Difference between revisions of "Infinite Dvorak deck/Cards 2601-2700"

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[[Infinite Dvorak deck/Cards 2501-2600|Previous Page (2501-2600)]] | [[Infinite Dvorak deck/Cards 2701-2800|Next Page (2701-2800)]]
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Latest revision as of 01:43, 19 December 2024

The Infinite Dvorak Deck

Cards 2601-2700

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (2501-2600) | Next Page (2701-2800)

Number Six
Thing Person
Number Six attempts to leave play every turn. If you don't play both a thing and and an action move Number Six to the discard pile.
Action: Gain control of a thing without a corner value.
"I am not a number I am a free man" -Number 6
#2601
Card by gill_smoke
R43
Automated factory
Thing
At the beginning of your turn you may destroy two energy tokens if you do you create a money token.
#2602
Card by gill_smoke
Cheap Copy of a Priceless Ming Vase
Thing
Action: Gain a forgery token. Take up to 5 money tokens from target opponent who doesn't control a forgery token and give him control over this.
#2603
Card by Zt
Evil
Master of Shadows
Thing
Action: Create a copy of this card.
Action: Target player discards a card.
Just another random evil creature by Zt.
#2604
Card by Zt
The World Needs a Little Justice
Thing
Whenever you are forced to discard cards, gain a token of any type and name.
#2605
Card by Zt
Cluedo
Thing
At the start of your turn; if you control a living Thing, a Thing which could be used as a weapon, and a Thing which is a location, you may eliminate a player of your choice.
#2606
Card by Kevan
Dr. Jekyll
Thing
Action: Search the draw pile and the discard pile for a card named "Mr. Hyde". If you find the card, replace this card with it.
#2607
Card by Zt
Mr. Hyde
Thing
If there are three time tokens on this card, it automatically triggers its Action ability. This does count as you taking an Action.
Thing: Destroy target living thing. Put a time token on this card.
Action: Search the deck and the discard pile for a card named "Dr. Jekyll". If you find the card, replace this card with it.
#2608
Card by Zt
Nazi Communist Thatcherist Illuminati Robot Ninja Insect Brainsucking Babes from Outer Space
Thing
Action: Target player chooses a thing he controls and gives you control of it.
The personification of all evil things.
#2609
Card by Zt
Bailout
Action
Unless one or more players object, give every player twenty Money tokens.
#2610
Card by Kevan
Prison
Thing
When Prison comes into play, make a copy of an Action named "Prison Riot" and "Jail Break" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
Action: Put living thing under Prison Cards under prison are considered removed from play.
#2611
Card by gill_smoke
Jail Break
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
Otherwise roll a 6 sided die and remove that many cards from under Prison and put them under your contol.
#2612
Card by gill_smoke
Prison Riot
Action
If not in play, make a copy of a Thing named "Prison" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
Otherwise Take control of Prison.
#2613
Card by gill_smoke
1U
Void Blast
Action
Choose a Thing. Destroy that Thing if possible; otherwise, remove all text from it until the end of the turn and take an extra Action.
#2614
Card by Bucky
2U
Set and Spike
Action
Return target thing to its controller's hand. Its controller then discards it.
#2615
Card by Bucky
3U
Ret-con
Action
Target Thing ceases to exist. Play continues as if it had never existed.
#2616
Card by Bucky
Zombified Programmer
Thing
At the beging of your turn roll a 6 sided die to detrmine the total number of Actions and Things you may play this turn.
#2617
Card by gill_smoke
Vending Machine
Thing
Action: Destroy a money token to create a copy of a food thing card with no rules text (name optional)
#2618
Card by gill_smoke
Pasta salad
Thing Food
At the begining of your turn put a perish token on Pasta Salad if there a more than 3 perish tokens Pasta salad is not edible and if destroyed for another Thing's ability destroy that thing.
#2619
Card by gill_smoke
The Bitter End
Thing
Players may not draw cards. When every player's hand is empty, destroy this Thing.
#2620
Card by Kevan
Schools of Magic
Thing
When this comes into play, each player chooses a letter. A player can only play cards whose title contains the letter they chose.
#2621
Card by Kevan
It's Murder
Thing
If a living Thing is destroyed, the players whose turn it is is eliminated.
#2622
Card by Kevan


Holiday Baker
Thing Person
Action: Put a dozen cookie tokens into play
#2623
Card by gill_smoke
Oreo Box
Thing
This comes into play with 10 oreo tokens. Whenever you would sacrifice a food item it takes 2 oreo tokens to satify as one item.
Well you can't just eat one
#2624
Card by gill_smoke
Ch1
Brocolini
Thing Vegatable
When this comes into play destroy an opponets token.
#2625
Card by gill_smoke
Exchange
Action
Exchange control of two target Things with the same corner value controlled by different players. (Two Things with no corner value have the same corner value. Tokens, unless otherwise specified, have no corner value.)
#2626
Card by jtwe
A Walk-on Part in the War
Thing
At the end of your turn, destroy this Thing unless you gained control of it this turn.

