Difference between revisions of "Infinite Dvorak deck/Cards 5201-5300"
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{{card|title=Privateer|type=Thing - Pirate|text=When another player controls more Money tokens than you, that player gains control of Privateer.<br>'''Action:''' Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.|creator=Corrigan|bgcolor=000|cornervalue=4x|flavortext=No prey, no pay.|number=5201}} | {{card|title=Privateer|type=Thing - Pirate|text=When another player controls more Money tokens than you, that player gains control of Privateer.<br>'''Action:''' Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.|creator=Corrigan|bgcolor=000|cornervalue=4x|flavortext=No prey, no pay.|number=5201}} | ||
Latest revision as of 01:10, 19 December 2024
The Infinite Dvorak Deck
Cards 5201-5300 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Previous Page (5101-5200) | Next Page (5301-5400)
4x
PrivateerThing - Pirate
When another player controls more Money tokens than you, that player gains control of Privateer.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
Action: Destroy 2 Money tokens you control, destroy a Thing, and create a Money token.
No prey, no pay.
#5201
Card by Corrigan
5x
Pirate NavigatorThing
When an opponent's Action targets one of your Things, you may yell "Port!" to divert the effect to the Thing left of the intended target or "Starboard!" to divert the effect to the Thing right of the intended target. If you do either, you may not play an Action next turn.
#5202
Card by Corrigan
Greater Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place an Ice Token on another Target Thing.
OR
Blank the rulestexts of any number of Things with Ice Tokens on them.
OR
Blank the rulestexts of any number of Things with Ice Tokens on them.
#5203
Card by ChippyYYZ
Labor Camp
Thing
Put all Living Things you control under this card. They are not considered in play.
Action: Draw a card if there are at least two things under Labor Camp.
Action: Draw a card if there are at least two things under Labor Camp.
#5205
Card by ChippyYYZ
9c
Herring TrapAction
Make a copy of the first card "Red Herring" in the Infinite Dvorak Deck archive and put it in target player's hand OR an opponent reveals their hand and is eliminated if it contains a non-Action, non-Thing card.
#5206
Card by Bucky
0c
Impulsive OutburstAction
Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
#5207
Card by Bucky
7x
Ghost PirateThing
At the beginning of each player's turn, that player may destroy a Thing he or she controls other than Ghost Pirate or discard a Thing card. If a player doesn't, destroy Ghost Pirate and eliminate that player. Ghost Pirate can't be destroyed in any other way.
#5208
Card by Corrigan
5x
Skeleton PirateThing
This card can't be removed from the discard pile.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or less. If that Thing is living, its destruction can't be prevented.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or less. If that Thing is living, its destruction can't be prevented.
#5209
Card by Corrigan
1x
Pirate LookoutThing
When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
#5210
Card by Corrigan
Void Shields
Thing
If your hand is empty, Things you control cannot be destroyed.
#5211
Card by Kevan (adapted from Star Quest deck)
Reflection Grid
Thing
If a Thing you control would be the target of an Action, you may discard 3 cards to choose a new target for that Action.
#5212
Card by Kevan (adapted from Star Quest deck)
Wide-Beam Laser
Thing
Action: Discard 2 cards to destroy 2 Things.
#5213
Card by Kevan (adapted from Star Quest deck)
E12
ExhaustionThing
You may not use any actions while this card is in play. Action: Send this card to the discard pile.
*yawn*
*yawn*
#5214
Card by Nehh
]})
Reflect Absorb Counter DriveThing
When this card comes into play, place 10 Energy tokens on it. Reaction: When someone destroys one of your cards, you may pay 2 Energy tokens to stop them, plus another 2 if you choose to destroy one of their cards or take the first card from the discard pile.
Complex. But it works.
Complex. But it works.
#5216
Card by Nehh
Sudden Massive Catastrophe
Action
Put the top 50 cards of the draw pile into the discard pile.
#5217
Card by Corrigan
0X
Scuttle Her!Action
Destroy all Things you control and discard your hand. You may then eliminate yourself.
#5218
Card by Corrigan
8B
SamsaraThing
Whenever another Thing is destroyed, its controller draws a card.
