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| <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | | <!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> |
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| <!-- 100 cards above -->
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| {{card|title=Game of Life|type=Thing|text=If a player controls less than two or more than three tokens, they must destroy all tokens they control. '''Action:''' If you control two tokens, put a token of any type into play. Any player may play this ability.|creator=Kevan|bgcolor=006}}
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| {{card|title=Forced Hand|type=Thing|text=Whenever you would discard an Action card, you may play it instead. It doesn't count towards your Action limit.|creator=Kevan|bgcolor=006}}
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| {{card|title="Odd. That Wasn't Supposed To Happen."|type=Action|creator=ChippyYYZ|bgcolor=600|text=Play in response to a player winning the game. Negate the card that caused them to win and put it into your hand.}}
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| {{card|title=Hydra Emblem|type=Thing|creator=ChippyYYZ|bgcolor=006|text=Whenever a token you control is destroyed, replace with two of the same tokens.}}
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| {{card|title=This Is Madness!|type=Thing|creator=ChippyYYZ|bgcolor=006|text=Whenever a player would discard a card, they may play it instead.|flavortext=This is a reference to something other than Sparta.}}
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| {{card|title=Slow Zombies|type=Thing|text='''Action:''' A chosen opponent chooses a Thing they control. Destroy it.|creator=Kevan|bgcolor=006}}
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| {{card|title=House of Cards|type=Thing|text=You may skip drawing a card to put a Card token into play. '''Action:''' Destroy any number of Card tokens you control, to draw an equal number of cards.|creator=Kevan|bgcolor=006}}
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| {{card|title=Revolving Fireplace|type=Action|text=Set aside all non-token Things you control. Play every card from your hand, in any order. Put all the cards you set aside into your hand.|creator=Kevan|bgcolor=600}}
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| {{card
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| |title=Vile Aggressor
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| |type=Thing
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| |bgcolor=006
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| |text=Vile Aggressor must perform action every turn or be destroyed, When this is destroyed, destroy another thing. <BR>'''Action:''' destroy target thing
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| |creator=gill_smoke}}
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| {{card
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| |title=Drink Combo
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| |cornervalue=C6
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| |type=Thing (rule)
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| |bgcolor=006
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| |text=All living things must flip a coin before performing action abilities, if tail make a puke token instead of performing action.
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| |flavortext="There's a six drink minimum here."
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| |creator=gill_smoke}}
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| {{card
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| |title=Combo punch
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| |cornervalue=C4
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| |type=Action
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| |bgcolor=600
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| |text=Take control of target thing and two tokens, if available, from the same opponent.
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| |flavortext="Ouch, that's gotta hurt."
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| |creator=gill_smoke}}
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| {{card|title=Dominance Display|type=Thing|text=At the start of their turn, if a player has more than one living Thing, they must destroy a living Thing they control.|creator=Kevan|bgcolor=006}}
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| {{card|title= Overpowered and Out of Here |longtext = true|type=Thing|text=Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words '''win''', '''lose''', '''remove''', '''text''', '''destroy''', '''eliminate''', '''all''' or '''every''' is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a '''boldface''' word from this card that appeared on the cancelled card. |cornervalue=OOH |creator=Goldenboots|bgcolor=006}}
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| {{card|title= Mate in Three |type=Thing|text=Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns. <br> '''Action''': win the game.|flavortext= But not right now.|creator=Goldenboots|bgcolor=006}}
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| {{card|title= Teamwork wins!|cornervalue= 2+ |type=Thing|text=Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items. <br> '''Action''': win the game.|flavortext= Not really.|creator=Goldenboots|bgcolor=006}}
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| {{card|title=Trailing Extension Lead|type=Thing|text=Whenever an opponent invokes a Thing's Action ability, you may use the Action ability of any Thing you control, immediately afterwards.|creator=Kevan|bgcolor=006}}
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| {{card|title=Powder Keg|type=Thing|text='''Action:''' Destroy this card; draw four cards and play all of the Actions you draw.|bgcolor=006|creator=Binarius}}
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| {{card|title=Don't Stop The Music|type=Thing|text=Destroy this card at the beginning of your turn. At the beginning of every player's turn, activate an Action ability of a Thing you control that you have not activated since the beginning of your last turn. '''Action:''' Ignore target Thing's first sentence until the beginning of your next turn.|bgcolor=006|creator=Binarius}}
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| {{card|title=Processing...|type=Action|text=Discard any number of cards and draw an equal number of cards.|bgcolor=600|creator=Binarius}}
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| {{card
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| |title=Gamma irradiated
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| |cornervalue=G5
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| |type=Thing
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| |bgcolor=080
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| |text=Attach to an animate thing. gains the following rules text 'after using an action ability This card must use "'''Action:''' destroy a thing." before using another action.'
