Difference between revisions of "User talk:ChippyYYZ"
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== Cosmic_Brownies.dec == | == Cosmic_Brownies.dec == | ||
For my first constructed deck, I chose what I perceived to be a fairly tame win condition: Cosmic Drifter. It's hard to trigger, and only inconsistently able to eliminate opponents when it does, but this deck is designed to cycle itself multiple times a turn once it gets going. Cards like Cosmic Knowledge, Deadly Switch, and Nidoqueen let you burn through your deck as fast as possible. Cards like Reheat and What Might Have Been let you easily fish Cosmic Drifter out of the discard pile if you can't manage to draw it with Dramatic Deployment or Red Spell. Once you're in position, use Potted Card, Solar Flare, and Gray Eleven to shrink the deck so that you can cycle through it multiple times off a single Doge of Venice or green-powered Snoop's Blessing. Did I mention the green cards. | |||
{{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}} | {{card|title=Cosmic Drifter|type=Thing|creator=ChippyYYZ|cornervalue=3C|text=Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.|flavortext=It floats on the same currents that move galaxies.}} | ||
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{{card|title=Impersonate|type=Reaction|text=Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it. |cornervalue=4N|creator=Bucky|bgcolor=070}} | {{card|title=Impersonate|type=Reaction|text=Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it. |cornervalue=4N|creator=Bucky|bgcolor=070}} | ||
{{card|title=Stephen King stole my ideas!|type=Reaction|text=Play this in response to an action. The action is considered to be played by you now, with you making any decisions for it.|bgcolor=0E0|creator=Zt}} | |||
{{card|title=Cosmic Rift|type=Reaction|bgcolor=070|cornervalue=0C|creator=ChippyYYZ|text=Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.<BR>Destroy target Thing and draw a card.}} | {{card|title=Cosmic Rift|type=Reaction|bgcolor=070|cornervalue=0C|creator=ChippyYYZ|text=Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.<BR>Destroy target Thing and draw a card.}} | ||
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{{card|title=Bonang|type=Thing - Instrument|bgcolor=EB0|text=Alternate between performing Imbal and Sekaran at the end of your turns, starting with Imbal. <BR>'''Imbal:''' Discard a card. If you do, draw a card. <BR>'''Sekaran:''' Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.|creator=Binarius}} | {{card|title=Bonang|type=Thing - Instrument|bgcolor=EB0|text=Alternate between performing Imbal and Sekaran at the end of your turns, starting with Imbal. <BR>'''Imbal:''' Discard a card. If you do, draw a card. <BR>'''Sekaran:''' Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.|creator=Binarius}} | ||
{{card|title= | {{card|title=Potted Card|type=Thing|bgcolor=060|text=At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. '''Action - Harvest:''' Destroy Potted Card.|creator=Binarius}} | ||
{{card|title=Vampiric Regeneration|type=Thing|text=At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.|creator=ChippyYYZ}} | {{card|title=Vampiric Regeneration|type=Thing|text=At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.|creator=ChippyYYZ}} | ||
{{card|title=Power Overwhelming|type=Thing|creator=ChippyYYZ|text=During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.}} | {{card|title=Power Overwhelming|type=Thing|creator=ChippyYYZ|text=During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.}} | ||
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{{card|title=Chokepoint|type=Thing|creator=ChippyYYZ|text=At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.<BR>'''Action or Thing (global):''' Put a card you set aside due to Chokepoint into your hand.}} | {{card|title=Chokepoint|type=Thing|creator=ChippyYYZ|text=At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.<BR>'''Action or Thing (global):''' Put a card you set aside due to Chokepoint into your hand.}} | ||
{{card|title=Cake in the Shape of a...|type=Thing|creator=ChippyYYZ|cornervalue=7C|text=Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.}} | {{card|title=Cake in the Shape of a...|type=Thing|creator=ChippyYYZ|cornervalue=7C|text=Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.}} | ||
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{{card|title=Saw It Once in a Movie|type=Action|text=Play up to two of the three bottommost Actions in the discard pile.|creator=Binarius}} | {{card|title=Saw It Once in a Movie|type=Action|text=Play up to two of the three bottommost Actions in the discard pile.|creator=Binarius}} | ||