Life always starts again.
Life always starts again.
#5219
Card by Corrigan
1d
Fork AttackAction
Choose two Things belonging to the same opponent. That opponent destroys one of them (their choice).
#5220
Card by Bucky
2d
BodybuilderThing
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control.
#5221
Card by Bucky
Three-Pronged Attack
Action
Choose three Things belonging to the same opponent. That opponent chooses one of them to be destroyed, then flips a coin and chooses another one to be destroyed if the coin flip is heads.
#5222
Card by ChippyYYZ
Logical Deduction
Thing
Action: If you have 5 or more cards in your hand, draw a card.
#5223
Card by ChippyYYZ
Y0
Another Inappropriate AnecdoteAction
Each opponent discards a card. Draw a card for each Thing discarded, then you may play a card for each Action discarded.
"Remember that time I invented Strip Beer Bowling?"
"Remember that time I invented Strip Beer Bowling?"
#5224
Card by ChippyYYZ
e
Floating EyeThing
When this thing comes into play, place 3 Eye tokens on this card. Each time it would be destroyed and has Eye tokens remaining, instead discard one of the tokens and (if it was done by a Thing) destroy the thing that did it.
Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.
Floating eyes, not surprisingly, are large, floating eyeballs which drift about the dungeon.
#5225
Card by Nehh
spah
Stealing My Idea!Action
You may play this whenever a new card is introduced to the game. Instead of going to it's creator's hand, it goes to yours.
#5226
Card by Nehh
3d
Bouncer NodeThing - Node
Thing:Gain a Muscle token.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
Action:Return target non-Token Thing to its controller's hand if the number of letters in its name is less than the number of Muscle tokens you control times the number of Nodes you control.
#5227
Card by Bucky
4d
Warehouse WorkerThing
Your maximum hand size is increased by the number of Muscle tokens you control.
If you have four or more cards in your hand at the start of your turn, gain a Muscle token.
If you have four or more cards in your hand at the start of your turn, gain a Muscle token.
#5228
Card by Bucky
5d
Weight RoomThing
Action:Gain a Muscle token.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
If you control more Muscle tokens than the number of non-Muscle-Token Things in play, you win the game.
#5229
Card by Bucky
()
Corner Regulation DroneThing
As long as this card is in play, all playing (or using the action abilities )of cards with cornervalues must be preceeded by a coin flip. If it comes up heads, the card is destroyed. If tails, this card is destroyed instead.
A vile machine built by a long dead mage.
A vile machine built by a long dead mage.
#5230
Card by NARF
Woo!
LET'S HAVE A PARTY!Thing
As long as this card is in play, all cards with cognitive thought in play or within the players hands must be treated as blank cards. If this card is destroyed, all the cards return to their positions before the play of this card.
*dances*
*dances*
#5231
Card by NARF
5
Weakening SealThing
All effects that would "destroy" this card instead deduct one from its corner value. If it reaches 0, all things in play are destroyed(even if the card expressly states it may not be, even if it states by any means), including this card.
#5232
Card by NARF
6d
With my bare handsAction
Gain two Muscle Tokens, then destroy target Thing that has fewer words in its name than the number of Muscle Tokens you control.
#5233
Card by Bucky
7d
Arm wrestleAction
Gain a Muscle Token. Then, if an opponent of your choice controls fewer Muscle Tokens than you do, that opponent discards a random card.
#5234
Card by Bucky
Nervous System
Thing
As long as this card is in play, any card with the term "Muscle" present in its title or text is controlled by the owner of this card. If such a card is an action, then its effect acts as though the user was the controller of this card.
MIND OVER MATTER!
MIND OVER MATTER!
#5235
Card by NARF
Chokepoint
Thing
After 5 turns in play, this card is destroyed. This card cannot be destroyed by other cards. As long as this thing remains in play, any effects which will destroy multiple cards may only destroy one.
"They've set up a chokepoint... Crap."
"They've set up a chokepoint... Crap."
#5236
Card by NARF
7S
ENGAGE MOD POWERSAction
If a player can prove they are a Moderator or Administrator(or similar rank) at any website with a userbase of at least 50, they can multiply their hand size by 1.5.
