Difference between revisions of "Infinite Dvorak deck/Cards 5101-5200"

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{{card|title=Scrambler Ray|type=Action|creator=ChippyYYZ|text=Target Opponent discards up to three random cards (you choose how many) and draws that many cards.}}
{{card|title=Scrambler Ray|type=Action|creator=ChippyYYZ|text=Target Opponent discards up to three random cards (you choose how many) and draws that many cards.}}


{{card|title=The Harder They Fall|type=Action|bgcolor=600|text=If one player controls more non-token Things than all other players combined, that player must discard his hand.|creator=Binarius}}
{{card|title=The Harder They Fall|type=Action|bgcolor=600|text=If one player controls more non-token Things than all other players combined, that player must discard their hand.|creator=Binarius}}


{{card|title=Axe Cop|type=Thing|bgcolor=227|text=If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability.  '''Thing and Action - Head Chop:''' Destroy a Thing.|creator=Binarius}}
{{card|title=Axe Cop|type=Thing|bgcolor=227|text=If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability.  '''Thing and Action - Head Chop:''' Destroy a Thing.|creator=Binarius}}

Revision as of 05:11, 22 April 2021

The Infinite Dvorak Deck

Cards 5100-5200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


4L
The best ex in the world
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Card by gill_smoke
8Z
Rule 4
Thing
At the start of your turn, end all effects of cards that aren't Things in play.
"No hidden rules"
Card by Bucky
Rule 5
Thing
All cards have blank cornervalues while this is in play.
"Values in the corners of cards are meaningless"
Card by Bucky
F3
Twisted Buss Work
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Card by gill_smoke
3F
Addited to W.O.W.
Action
Blank the rules text of a living thing in play
For the Horde!
Card by gill_smoke
f8
Higher Social Order
Action
Check the facebook profiles of all players the one with the most friend wins the game unless they have more than 100 friends, in which case the player next highest friend count wins.
"There's now this whole new level of etiquette involved." D.P.
Card by gill_smoke
E42
Recall Goods
Action
All Things in play are returned to their owner's hands.
Sorry, I thought the neurotoxins were meant to go in the baby toys...
Card by Nehh
>1
Breaking the Limit of Maths
Action
Destroy exactly 10^10^10^32 Things. If you cannot destroy exactly that number of Things, you cannot use this Action.
I need a bigger calculator, and a way of writing all them zeros.
Card by Nehh


e3
Liability
Thing
If you discard this card, it returns straight to your hand. This thing starts with exactly 1 Ravioli token on it. If it ever has any number of Tokens on it other than 1, you lose the game.
Card by Nehh
Garbage Buffet
Action
Each player, starting with you, may remove one card in the discard pile from the game.
Then each player, starting with you, may put one card from the discard pile into their hand.
Card by ChippyYYZ
One Man's Trash...
Action
Play this only any time a player discards a card. Put that card into your hand.
Card by ChippyYYZ
Scholarship
Thing
This enters play with 20 Money Tokens on it.
Destroy this when you have fewer than 3 cards in your hand.
Card by ChippyYYZ
0Z
Ask Bucky
Action
Make a copy of a Thing card with the word "Rule" in its name from the Infinite Dvorak Deck archive and put it into your hand.
There are examples of such cards on pages 36, 39, 41, 47, 48, 51 and 52. No, "Rules" and "Ruled" don't count.
Card by Bucky
1a
Sacred Ground
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Whenever an opponent destroys one of your living or Holy Things, they must discard a card at random.
Leave your grudges outside. Trust me.-the Mercenary
Card by Bucky
2a
Hungry Rampage
Action
Target opponent destroys one of their non-Token Things or discards two cards to distract you. If they cannot, they are eliminated; otherwise, draw a card.
Think like a promulg.
Card by Bucky
Death By Tea Cup
Reaction
Play immediately if one of your Things would be destroyed; the player who would have destroyed it discards their hand instead.
I didn't come here to play "Who's the Better Killer?"
Card by Binarius
Uplifting Melody
Thing
If you have fewer than two cards in your hand at the end of your turn, you may draw until you have two cards.
Card by Binarius
Ablative Armor
Thing
If an opponent's Action would affect you, you may choose to negate its effects on you. If you do, flip a coin; on tails, Ablative Armor is destroyed.
Card by Binarius
3a
Confessional
Thing - Holy Place
All cards with cornervalues in number-letter format are Holy.

Once per turn you take, you may discard a card that is not holy and draw a card.
Card by Bucky
4a
Three Thrones of Destiny
Thing - Heroic Place
All cards with cornervalues in number-letter format are Heroic.