{{card|title=Deadly Switch|type=Action|bgcolor=090|text=Switch the discard pile with the deck.|creator=NARF}} | |||
{{card|title=Focused Research|type=Action|creator=ChippyYYZ|text=Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.}} | {{card|title=Focused Research|type=Action|creator=ChippyYYZ|text=Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.}} | ||
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{{card|title=Luck of the Draw III|type=Action|text=Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.|creator=Binarius}} | {{card|title=Luck of the Draw III|type=Action|text=Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.|creator=Binarius}} | ||
{{card|title=Post-Credits Scene|type=Action|creator=ChippyYYZ|text=Draw a card. | {{card|title=Post-Credits Scene|type=Action|creator=ChippyYYZ|text=Draw a card. Set Post-Credits Scene aside face-up along with a card from your hand attached to it face-down.<BR>If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.}} | ||
<br clear=all> | |||
==Tiny_Hands.dec== | |||
This deck's win conditions are Vault of Horrors and Perfect Insanity. By using Tiny Vault, Mind Altering Drugs, Weird Noise, Overflow Warehouse, The Test That Stumped Them All, and especially Call On Forbidden Knowledge, you can easily reduce your max hand size to the point of being able to win with Vault of Horrors, with Perfect Insanity serving as a backup. In order to find Vault of Horrors, or to find an enabler for it, use Gray Eleven for near-incomparable deck digging, or use Time Reversal or Careless Greed to dump the deck into the discard pile where the cards you need can be more easily grabbed with Borrow From The Past, Grave Shift, Cycle of Life, or Medicate/Awakening. IF your opponent tries anything, Glass Cannon offers some of the most efficient Thing removal available, and Stream Edge combos with it to completely disrupt opponents. | |||
{{card|title=Tiny Vault|type=Thing|text=You have -3 to maximum hand size.<br>'''Action:''' Draw two cards.|cornervalue=4X|creator=Bucky|bgcolor=007|number=9366}} | |||
{{card|title=Tiny Vault|type=Thing|text=You have -3 to maximum hand size.<br>'''Action:''' Draw two cards.|cornervalue=4X|creator=Bucky|bgcolor=007|number=9366}} | |||
{{card|title=Tiny Vault|type=Thing|text=You have -3 to maximum hand size.<br>'''Action:''' Draw two cards.|cornervalue=4X|creator=Bucky|bgcolor=007|number=9366}} | |||
{{card|title=Tiny Vault|type=Thing|text=You have -3 to maximum hand size.<br>'''Action:''' Draw two cards.|cornervalue=4X|creator=Bucky|bgcolor=007|number=9366}} | |||
{{card|title=Mind Altering Drugs|type=Action|cornervalue=|text=Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.<br> | |||
This token cannot be destroyed"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9203}} | |||
{{card|title=Mind Altering Drugs|type=Action|cornervalue=|text=Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.<br> | |||
This token cannot be destroyed"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9203}} | |||
{{card|title=Mind Altering Drugs|type=Action|cornervalue=|text=Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.<br> | |||
This token cannot be destroyed"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9203}} | |||
{{card|title=Mind Altering Drugs|type=Action|cornervalue=|text=Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.<br> | |||
This token cannot be destroyed"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=|number=9203}} | |||
{{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=|number=9325}} | |||
{{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=|number=9325}} | |||
{{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=|number=9325}} | |||
{{card|title=Glass Cannon|type=Thing|cornervalue=|text=You may have Glass Cannon deal 1 damage to any target thing. If you do, place a crack counter on Glass Cannon.<br>If Glass Cannon has 6 or more crack counters on it, sacrifice it.<br>If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.|creator=JakeTheWolfie|bgcolor=006|longtext=txetgnol|flavortext=|number=9325}} | |||
{{card|title=Weird Noise|type=Thing|cornervalue=0W|creator=ChippyYYZ|text=Play into any player's control.<BR>Your maximum hand size is reduced by the number of cards you've drawn this turn.|flavortext=You should really get that checked out.|number=8999}} | |||
{{card|title=Weird Noise|type=Thing|cornervalue=0W|creator=ChippyYYZ|text=Play into any player's control.<BR>Your maximum hand size is reduced by the number of cards you've drawn this turn.|flavortext=You should really get that checked out.|number=8999}} | |||
