One
Thing
Instead of owner useing the discard pile place your discards under the Unclean One, when he leaves play cards under unclean one go to your hand.
"Dude, that's just gross."
Card by gill_smoke
Giant Mirror
Thing
This card has all texts of all Things currently in play.
Card by Zt
Giant Toilet
Thing
You may play this under an opponent's control. At the beginning of your turn you gain n indigestion tokens, where n is the total number of Things your opponents could have played, but did NOT play during their last turn. If you control six indigestion tokens, your belly explodes and you are eliminated. Action: Flush: Remove target Thing other than this from the game.
Card by Zt
Giant Amoeba
Thing
At the beginning of your turn, you may create a copy of this card.
Action: Destroy target ant or small insect.
"I'm sorry, it's still only one inch tall."
Card by Zt