Difference between revisions of "User talk:ChippyYYZ"
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== Cosmic_Brownies.dec == | == Cosmic_Brownies.dec == | ||
For my first constructed deck, I chose what I perceived to be a fairly tame win condition: Cosmic Drifter. It's hard to trigger, and only inconsistently able to eliminate opponents when it does, but this deck is designed to cycle itself multiple times a turn once it gets going. Cards like Cosmic Knowledge, Deadly Switch, and Nidoqueen let you burn through your deck as fast as possible. Cards like Reheat and What Might Have Been let you easily fish Cosmic Drifter out of the discard pile if you can't manage to draw it with Dramatic Deployment or Red Spell. Once you're in position, use Potted Card, Solar Flare, and Gray Eleven to shrink the deck so that you can cycle through it multiple times off a single Doge of Venice or green-powered Snoop's Blessing. Did I mention the green cards. | |||
{{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}} | {{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}} | ||
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{{card|title=Potted Card|type=Thing|bgcolor=060|text=At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. '''Action - Harvest:''' Destroy Potted Card.|creator=Binarius}} | {{card|title=Potted Card|type=Thing|bgcolor=060|text=At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. '''Action - Harvest:''' Destroy Potted Card.|creator=Binarius}} | ||
{{card|title= | {{card|title=Pluto|type=Thing - Planet|text=Play this in your Upgrades Zone.</br> | ||
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.|creator=JakeTheWolfie|bgcolor=069|cornervalue=BZ|flavortext=|longtext=|number=11410}} | |||
{{card|title=Power Overwhelming|type=Thing|creator=ChippyYYZ|text=During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.}} | {{card|title=Power Overwhelming|type=Thing|creator=ChippyYYZ|text=During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.}} | ||
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{{card|title=Bubble|type=Action|bgcolor=600|text=Draw a card. You may play another Action this turn.|creator=Binarius|number=4886}} | {{card|title=Bubble|type=Action|bgcolor=600|text=Draw a card. You may play another Action this turn.|creator=Binarius|number=4886}} | ||
{{card|title=Strange Deja Vu|type=Action|creator=ChippyYYZ|text=Play an Action card from the discard pile, then put that card on top of the deck.|number=5588}} | {{card|title=Strange Deja Vu|type=Action|creator=ChippyYYZ|text=Play an Action card from the discard pile, then put that card on top of the deck.|number=5588}} | ||
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{{card|title=Improv|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Draw four cards and discard all but one of them. Play that card.|number=9940}} | {{card|title=Improv|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Draw four cards and discard all but one of them. Play that card.|number=9940}} | ||
{{card|title=Consider Options|type=Action|text=Reveal cards from the top of the draw pile until you have revealed at least five cards, including at least two Actions. You may either draw two Actions revealed in this way or play one Action revealed in this way. Shuffle the draw pile.|creator=Binarius|number=11526}} |
Latest revision as of 16:51, 16 June 2025
Got Comments? Let me know.--ChippyYYZ 00:07, 3 June 2008 (BST)
Halo: Starside
Finished my Halo: Starside deck, if you're interested. Can you help me test it out sometime, on the MUSH?--Xahn Borealis 12:47, 10 November 2008 (UTC)
Infinite Dvorak Cards
The Red Wheelbarrow
Action: Eliminate a player who disagrees with your interpretation of the poem?
Action: Recognize 'glazed' as the key to understanding the poem? or
Action: This does nothing? --Gill smoke 14:14, 9 October 2008 (BST)
- I'm going to go with "Action: This does nothing, but don't tell any of your opponents or you'll look stupid." Binarius 20:09, 9 October 2008 (BST)
- I think the etomology of the word Depends may possess some significance, but as an action, I don't think it actually does anything.--ChippyYYZ 21:01, 9 October 2008 (BST)
Ha Ha Ha! I Switched Your Bullets With Marshmallows!
I'm afraid the semicolon honor goes to It's A Kind Of Magic (1-100). My question, though: what would the grammar gods say about your use of a hyphen to join an adverb and an adjective? Militant English Teacher would not be pleased... =P Binarius 00:13, 16 October 2008 (BST)
- You know it is still a run on. A period would serve you better. --Gill smoke 12:33, 16 October 2008 (BST)
Amnesia
"Target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." That's an Action creating a long-lasting effect. Better turn it into a Thing: "When this comes into play, target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." - Zt, 12:21, 31 October 2008 (CET)
Guns. Lots of Guns.
