Difference between revisions of "Infinite Dvorak deck/Cards 3501-3600"

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{{card|title=Ankh|type=Thing|text=The player who controls this card cannot be eliminated from the game.|creator=Corrigan|bgcolor=006|number=3501}}
{{card|title=Ankh|type=Thing|text=The player who controls this card cannot be eliminated from the game.|creator=Corrigan|bgcolor=006|number=3501}}



Latest revision as of 01:30, 19 December 2024

The Infinite Dvorak Deck

Cards 3501-3600

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (3401-3500) | Next Page (3601-3700)

Ankh
Thing
The player who controls this card cannot be eliminated from the game.
#3501
Card by Corrigan
Poetry Slam
Thing
All players must speak in rhyme or they get eliminated double-time. The rhymes don't have to make sense, but you can try, and don't even think about asking "why?".
#3502
Card by Corrigan
Laika the Russian Space Dog
Thing
Action: Destroy this card and gain 10 Fame tokens.
#3503
Card by Corrigan
Counterfeiter
Thing
Action: Create up to three tokens of any type or types. If any are still in play at the end of the turn, destroy them.
#3504
Card by Kevan
Forged Coalition
Thing-Wicked
When this comes into play if some other player other than you controls the most tokens all other players may vote on a common enemy. If all but the choosen enemy agree the person whose turn it is may take a counter from the common enemy and put it on a thing they control.
#3505
Card by Aetherknight
Diplomatic Immunity
Thing-Just
If you play an action card destroy this card. You cannot be the target of cards.
#3506
Card by Aetherknight
Troubled Grand Arbitor
Thing-Just
Destroy this card if you are the player who controls the least tokens. Whenever a player with less tokens than you plays an action card destroy a token you control. If you did choose the target if the card asks for a target.
#3507
Card by Aetherknight
Mr. Reverso
Thing
You may use abilities of Things in your hand. You may not use abilities of Things in play.
#3508
Card by Zt
Mutant Engineering
Action
Add one of the following Action abilities to target living Thing.
Action: Destroy target tangible, inanimate Thing.
Action: Draw a card, discard a card.
Action: Discard a card to play an Action card from the discard pile.
#3509
Card by Zt
XTC
Action
Take up to ten Actions. Destroy all non-token Things you control.
#3510
Card by Zt
Quidditch
Thing
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
#3511
Card by Goldenboots
Token Rush
Action
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
#3512
Card by Goldenboots
Cease-FIre
Thing
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
#3513
Card by Goldenboots
Emergency Supplies
Action
Each player gains one token of every type that's mentioned on cards in play.
#3514
Card by Kevan
Final Sprint
Action
Discard your hand and take two more turns after this one.
#3515
Card by Kevan
Maintenance Contract
Thing
Whenever an opponent plays an Action ability, draw a card.
#3516
Card by Kevan


Wanderlust
Thing-Equipment
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here.
#3517
Card by Goldenboots
ABCD_F
Can't Kill This
Thing-Add-on
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
#3518
Card by Gold'nboots
R7
General Specific
Thing
Any card that is specifically refered to by another card may be subsituted by General Specific.
#3519
Card by ChippyYYZ
R6
Cheat Code Of
*Unlock All*
Thing
You may play cards from the deck as though they were in your hand.
You may not win the game.
#3520
Card by ChippyYYZ
So?
Meaningless Switch
Thing
All cards' corner values and flavor texts are switched.
R5
#3521
Card by ChippyYYZ
5P
Perfect Pentagram
Thing
You may play this on another. Owner can play no more things
"You are into some weird stuff, we should hook you up with my brother Dave" -Bub
#3522
Card by gill_smoke
P129038
Prisoner
Thing