{{card|title=Weird Noise|type=Thing|cornervalue=0W|creator=ChippyYYZ|text=Play into any player's control.<BR>Your maximum hand size is reduced by the number of cards you've drawn this turn.|flavortext=You should really get that checked out.|number=8999}} | |||
{{card|title=Weird Noise|type=Thing|cornervalue=0W|creator=ChippyYYZ|text=Play into any player's control.<BR>Your maximum hand size is reduced by the number of cards you've drawn this turn.|flavortext=You should really get that checked out.|number=8999}} | |||
{{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius|number=8622}} | |||
{{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius|number=8622}} | |||
{{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius|number=8622}} | |||
{{card|title=Stream Edge|type=Action - Combat Art|bgcolor=C6B|text=Every opponent discards a card. If you destroy an opponent's non-token Thing before the end of your turn, they discard their hand.|creator=Binarius|number=8622}} | |||
{{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007|number=6443}} | |||
{{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007|number=6443}} | |||
{{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007|number=6443}} | |||
{{card|title=Overflow Warehouse|type=Thing|text=Your maximum hand size is reduced by 1. <br><br>Whenever you discard a card due to max hand size, gain a Crate token.<br><br>'''Action:'''Destroy up to two Crates you control to draw that many cards.|cornervalue=1v|creator=Bucky|bgcolor=007|number=6443}} | |||
{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate|number=6242}} | |||
{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate|number=6242}} | |||
{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate|number=6242}} | |||
{{card|title=Gray Eleven |type=Action|bgcolor=888888|cornervalue=11|creator=AldusValor|text=Draw 11 cards, choose and play one of them. Remove the rest from the game.| flavortext="I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate|number=6242}} | |||
{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing. Put that card into your hand.|number=6120}} | |||
{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing. Put that card into your hand.|number=6120}} | |||
{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing. Put that card into your hand.|number=6120}} | |||
{{card|title=Borrow From The Past|type=Action|creator=ChippyYYZ|text=Choose target card in the discard pile or target Thing. Put that card into your hand.|number=6120}} | |||
{{card|title=Grave Shift|type=Action|text=Return three cards from the discard pile to your hand, then discard two cards. ''(Action cards don't go into the discard pile until after their effects have resolved.)''|creator=Corrigan|bgcolor=700|number=5953}} | |||
{{card|title=Grave Shift|type=Action|text=Return three cards from the discard pile to your hand, then discard two cards. ''(Action cards don't go into the discard pile until after their effects have resolved.)''|creator=Corrigan|bgcolor=700|number=5953}} | |||
{{card|title=Grave Shift|type=Action|text=Return three cards from the discard pile to your hand, then discard two cards. ''(Action cards don't go into the discard pile until after their effects have resolved.)''|creator=Corrigan|bgcolor=700|number=5953}} | |||
{{card|title=Grave Shift|type=Action|text=Return three cards from the discard pile to your hand, then discard two cards. ''(Action cards don't go into the discard pile until after their effects have resolved.)''|creator=Corrigan|bgcolor=700|number=5953}} | |||
{{card|title=The Test That Stumped Them All|creator=ChippyYYZ|type=Thing|text=All player's max hand sizes are reduced by 5.|cornervalue=6C|number=5493}} | |||
{{card|title=The Test That Stumped Them All|creator=ChippyYYZ|type=Thing|text=All player's max hand sizes are reduced by 5.|cornervalue=6C|number=5493}} | |||
{{card|title=The Test That Stumped Them All|creator=ChippyYYZ|type=Thing|text=All player's max hand sizes are reduced by 5.|cornervalue=6C|number=5493}} | |||
{{card|title=The Test That Stumped Them All|creator=ChippyYYZ|type=Thing|text=All player's max hand sizes are reduced by 5.|cornervalue=6C|number=5493}} | |||
{{card|title=Call On Forbidden Knowledge|type=Action|bgcolor=100|creator=ChippyYYZ|text=Draw 4 cards. Your max hand size is reduced by 4 this turn.|number=5378}} | |||
{{card|title=Call On Forbidden Knowledge|type=Action|bgcolor=100|creator=ChippyYYZ|text=Draw 4 cards. Your max hand size is reduced by 4 this turn.|number=5378}} | |||
{{card|title=Call On Forbidden Knowledge|type=Action|bgcolor=100|creator=ChippyYYZ|text=Draw 4 cards. Your max hand size is reduced by 4 this turn.|number=5378}} | |||