If you control three Heroic people at the start of your turn, you win the game
Card by Bucky
Corrupt Legislator
Action
Look at the top 6 cards of the deck. Put any number of them in the discard pile and the rest on top of the deck in any order. Draw a card.
Card by ChippyYYZ
Corrupt Executive
Action
Look at each player's hand and choose a card in each of their hands. You may discard a random card. If you do, those cards are discarded.
Card by ChippyYYZ
Corrupt Judge
Action
You may reveal this card from your hand when another player plays an Action. If you do, negate that action and discard a random card.
Card by ChippyYYZ
F1
Sheep Launcher
Action - Weapon
Randomly select a Thing in play and either destroy it or select again. Sheep Launcher self-destructs when a target is destroyed or after five Things have been targeted.
Card by Binarius
F2
Banana Bomb
Action - Weapon
Choose up to four Things in play and flip a coin for each to either destroy it or return it to its controller's hand.
Card by Binarius
F11
Old Woman
Action - Weapon
Choose two of an opponent's Things and destroy one at random.
Card by Binarius
5a
Discard bait
Action
If you discard this card (without playing it), draw two cards.

Draw a card.
Card by Bucky
6a
Action Bait
Reaction
Play in response to an opponent's Action.

Prevent that Action if you have not taken an Action since the start of your last turn.
Card by Bucky
7a
Bottled Bait
Thing
When Bottled Bait is destroyed, move the card that destroyed it to your hand and draw a card.
"I feel a sudden, irrational urge to smash it anyway"
Card by Bucky
Cloned Clone Of A Cloned Clone
Thing
When this card enters play, it becomes a copy of itself.
Card by ChippyYYZ
Large Hadron Collision
Action
Destroy any number of Energy Tokens and the same number of Things. Gain a particle token for each thing destroyed.
Card by ChippyYYZ
Scrambler Ray
Action
Target Opponent discards up to three random cards (you choose how many) and draws that many cards.
Card by ChippyYYZ
The Harder They Fall
Action
If one player controls more non-token Things than all other players combined, that player must discard their hand.
Card by Binarius
Axe Cop
Thing
If one of your Things destroys an opponent's Thing with an Action ability, it gains the destroyed Thing's ability. Thing and Action - Head Chop: Destroy a Thing.
Card by Binarius
Pure Clwnage
Type
When this card enters play, it becomes a copy of Cloned Clone Of A Cloned Clone.
Card by Binarius
8a
Junkyard Baron
Thing
Whenever a non-Token Thing is destroyed, draw a card.

Action:Destroy a non-Token Thing you control
Card by Bucky


9a
Schmuck Bait
Thing
Action:Win the game.
Schmuck Bait's Action Abilities cannot be used.
Card by Bucky
0a
Your Darkest Secret
Action
Name a card. Target player discards a random card. If they discard the card you named, eliminate them.
"How did you know?"
"I wasn't sure until you confirmed it."
Card by Bucky
Staredown
Thing
If only one player has not played any cards or activated any Action abilities since this card came into play, that player wins the game.
Card by Binarius
+
Energy Zone
Thing
If you have fewer than five cards in your hand at the end of your turn, draw until you have five cards. Destroy this card at the end of your third full turn after you played it.
Card by Binarius
Slot
Thing
At any time you may destroy Slot and play a Thing from your hand in its place.
Card by Binarius
???
More than....?
Thing
If you go to church, create a pointless contest. The winner wins.
Card by Robo1995
1b
Gravitronic Repulsor
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to return an opponent's non-token Thing to their hand.
Card by Bucky
2b
Gravitronic Cannon
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to destroy a Token.
Card by Bucky
3b
Gravitronic Annihilator
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 10 Energy Tokens on it, remove 10 of them and eliminate an opponent.
Card by Bucky
Ego Blast
Action
If you have more cards in your hand than any opponent, destroy target thing.
Card by ChippyYYZ
Lightning Energy
Thing
When this enters play, put an Energy Token on it and attatch it to a thing. At the end of your turn, if there isn't an Energy Token on Lightning Energy, place one on it. Energy Tokens on Lightning Energy count as being on the thing it is attatched to.
Card by ChippyYYZ
Energy Removal
Action
Destroy an Energy.
Card by ChippyYYZ
4b
Gravitronic Computer
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 3 Energy Tokens on it, you may remove 3 of them to draw a card.
Card by Bucky
5b
Gravity Manipulation
Action
Return one of each opponent's non-Token things to their hand. Return any number of your own non-token Things to your hand.
Card by Bucky
Life!
Action
Create an Organism Token.
Card by ChippyYYZ
Anti-Energy
Thing
Play onto another thing. This counts as -5 Energy Tokens. The Thing this card is attatched to may not use abilities that require energy unless it has a positive number of Energy Tokens.
Card by ChippyYYZ
Verbic Acid
Action
Remove all verbs from target Thing.
Card by ChippyYYZ
Hand Stack
Thing
The person who controls this card must place their hand in a stack formation. They may only play, look at or discard cards from the top of the stack. Cards drawn are placed on top of the stack.
Fun, but not at all useful!
Card by Nehh