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| |creator=gill_smoke}}
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| {{card
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| |title=It's all positive
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| |type=Action
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| |bgcolor=600
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| |text=Everybody reveals thier cards and removes from the game any cards with destroy effects and any cards with a semanticly negative word. (except, without, no, not, -n't)
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| |flavortext="Buy Jolt Cola"
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| |creator=gill_smoke}}
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| {{card
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| |title=How many tokens would it take?
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| |type=Action
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| |bgcolor=600
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| |text=Everybody counts thier tokens the one with the most gets posession of the rest.
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| |creator=gill_smoke}}
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| {{card|title=Looping Twine|type=Thing|text=If you would discard this card, keep it and an opponent must discard a card instead.|creator=Kevan|bgcolor=006}}
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| {{card|title=Martian Tripod|type=Thing|text=If an Action card is played, destroy Martian Tripod. '''Action:''' Destroy a Thing.|creator=Kevan|bgcolor=006}}
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| {{card|title=Reverse the Polarity|type=Thing|text=Whenever a Thing (other than this one) would be destroyed, a copy is created instead, and put into play under the control of the original Thing's controller.|creator=Kevan|bgcolor=006}}
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| {{card|title=Aristotle|type=Thing|text='''Action:''' Destroy target abstract concept.|flavortext="Perché questo ti incuteva tanto spavento?" "Perché era del Filosofo. Ogni libro di quell'uomo ha distrutto una parte della sapienza che la cristianità aveva accumulato lungo i secoli." - Eco, Il nome della rosa.|creator=Zt|longtext=true|bgcolor=006}}
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| {{card|title=Thomas Hobbes|type=Thing|text=War! Whenever a player destroys a Thing, he gains a homo homini lupus token.
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| If somebody controls 4 or more homo homini lupus tokens, he wins the game. All players may agree to replace this card with a textless card called: "Leviathan".|creator=Zt|longtext=true|flavortext="For by Art is created that great Leviathan..."|bgcolor=000}}
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| {{card|title=Immanuel Kant|type=Thing|text=You may negate any Actions that are longer than two sentences.|creator=Zt|flavortext="That's not logical" - Immanuel Kan... wait... That's a Mr. Spock line, you pseudo-intellectual!|bgcolor=006}}
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| {{card|title= Method of Descartes |type=Action |text= Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1. |flavortext= I think pink, therefore I am pink.|creator=Goldenboots|bgcolor=f9f}}
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| {{card|title= University of Woolloomooloo Philosophy Department |cornervalue= 4X |type=Action|text= Change the name of a Thing to "Bruce"|longtitle= true |flavortext= Do you mind if we call you Bruce, Bruce? |creator=Goldenboots|bgcolor=600}}
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| {{card|title= Categorical Imperative |type=Thing|text=Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted. <br>'''Reaction''': When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself. |longtext = true|flavortext= The name "Immanuel Kant" was taken. |creator=Goldenboots|bgcolor=006}}
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| {{card|title=Hobbe|type=Thing|text='''Action:''' Destroy a Thing, if you control three or more Hobbe tokens. '''Action:''' Replace a token with a Hobbe token and gain control of it.|creator=Kevan|bgcolor=006}}
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| {{card|title=Plato|type=Thing|text=When this comes into play, destroy all Things other than this.|creator=Zt|flavortext="The safest general characterization of the European philosophical tradition is that it consists of a series of footnotes to Plato." - Whitehead<BR> "You are all nothing but footnotes to me, suckers!" - Plato Himself|longtext=true|bgcolor=006}}
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| {{card|title=Diogenes|type=Thing|text=You may insult all other players, but if somebody insults you, he is eliminated.|flavortext="This card takes philosophical Dvorak to a completely new dimension."|bgcolor=006|creator=Zt}}
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| {{card|title=John Locke|type=Thing|text=When John Locke comes into play, he gains the Action and Thing abilities of target thing.|flavortext="He just plagiarized anyway." - Some mean-hearted professor.|bgcolor=006|creator=Zt}}
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| {{card
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| |title=Political Fallout
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| |type=Action
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| |bgcolor=800
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| |text=Play in response to an action ability, take control triggering thing.
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| |creator=gill_smoke}}
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| {{card
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| |title=Bipartisan Pollitics
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| |type=Action Reaction
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| |bgcolor=800
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| |text=Play in response to an action ability, Destroy one of your things and the thing that triggered this card.