Whenever this or another Thing is destroyed, draw a card.
#2627
Card by jtwe
A Lead Role in a Cage
Thing
At the start of your turn, draw an additional card.

You may not play more than one card per turn from your hand.
#2628
Card by jtwe
Mortal Struggle
Action
Pick a Thing belonging to an opponent. That opponent also picks a Thing. Toss a coin; if heads, destroy the one you picked, otherwise destroy the one your opponent picked.
#2629
Card by Kevan
Broken Guitar String
Action
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
#2630
Card by Goldenboots
Hammer
Thing
When this comes into play, destroy target tangible thing.
#2631
Card by Zt
Saw
Action
Take a thing you control and rip the card in two pieces. The two pieces are two things now. The things' texts are what you can read on the pieces.
#2632
Card by Zt
Screwdriver
Thing
When machines, robots, buildings or vehicles use their Action abilities it doesn't count as taking an Action. No thing may use its Action ability more than once during a turn.
I'll fix this!
#2633
Card by Zt
4U
Warrenty Card Maneuver
Action
Remove target card from the game. Fling that card at target opponent.
#2634
Card by Bucky
5U
Anti-Reality Wave
Action
Target Thing reads "Action:Do Nothing" until the end of the turn. Destroy target Thing.
You can target the same Thing for both effects, but you aren't required to.
#2635
Card by Bucky
6U
Suppression Field
Thing
Play onto another Thing. That Thing's ruletext cannot affect Players or other Things.
#2636
Card by Bucky
X10
Swiss Army Card
Thing
When this comes into play, reveal the top 10 cards of the deck and attach all of them with Action abilities to this card. This card has the Action abilities of all attached Things.
#2637
Card by ChippyYYZ
150
The Golden Snitch
Thing
At the beginning of your turn, pass this card to the player on your left.

Action and Thing: You win the game.
#2638
Card by ChippyYYZ
__
Drawing A Blank
Thing
If you control three or more non-token things with no ruletext, you win.
#2639
Card by ChippyYYZ
640k is Enough for Anyone
Thing
If a player ever has more than six Things in play, they must destroy Things they control until they have six or fewer.
#2640
Card by Kevan
Apple
Thing Food
The turn you play this you may take an additional action.
"Fills the belly alittle"
#2641
Card by gill_smoke
gold-pressed latinum
Thing
All effects that change the ownership of a card must target gold-pressed latinum first.
Latinum was a rare silver liquid used as currency by the Ferengi Alliance and many other worlds. It cannot be replicated. For ease of transaction, latinum is usually suspended within gold to produce "gold-pressed" latinum.
#2642
Card by gill_smoke
Fortune Teller
Thing Person
As long as fortune teller is in play play with the top card of the draw face up.
#2643
Card by gill_smoke
Hair Trigger
Thing
Whenever a Thing with an Action ability is destroyed, its owner may use that Action ability once, in response.
#2644
Card by Kevan
Token Stack
Thing
If you control five Stack tokens, you win the game. Action: Destroy five tokens you control to put a Stack token into play.
#2645
Card by Kevan
Frisbee
Thing
Action: Give control of this Thing to any player.
#2646
Card by Kevan
Mana Ramp
Thing
When Mana Ramp comes into play, gain a Land token.
At the start of each player's turn, that player gains a Land token.
Each player may play an extra Action on his or her turn for each Land, Plains, Forest, Mountain, Swamp, or Island he or she controls.
#2647
Card by jtwe