You dare bring down the wrath of the Mods themselves?
You dare bring down the wrath of the Mods themselves?
#5237
Card by NARF
Flex
Action
Gain a Muscle Token, then draw a card for each Muscle Token you control.
#5240
Card by ChippyYYZ
Mind
Thing
At the beginning of your turn, you get 2 Psion Tokens. Action: Change up to ten Muscle Tokens into Psion Tokens Action:By using 30 Psionic tokens, you may create a copy of this card.
#5241
Card by NARF
Brain Shock
Action
If you have at least one Psion Token, then this card forces a player of your choice to discard a number of cards equal to the amount of Psion Tokens you have. If you have no Psion Tokens, this card creates one Psion Token and does not use your Action turn.
#5242
Card by NARF
Nerve Gasser
Action
For every Muscle token your opponent owns, destroy one of their cards of your choice.
#5243
Card by NARF
Your Opinion
Thing
At the start of your turn, you may create a copy of this card under your control, then give control of this card to target opponent.
#5244
Card by jtwe
Spy Network
Thing
Whenever an opponent plays an Action card, they must show you a random card from their hand.
#5245
Card by ChippyYYZ
Remeber the 80's
Thing
When this comes into play, each player gains a Long Hair Token.
If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.
If a player does not control any Long Hair Tokens, that player's maximum hand size is reduced by 3.
#5247
Card by ChippyYYZ
8d
Combat TrainingThing
Action: Choose an option for which you have at least the given number of Muscle tokens:
0: Gain a Muscle token
2: Destroy a non-Muscle Token
5: Destroy a non-Token Thing
#5248
Card by Bucky
P3
FeebsLiving Thing
The owner of this card may not play action cards. Whenever Feebs would be destroyed the owner may discard their hand and draw 7 cards instead.
#5249
Card by gill_smoke
P3
Scratch Your Eyes OutAction
Blank the rules text of a living thing in play.
#5250
Card by gill_smoke
3P
Card PortalThing
At beginning of your turn you may discard a card to remove a card from play.
#5251
Card by gill_smoke
9d
Net TrapThing
Play onto another Thing. When a player plays a Thing, you may immediately play Net Trap on it.
The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap."
The text of each Thing attached to Net Trap is replaced with " Action+Thing: Flip a coin; if heads, unattach this from Net Trap."
#5252
Card by Bucky
0d
Brain DrainAction
Target opponent discards a random card. If that card was an Action, draw a card.
#5253
Card by Bucky
Plague of Locusts
Thing
Play into any player's control.
Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control.
Your maximum hand size is decreased by two. At the beginning of your turn, destroy all plants under your control.
#5254
Card by ChippyYYZ
Edit Shield
Thing
If a thing you control would have its text edited, destroy Edit Shield instead.
#5255
Card by ChippyYYZ
Vulture's Wings
Action
Until the beginning of your next turn, whenever an opponent discards a card, put it in your hand.
#5256
Card by ChippyYYZ
Inequivalent Exchange
Thing
Thing: Opponents may not play Actions until your next turn.
Action: Opponents may not play Things until your next turn.
Action: Opponents may not play Things until your next turn.
#5257
Card by curtmack
Critical Mass
Thing
Critical Mass is owned by all players.
At the beginning of every turn, put an overload token into play.
Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.
At the beginning of every turn, put an overload token into play.
Action: Remove all overload tokens from play and destroy that many Things. Then, destroy Critical Mass.
#5258
Card by curtmack
1e
Genesis PlagueThing
All Things with cornervalues in number-letter format are alive.
Action: Destroy a living Thing
As the old biosphere succumbed, a new ones fought to take its place.
Action: Destroy a living Thing
As the old biosphere succumbed, a new ones fought to take its place.
#5259
Card by Bucky
2e
Attitude AdjustmentAction
Gain control of a living Thing.
A few words, well chosen, and it will follow you to the death.
A few words, well chosen, and it will follow you to the death.