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| |creator=gill_smoke}}
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| {{card
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| |title=Afternnon Nap
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| |type=Thing (equipment)
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| |bgcolor=007
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| |text=Attach to a living thing it can't take actions other than '''Action:''' destroy a money token to destroy this card.
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| |creator=gill_smoke}}
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| {{card|title=Token Clock|type=Thing|text=When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. '''Action:''' Destroy a token.|creator=Kevan|bgcolor=006}}
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| {{card|title=Scarcity|type=Action|text=For each type of token in play, destroy all but one token of that type.|creator=Kevan|bgcolor=600}}
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| {{card|title=Superdollar Printing Press|type=Thing|text='''Action:''' Choose a token in play, and create two copies of it under your control.|creator=Kevan|bgcolor=006}}
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| {{card|title=Socrates|type=Thing|text=Everybody has to talk a lot, but if somebody writes down anything, he is eliminated.<BR>'''Action:''' Search the draw pile for a philosopher or a card that contains the word "philosophy"
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| and put it in your hand.|creator=Zt|bgcolor=006}}
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| {{card|title=Niccolò Machiavelli|type=Thing|text=The player with most things in play is "Il Principe". Only "Il Principe"
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| may play Actions from his hand. (Action abilities are exempt from this rule.)|creator=Zt|flavortext="Dal momento che l'amore e la paura possono difficilmente coesistere, se dobbiamo scegliere fra uno dei due, è molto più sicuro essere temuti che amati." - Machiavelli|bgcolor=000|longtext=true}}
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| {{card|title=Friedrich Nietzsche|type=Thing|text=You are the Übermensch and cannot be eliminated.<BR>'''Action:''' Destroy target god.|creator=Zt|flavortext="God is dead" - Nietzsche|bgcolor=000}}
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| {{card|title=Bruce|type=Thing|text=While this card is in play, the title of all non-token Things in play is 'Bruce', and all tokens are Bruce tokens instead of their normal type. '''Action:''' Put a Bruce token into play.|creator=Kevan|bgcolor=006}}
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| {{card|title=J-P Sartre |type=Thing-Philosopher|text=Being IS nothingness. Next player eliminated wins the game.|flavortext= But it's meaningless.|creator=Goldenboots|bgcolor=006}}
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| {{card|title=Leibniz |type=Thing-Philosopher|longtext = true|text=Everything is for the best in this, the best of all possible worlds. <br> '''Action''' Lisbon earthquake: all living things with action abilities lose them. <br> '''Action''' Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile. |flavortext= Pessimists also believe this is the best of all possible worlds.|creator=Goldenboots|bgcolor=006}}
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| {{card|title=I'll Come In Again|type=Action|text=Return a Thing you control to your hand, then play it again immediately.|creator=Action|bgcolor=600}}
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| {{card|title=Ludwig Wittgenstein|type=Thing|text=Whenever a player would play a card, they must name a card of the same type (Thing or Action) from those in the discard pile. The played card becomes a copy of the named card. (If there is no such card in the discard pile, the card is played unchanged.)|flavortext=The limits of my language mean the limits of my world.|creator=Kevan|bgcolor=006|longtext=true}}
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| {{card|title= Token Garbage Collection |type=Action |text= All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token. |flavortext= Who can keep track of this garbage?|creator=Goldenboots|bgcolor=600}}
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| {{card|title=ALL? Not me! |type=Thing-Equipment|text=Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.|flavortext= Kevan says I don't have to.|creator=Goldenboots|bgcolor=080}}
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| {{card|title=John Stuart Mill |type=Thing-Philosopher|longtext = true|text=If the total number of Tokens ever decreases, the Action below automatically triggers (under your control). <br> '''Action''': Add 5 Utilitarian Tokens to the game and redistribute the ownership of Tokens as ordered by you, but so that nobody's total number of Tokens goes down. |flavortext= Greatest good of the greatest number.|creator=Goldenboots|bgcolor=006}}
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| {{card|title=Literature - A Disstory|type=Action|text=Who is the most overrated author ever?