"Not 'The Prisoner' that was Secret Agent Man"
#3523
Card by gill_smoke
S4
Commissar
Thing
As long as you control another living thing Commissar has the following abilities Action: remove a living thing from the game. Thing: take a removed thing and put it in the discard pile or shuffle it into the draw pile.
"Thanks Comrade"
#3524
Card by gill_smoke
E11
Brownout
Action
All players destroy up to 3 energy tokens as able. Players skip their next turn if they destroy less than 2 energy tokens.
#3525
Card by gill_smoke
U8
Impenetrable Bunker
Thing
If you would be eliminated destroy this instead
#3526
Card by gill_smoke
U6
Unintended Consequences
Action
Eliminate a player and remaining players except you split that player's things amongst themselves. In a 2 player game players swap hands and Things instead.
#3527
Card by gill_smoke
Tickertape
Action
Put five Paper tokens into play, under the control of player with the most non-token Things.
#3528
Card by Kevan
White Flag
Thing
Whenever a Thing would be destroyed, its controller may give it to an opponent of their choice to prevent its destruction. Action: Put this card into the discard pile.
#3529
Card by Kevan
Explosive Runes
Thing
Whenever a Thing comes into play, destroy a Thing at random.
#3530
Card by Kevan
G21
Freed Genie
Thing
When this comes into play take possession of all things in play. If Freed Genie is ever the only thing in play owner wins.
"You don't get no wishes."
#3531
Card by gill_smoke
M11
Graffiti Bookies
Thing
Whenever you create a money token you also change or add a cornervalue to a card in play. Action: Create a money token.
Yo that sign means you owe us two G you got it?
#3532
Card by gill_smoke
R21
Blunt and upfront
Action Reaction
Discard when someone blocks an action ability, your ability resolves normally. When played as an action Skip your next turn.
"Well you do know what Bub's like right?" Dan Bub's Brother
#3533
Card by gill_smoke
Industrial Espionage
Action
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
#3534
Card by Goldenboots
Sabotage
Action
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
#3535
Card by Goldenboots
Literalism
Thing
All things are considered to be cards instead of the thing they represent.
#3536
Card by ChippyYYZ
Countermelody
Thing
Whenever you play an action, you may discard an action card to add its text to the first action.
#3537
Card by ChippyYYZ
Thunderbolt and Lightning
Action
Very, very frightening.
Destroy two target things.
#3538
Card by ChippyYYZ
Skitgubbe
Thing
All players:If an unbroken series of players have played Things (not this) before your turn, you must either BEAT the last Thing or EAT the first Thing. To BEAT a Thing play a Thing with a higher digit in its cornervalue than a digit in the last Thing's, or any Thing if the last Thing has no digit. To EAT a card, pick it up and put it in your hand. If all players play a Thing in order around the table, destroy this.
Beat it or Eat it!
#3539
Card by Goldenboots


Ch 12
Kowtow
Action Reaction
Play when opponent uses a destroy effect on you. If it was an action card put it in your hand, if an ability of a thing take control of it.
All must bow before his most high excellency the master of all show your respect and you may be recognized.
#3540
Card by gill_smoke
C13
Contentions Objector
Thing person
Cannot be destroyed by a living thing.





"Those guys should be shot" -Bub
#3541
Card by gill_smoke
G2
Found hidden Treasure
Action
Reveal the top n+2 cards of the draw pile where n is the number of players. Starting on your right, players take a card. You get the rest.
I've got dibs on the ring
#3542
Card by gill_smoke
Knowledge Is Power
Thing
Action: Create an Energy Token for each card in your hand beyond 3.
#3543
Card by ChippyYYZ
Money Is Power
Thing
Money Tokens count as Energy Tokens and vice versa.
#3544
Card by ChippyYYZ
Time Is Money
Thing
You may skip your turn to create 10 money tokens under your control.
Action: Destroy ten money tokens you control to take another turn. You may only use this ability once per round.
#3545
Card by ChippyYYZ
Duck Call
Thing
Action: Draw and reveal three cards. Put any living Things into play, and discard the remainder.
#3546
Card by Kevan
Happy Face Killers
Thing
Action: destroy a living thing.