Hidden Crypt
Thing
Action and Thing: destroy Hidden Crypt and a living thing to put a copy of any Undead related thing from the Infinate deck archive into play under your control.
#2648
Card by gill_smoke
Master Zombie
Thing
Action: destroy target living thing, create a zombie token under that owners control.
#2649
Card by gill_smoke
Reanimation Fluid
Thing
Comes into play with 10 dose tokens when a living thing would be destroyed you may remove a dose of reanimation fluid to create a zombie token. When ther are no more doses destroy this card.
#2650
Card by gill_smoke
Fury of Dracula
Action
Destroy (if you wish) a living Thing, put a Vampire token into play and return this card to your hand. If you control five Vampire tokens, you win the game. If this card is revealed or discarded from your hand, you are eliminated.
#2651
Card by Kevan
Curse of the Mummy's Tomb
Thing
At the end of your turn, you must discard a card. If an opponent forces this card to be revealed from your hand, put it into play under their control.
#2652
Card by Kevan
Chainsaw Warrior
Thing
Action: Destroy a Thing, if you control no other living Things.
#2653
Card by Kevan


HP3
Lovecraftian Horror
Action
Roll a 6 sided die for every living thing in play on a 1 replace thing with a zombie token an a 6 remove from play due to maddness.
My mind shrunk from the horror it beheld.
#2654
Card by gill_smoke
Z0
Undead Purge
Action
Remove all undead things from play
And don't come back
#2655
Card by gill_smoke
A1
Rendition
Action
remove living thing from play
You are now a guest of the United States in an undisclosed location.
#2656
Card by gill_smoke
Recycling Bin
Thing
Cards that would go to the discard pile go to the bottom of the deck instead.
Except for this one.
#2657
Card by ChippyYYZ
Three Part Harmony
Thing
Whenever you play an action, repeat its effects twice without changing targets.
#2658
Card by ChippyYYZ
CIA Cover-Up
Thing
Whenever a thing is destroyed, it is considered to have been destroyed by itself, not by another thing or by a player.
Say it was a training accident. That's the usual lie, right?
#2659
Card by ChippyYYZ
The Original Maverick
Thing
You may discard a card to ignore any Action that affects you. If you choose not to, draw a card instead. Destroy this card when you have drawn three cards in this way.
#2660
Card by Binarius
A Full Shelf of Empty Books
Thing
Discard your hand when this card comes into play. Every opponent must give you a card from their hand after drawing at the beginning of their turn. You may play only the card you draw at the beginning of each of your turns; if you play a card from your hand, destroy this card.
#2661
Card by Binarius
Tractor Beam
Action
Look at chosen opponent's hand and take one card from it.
#2662
Card by Binarius


2Z
Necrophilac
Thing
Must control an undead to play and keep in play. Action: Destroy a living thing to create a zombie token under your control.
#2663
Card by gill_smoke
A4
Arkham Asylum
Thing
If anything would be removed from play due to maddness place under Arkham instead.
Action and Thing: Put a maddness token on a living thing.
Action and Thing:Move a thing with a maddness token under Arkham Asylum.
#2664
Card by gill_smoke
Poisened Chalice
Action
Opponet flips a coin and you call it. Loser destroys a living thing or is eliminated.

never go in against a Sicilian when death is on the line! -Vizzini
#2665
Card by gill_smoke
7U
Apocalypse Bottle
Thing
If Apocalypse Bottle is destroyed, it destroys all other Things.
#2666
Card by Bucky
8U
Stall for Time
Action
Return target Thing to its controller's hand and draw a card.
#2667
Card by Bucky
9U
Loose Cannon
Thing
Action:Destroy a random Thing target player controls.
#2668
Card by Bucky
Basilisk
Thing
Whenever a Thing uses an Action ability it is destroyed after taking the Action.
Action: Destroy target thing.
#2669
Card by Zt
Wolpertinger
Thing
Wolpertinger has all Action abilities of all living things in play.
#2670
Card by Zt
Evil
I was sent to bring you Chaos and Destruction and Strawberry Candy
Thing
If you control three or more strawberry candy tokens and there are no living things in play, you win the game. This card is pink and black at the same time.
Action: Put a strawberry candy token into play.
#2671
Card by Zt