"Indestructible. When this comes into play, give each player 8 Gun Tokens. Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns. If there are no guns in play, put this card in the discard pile."
To use the Global Action, do I have to destroy a Gun token? If not, why give me more than one? Goldenboots 03:56, 16 January 2009 (UTC)
You don't have to destroy a gun you control, but other players may try to destroy your guns and eliminate you.--ChippyYYZ 21:42, 17 January 2009 (UTC)
Fast-Moving Pulmonary Anthrax Zombies
I dig it. But the line break in the flavor text confused me, but I eventually got to the right comic. --Gill smoke 13:04, 8 April 2009 (BST)
Up Yours
Shouldn't this be an Action?-Bucky 21:51, 11 April 2009 (BST)
- Same question about "The Root Of All Evil" -Bucky 04:19, 7 May 2009 (BST)
- That one was a thing, I just forgot a bit of it. somehow.--ChippyYYZ 04:29, 7 May 2009 (BST)
The Buck Stops Here
Considering the amount of corrections I've had to make shouldn't that be "No Smoking Zone: Cards made by Gill_Smoke are unplayable (which Bucky knew already). " --Gill smoke 12:55, 3 June 2009 (BST)
- Good idea.
- PS. It took me way too long to make the connection between "no Smoking" and "Gill Smoke". I feel dumb now.--ChippyYYZ 15:16, 3 June 2009 (BST)
Joe's Trickery
Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. --Gill smoke 22:12, 9 June 2009 (BST)
- Yeah, it's pretty much unreversable.--ChippyYYZ 18:24, 13 June 2009 (BST)
- Um, that's not what I wrote. I mentioned that Tweed Cap has all but disappeared. --Gill smoke 17:50, 16 June 2009 (BST)
Zeus Deux
I don't get it did I incorrectly word something? Wouldn't the Muse Calliope with her writing tablet be a better personification of perfect spelling? --Gill smoke 14:29, 24 June 2009 (BST)
- I just liked the idea of a misspelled Zeus that destroyed things with no spelling errors. With LightEning Bolts. He's more of the personification of imperfect spelling.--ChippyYYZ 18:53, 24 June 2009 (BST)
- I missed that Zues was not Zeus, now I get it. And he should use lightning bolts. It's messier that way. --Gill smoke 15:48, 25 June 2009 (BST)
- Shouldn't the flavortext start with "Moral Fool"?-Bucky 20:48, 30 June 2009 (BST)
Mild Lunacy
Did you mean to twist around the 1 Action and 1 Thing rule? I hold a hand full of Things, I play one on my turn. I Pick Thing for Mild Lunacy, play a random card, presto chango it's a Thing no Insanity token and I still get to use an action ability. Considering a Thing to Action ratio of about 9 to 5, and at about turn 5 I usually only 2 Thing cards. This is quite likely. Even if I had to do it every turn, I would still play it. --Gill smoke 01:21, 6 August 2009 (UTC)
- Yep, pretty much.--ChippyYYZ 02:31, 6 August 2009 (UTC)
In case you missed my comments here they are
The Black Market
What is the meaning of "X" on this card roll Xd6 and draw X cards, I think you mean X to be the number of money tokens you control. You might want to edit this for brevity. --Gill smoke 11:41, 18 August 2009 (UTC)
Dvorak
I just saw that on the front page an considered adding it. You already had. --Gill smoke 16:57, 28 September 2009 (UTC)
Intense Focus
the "destroy this" clause leads to the backdoor special rules we are always trying to avoid. --Gill smoke 03:34, 5 October 2009 (UTC)
- Not really, it just leads to the card being destroyed when you decide to play a card.--ChippyYYZ 19:24, 11 October 2009 (UTC)
Thank youLemingai
Action Loader
Surely a "once per turn" is in order here... Binarius (talk) 12:40, 13 December 2016 (UTC)
- While this does allow for a big multi-action combo, it takes a few turns to set it up. Since it's a Thing: ability on a Thing, you won't usually be able to use it on the turn you play it, and thereafter it's not much different than "you may play two actions per turn instead of an action and a thing" (I really liked Confusing Signage, btw) except that you can store up actions for later turns. You also run the unusual risk of getting your actions destroyed or stolen before you can play them.