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| Everybody writes down a name secretly. If 2 players chose the same name, both win. If sb. wrote down one of the names below, she gains an irreverence token and draws a card. Hemingway, Twain, Melville, Updike, Sartre, Saramago, Camus, Dostoyevskij, Tolstoy, Roth, Kafka, Goethe, Schiller, Mann, Kundera, the guy who wrote the bible, Cervantes, Dante, Calvino, Shakespeare, Homer.|creator=Zt|longtext=true|bgcolor=600}}
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| {{card|title=Time Machine|type=Thing|text='''Action:''' Take a card from the discard pile into your hand. Gain a time token.<BR>'''Action:''' If you control ten time tokens, destroy this card: travel back into time and prevent opponent's birth: target opponent is eliminated.|creator=Zt|bgcolor=006}}
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| {{card|title=Dannyboy, Hacker Legend|type=Thing|text=Whenever an Action ability is used, you may change the Action ability's target.|creator=Zt|flavortext="He sees numbers, where you see only random letters, doors, where you see only walls, meaning, where you see only bits and bytes."|bgcolor=006}}
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| {{card|title=Elaborate Insurance Policy|type=Thing|text=If a Thing (other than this one) is destroyed when it isn't your turn, you win the game.|creator=Kevan|bgcolor=006}}
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| {{card|title=The Beast|type=Thing|cornervalue=666|text=Not living. Cannot be destroyed by Action abilities.
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| <BR>'''Action:''' Destroy one third of all living Things. (Rounded up. You decide which Things exactly.)<BR>'''Action:''' If there are no living Things in play, put a trumpet token into play.<BR>'''Action:''' Destroy seven trumpet tokens you control and eliminate all other players.|creator=Zt|bgcolor=000|longtext=true}}
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| {{card|title=Paper Wars|type=Action|Cornervalue=P1|text=Destroy n things you control.
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| Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.|creator=Zt|bgcolor=600}}
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| {{card|title=Andrew's Lucky Talisman|type=Thing|bgcolor=606|text=Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped,
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| you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.|creator=Zt|bgcolor=FD1}}
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| {{card|title=Out of Ammo|type=Thing|text=An Action ability cannot be played if it would destroy a Thing or eliminate a player.|creator=Kevan|bgcolor=006}}
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| {{card|title=Lost in Research|type=Action|text=Draw five cards. An opponent of your choice may destroy up to three Things you control.|creator=Kevan|bgcolor=600}}
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| {{card|title=Apple Tree|type=Thing|text='''Action:''' Every player draws a card.|creator=Kevan|bgcolor=006}}
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| {{card
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| |title=Sounds better when you say it
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| |type=Action Reaction
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| |bgcolor=600
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| |text=play in reaction to an action card. You act as though you played the target card.
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| |creator=gill_smoke}}
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| {{card
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| |title=Epic fail
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| |type=Action
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| |bgcolor=880
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| |text=When you play this, eliminate yourself and another player.
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| |creator=gill_smoke}}
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|
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| {{card
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| |title=Draft Proposal
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| |type=Action Reaction
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| |bgcolor=600
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| |text=Play in response to a thing being played. put it in your hand. change its type to draft, it is unplayable from you hand.
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| |flavortext=Now why would you go and do that for? -Bub
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| |creator=gill_smoke}}
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| {{card|title=Beer Machine|type=Thing|text=Instead of discarding a random card you may destroy a random Thing you control.<BR>'''Action:''' Everybody gets drunk and discards a random card.<BR>'''Action:''' Gain a money token.|creator=Zt|flavortext="What do you mean ya don't drink? Are you funny in the head or something?" - Bub|bgcolor=006}}
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| {{card|title=Gayness|type=Thing|text=Everybody has to smile. If a player doesn't smile, he is eliminated. Instead of destroying a Thing you may draw a card.|creator=Zt|flavortext="I love your pink new hat!" - Bub<BR>"Err... are you sure Bub said THAT?!" - Gill Smoke|bgcolor=E0E}}
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| {{card|title=Annoying Pseudo-Pop-Science Rambling Guy|type=Thing|text=Whenever a Thing is destroyed, destroy this card instead and quote Murphy's law.|creator=Zt|bgcolor=006}}
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| {{card|title=Splintering Crevasse|type=Action|text=Toss a coin for each Thing in play. For each coin that comes up tails, destroy that Thing.|creator=Kevan|bgcolor=600}}
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| {{card|title=Spiked Treadmill|type=Thing|text=Play only if each player has three or fewer cards in their hand. If a player ever has five cards in their hand, they are eliminated.|creator=Kevan|bgcolor=006}}