"Now there's a bunch of sickos." -Bub
#3547
Card by gill_smoke
s13
You know what we should do?
Action
Search the top 50 cards of the draw pile for an action card and put it in your hand.
#3548
Card by gill_smoke
s12
I wish I had a ...
Action
Search the top 50 cards of the draw pile for a thing and put it in your hand.
#3549
Card by gill_smoke
Bullet Catch
Action
Play at any time to prevent a Thing from being destroyed.
#3550
Card by Kevan
Z13
Zombified Manager
Thing
You may play this on another player. Whenever your living things uses an ability flip a coin if tails replace that thing with a zombie token.
"I wouldn't let him manage peanuts let alone people." -Bub
#3551
Card by gill_smoke
TI2
Trade contract
Thing
At the beginning of your turn if you did not destroy any opponents things, gain a gold token
#3552
Card by gill_smoke
TI4
Trade Goods
Action
Gain 4 money tokens
#3553
Card by gill_smoke
Fuel Conversion Unit
Thing
When this comes into play, choose a token type. Action: Destroy a token of the chosen type, to draw a card.
#3554
Card by Kevan
Eager Minions
Action
Each player draw a card for every living Thing he or she controls.
#3555
Card by Kevan
Quick on the Draw
Thing
Whenever an Action card is played, any player may play an Action card from their hand; the older card is discarded with no effect.
#3556
Card by Kevan
Misplaced Node
Thing - Node
Action: For every node you control, a random opponent shuffles a random card from his hand into the deck.
Whoa, where am I? Where'd everybody go?
#3557
Card by ChippyYYZ
The Unspeakable Wrath Of Qzmrn'pcsjYx-gyh
Action
Target player discards his hand, destroys all things he controls, and skips his next turn, all in an unspeakable manner.
#3558
Card by ChippyYYZ
Archetypical Multi-Piece Ultimate Weapon
Action
Create three things called "Artifact Piece" with text:
"Action: If you control three Artifact Pieces, Eliminate target player."
Shuffle them into the deck.
#3559
Card by ChippyYYZ
Step Into My Parlour
Action
If any Web tokens are in play, you are eliminated. After playing this Action, put a Web token into play, and give this card to an opponent.
#3560
Card by Kevan


G12
Recycing Drop Off
Action
Remove any number of your things from play, create a money token for each removed then shuffle the cards into the draw pile.
#3561
Card by gill_smoke
M14
Coin Trick
Thing
Whenever you destroy one money token create another.
#3562
Card by gill_smoke
B12
Public Library
Thing
Whenever you draw a card one additional card, you hand size is unlimited.
#3563
Card by gill_smoke
The Secret Chamber Of Helga Hufflepuff
Thing
Indestructible. When this card comes into play create a Giant Badger token. Badgers count as yellow.
Action: Destroy a non-yellow thing for each badger you control.
#3564
Card by ChippyYYZ
The Sword of Ravenclaw
Thing
Indestructible. You have no maximum hand size.
Action: Destroy target non-blue thing, even if it is indestructible.
#3565
Card by ChippyYYZ
"Guns. Lots Of Guns"
Thing
Indestructible. When this comes into play, give each player 8 Gun Tokens.
Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns.
If there are no guns in play, put this card in the discard pile.
#3566
Card by ChippyYYZ
Quiet at the Back
Action
A chosen opponent cannot play any cards during their next turn. Take another Action after this one.
#3567
Card by Kevan
Bank Job
Thing
Action: Put a Money token into play. Action: Destroy this card, and all Money tokens you control. Draw two cards for each Money token destroyed in this way.
#3568
Card by Kevan
Quick Drying Cement
Action
Cement mixer.png
Target player skips thier next two turns.
#3569
Card by gill_smoke
Brain Inplant
Thing
Brain 2.png
Your hand size is increased by two.
#3570
Card by gill_smoke
9X
Bailout
Action
If you have two or fewer cards in your hand, each opponent gives you a random card from their hand.
#3571
Card by Bucky
1Y
Senseless Violence
Action
Each of your opponents destroys one of their tokens (if they have any) and one of their non-token Things (if they have any)
#3572
Card by Bucky
Fake Plates
Action
Destroy any number of cards with the word "opponent" or "player" on them.
#3573
Card by Kevan
Metal Detector
Action
Each player reveals a random card from his or her hand. If the revealed card could destroy a thing, that player discards his or her hand.
#3574
Card by ChippyYYZ
lv76
Charizard
Thing
Action: If you control four Energy Tokens, destroy two of them and destroy target thing.
#3575
Card by ChippyYYZ
Won't Get Painkillered Again
Song - Impossible
This card counts as having been played by each player. If each player destroys four Energy Tokens they control, each player wins. Otherwise, everyone loses.
#3576
Card by The Whodas Priest
Zombie Attack
Action
Zombie.png
Pick an opponet two random things they control are destroyed.
#3577
Card by gill_smoke
Anvil
Thing
Anvil.png
When this comes into play destroy a thing.
Clang!
#3578
Card by gill_smoke
Knife Arch
Thing
Thing cards with the word "destroy" on them cannot be played.
#3579
Card by Kevan
Harsh Taskmaster
Thing
Action: Activate the Action ability of a Thing you control five times, then give control of it to an opponent.
#3580
Card by Kevan
2Y
Stirring Device
Thing
Action:Discard a card, then draw a card, then gain an Entropy token.
#3581
Card by Bucky
3Y
Mixer Node
Thing-Node
Action:Draw a card for each Node you control, then discard a card for each card you drew.
#3582
Card by Bucky
The Wrong Trousers
Thing
Whenever a player plays an Action card, they must pick an opponent. That opponent may look at the Action and swap it for a card in their own hand, before it is played. The card is then played.
#3583
Card by Kevan
The Unwritten Rule
Thing
Play onto a Thing with no Action ability. Neither this card nor that Thing can be destroyed.
#3584
Card by Kevan
4Y
Elemental Jewel of Fire
Thing-Jewel
Action:Gain a Fire token