Weaponized Hand
Thing
Whenever your opponent discards a card, you may discard a card. If you do, they must discard another card.
Useful, but not at all fun!
Card by Nehh


⦗⧻⦘
Swap Hands
Thing
If you are right-handed, you must play with your left hand. If you are left-handed, play with your right hand. If you are ambidextrous, play with neither of them.
Neither fun nor useful.
Card by Nehh


6b
Gravitronic Burst
Action
The next time you play a Thing this turn, destroy a Thing.
Card by Bucky


7b
Gravitronic Press
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

During your turn, if this has at least 2 Energy Tokens on it, you may remove 2 of them to gain a Token of any type except Energy.
Card by Bucky
Obviously Loaded Dice
Thing
When a thing or action calls for something to be choosen at random, you may destroy Loaded Dice and choose the target. You may use this on anyone's turn
Card by Aetherknight
Hello, I'm Captain Obvious
Thing
This card magically enters play when someone asks what is the effect of a card, from your hand under the asking player's control.

You (controller of this card) Must announce what cards you play and why.

Action: Skip your next turn, destroy this card.
Card by Aetherknight
Prophets Of War
Thing
Once between each of your turns, at any time, you may look at the top 5 cards of the deck. If any of them could destroy a Thing, you may put that card on top of the deck.
Card by ChippyYYZ
Profits Of War
Thing
Whenever you destroy a Thing, gain a Money Token.
Card by ChippyYYZ
Synchronize
Action
If an opponent has more cards in hand than you, draw cards until you have as many.
Card by ChippyYYZ
&&
Combinator
Thing
Thing+Action: Discard a Thing and an Action from your hand. Create a new card with the rules text of the Thing with the Action as an Action ability. Place this card in your hand.
Pogo Hammer Time!
Card by Nehh
++
Addon Addon
Action
Add the rulestext of this card onto the end of the rulestext of another Action.
Card by Nehh
//
Decompiler
Thing
Action: Erase an Action or a Thing+Action ability from a card. Make the erased text into a separate Action card.
Card by Nehh
8b
Gravitronic Stasis Unit
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

Reaction:Use in response to an opponent's Action. Remove 3 Energy Tokens from this, and that Action doesn't take effect until the start of that opponent's next turn.
Card by Bucky
9b
Gravitronic Engine
Thing
When you play a Thing card (other than this), put an Energy Token on this Thing.