And it combos pretty hard with Pure Energy Form (#4588).--ChippyYYZ (talk) 23:39, 13 December 2016 (UTC)
I was a young child looking at DVORAK. I had no one to play with but i just loved it , i made bad cards, the creator war I WAS the dude blocking everyones cards, blame yugioh LOL. But i am a grown man and i play with my girl and i am so glad to edit bc i have CARDS to add to our infinite deck. ("STICKMAN71") 2021!!!!!
Cosmic_Brownies.dec
For my first constructed deck, I chose what I perceived to be a fairly tame win condition: Cosmic Drifter. It's hard to trigger, and only inconsistently able to eliminate opponents when it does, but this deck is designed to cycle itself multiple times a turn once it gets going. Cards like Cosmic Knowledge, Deadly Switch, and Nidoqueen let you burn through your deck as fast as possible. Cards like Reheat and What Might Have Been let you easily fish Cosmic Drifter out of the discard pile if you can't manage to draw it with Dramatic Deployment or Red Spell. Once you're in position, use Potted Card, Solar Flare, and Gray Eleven to shrink the deck so that you can cycle through it multiple times off a single Doge of Venice or green-powered Snoop's Blessing. Did I mention the green cards.
It floats on the same currents that move galaxies.
Whenever you play a green card, draw two cards.
dude are we talking horses
Name, cornervalue and flavor text included!
Destroy target Thing and draw a card.
Status: Online
Imbal: Discard a card. If you do, draw a card.
Sekaran: Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.
When you play a card, you may discard up to 4 other cards. If you do, draw that many cards.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
You may play an additional Action or Thing this turn.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Knowledge so vast for a people so small.
Direction and decision.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.
Instead of playing a Thing this turn, you may destroy target tangible Thing.
If it please you.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
Tiny_Hands.dec
This deck's win conditions are Vault of Horrors and Perfect Insanity. By using Tiny Vault, Mind Altering Drugs, Weird Noise, Overflow Warehouse, The Test That Stumped Them All, and especially Call On Forbidden Knowledge, you can easily reduce your max hand size to the point of being able to win with Vault of Horrors, with Perfect Insanity serving as a backup. In order to find Vault of Horrors, or to find an enabler for it, use Gray Eleven for near-incomparable deck digging, or use Time Reversal or Careless Greed to dump the deck into the discard pile where the cards you need can be more easily grabbed with Borrow From The Past, Grave Shift, Cycle of Life, or Medicate/Awakening. IF your opponent tries anything, Glass Cannon offers some of the most efficient Thing removal available, and Stream Edge combos with it to completely disrupt opponents.
This token cannot be destroyed"
This token cannot be destroyed"
This token cannot be destroyed"
This token cannot be destroyed"
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Choose a card that has been removed from the game. Play that card.
Choose a card that has been removed from the game. Play that card.
Choose a card that has been removed from the game. Play that card.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Ouroboros.dec
The Useless Card and its descendants serve as the engine of this deck. Barring an unlikely early halt to the chain reaction (Proactive Mindset -> One in a Million + The ergonomics of the situation), the number of active extra actions increases by 1 whenever Xuburge's Boon, Throne Room, or potentially "Innovation" is played, and decreases by 1 whenever One in a Million is played, Ergonomics is called by e.g. Illusion of Victory instead of played normally, or if cards like Preview or "Innovation" are unable to call anything useful. This will usually result in 5 Facts You Won't Believe!, Timeskip, and especially Ergonomics each letting you eventually draw the whole deck, at which point you can demonstrate the ability to play Throne Room -> The Useless Card x2 -> One in a Million & Throne Room -> The Useless Card x2 ->... infinitely. This should compel your opponents to concede the game.
...when you've already paid.
Draw a card. You may take an extra Action this turn.
take two extra Actions OR
play an Action card from the discard pile.
Instead of playing a Thing this turn, you may play the topmost Action card by ChippyYYZ in the discard pile.
"Good artists imitate. Great artists steal." -ChippyYYZ
When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.
Draw a card. You may play an additional Action this turn.
- Gain a Money token or steal an opponent's Money token.
- Spend a Money token to draw a card.
- Spend a Money token for the ability to play an extra Action or Thing this turn.
Until the end of your next turn, you may play an additional Action or Thing each turn.
You win the game.