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| {{card|title=Prometheus|type=Thing|text=Whenever anyone plays an Action card, they must return it to their hand instead of putting it in the discard pile.|creator=Kevan|bgcolor=006}}
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| {{card|title=Prestidigitation|type=Action|bgcolor=600|cornervalue=6W|text=Swap target card with a Thing in the discard pile.|flavortext=The card can be anywhere - in play, in someone's hand, already in the discard pile...|creator=Bucky}}
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| {{card|title=I read Ulysses by James Joyce and you didn't!|type=Action|text=Gain 2 intellectual tokens and 1 token of your choice.|creator=Zt|bgcolor=600}}
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| {{card|title=In Soviet Russia Card Plays You!|type=Reaction|text=Play in response to an Action. The Action's text is changed till end of turn. All instances of "the" and "a" in the Action's text are removed. Each subject in the sentence becomes an object, each object becomes "you". Dots become exclamation marks.|creator=Zt|flavortext=- "Eliminate target opponent." -> "Target opponent eliminate you!"|bgcolor=F00|longtext=true}}
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| {{card|title=Let's do it again!|type=Thing|text=All "at the beginning of your turn" effects on Things are performed twice at the beginning of the respective player's turn.|creator=Zt|bgcolor=006}}
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| {{card
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| |title=Redistrubite the Wealth
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| |type=Action
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| |bgcolor=060
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| |text=Collect all tokens sorted by type redistribute them fairly to all players destroying the remainder
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| |flavortext="Yeah like that's going to work" -Bub
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| |creator=gill_smoke}}
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|
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| {{card
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| |title=Broken Watch
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| |cornervalue=W2
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| |type=Thing
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| |bgcolor=006
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| |text=Playable on another, owner may only take actions every other turn. <br>
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| |flavortext="It five o'clock somewhere." -Bub
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| |creator=gill_smoke}}
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|
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| {{card
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| |title=Borg Collective
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| |cornervalue=B1
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| |type=Thing
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| |bgcolor=002
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| |text=When a card is assimilated Borg Collective may add the action or thing ability to their rules text. All of your things must be assimilated to the Borg Collective before you can assimilate other player's things. '''Action:''' Assimilate thing. (Destroy)
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| |flavortext="Resistance is futile"
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| |creator=gill_smoke}}
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|
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| {{card|title=Overlord Necromancer|type=Thing|text=You may play this under an opponent's control. When this comes into play, target opponent gains control of all other Things you control. Your hand size is reduced by three. You may play cards from the discard pile as though they were in your hand.|creator=Zt|bgcolor=000}}
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| {{card|title=Robin Hood|type=Thing|text='''Action:''' Target opponent reveals his hand. Choose a card from the opponent's hand
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| and give it to a player other than you.<BR>'''Action:''' Destroy target human.|flavortext="Who's that queer in tights?" - Last words of a Nottingham guard.|creator=Zt|bgcolor=060}}
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| {{card|title=I Kill Little Innocent Pandas|type=Thing|text=You are so evil that you laugh evilly at the beginning of your turn.
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| If you forget to laugh you are eliminated.<BR>'''Action or Thing:''' Discard a card, destroy target living Thing.|creator=Zt|bgcolor=000}}
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| {{card|title=The House Of The Rising Sun|type=Thing|text=No player may both draw and play a card in the same turn. Any player with no cards in their hand is eliminated.|bgcolor=006|creator=Binarius}}
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| {{card|title=Granny, Does Your Dog Bite?|type=Action|text=View a chosen player's hand.|bgcolor=600|creator=Binarius}}
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| {{card|title=Evil Hiss|type=Action|text=Every opponent discards a card.|bgcolor=600|creator=Binarius}}
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| {{card|title=Grandmother's Footsteps|type=Thing|text=Cards may not be played. '''Action:''' Return this to your hand.|creator=Kevan|bgcolor=006}}
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| {{card|title=Parkour Run|type=Action|text=Draw a card for every physical, non-living Thing which is taller than ten feet.|creator=Kevan|bgcolor=600}}
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| {{card|title=Precarious Shelf Space|type=Thing|text=Whenever a Thing comes into play, destroy a Thing at random.|creator=Kevan|bgcolor=006}}
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| {{card|title=Useless What-dya-ma-call-it?!?|type=Thing|text=When you play this card, it is put into an opponents hand of your choice. If it is put into your hand through this effect, you must play it next turn. On the 9th turn that "Useless What-dya-ma-call-it?!?" is played, the player who played it loses the game|creator=Jgr_94|bgcolor=774800}}