#5260
Card by Bucky
3e
Omega PlagueAction
Destroy all living Things. Replace them with Slime tokens.
#5261
Card by Bucky
Access
Action/Thing
As an Action: Look at a player's hand and take a card from it.
As a Thing: At the beginning of your turn, look at a player's hand.
As a Thing: At the beginning of your turn, look at a player's hand.
#5262
Card by ChippyYYZ
CLICK TO WIN A FREE* LAPTOP
Action
Look at the top card of the deck. If it is not a laptop, discard it. If it is a laptop, you win the game if at the end of your turn you destroy 20 money tokens you control.
Put a copy of this card in each opponent's hand.
Put a copy of this card in each opponent's hand.
#5263
Card by SpammyLOL
Laaagggg
Thing
If a player controls more than three Things, that player may play only one card or one Action Ability per turn.
#5264
Card by ChippyYYZ
R4
Muck it upAction
If you have a Living Thing in play you may replace it with one from your hand otherwise replace one of your things with one from the discard pile.
#5265
Card by gill_smoke
X4
Necromantic TransmutationAction
Remove a thing from play and give the previous owner a Zombie token
#5266
Card by gill_smoke
i4
InsanitaryAction
Put a copy of Insanity rule (card 4661) into play if not already. Each player recieves N - X insanity tokens, where N is the number of living thing that player controls and X is the number of players. If X is larger the negitive tokens become sanity tokens.
#5267
Card by gill_smoke
Inequivalent Exchange 2: Blasphemy for Beginners
Thing
Thing: Play an Action card from your hand and gain an Energy token and a Blasphemy token.
Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token.
Action: Play a Thing card from your hand and gain an Energy token and a Blasphemy token.
#5268
Card by jtwe
4e
Animating ForceThing
Play onto a nonliving Thing.
That Thing is alive.
All instances of "Action:" on that Thing are replaced by "At the start of your turn ".
That Thing is alive.
All instances of "Action:" on that Thing are replaced by "At the start of your turn ".
#5269
Card by Bucky
5e
Advance TimeAction
Gain a Person token, then draw a card for each living Thing you control.
Booming economy and booming birthrates
Booming economy and booming birthrates
#5270
Card by Bucky
Backin' Up
Reaction
Play in response to a card played by an opponent. Return a non-token Thing you control to your hand. You may discard X cards to return X other non-token Things you control to your hand.
My daddy taught me good.
My daddy taught me good.
#5271
Card by jtwe
And Now for Something Completely Different
Action
Each player discards their hand and draws the number of cards they discarded. Then discard all Things in play (including tokens) and replace them with random Things from the deck. Shuffle the deck.
#5272
Card by Salamander
Grass Oath
Action
Play up to 2 extra Things this turn.
If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn.
If Water Oath is in the discard pile, opponents may not draw cards or play Things until your next turn.
#5273
Card by ChippyYYZ
Fire Oath
Action
Destroy a Thing.
If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent.
If Grass Oath is in the discard pile, destroy a Thing belonging to each opponent.
#5274
Card by ChippyYYZ
Water Oath
Action
Each opponent discards a card.
If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn.
If Fire Oath is in the discard pile, draw 4 cards and do not discard down to maximum hand size this turn.
#5275
Card by ChippyYYZ
X8
Work Life BalanceAction
Target player destroys 10 money tokens or skips their next turn.
#5276
Card by gill_smoke
888
Extended StayThing
When played put a thing in play under this card
Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
Action (global): Destroy this card and 3 money tokens to take control of the things under this card.
#5278
Card by gill_smoke
><
Disease SpreaderThing
When this card comes into play, create 1 Infection token on it. When any Thing with an Infection token on it uses a Thing or Action effect on an uninfected card, or vice versa, create an Infection token on the uninfected card. Action: Place an Infection token from this card onto any other Thing.
A vile machine built by a long dead virus.
A vile machine built by a long dead virus.
#5279
Card by Nehh
Reincarnation
Thing
Action: Place this Thing and the card from the top of the discard pile onto the top of the draw pile.
Whoa, d00d.
Whoa, d00d.
