Difference between revisions of "Infinite Dvorak deck"

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Line 414: Line 414:


{{card|title=Groundwork|type=Thing|text='''Action:''' Put a Research token into play. '''Action:''' If you have at least ten Research tokens, draw two cards.|creator=Kevan|bgcolor=006}}
{{card|title=Groundwork|type=Thing|text='''Action:''' Put a Research token into play. '''Action:''' If you have at least ten Research tokens, draw two cards.|creator=Kevan|bgcolor=006}}
{{card
|title=Strangers have the Best Candy
|type=Thing
|bgcolor=000
|text=This card is black and pink at the same time.<BR>'''Action:''' Gain a strawberry candy token.<BR>
'''Action:''' Trade three strawberry candy tokens with a Thing controlled by target opponent.
|creator=Zt}}

Revision as of 20:18, 3 December 2008

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200.


The Old Exploding Card Trick
Action
Play after a player has drawn one or more cards. They must discard those cards, plus an equal number of cards at random.
Card by Kevan
Mancala
Thing
Action: Choose a player and a token type. Take all the tokens of that type belonging to that player, and redistribute them one-by-one, going clockwise around the table starting from the player to the left of their owner. Any player may play this action ability.
Card by Kevan
Token Squash
Thing
Action: Destroy a token, if you control a token with a longer name. Any player may play this action ability.
Card by Kevan
Dead Cow Cultists
Thing
Action: Destroy a living Thing you control and discard a card. Then take two extra Actions.
Card by Zt
Life Insurance
Thing
Play onto target Thing. When equipped Thing is destroyed, destroy this card as well and gain 5 moneys tokens.
Card by Zt
Nuclear Power Plant
Thing
Players who control radioactive tokens, discard a card at the beginning of their turn.
Action: Gain two energy tokens. Roll a die. On a one this Thing's Action ability is triggered (this does not count as you playing a Thing).
Thing: Chernobyl II! All living Things are destroyed. Each player gains two radioactive tokens.
It's nucular. NU-cu-lar.
Card by Zt
Moral Compass
Thing
Whenever a player destroys an opponent's Thing, they gain one Evil token. If a player has any Evil tokens in play, they may not win the game. Action: Put a card from your hand into an opponent's hand, and destroy an Evil token. Any player may play this ability.
Card by Kevan
Sniper
Thing
Action: Name a Thing. Action: Destroy the last Thing that you named using this card's other ability.
Card by Kevan
Four-Leaf Clover
Thing
You may choose to discard the first card you draw, during a turn, and draw another card.
Card by Kevan
Flush
Thing
Hand size limit 1 card. When this card has been in play for one full turn, destroy it and draw 8 cards.
Card by Binarius
Stunt Double
Thing
When this card comes into play, draw five cards and place them face-down under it. If an opponent's Action targets you, you may divert its effects to Stunt Double's hand; if you would be eliminated, destroy Stunt Double.
Card by Binarius
Laser Guidance System
Thing
When you play a card that calls for a decision to be made randomly, you may make the decision yourself instead.
Card by Binarius
Smoker
Thing - Zombie
Action: Name a Thing. Action: Gain control of the last Thing that you named using this card's other ability.
Card by Kevan
Boomer
Thing - Zombie
Action: Put five Zombie tokens into play. Action: Destroy five Zombie tokens to destroy a Thing.
Card by Kevan
Hunter
Thing - Zombie
Action: Put a Crouch token into play. Action: Destroy all Crouch tokens to destroy a Thing.
Card by Kevan
Hixkaryana
Thing
In every sentence with both a subject and an object, switch the positions of the two.
Card by Binarius
Rogue Wave
Action
You must play this card immediately when you draw it. Destroy all but one of your Things and discard down to one card.
Card by Binarius
Teeball
Thing
No player may be prevented from drawing a card at the beginning of their turn.