Action:Destroy one of your Fire tokens, discard a card and destroy target physical Thing.
Fire, burn my enemies.
#3585
Card by Bucky
5Y
Elemental Jewel of Air
Thing-Jewel
Action:Gain an Air token

Action:Destroy one of your Air tokens. Return an opponent's Thing to their hand.
Air, restrain my foes.
#3586
Card by Bucky
6Y
Elemental Jewel of Water
Thing-Jewel
Action:Gain a Water token

Action:Destroy one of your Water tokens. Discard a card. Draw a card.
Water, cleanse my soul
#3587
Card by Bucky
Obscure Token Collector
Thing
When this card comes into play, create a token of each of the following types.
Quizmaster, Villainy, Cowbell, Pointless, Cheap Plastic Trophy, Brains, Ultramarine, Pochi, Whammy, and Token.
If you ever control five or more of any one of the above token types, you win.
Really, a Token token. I swear I'm not making these up.
#3588
Card by ChippyYYZ
Global Warming
Thing
At the beginning of each turn, remove the top card of the deck from the game.
#3589
Card by Al Gore
Fraternal Twin
Thing
When you play this, choose a thing in play. This card becomes a copy of another card from the Infinite Dvorak Deck with the same name as the chosen card. You may only play this card if there is an eligible thing in play.
#3590
Card by ChippyYYZ
2T
Siamese Twin
Thing
Attach to a living thing it gains the following ability Action: Create money token.
#3591
Card by gill_smoke
T1
Good Twin
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: Create a token of your choice.
#3592
Card by gill_smoke
1T
Evil Twin
Thing
If you have another twin in play you may Use the action ability for free at the beginning of your turn. Action: destroy a thing.
#3593
Card by gill_smoke
Inauguration Ceremony
Reaction
Play when a player wins the game. At the start of the next of the next game of Infinite Dvorak you play, if the winner of this game is playing, draw an additional card and the winner of this game draws an additional card. (If you won this game, you draw both cards.)
#3594
Card by jtwe
Break The Barriers Of Race
Thing
Any cards that refer to things of a specific color or things not of a specific color (like non-blue) are considered blank.
Hmm. I wonder what was going on when these cards were added to the deck...
#3595
Card by ChippyYYZ
Hail To The Chief
Action
Each player gives a card to the player with the most things.
#3596
Card by ChippyYYZ
Never-Ending Crowd
Thing
Play this under all players' control. At the beginning of your turn, reveal the top card of the deck. If it is a thing, put it into play under your control.
#3597
Card by ChippyYYZ
Z12
Zombified Engineer
Thing
Action: discard a card, destroy an inanimate thing.







"Don't let him near my tools" -Bub
#3598
Card by gill_smoke
E12
Joe the Plumber
Thing









"What are they still paying that jerk for?" -Bub
#3599
Card by gill_smoke
R17
Ambient Music
Thing (rule)
As long as Ambient Music is in play no living things may use their action abilities.






"How can you listen to that crap?" -Bub
#3600
Card by gill_smoke