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| {{card|title=Idiot|type=Thing|text=Whenever a card is played, whenever an effect triggers, whenever a player draws or discards a card, you must say 'DUHH!'. If you forget, this card is sacrificed. If this card stays in play for 10 turns, you win the game.|flavourtext=As it turns out, idiots DO know how to nuke the world.|creator=Jgr_94|bgcolor=774800}}
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| {{card|title=Parthogenesis|type=Action|text=For each token in play, put another token into play of that type, under the controller of the original token.|creator=Kevan|bgcolor=600}}
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| {{card|title=Poltergeist|type=Thing|text='''Action:''' Pick a Thing with an Action ability. Its ability activates once, with any decisions required by it being taken randomly.|creator=Kevan|bgcolor=006}}
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| {{card|title= Token Exclusion Principle |type=Action |text= Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player). |cornervalue= WP |creator=Goldenboots|bgcolor=600}}
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| {{card|title= Cornervalue Exclusion Principle |type=Thing |longtext = true|text = No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept.. |cornervalue = +1/2|creator=Goldenboots|bgcolor=006}}
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| {{card|title=Feudalism |type=Thing |longtext = true|text = Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number. <br> '''Action''' Enoble: Give the corner number of this card to another card. <br> '''Action''' Promotion: Double the corner number of a card.|cornervalue = 1|creator=Goldenboots|bgcolor=006}}
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| {{card|title=Golem|type=Thing|text='''Action:''' Discard a card with the word 'destroy' on it to destroy two Things.|creator=Kevan|bgcolor=006}}
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| {{card|title=Emergency Preparedness|type=Action|text=Starting with your opponent, each player plays all the cards in their hand, in an order of their choosing. At the end of the turn, return all the played cards to their respective players' hands.|creator=Kevan|bgcolor=600}}
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| {{card|title=Hummingbird|type=Thing|text=If Hummingbird would be destroyed, return it to your hand instead.|creator=Kevan|bgcolor=006}}
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| {{card|title=Bottled Lightning|type=Thing|bgcolor=006|text=You may capture one Action card and place it under Bottled Lightning as soon as it is played; its effects occur at the beginning of every one of your turns.|creator=Binarius}}
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| {{card|title=The Feel-Good Hit Of The Summer|type=Thing|bgcolor=006|text=Gain three Money tokens when you play this card. Gain a Money token and draw an extra card at the beginning of your turns.|creator=Binarius}}
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| {{card|title=Epithet|type=Thing|bgcolor=006|creator=Binarius|text=When you play this card, change its title to a noun phrase beginning with the word "The". Any player who refers to you by any other noun phrase, or by your name without appending this card's title to it, is eliminated.}}
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| <!-- 100 cards -->
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| {{card|title=The Old Exploding Card Trick|type=Action|text=Play after a player has drawn one or more cards. They must discard those cards, plus an equal number of cards at random.|creator=Kevan|bgcolor=600}} | | {{card|title=The Old Exploding Card Trick|type=Action|text=Play after a player has drawn one or more cards. They must discard those cards, plus an equal number of cards at random.|creator=Kevan|bgcolor=600}} |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200.
The Old Exploding Card Trick
Action
Play after a player has drawn one or more cards. They must discard those cards, plus an equal number of cards at random.
Mancala
Thing
Action: Choose a player and a token type. Take all the tokens of that type belonging to that player, and redistribute them one-by-one, going clockwise around the table starting from the player to the left of their owner. Any player may play this action ability.
Token Squash
Thing
Action: Destroy a token, if you control a token with a longer name. Any player may play this action ability.
Dead Cow Cultists
Thing
Action: Destroy a living Thing you control and discard a card. Then take two extra Actions.
Life Insurance
Thing
Play onto target Thing. When equipped Thing is destroyed, destroy this card as well and gain 5 moneys tokens.
Nuclear Power Plant
Thing
Players who control radioactive tokens, discard a card at the beginning of their turn.
Action: Gain two energy tokens. Roll a die. On a one this Thing's Action ability is triggered (this does not count as you playing a Thing).
Thing: Chernobyl II! All living Things are destroyed. Each player gains two radioactive tokens.
It's nucular. NU-cu-lar.
Moral Compass
Thing
Whenever a player destroys an opponent's Thing, they gain one Evil token. If a player has any Evil tokens in play, they may not win the game. Action: Put a card from your hand into an opponent's hand, and destroy an Evil token. Any player may play this ability.
Sniper
Thing
Action: Name a Thing. Action: Destroy the last Thing that you named using this card's other ability.
Four-Leaf Clover
Thing
You may choose to discard the first card you draw, during a turn, and draw another card.
Flush
Thing
Hand size limit 1 card. When this card has been in play for one full turn, destroy it and draw 8 cards.
Stunt Double
Thing
When this card comes into play, draw five cards and place them face-down under it. If an opponent's Action targets you, you may divert its effects to Stunt Double's hand; if you would be eliminated, destroy Stunt Double.
Laser Guidance System
Thing
When you play a card that calls for a decision to be made randomly, you may make the decision yourself instead.
Smoker
Thing - Zombie
Action: Name a Thing. Action: Gain control of the last Thing that you named using this card's other ability.