Card by Binarius
Holographic Projector
Thing
At the start of your turn, destroy all other Things you control. Once during each of your turns, you may draw and reveal three cards; put any Things into play, and discard the rest.
Card by Kevan
Vending Machine
Thing
Action: Draw and reveal three cards. You may discard two cards from your hand to put a Thing card from among them into your hand. Discard any you do not take.
Card by Kevan
Insert Coin
Thing
Each player must destroy a token they control before playing an Action ability. If they cannot, they cannot play the ability.
Card by Kevan
MAD
Mutual Assured Destruction
Thing
When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.
Card by Goldenboots
Mountaineer's Rope
Thing
If you are eliminated, give this Thing to any opponent before you go. Action: Return an eliminated player to play. They draw five cards.
Card by Kevan
Police Tape
Thing
Thing cards may not be played. Play in response to a Thing you control being destroyed. You may not play this card during your own turn. Action: Destroy Police Tape.
Card by Kevan
Gibbering Mouther
Thing
Comes into play with one size token whenever this card destroys a thing add a size token to this card. Whenever this card would be destroyed destroy a size token on this card first if there are no more size tokens then destroy this card. Action: Destroy random thing.
Card by gill_smoke
You are made of pure win
Action
When you play this, choose the winner.
Card by gill_smoke
Baker
Thing
Action: Put a dozen Food tokens into play
Card by gill_smoke
Facehugger
Thing
Can only be played onto a living Thing; that Thing's card text is blank. If the Thing leaves play, put Facehugger into play under your control, attached to nothing. Action: If Facehugger is not attached to a Thing, destroy target Thing.
Card by Kevan
Pawn Shop
Thing
Action: Replace a non-token Thing you control with three Money tokens, or replace a token you control with a Money token. Any player may play this ability.
Card by Kevan
Bus Stop
Thing
You may skip drawing a card to put a Time token into play. Action: Draw and reveal a card. Make a copy of it for every Time token in play, and put those copies into your hand. Destroy all Time tokens.
Card by Kevan
7W
Engine
Thing
You may play an extra Action during each of your turns.
Card by Bucky
8W
Day Job
Thing
Action:Gain two Money tokens.
Card by Bucky
Night Shift
Thing
You may skip a turn to gain six Money tokens.
Card by Kevan
Rubber Bands
Thing
If this card is destroyed, destroy all other Things you control which have Action abilities. Action: Activate the action abilities of all other Things you control.
Card by Kevan
Park Place
Thing
Whenever a player would destroy this they must destroy all of thier tokens first.
Card by gill_smoke
Get out of jail free card
Thing
Instead of being eliminated discard your hand draw three cards then destroy all of your things.
Card by gill_smoke
Flat Tax
Thing (rule)
At the beginning of every turn before they draw players must destroy destroy a thing or discard a card. if unable they declare bankruptcy and are eliminated.
Card by gill_smoke
Steep Slope
Thing
At the start of each player's turn, they must return a Thing they control to their hand, if possible.
Card by Kevan
Just What I Always Wanted
Action
Draw five cards, then discard all but one card from your hand.
Card by Kevan
Personal Bodyguard
Thing
If you would be eliminated, instead destroy Personal Bodyguard and continue play.
Card by Kevan
Bravarian Illuminati
Thing
Owner cannot draw unless they have no cards then draw they to their hand size of 10, if they discard a card they discard thier hand. Thing: take control of thing, destroy it at the end of your turn. Action: Destroy a thing.
Card by gill_smoke
Balloon Payment
Action
Target player destroys all of their tokens
Card by gill_smoke
Low Interst Loan
Thing
Playable on another, when this comes into play player gains 10 money tokens at the beginning of every turn the owner must destroy a money token or be eliminated.
Card by gill_smoke
Achievement Unlocked
Thing
If a player has five Achievement tokens, they win the game. If a player performs one of the following acts and has not already gained an Achievement token for it, they gain one: destroying a non-token Thing; destroying a token; drawing more than one card at once; returning a Thing to a player's hand; controlling ten or more Things.