#5280
Card by Nehh
6e
Idea ThiefThing
Action:If the top card of the discard pile is an Action, put it in your hand and discard a card.
#5281
Card by Bucky
7e
Biosphere DominationThing - Goal
When you play this, each player gains a Person token.
If you control at least two living Things and no other player controls any, you win.
If you control at least two living Things and no other player controls any, you win.
#5282
Card by Bucky
8e
Luck SyphonAction
Draw two cards. Then put a card from your hand on top of the draw pile.
#5283
Card by Bucky
YouTube Poop
Action
Choose up to 3 cards in the discard pile by the same creator. Create a new card. Each word on that card must come from one of the 3 cards. Shuffle the card into the deck.
That's Mama Luigi to you, Mario!
That's Mama Luigi to you, Mario!
#5284
Card by ChippyYYZ
Minecraft
Thing - Universe
Whenever a player destroys a solid, nonliving Thing, put it in that player's hand.
At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token.
At the end of each player's turn, that player chooses an opponent. They gain a Zombie Token.
#5285
Card by ChippyYYZ
9e
Bucky's HexThing
Action:Move two cards from the discard pile to the bottom of the draw pile and one to the top of the draw pile.
#5286
Card by Bucky
Bodhisattva
Thing
Your maximum hand size is increased by 3.
Action: If Enlightenment is in your hand, put it into play.
Action: If Enlightenment is in your hand, put it into play.
#5287
Card by ChippyYYZ
S4
The Floor Is LavaThing
While this card is in play, any player touching the floor is eliminated. Any cards touching the floor are destroyed.
Honest.
Honest.
#5288
Card by Nehh
4P
Proper Package DeclarationThing
At the start of your turn, if all Things you control have corner values, you may play an additional Thing this turn, and if their values are all equal, draw an additional card.
Hey baby, wanna unit test my package?
Hey baby, wanna unit test my package?
#5289
Card by jtwe
0F
UnfriendAction
Shuffle a non-token Thing into the deck. Its controller draws two cards.
No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die!
No one is coming to help you to fight, you're on your own, you have no friends, give up your Facebook accounts, or die!
#5290
Card by jtwe
The Architect of Destruction
Thing - Person
At the end of your turn, put a Blueprint counter on this card.
At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card.
At the start of your turn, you may sacrifice this card to destroy X different Things, where X is the number of Blueprint counters on this card.
#5291
Card by jtwe
Late, Late, Late
Reaction
Play when a non-Token Thing would enter play. Remove that Thing from the game. While it is removed from the game, at the end of each turn, flip a coin. Heads: put it into play under the control of the player who would have controlled it.
#5292
Card by jtwe
X2
Genuine bolt on go faster goodiesThing
Attach to a non living thing when it performs an action is does so twice.
#5293
Card by gill_smoke
<3
The best ex in the worldLiving Thing
if one of you living things would go into the discard pile you may discard a card to return it to your hand instead
But she was no good to me as a live in girlfriend
But she was no good to me as a live in girlfriend
#5295
Card by gill_smoke
V1
Visions of ViolenceThing
At the start of each opponent's turn, choose a number. At the end of that turn, if that many Things were destroyed this turn, gain that many Vision tokens.
If you control ten Vision tokens, you win the game.
If you control ten Vision tokens, you win the game.
#5296
Card by jtwe
V2
Visions of VeracityThing
At the start of each opponent's turn, you and that player each secretly choose a number from 1 to 6. If you both choose the same number, gain that many Vision tokens.
If you control ten Vision tokens, you win the game.
If you control ten Vision tokens, you win the game.
#5297
Card by jtwe
Self-Erasing Time Loop
Thing
And the end of your turn, you take an extra turn.
At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn.
At the beginning of your turn, before you draw a card, destroy Self-Erasing Time Loop and end your turn.
#5298
Card by ChippyYYZ
Chromatic Gauntlets
Thing
Whenever you play a Thing, its color becomes the color of your choice.
#5299
Card by ChippyYYZ
Map Editor
Action
Choose a location in play and either erase a sentence from it or add a sentence to it from another location in the discard pile.
#5300
Card by ChippyYYZ