Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Second Law of Thermodynamics|type=Thing|bgcolor=006|text=All players who control more than zero energy tokens must turn an energy token into an unlabelled token at the the beginning of their turn.|flavortext=See Cards 501-600 and 1501-1600 for the First Law.|flavortext=The entropy of an isolated system which is not in equilibrium will tend to increase over time, approaching a maximum value at equilibrium.|creator=Pongo}} | {{card|title=Second Law of Thermodynamics|type=Thing|bgcolor=006|text=All players who control more than zero energy tokens must turn an energy token into an unlabelled token at the the beginning of their turn.|flavortext=See Cards 501-600 and 1501-1600 for the First Law.|flavortext=The entropy of an isolated system which is not in equilibrium will tend to increase over time, approaching a maximum value at equilibrium.|creator=Pongo}} | ||
{{card|title=Third Law of Thermodynamics|type=Thing|bgcolor=006|text=If there are no energy tokens in play at the beginning of your turn, roll 1d6. If you get 1-4, put an energy token into play. If there are no energy tokens in play, no actions or things may be played, and all material things are considered blank.|flavortext=As a system approaches absolute zero, all processes cease and the entropy of the system approaches a minimum value.|creator=Pongo}} | {{card|title=Third Law of Thermodynamics|type=Thing|bgcolor=006|text=If there are no energy tokens in play at the beginning of your turn, roll 1d6. If you get 1-4, put an energy token into play. If there are no energy tokens in play, no actions or things may be played, and all material things are considered blank.|flavortext=As a system approaches absolute zero, all processes cease and the entropy of the system approaches a minimum value.|longtext=q|creator=Pongo}} | ||
<!-- See Cards 501-600 and 1501-1600 for the First Law. --> | <!-- See Cards 501-600 and 1501-1600 for the First Law. --> |
Revision as of 20:25, 27 October 2008
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000.
T1
Token DiscontentmentThing
If this card is destroyed, the player who destroyed it must create and put Token Uprising from the the archive into play. Action: Destroy a non-token thing belonging to the player with the most tokens in play.
Card by Pongo
T2
Token UprisingThing
Play under the control of nobody. At the beginning of their turns, all players destroy a random thing they control for every token they control. If this card is destroyed, the player who destroyed it must create and put Token War from the the archive into play. Tokens are considered aggressive cards.
Card by Pongo
T3
Token WarThing
Play under the control of nobody. All tokens are considered to be under the control of a seperate player, whose turn is inserted after the player who played this card's turn. On this player's turn, for every token this player controls, destroy a random thing owned by a player who isn't the one described above. If this player is eliminated, destroy this card. Tokens are considered aggressive cards.
Card by Pongo
->0
Infinitesimal Dvorak DeckAction
Roll a d6 and count clockwise around the table that number, starting with you. The player reached is the winner.
That didn't take long. What are those other cards for?
That didn't take long. What are those other cards for?
Card by Goldenboots
David Blaine
Thing
Action: Put a thing into your hand and replace it with a thing from your hand.
Action: Replace a word on a thing with "Ace of Clubs".
Action: Give an Ace of Clubs Token to a player.
"Wanna see some magic?"
Action: Replace a word on a thing with "Ace of Clubs".
Action: Give an Ace of Clubs Token to a player.
"Wanna see some magic?"
Card by ChippyYYZ
Language In-Crowd: Chinese Edition!
Thing
手中限拿十張牌。動作:抽十張牌,可自由保留、擲出、或送給對手。懷疑此規則者要把手中所有的牌擲出。 Action: Discard a card and draw a card.
試釋是事。
試釋是事。
Card by Binarius
Gordian Knot
Thing
Indestructible. If this Thing is destroyed, the person who destroyed it wins.
Card by Binarius
America Votes 3008
Action
All players secretly choose Red or Blue and then reveal their choices simultaneously. Players who made the majority choice may draw two cards, and those in the minority must discard two cards.
Card by Binarius
Wanted Poster
Thing
Whenever a Thing with a Bounty token on it is destroyed, whoever destroyed it may draw three cards. Action: Put a Bounty token on a Thing.
Card by Kevan
Chinese Bakery Entrapment
Thing
Play under the control of another player. The controller of this card may not use any action abilities other than the one on this card.
Action: Create 10 fortune cookie tokens.
Action: Create 10 fortune cookie tokens.
Card by Pongo
Low Orbit Ion Cannon
Thing
Action: Destroy a material thing, and any tokens placed on it.
Card by Pongo
Z4
Zombie HaterThing
When this comes into play destroy all zombies. When a new zombie comes into play destroy Zombie hater.
Card by gill_smoke
Stick and stones may break my bones
Action Reaction
play in reaction to any action that would effect your things Replace one of thier things with a rubble token instead.
"but words will never hurt me"
"but words will never hurt me"
Card by gill_smoke
I'm ruber your glue
Action Reaction
play in reaction to any action that would effect your things offending action must now effect the offending players stuff.
"What you say bounces of of me and sticks to you"
"What you say bounces of of me and sticks to you"
Card by gill_smoke
Order No. 227
Thing
If any thing would leave play, destroy it instead.
Ни шагу назад!
Ни шагу назад!
Card by ChippyYYZ
The Sacred Writings of (your name here) Are Inviolate!
Thing
No card attributed to Kevan can have its text changed in any way, even if the card permits this.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Card by Goldenboots
Deflation
Thing
Whenever a specific amount of tokens is required, it requires half as many.
Card by Pongo, credit to ChippyYYZ
The Illuminati
Thing
This card does not exist. If this card is destroyed or removed from play, shuffle it into the draw pile.
Action: Insert "FNORD" into a card's text.
Action: View the hand of a player with a card containing "FNORD" in play, and play a card from it.
Action: Insert "FNORD" into a card's text.
Action: View the hand of a player with a card containing "FNORD" in play, and play a card from it.
Card by Pongo
Stick of Dynamite
Thing
On your next turn, destroy this, a thing of your choice, and two random non-token things belonging to the controller of the thing of your choice you destroyed.
Card by Pongo
Z2
Return of the Zombie plagueAction
Create a zombie token for every card on the discard pile
Card by gill_smoke
Z7
ZombieThing
Your hand size is reduced by one Action: Destroy living thing, create Zombie token in its place.
Card by gill_smoke
Z6
Zombified ElectricianThing
Destroy an energy token to play. Whenever you would create an energy token you may discard a card to make a second energy token.
Card by gill_smoke
Caffeine Pill Box
Thing
When this card goes into play, put six caffeine pill tokens on it. Flip a coin on the turn you play this card's action ability. If tails, skip your next turn. If this card is destroyed, destroy all caffeine pill tokens on it. Action: Destroy a caffeine pill token and play two additional actions this turn.
Card by Pongo
~!
Interpolation InterchangeAction
Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
Card by Goldenboots
Second Law of Thermodynamics
Thing
All players who control more than zero energy tokens must turn an energy token into an unlabelled token at the the beginning of their turn.
The entropy of an isolated system which is not in equilibrium will tend to increase over time, approaching a maximum value at equilibrium.
The entropy of an isolated system which is not in equilibrium will tend to increase over time, approaching a maximum value at equilibrium.
Card by Pongo
Third Law of Thermodynamics
Thing
If there are no energy tokens in play at the beginning of your turn, roll 1d6. If you get 1-4, put an energy token into play. If there are no energy tokens in play, no actions or things may be played, and all material things are considered blank.
As a system approaches absolute zero, all processes cease and the entropy of the system approaches a minimum value.
As a system approaches absolute zero, all processes cease and the entropy of the system approaches a minimum value.
Card by Pongo