{{card|title=Call On Forbidden Knowledge|type=Action|bgcolor=100|creator=ChippyYYZ|text=Draw 4 cards. Your max hand size is reduced by 4 this turn.|number=5378}} | |||
{{card|title=Careless Greed|type=Action|text=Draw two cards. Put the top 10 cards of the deck into the discard pile.|creator=ChippyYYZ|number=7370}} | |||
{{card|title=Careless Greed|type=Action|text=Draw two cards. Put the top 10 cards of the deck into the discard pile.|creator=ChippyYYZ|number=7370}} | |||
{{card|title=Careless Greed|type=Action|text=Draw two cards. Put the top 10 cards of the deck into the discard pile.|creator=ChippyYYZ|number=7370}} | |||
{{card|title=Careless Greed|type=Action|text=Draw two cards. Put the top 10 cards of the deck into the discard pile.|creator=ChippyYYZ|number=7370}} | |||
{{card|title=Cycle of Life|type=Action|text=Draw a card, then discard a card, then move a card from the discard pile to your hand.|creator=Bucky|cornervalue=6P|bgcolor=600|number=4040}} | |||
{{card|title=Cycle of Life|type=Action|text=Draw a card, then discard a card, then move a card from the discard pile to your hand.|creator=Bucky|cornervalue=6P|bgcolor=600|number=4040}} | |||
{{card|title=Cycle of Life|type=Action|text=Draw a card, then discard a card, then move a card from the discard pile to your hand.|creator=Bucky|cornervalue=6P|bgcolor=600|number=4040}} | |||
{{card|title=Cycle of Life|type=Action|text=Draw a card, then discard a card, then move a card from the discard pile to your hand.|creator=Bucky|cornervalue=6P|bgcolor=600|number=4040}} | |||
{{card|title=Medicate / Awakening|type=Action|creator=ChippyYYZ|text=Return a thing from the discard pile to your hand OR<BR>Choose a card that has been removed from the game. Play that card.|cornervalue=O2|number=4152}} | |||
{{card|title=Medicate / Awakening|type=Action|creator=ChippyYYZ|text=Return a thing from the discard pile to your hand OR<BR>Choose a card that has been removed from the game. Play that card.|cornervalue=O2|number=4152}} | |||
{{card|title=Medicate / Awakening|type=Action|creator=ChippyYYZ|text=Return a thing from the discard pile to your hand OR<BR>Choose a card that has been removed from the game. Play that card.|cornervalue=O2|number=4152}} | |||
{{card|title=Time Reversal|type=Action|creator=ChippyYYZ|text=Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.|number=7675}} | |||
{{card|title=Time Reversal|type=Action|creator=ChippyYYZ|text=Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.|number=7675}} | |||
{{card|title=Time Reversal|type=Action|creator=ChippyYYZ|text=Shuffle the deck and put all cards from the deck into a new discard pile, with this card on top. The old discard pile becomes the new deck. Turn it face-down and shuffle it, then draw two cards and discard a card.|number=7675}} | |||
{{card|title=Vault of Horrors|type=Thing|text=You have +5 to maximum hand size.<br><br>When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)|cornervalue=5X|creator=Bucky|bgcolor=001|number=9367}} | |||
{{card|title=Perfect Insanity|type=Thing|creator=ChippyYYZ|text=Your max hand size is reduced by 1. If at any time your max hand size is -5, you win.|number=5362}} | |||
<br clear=all> | |||
==Ouroboros.dec== | |||
The Useless Card and its descendants serve as the engine of this deck. Barring an unlikely early halt to the chain reaction (Proactive Mindset -> One in a Million + The ergonomics of the situation), the number of active extra actions increases by 1 whenever Xuburge's Boon, Throne Room, or potentially "Innovation" is played, and decreases by 1 whenever One in a Million is played, Ergonomics is called by e.g. Illusion of Victory instead of played normally, or if cards like Preview or "Innovation" are unable to call anything useful. This will usually result in 5 Facts You Won't Believe!, Timeskip, and especially Ergonomics each letting you eventually draw the whole deck, at which point you can demonstrate the ability to play Throne Room -> The Useless Card x2 -> One in a Million & Throne Room -> The Useless Card x2 ->... infinitely. This should compel your opponents to concede the game. | |||
{{card|title=The Useless Card|bgcolor=660000|creator=Bucky|type=Action|text=Draw a card. You may take one extra Action this turn.|number=11}} | |||
{{card|title=The ergonomics of the situation|bgcolor=000066|creator=Depressi|type=Thing|text=Whenever a Player plays an Action, they must draw a card and reveal their hand to all players.|number=43}} | |||
{{card|title=Brazen Buckyism|bgcolor=600|creator=Bucky|type=Action|text=Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.|number=135}} | |||