Card by Kevan
9W
Flame War
Thing
Action:Target player discards two cards and gains control of Flame War.
Card by Bucky
Thanksgiving
Action
Every player may say one thing they are thankful for; if they do, they may draw three cards. Destroy all edible Things; every player skips their next turn.
Card by Binarius
Obesity Epidemic
Thing
If any player plays a Thing but not an Action during their turn, they gain a Fat token. Any player with 5 Fat tokens is eliminated.
Card by Binarius
Snowball Fight
Thing
Any player who has been given three Snowball tokens must destroy them and skip their next turn. Thing (Global): Create three Snowball tokens. Action (Global): Flip a coin. Take a Snowball token you control and on Heads, give it to a chosen opponent and draw a card; on Tails, destroy it.
Card by Binarius
X400
Illegible Fax
Thing
When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never".
Card by Goldenboots
Junk DNA
Thing
A 'junk' token type is a token type where no current rule names the token type for a purpose other than creation. Any player who can show control of tokens of four junk types during his/her turn wins.
Card by Goldenboots
Beach Ball
Thing
If Beach Ball is destroyed, discard a card. Action: Give Beach Ball to chosen opponent.
Card by Binarius
Hammer of Justice
Thing
Whenever you must discard cards, every other player must discard one.
Card by Binarius
Big Blind
Thing
At the beginning of your turn, discard one card. At the end of your turn, give this card to the player on your right.
Card by Binarius
Cicadas Attack!
Thing
At the beginning of your turn and when this comes into play place a Year token on this card and, if possible, remove seven Year tokens. When this card carries no Year tokens, your cicadas emerge and eat (destroy) a living thing of your choice.
Card by Goldenboots
1X
Dumpster Dive
Action
Move two random cards from the discard pile to your hand. Shuffle the discard pile afterwards.
Card by Bucky
2X
Beam Spam
Action
Destroy up to 5 Tokens or 1 non-Token Thing.
Card by Bucky
3X
Greater Necromancy
Action
Move all living Things that are in the discard pile to the bottom of the draw pile, then gain a Zombie token for each Thing you moved.
Card by Bucky
Baron von Münchhausen
Thing
Things you play cannot be prevented from being played. Instead of drawing a card you may draw a random card from target opponent's hand.
"That's a FACT!"
Card by Zt
The Pope
Thing
Non-blue Things cannot be played without your permission.
Action: Search the draw pile for a card named "Jesus Christ Himself". If you find it, put it into play and destroy this card.
Card by Zt
Friday the 13th
Thing
You may play this under target opponent's control. All eliminate effects target you instead of other players. All destroy effects target a random Thing you control instead of their original target.
Action or Thing: Destroy this.
Card by Zt


C5
The river card
Thing
Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, resolve action and counted player gets money tokens. If you can't ante you are eliminated.
Card by gill_smoke
C4
The turn card
Thing
Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, counted player gets money tokens. If you can't ante you destroy one thing or you are eliminated.
Card by gill_smoke
C3
The flop
Thing
Action: Reveal the next three cards and resolve all of the action crds revealed
Card by gill_smoke
4X
Life Drain
Action
Choose one: destroy a living Thing and draw a card, or destroy an undead Thing, or target player discards a card at random.
Card by Bucky
5X
Apoptosis
Action
Target Thing destroys itself.
Card by Bucky
6X
More than Mind Control
Thing
Play onto another Thing. You make any decisions required by that Thing's text, and may use its Action ability as if you controlled it.
Card by Bucky
C6
Robo Card
Thing
Action: draw a card.
Action: discard a card.
Action: play two cards from your hand.
Card by gill_smoke
A8
Dead Man's Hand
Thing
Playable on another player, unless you control an undead your hand size is 1.