Boomer
Thing - Zombie
Action: Put five Zombie tokens into play. Action: Destroy five Zombie tokens to destroy a Thing.
Hunter
Thing - Zombie
Action: Put a Crouch token into play. Action: Destroy all Crouch tokens to destroy a Thing.
Hixkaryana
Thing
In every sentence with both a subject and an object, switch the positions of the two.
Rogue Wave
Action
You must play this card immediately when you draw it. Destroy all but one of your Things and discard down to one card.
Teeball
Thing
No player may be prevented from drawing a card at the beginning of their turn.
Holographic Projector
Thing
At the start of your turn, destroy all other Things you control. Once during each of your turns, you may draw and reveal three cards; put any Things into play, and discard the rest.
Vending Machine
Thing
Action: Draw and reveal three cards. You may discard two cards from your hand to put a Thing card from among them into your hand. Discard any you do not take.
Insert Coin
Thing
Each player must destroy a token they control before playing an Action ability. If they cannot, they cannot play the ability.
MAD
Mutual Assured Destruction
Thing
When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.
Mountaineer's Rope
Thing
If you are eliminated, give this Thing to any opponent before you go. Action: Return an eliminated player to play. They draw five cards.
Police Tape
Thing
Thing cards may not be played. Play in response to a Thing you control being destroyed. You may not play this card during your own turn. Action: Destroy Police Tape.
Card Title
Thing
Comes into play with one size token whenever this card destroys a thing add a size token to this card. Whenever this card would be destroyed destroy a size token on this card first if there are no more size tokens then destroy this card. Action: Destroy random thing.
You are made of pure win
Action
When you play this, choose the winner.
Baker
Thing
Action: Put a dozen Food tokens into play
Facehugger
Thing
Can only be played onto a living Thing; that Thing's card text is blank. If the Thing leaves play, put Facehugger into play under your control, attached to nothing. Action: If Facehugger is not attached to a Thing, destroy target Thing.
Pawn Shop
Thing
Action: Replace a non-token Thing you control with three Money tokens, or replace a token you control with a Money token. Any player may play this ability.
Bus Stop
Thing
You may skip drawing a card to put a Time token into play. Action: Draw and reveal a card. Make a copy of it for every Time token in play, and put those copies into your hand. Destroy all Time tokens.
Thing
You may play an extra Action during each of your turns.
Thing
Action:Gain two Money tokens.
Night Shift
Thing
You may skip a turn to gain six Money tokens.
Rubber Bands
Thing
If this card is destroyed, destroy all other Things you control which have Action abilities. Action: Activate the action abilities of all other Things you control.
Park Place
Thing
Whenever a player would destroy this they must destroy all of thier tokens first.
Get out of jail free card
Thing
Instead of being eliminated discard your hand draw three cards then destroy all of your things.
Flat Tax
Thing (rule)
At the beginning of every turn before they draw players must destroy destroy a thing or discard a card. if unable they declare bankruptcy and are eliminated.
Steep Slope
Thing
At the start of each player's turn, they must return a Thing they control to their hand, if possible.
Just What I Always Wanted
Action
Draw five cards, then discard all but one card from your hand.
Personal Bodyguard
Thing
If you would be eliminated, instead destroy Personal Bodyguard and continue play.
Bravarian Illuminati
Thing
Owner cannot draw unless they have no cards then draw they to their hand size of 10, if they discard a card they discard thier hand. Thing: take control of thing, destroy it at the end of your turn. Action: Destroy a thing.
Balloon Payment
Action
Target player destroys all of their tokens
Low Interst Loan
Thing
Playable on another, when this comes into play player gains 10 money tokens at the beginning of every turn the owner must destroy a money token or be eliminated.
Achievement Unlocked
Thing
If a player has five Achievement tokens, they win the game. If a player performs one of the following acts and has not already gained an Achievement token for it, they gain one: destroying a non-token Thing; destroying a token; drawing more than one card at once; returning a Thing to a player's hand; controlling ten or more Things.
Thing
Action:Target player discards two cards and gains control of Flame War.
Thanksgiving
Action
Every player may say one thing they are thankful for; if they do, they may draw three cards. Destroy all edible Things; every player skips their next turn.
Obesity Epidemic
Thing
If any player plays a Thing but not an Action during their turn, they gain a Fat token. Any player with 5 Fat tokens is eliminated.
Snowball Fight
Thing
Any player who has been given three Snowball tokens must destroy them and skip their next turn. Thing (Global): Create three Snowball tokens. Action (Global): Flip a coin. Take a Snowball token you control and on Heads, give it to a chosen opponent and draw a card; on Tails, destroy it.
Thing
When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never".