{{Card|title=One in a Million|text=Flip 20 coins. If they all come up Heads, you win.|type=Action |bgcolor=600|creator=Bucky|number=227}} | |||
{{Card|title=A Free Ride|type=Action - Ironic|bgcolor=660000|creator=jtwe|text=Draw a card. You may play another Action this turn. You cannot lose the game, and no other player can win the game, as a result of that Action.|flavortext=...when you've already paid.|number=650}} | |||
{{Card|title = Infuse|type = Action|bgcolor = 660000|cornervalue = 2U|creator = jtwe|text = Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.|number=1417}} | |||
{{card|title=Draw Combo|type=Action|cornervalue=1C|text=When you play this, you may destroy a non-Token Thing you control to return this card to your hand. <br><br>Draw a card. You may take an extra Action this turn.|creator=Bucky|bgcolor=600|number=1466}} | |||
{{card|title=The Good, The Bad, And The Ugly|type=Action|text=Draw three cards. Play one of them, discard another, and give the last to an opponent.|bgcolor=600|creator=Binarius|number=2077}} | |||
{{card|title=Preview|type=Action|text=Reveal an Action from your hand. Play this as if it were the revealed Action.|bgcolor=620|cornervalue=3P|creator=Bucky|number=2296}} | |||
{{card|title=Better the Devil|type=Action|text=Draw and reveal five cards. Discard two of them. An opponent picks one of the remaining ones, which you must play immediately; the final two are discarded.|creator=Kevan|bgcolor=600|number=2829}} | |||
{{card|title=From Hour to Hour We Ripe and Ripe|type=Action|text=Discard a card, then draw three cards and play one of them.|bgcolor=600|creator=Binarius|number=2935}} | |||
{{card|title=Back From The Future|type=Action|text=Look at the top 5 cards of the deck and play one of them.|bgcolor=600|creator=ChippyYYZ|number=3376}} | |||
{{card|title=The Nick of Time|type=Action|text=Draw five cards; play one of them and discard the other four.|creator=Kevan|bgcolor=600|number=3751}} | |||
{{card|title=Xuburge's Boon|type=Action|text=Things you control cannot be destroyed until the beginning of your next turn OR<br> take two extra Actions OR<br> play an Action card from the discard pile.|creator=Bucky|cornervalue=3K|bgcolor=700|number=4194}} | |||
{{card|title=Transmutation Ray|type=Action|text=Change target Token's type, draw a card, and take another Action.|creator=Bucky|cornervalue=8J|bgcolor=700|number=4256}} | |||
{{card|title=Priestly Ceremony|type=Action|text=Look at the top card of the draw pile. Then, you may shuffle or cut the draw pile. If you don't, you may take an extra Action this turn. | |||
Either way, draw a card.|cornervalue=0T|creator=Bucky|bgcolor=700|number=4779}} | |||
{{card|title=Bubble|type=Action|bgcolor=600|text=Draw a card. You may play another Action this turn.|creator=Binarius|number=4886}} | |||
{{card|title=Impulsive Outburst|type=Action|text=Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.|cornervalue=0c|creator=Bucky|bgcolor=700|number=5207}} | |||
{{card|title=Strange Deja Vu|type=Action|creator=ChippyYYZ|text=Play an Action card from the discard pile, then put that card on top of the deck.|number=5588}} | |||
{{card|title=New Spell Learned!|type=Action|text=Look at the top eight cards of the draw pile. Choose an Action card from among them and play it, then put an Experience token into play for each word in its title. Shuffle the draw pile.|creator=Corrigan|bgcolor=700|number=5776}} | |||
{{card|title=Who says I'm not creative?|type=Action|text=Choose one -- Choose Action or Thing. Then reveal cards from the deck until you reveal a card of the chosen kind. Play it immediately.; or choose 1 card from an opponents hand and play it immediately under your control.; or bring back 1 random card from the discard pile and play it immediately.|creator=NinjaWookiee|bgcolor=600|longtext=|number=5820}} | |||
{{card|title=Fruitful Brainstorming Session|type=Action|text=Draw three cards. Choose one to play, one to keep in your hand, and one to either discard or give to an opponent.|creator=Binarius|bgcolor=600|number=6342}} | |||
{{card|title=<font color=000>Throne Room</font>|type=<font color=000>Action</font>|text=Play an Action card from your hand and have it's effect occur twice.|creator=The T|bgcolor=EEE|cornervalue=4|number=6746}} | |||
{{card|title=The Action Cycle|type=Action|text=Shuffle the most recently discarded Action into the draw pile and play an Action from your hand, then draw cards until you draw an Action and keep it, discarding the rest.|creator=Binarius|number=7092}} | |||