Card by gill_smoke
C1
Full House
Thing (rule)
At the begining of your turn draw to your max hand size
Card by gill_smoke
EXP 2010
Used Coupon Book
Thing
When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Card by Goldenboots
Better the Devil
Thing
Whenever a player uses an Action ability, the player to their left chooses a Thing with an Action ability the first player controls. The player must use that Action ability instead.
Card by Kevan
Power Cut
Thing
The text of all other cards is blank. Play only if there are more than five cards with Action abilities in play.
Card by Kevan
A1&A2&A3
Action Interaction
Thing
Action: Swap your choice of Action abilities between this card and target Thing in play.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Card by Goldenboots
Radiation Sickness
Thing
Every player gains a Rad token at the start of each of their turns. Each player's hand size is reduced by the number of Rad tokens they control. Any player may skip a turn to destroy all Rad tokens they control.
Card by Kevan
Malware
Thing
Play onto a Thing with an Action ability. Whenever that Thing's Action ability is used, you may take a random card from its controller's hand.
Card by Kevan
Rag and Bone
Action
Each player may destroy any number of Things they control.
Card by Kevan
4Q
Queens are Wild
Thing
You may play this on another. Owner may play as many action and thing cards from their hand but may not use action abilities.
Card by gill_smoke
1K
Suicidal King
Thing
You may play this on another. Owner must discard a card and destroy a thing in order to play action cards.
Card by gill_smoke
2J
One Eyed Jacks
Thing
You may play this on another player. Owner may not play things but may take two actions every turn.
Card by gill_smoke
Skeleton Warrior
Thing
When this is destroyed, you may discard a card to put it back into play.
Action: Destroy target token.
Card by Zt
Skeleton Warmage
Thing
When a Thing you control is destroyed, you may discard two cards to put it back into play.
Action: Generate a Skeleton Warrior token.
Don't speak in dark tongues, if you don't know the grammar.
Don't walk in the shadows, if you don't worship the Snake.
Card by Zt
Dark Fakir
Thing
Cannot be destroyed by tangible things.
Action: Draw a card.
His bed - made of nails.
His breakfast - glass shards.
His favourite song - revenge.
Card by Zt
Fire Ants
Thing
Action: Put as many Ant tokens into play as you have non-token Things. Action: Destroy a number of Ant tokens you control, to destroy a Thing which has the same number of letters in its title.
Card by Kevan
Try Switching It Off and On Again
Action
Return all Things with Action abilities to their controllers' hands.
Card by Kevan
Pandemonium
Action
Activate each Action and Thing ability of the Things in play once. You make any decisions for them.
Card by Zt
3:2
Action
You take three Actions. Then target opponent takes two Actions.
Card by Zt
Haste!
Action
Play all Things and Actions from your hand, disregarding any per turn limits.
Card by Zt
JJ
Jacks Or Better ...
Action
Looking at the words in the title all players need at least one pair of cards in play with the same letter alphabetically greater than the letter J or be eliminated.
Card by gill_smoke
333
... Trips To Win
Thing
Whoever has three copies of the same card wins.
Card by gill_smoke
F(x)
This ain't Fluxx
Action
Destroy all card that have beginning of turn or end of turn effects.
Card by gill_smoke
Junkyard
Thing
Action: Gain a token of any type that isn't already in play.
Card by Kevan
Cage Fight
Thing
When this comes into play, each player may play a Thing from their hand, then must destroy all but one Thing they control (other than this card). Things may not be played. If there are two or fewer Things in play, destroy Cage Fight.
Card by Kevan
Groundwork
Thing
Action: Put a Research token into play. Action: If you have at least ten Research tokens, draw two cards.
Card by Kevan
Strangers have the Best Candy
Thing
This card is black and pink at the same time.
Action: Gain a strawberry candy token.
Action: Trade three strawberry candy tokens with a Thing controlled by target opponent.
Card by Zt