Junk DNA
Thing
A 'junk' token type is a token type where no current rule names the token type for a purpose other than creation. Any player who can show control of tokens of four junk types during his/her turn wins.
Beach Ball
Thing
If Beach Ball is destroyed, discard a card. Action: Give Beach Ball to chosen opponent.
Hammer of Justice
Thing
Whenever you must discard cards, every other player must discard one.
Big Blind
Thing
At the beginning of your turn, discard one card. At the end of your turn, give this card to the player on your right.
Cicadas Attack!
Thing
At the beginning of your turn and when this comes into play place a Year token on this card and, if possible, remove seven Year tokens. When this card carries no Year tokens, your cicadas emerge and eat (destroy) a living thing of your choice.
Action
Move two random cards from the discard pile to your hand. Shuffle the discard pile afterwards.
Action
Destroy up to 10 Tokens or 1 non-Token Thing.
Action
Move all living Things that are in the discard pile to the bottom of the draw pile, then gain a Zombie token for each Thing you moved.
Baron von Münchhausen
Thing
Things you play cannot be prevented from being played. Instead of drawing a card you may draw a random card from target opponent's hand.
"That's a FACT!"
The Pope
Thing
Non-blue Things cannot be played without your permission.
Action: Search the draw pile for a card named "Jesus Christ Himself". If you find it, put it into play and destroy this card.
Friday the 13th
Thing
You may play this under target opponent's control. All eliminate effects target you instead of other players. All destroy effects target a random Thing you control instead of their original target.
Action or Thing: Destroy this.
Thing
Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, resolve action and counted player gets money tokens. If you can't ante you are eliminated.
Thing
Action: Everybody antes 2 money tokens. Counting cards and players discard cards from the draw pile until you reveal an action, counted player gets money tokens. If you can't ante you destroy one thing or you are eliminated.
Thing
Action: Reveal the next three cards and resolve all of the action crds revealed
Action
Choose one: destroy a living Thing and draw a card, or destroy an undead Thing, or target player discards a card at random.
Action
Target Thing destroys itself.
6X
More than Mind Control
Thing
Play onto another Thing. You make any decisions required by that Thing's text, and may use its Action ability as if you controlled it.
Thing
Action: draw a card.
Action: discard a card.
Action: play two cards from your hand.
Thing
Playable on another player, unless you control an undead your hand size is 1.
Thing (rule)
At the begining of your turn draw to your max hand size
EXP 2010
Used Coupon Book
Thing
When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Better the Devil
Thing
Whenever a player uses an Action ability, the player to their left chooses a Thing with an Action ability the first player controls. The player must use that Action ability instead.
Power Cut
Thing
The text of all other cards is blank. Play only if there are more than five cards with Action abilities in play.
A1&A2&A3
Action Interaction
Thing
Action: Swap your choice of Action abilities between this card and target Thing in play.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Radiation Sickness
Thing
Every player gains a Rad token at the start of each of their turns. Each player's hand size is reduced by the number of Rad tokens they control. Any player may skip a turn to destroy all Rad tokens they control.
Malware
Thing
Play onto a Thing with an Action ability. Whenever that Thing's Action ability is used, you may take a random card from its controller's hand.
Rag and Bone
Action
Each player may destroy any number of Things they control.
Thing
You may play this on another. Owner may play as many action and thing cards from their hand but may not use action abilities.
Thing
You may play this on another. Owner must discard a card and destroy a thing in order to play action cards.
Thing
You may play this on another player. Owner may not play things but may take two actions every turn.
Skeleton Warrior
Thing
When this is destroyed, you may discard a card to put it back into play.
Action: Destroy target token.
Skeleton Warmage
Thing
When a Thing you control is destroyed, you may discard two cards to put
it back into play.
Action: Generate a Skeleton Warrior token.
Don't speak in dark tongues, if you don't know the grammar.
Don't walk in the shadows, if you don't worship the Snake.
Dark Fakir
Thing
Cannot be destroyed by tangible things.
Action: Draw a card.
His bed - made of nails.
His breakfast - glass shards.
His favourite song - revenge.
Fire Ants
Thing
Action: Put as many Ant tokens into play as you have non-token Things. Action: Destroy a number of Ant tokens you control, to destroy a Thing which has the same number of letters in its title.
Try Switching It Off and On Again
Action
Return all Things with Action abilities to their controllers' hands.
Pandemonium
Action
Activate each Action and Thing ability of the Things in play once. You make any decisions for them.
3:2
Action
You take three Actions. Then target opponent takes two Actions.
Haste!
Action
Play all Things and Actions from your hand, disregarding any per turn limits.