{{card|title="Innovation"|type=Action|creator=ChippyYYZ|text=Play the topmost Action card by Bucky or Binarius in the discard pile.<BR>Instead of playing a Thing this turn, you may play the topmost Action card by ChippyYYZ in the discard pile.|flavortext="Good artists imitate. Great artists steal." -ChippyYYZ|number=7174}} | |||
{{card|title=Lightning Round|type=Action|text=Draw a card. You may play an additional Action card and an additional Action Ability this turn. Each opponent may play an additional Action card or ability on their next turn.|creator=ChippyYYZ|number=7413}} | |||
{{card|title=Visit From Santa|type=Action|creator=ChippyYYZ|text=Each player draws a card. You may play an additional Action this turn.|number=7714}} | |||
{{card|title=5 Facts You Won't Believe!|type=Action|creator=ChippyYYZ|text=Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.|number=8004}} | |||
{{card|title=Muscle Memory|type=Action|text=Draw a card and play an Action.|creator=Binarius|number=8122}} | |||
{{card|title=War Cry|type=Action|creator=ChippyYYZ|cornervalue=6W|text=Draw a card. You may play an additional Action this turn. The next time an opponent's Thing is destroyed this turn, draw two cards. The next time an opponent discards a card this turn, draw a card.|number=8243}} | |||
{{card|title=Proactive Mindset|type=Action|cornervalue=7P|text=Draw two cards and play one of them.|creator=Binarius|number=8275}} | |||
{{card|title=Absence of Action|type=Action|creator=ChippyYYZ|cornervalue=5A|text=Draw a card. You may play an extra Action this turn.<BR><BR>When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.|longtext=y|number=8350}} | |||
{{card|title=Timeskip|type=Action|creator=ChippyYYZ|cornervalue=8T|text=Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.|number=8394}} | |||
{{card|title=Warning Shot|type=Action|cornervalue=1W|creator=ChippyYYZ|text=Target Thing.<BR><BR>Draw a card. You may play an additional Action this turn.|number=8811}} | |||
{{card|title=Tax and Spend|type=Action|text=Choose one, four times in succession:<br> | |||
* Gain a Money token or steal an opponent's Money token.<br> | |||
* Spend a Money token to draw a card.<br> | |||
* Spend a Money token for the ability to play an extra Action or Thing this turn.|longtext=true|cornervalue=4S|creator=Bucky|bgcolor=700|number=9229}} | |||
{{card|title=A Voice Like Thunder|type=Action|cornervalue=7A|creator=ChippyYYZ|text=Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.|number=9517}} | |||
{{card|title=Ideal Conditions|type=Action|cornervalue=5I|creator=ChippyYYZ|text=Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.|number=9518}} | |||
{{card|title=Dream Walk|type=Action|creator=ChippyYYZ|cornervalue=9D|text=Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.|number=9544}} | |||
{{card|title=Illusion of Victory|type=Action|text=Draw a card. You may play it if it is an Action.|flavortext=You win the game.|creator=Binarius|number=9852}} | |||
{{card|title=Improv|type=Action|creator=ChippyYYZ|cornervalue=6I|text=Draw four cards and discard all but one of them. Play that card.|number=9940}} |
Latest revision as of 18:31, 30 March 2023
Got Comments? Let me know.--ChippyYYZ 00:07, 3 June 2008 (BST)
Halo: Starside
Finished my Halo: Starside deck, if you're interested. Can you help me test it out sometime, on the MUSH?--Xahn Borealis 12:47, 10 November 2008 (UTC)
Infinite Dvorak Cards
The Red Wheelbarrow
Action: Eliminate a player who disagrees with your interpretation of the poem?
Action: Recognize 'glazed' as the key to understanding the poem? or
Action: This does nothing? --Gill smoke 14:14, 9 October 2008 (BST)
- I'm going to go with "Action: This does nothing, but don't tell any of your opponents or you'll look stupid." Binarius 20:09, 9 October 2008 (BST)
- I think the etomology of the word Depends may possess some significance, but as an action, I don't think it actually does anything.--ChippyYYZ 21:01, 9 October 2008 (BST)
Ha Ha Ha! I Switched Your Bullets With Marshmallows!
I'm afraid the semicolon honor goes to It's A Kind Of Magic (1-100). My question, though: what would the grammar gods say about your use of a hyphen to join an adverb and an adjective? Militant English Teacher would not be pleased... =P Binarius 00:13, 16 October 2008 (BST)
- You know it is still a run on. A period would serve you better. --Gill smoke 12:33, 16 October 2008 (BST)
Amnesia
"Target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." That's an Action creating a long-lasting effect. Better turn it into a Thing: "When this comes into play, target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." - Zt, 12:21, 31 October 2008 (CET)
Guns. Lots of Guns.