Broken Card
Action or Thing
Replace the rules text on this card as you play it from your hand to whatever you want.
"If a card's too broken, just refuse to play with it." -Bucky
#2672
Card by gill_smoke
V1
Voir dire
Action
look through the draw pile and remove a card from play, shuffle the draw pile afterwards.
"If a card's too broken, just refuse to play with it." -Bucky
#2673
Card by gill_smoke
Z8
Zombified Cook
Thing
Action: Destoy a food related thing or token to make a zombie token
#2674
Card by gill_smoke
Holy
Pink Is The New Black
Action
Replace every Zombie token in play with a Strawberry Candy token.
#2675
Card by Binarius
1,000,000th Customer
Action
Draw five cards, add 1 to the digit in the millions place of the number in this card's title, and shuffle this card into the deck.
#2676
Card by Binarius
Militant English Teacher
Thing - Party Member
No cards with spelling, grammar, or punctuation mistakes may be in play.
#2677
Card by Binarius
Biased
Action
Destroy all Things by target card creator.
"I hate this guy."
#2678
Card by Zt
The Dentist
Thing
At the beginning of your turn destroy a money token you control or destroy this card.
Action: Target thing's Action ability is erased.
Action: Gain one money token.
He'll teach you the meaning of suffering.
#2679
Card by Zt
"It Is Finished."
Action
Play this only in response to being eliminated. You win the game.
#2680
Card by ChippyYYZ
Michael Jackson
Thing
Action: If there are at least 10 zombies in play, you may create a copy of Thriller (#2682) and put it into play.
#2681
Card by ChippyYYZ
Thriller
Thing
At the end of each turn, you gain control of all zombies.
Action: Destroy 15 zombies you control to eliminate target player.
For no mere mortal can resist the evil of the Thriller.
HA HA Ha ha ha hahahaha...
#2682
Card by ChippyYYZ
Dr. Smooth
Thing - Soft Drink
Action: Draw four cards, discard two of them, and either destroy this card or destroy a Money token and return this card to your hand.
Smooth going down...even smoother coming up.
#2683
Card by Binarius
Berserk
Thing
Target player may only play Actions. If they do not play an Action during their turn, they must instead discard a card if possible.
#2684
Card by Binarius
Solar Panel
Thing
Destroy 5 Money tokens you control when this card comes into play. Thing or Action: Gain an Energy token or a Money token.
#2685
Card by Binarius
Homophobe Racist Hatemonger
Action
Destroy all black and all pink things.
"Pink ain't the new black, dude."
#2686
Card by Zt
Open Government
Action
Every player reveals their hand.
#2687
Card by Kevan
Plague
Thing
At the start of each player's turn, that player must destroy a living Thing they control, if they have one.
#2688
Card by Kevan
Cloak of Ignoring
Thing
Play onto target thing. As long as Cloak of Ignoring is in play, equipped thing doesn't exist.
If a card's too politically non-correct, just refuse to play with it.
#2689
Card by Zt
The Master of Dead Words
Thing
When this comes into play, destroy five undeads you control or fifty living things you control. If you don't, you are eliminated.
Action: Change a word on target Thing.
#2690
Card by Zt
Pick up the Phone Booth and Die
Thing
Action: You are eliminated.
Now try to use this card against an opponent!
#2691
Card by Zt
Communism
Thing
Things are considered to belong to all players. All cards in players' hands are considered to be in each other player's hand.
#2692
Card by ChippyYYZ
Resurrection
Action
Put all things from the top 10 cards in the discard pile into play under your control.
This card is not counted in the top 10 cards.
#26939
Card by ChippyYYZ
Trespassers Will Be Shot
Thing
Whenever another player puts a thing into your control, destroy it.
Survivors will be shot again.
#2694
Card by ChippyYYZ
Voodoo Sock
Thing
Play onto target thing. Equipped thing cannot use Action abilities.
It's cursed and it stinks!
#2695
Card by Zt
School
Thing
Action: Target thing gains all Action and Thing abilities of a thing you control. This is permanent.
#2696
Card by Zt
I.Q. 257
Thing
Whenever an opponent draws a card, you may force him to read the card out loud and slowly.
"So, how good is your memory, brainy?"
#2697
Card by Zt


0F
Charley
Thing
Charley is considered a food, if sacrificed as a food item remove him from play for two turns instead.
"We don't talk about what happened to Charley"-Chicken Leg
#2698
Card by gill_smoke
F0
Wax fruit
Thing
Owner may destroy wax fruit to prevent another action requiring the sacrifice of a food item. take control of the sacrificed food item when you do.
Yuck! That's not an apple!
#2699
Card by gill_smoke
L4
The Four Liphams
Thing
Action: Create a food token.
Action: Create a money token.
Action: Draw a card.
Action: Create an energy token.
#2700
Card by gill_smoke