"Indestructible. When this comes into play, give each player 8 Gun Tokens. Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns. If there are no guns in play, put this card in the discard pile."
To use the Global Action, do I have to destroy a Gun token? If not, why give me more than one? Goldenboots 03:56, 16 January 2009 (UTC)
You don't have to destroy a gun you control, but other players may try to destroy your guns and eliminate you.--ChippyYYZ 21:42, 17 January 2009 (UTC)
Fast-Moving Pulmonary Anthrax Zombies
I dig it. But the line break in the flavor text confused me, but I eventually got to the right comic. --Gill smoke 13:04, 8 April 2009 (BST)
Up Yours
Shouldn't this be an Action?-Bucky 21:51, 11 April 2009 (BST)
- Same question about "The Root Of All Evil" -Bucky 04:19, 7 May 2009 (BST)
- That one was a thing, I just forgot a bit of it. somehow.--ChippyYYZ 04:29, 7 May 2009 (BST)
The Buck Stops Here
Considering the amount of corrections I've had to make shouldn't that be "No Smoking Zone: Cards made by Gill_Smoke are unplayable (which Bucky knew already). " --Gill smoke 12:55, 3 June 2009 (BST)
- Good idea.
- PS. It took me way too long to make the connection between "no Smoking" and "Gill Smoke". I feel dumb now.--ChippyYYZ 15:16, 3 June 2009 (BST)
Joe's Trickery
Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. --Gill smoke 22:12, 9 June 2009 (BST)
- Yeah, it's pretty much unreversable.--ChippyYYZ 18:24, 13 June 2009 (BST)
- Um, that's not what I wrote. I mentioned that Tweed Cap has all but disappeared. --Gill smoke 17:50, 16 June 2009 (BST)
Zeus Deux
I don't get it did I incorrectly word something? Wouldn't the Muse Calliope with her writing tablet be a better personification of perfect spelling? --Gill smoke 14:29, 24 June 2009 (BST)
- I just liked the idea of a misspelled Zeus that destroyed things with no spelling errors. With LightEning Bolts. He's more of the personification of imperfect spelling.--ChippyYYZ 18:53, 24 June 2009 (BST)
- I missed that Zues was not Zeus, now I get it. And he should use lightning bolts. It's messier that way. --Gill smoke 15:48, 25 June 2009 (BST)
- Shouldn't the flavortext start with "Moral Fool"?-Bucky 20:48, 30 June 2009 (BST)
Mild Lunacy
Did you mean to twist around the 1 Action and 1 Thing rule? I hold a hand full of Things, I play one on my turn. I Pick Thing for Mild Lunacy, play a random card, presto chango it's a Thing no Insanity token and I still get to use an action ability. Considering a Thing to Action ratio of about 9 to 5, and at about turn 5 I usually only 2 Thing cards. This is quite likely. Even if I had to do it every turn, I would still play it. --Gill smoke 01:21, 6 August 2009 (UTC)
- Yep, pretty much.--ChippyYYZ 02:31, 6 August 2009 (UTC)
In case you missed my comments here they are
The Black Market
What is the meaning of "X" on this card roll Xd6 and draw X cards, I think you mean X to be the number of money tokens you control. You might want to edit this for brevity. --Gill smoke 11:41, 18 August 2009 (UTC)
Dvorak
I just saw that on the front page an considered adding it. You already had. --Gill smoke 16:57, 28 September 2009 (UTC)
Intense Focus
the "destroy this" clause leads to the backdoor special rules we are always trying to avoid. --Gill smoke 03:34, 5 October 2009 (UTC)
- Not really, it just leads to the card being destroyed when you decide to play a card.--ChippyYYZ 19:24, 11 October 2009 (UTC)
Thank youLemingai
Action Loader
Surely a "once per turn" is in order here... Binarius (talk) 12:40, 13 December 2016 (UTC)
- While this does allow for a big multi-action combo, it takes a few turns to set it up. Since it's a Thing: ability on a Thing, you won't usually be able to use it on the turn you play it, and thereafter it's not much different than "you may play two actions per turn instead of an action and a thing" (I really liked Confusing Signage, btw) except that you can store up actions for later turns. You also run the unusual risk of getting your actions destroyed or stolen before you can play them.
And it combos pretty hard with Pure Energy Form (#4588).--ChippyYYZ (talk) 23:39, 13 December 2016 (UTC)
I was a young child looking at DVORAK. I had no one to play with but i just loved it , i made bad cards, the creator war I WAS the dude blocking everyones cards, blame yugioh LOL. But i am a grown man and i play with my girl and i am so glad to edit bc i have CARDS to add to our infinite deck. ("STICKMAN71") 2021!!!!!
Cosmic_Brownies.dec
For my first constructed deck, I chose what I perceived to be a fairly tame win condition: Cosmic Drifter. It's hard to trigger, and only inconsistently able to eliminate opponents when it does, but this deck is designed to cycle itself multiple times a turn once it gets going. Cards like Cosmic Knowledge, Deadly Switch, and Nidoqueen let you burn through your deck as fast as possible. Cards like Reheat and What Might Have Been let you easily fish Cosmic Drifter out of the discard pile if you can't manage to draw it with Dramatic Deployment or Red Spell. Once you're in position, use Potted Card, Solar Flare, and Gray Eleven to shrink the deck so that you can cycle through it multiple times off a single Doge of Venice or green-powered Snoop's Blessing. Did I mention the green cards.
It floats on the same currents that move galaxies.
Whenever you play a green card, draw two cards.
dude are we talking horses
Name, cornervalue and flavor text included!
Destroy target Thing and draw a card.
Status: Online
Imbal: Discard a card. If you do, draw a card.
Sekaran: Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
You may play an additional Action or Thing this turn.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Knowledge so vast for a people so small.
Direction and decision.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.
Instead of playing a Thing this turn, you may destroy target tangible Thing.
If it please you.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
If your playgroup plays another game of Dvorak after this one, reveal the attached card instead of returning it to the deck. Add it to your hand after you draw your opening hand.
Tiny_Hands.dec
This deck's win conditions are Vault of Horrors and Perfect Insanity. By using Tiny Vault, Mind Altering Drugs, Weird Noise, Overflow Warehouse, The Test That Stumped Them All, and especially Call On Forbidden Knowledge, you can easily reduce your max hand size to the point of being able to win with Vault of Horrors, with Perfect Insanity serving as a backup. In order to find Vault of Horrors, or to find an enabler for it, use Gray Eleven for near-incomparable deck digging, or use Time Reversal or Careless Greed to dump the deck into the discard pile where the cards you need can be more easily grabbed with Borrow From The Past, Grave Shift, Cycle of Life, or Medicate/Awakening. IF your opponent tries anything, Glass Cannon offers some of the most efficient Thing removal available, and Stream Edge combos with it to completely disrupt opponents.
This token cannot be destroyed"
This token cannot be destroyed"
This token cannot be destroyed"
This token cannot be destroyed"
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Your maximum hand size is reduced by the number of cards you've drawn this turn.
You should really get that checked out.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
Whenever you discard a card due to max hand size, gain a Crate token.
Action:Destroy up to two Crates you control to draw that many cards.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Choose a card that has been removed from the game. Play that card.
Choose a card that has been removed from the game. Play that card.
Choose a card that has been removed from the game. Play that card.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Ouroboros.dec
The Useless Card and its descendants serve as the engine of this deck. Barring an unlikely early halt to the chain reaction (Proactive Mindset -> One in a Million + The ergonomics of the situation), the number of active extra actions increases by 1 whenever Xuburge's Boon, Throne Room, or potentially "Innovation" is played, and decreases by 1 whenever One in a Million is played, Ergonomics is called by e.g. Illusion of Victory instead of played normally, or if cards like Preview or "Innovation" are unable to call anything useful. This will usually result in 5 Facts You Won't Believe!, Timeskip, and especially Ergonomics each letting you eventually draw the whole deck, at which point you can demonstrate the ability to play Throne Room -> The Useless Card x2 -> One in a Million & Throne Room -> The Useless Card x2 ->... infinitely. This should compel your opponents to concede the game.
...when you've already paid.
Draw a card. You may take an extra Action this turn.
take two extra Actions OR
play an Action card from the discard pile.
Instead of playing a Thing this turn, you may play the topmost Action card by ChippyYYZ in the discard pile.
"Good artists imitate. Great artists steal." -ChippyYYZ
When an opponent plays an Action card, you may reveal this card from your hand to negate their Action and put it into your hand. Then, either give that player this card and discard a card, or discard two cards at random.
Draw a card. You may play an additional Action this turn.
- Gain a Money token or steal an opponent's Money token.
- Spend a Money token to draw a card.
- Spend a Money token for the ability to play an extra Action or Thing this turn.
Until the end of your next turn, you may play an additional Action or Thing each turn.
You win the game.