At the start of your turn, if this has at least 3 Energy Tokens on it, remove 3 of them and take an extra Action.
Card by Bucky
0b
Gravitronic Boon
Action
Gain 6 Energy tokens, which you may place on any of your Things
OR gain 2 tokens of any type except Energy
OR destroy up to 2 non-Energy Tokens
OR remove 10 Energy tokens from your Things and eliminate an opponent.
Card by Bucky
Intervene
Action
Play at any time in response to an action that doesn't target a thing you control. Negate that action and draw a card.
Card by ChippyYYZ
Unholy Power Book
Thing
Action: Eliminate yourself, gain 5 Insanity Tokens, and put any number of things from the discard pile into play under your control.
Card by ChippyYYZ
The End
Thing
If, at any time, the deck is empty, you win.
Card by ChippyYYZ
1c
Gravitronic Node
Thing
When you play a Thing card (other than this), put an Energy Token on each Node in play
Card by Bucky
2c
Homage
Action
Choose any word that is not on this card but is on target other Action or Thing in your hand. Make a copy of the first card in the Dvorak deck archive that contains that word and put it into your hand.
Card by Bucky
0Y
Inappropriate Anecdote
Action
Each opponent discards a card. Draw a card for each Action discarded, then you may play a card for each Thing discarded.
"That's a funny story, Pastor. It reminds me of the time I strangled that hooker."
Card by jtwe
Secretive Playing
Thing
Players may play Things face-down. Face-down Things have no effects and cannot be targeted by destructive Actions. A player may take an Action to irreversibly flip one of his face-down Things face-up. When another player takes control of a face-down Thing, it is immediately flipped face-up.
Card by Corrigan
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
Card by Corrigan
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Card by Corrigan
3c
Bottled Theft Node
Thing
When this is destroyed, move another card from the discard pile to Up Your Sleeve for each Node you control (including this), then move a card from Up Your Sleeve to your hand.
Brought to you by the Best of Bucky collection.
Card by Bucky
Excessive Liberty
Thing
The phrases "may not", "cannot", "must", "must not", "every", "all", "each" and "does not" are ignored in the texts of all cards besides this one.
When you give people too much freedom, it messes up the whole system.
Card by Corrigan
9w
Motivational Speaker
Thing
If a Thing has more than one Action ability, any number of its abilities may be used in one turn and still count as only one Action. Each ability can be used only once, though.
Realize your full potential! You have the power!
Card by Corrigan
9y
Breakaway Republic
Thing
The continuous effects of Things not under your control do not affect you, the cards you control or the cards that you play. Your Things can still be destroyed by other players' card effects, though.
My house has a seat on the UN.
Card by Corrigan
4c
Insightful Augury
Action
Look at a number of cards on top of the draw pile equal to the number of players. Rearrange those cards in any order.
Card by Bucky
5c
Augury of Pain
Thing
At the start of your turn, destroy this Thing and each opponent discards a card at random.
This isn't a prophecy of doom. It's more like a prophecy of severe inconvenience.
Card by Bucky
6c
Boring Auger
Thing
Action:Destroy a wooden Thing.
Action:Destroy a Token.
Now it's a holey relic.
Card by Bucky
3s
Joel Plaskett
Thing
When a player controls three Things with the same title, that player wins the game.
When a Thing is removed from play, remove Joel Plaskett from play.
Maybe you would get it if you were Canadian, but probably not.
Card by Corrigan
Utilitarianism
Thing
Cards with no rules text or with rules text that cannot actually be followed may not be played. At any time, a player may reveal such a card in his hand, discard it, and draw a new card. If any such cards are in play when this card is played, they are destroyed immediately.
Card by Corrigan
5v
Distractobot Generator
Thing
When this card enters play, discard cards from your hand and create an equal number of Distractobot tokens. Of all your Things, only your Distractobot tokens may be the targets of opponents' card effects that require targets.
Card by Corrigan
Baton Pass
Action
Put a Thing you control into your hand and replace it with a Thing from your hand. Any tokens or cards on the first Thing are now attatched to the second.
Card by ChippyYYZ
Wandering Armor
Thing
When you play this card, attatch it to a Thing you control.
The equipped Thing cannot be destroyed. Whenever you play a Thing, attatch this card to that Thing.
Card by ChippyYYZ
Fire Golem
Thing
This Thing cannot be destroyed by Fire-based effects.
Action: If there is a Flame Token on Fire Golem, destroy target Thing.
A scientist wanted to know if it was possible to "Set fire on fire." He died horribly.
Card by ChippyYYZ
7c
Plan D
Action
Remove three cards containing the word "win", "eliminate" or "eliminated" from the discard pile and win the game OR discard your hand and draw three cards.
Fourth time's the charm
Card by Bucky
8c
Impatient Outburst
Action
Destroy one of your Things containing the word "win", "eliminate" or "eliminated" and win the game OR play up to two Things from your hand.
Card by Bucky
Overtime Goal
Action
This card can be played only when all players control the same number of Things.
Win the game.
Card by Corrigan
6m
Ion Cannon Blast
Action
Erase target Thing's Action ability.
We're doomed!
Card by Corrigan
3d
Scorched Earth
Thing
You may destroy your Things when an opponent tries to take control of them.
Better dead than Nazi.
Card by Corrigan
Long Range Ion Blast
Action
Look at an opponent's hand. That player discards an Action of your choice.
Card by ChippyYYZ
Greater Pyromancy
Action
Put a Flame Token on target Thing and return this card to your hand. Instead of playing a Thing this turn, you may place a Flame Token on another Target Thing.
OR
Destroy any number of Things with Flame Tokens on them.
Card by ChippyYYZ
Cryomancy
Action
Put an Ice Token on target Thing and return this card to your hand, OR blank the rulestexts of all Things with Ice Tokens on them.
Card by ChippyYYZ
2x
Pirate Gunner
Thing
This Thing's Action ability may not be used if it was used on your previous turn.
Action: Roll one six-sided die. On a result of 4 or lower, destroy a Thing. Otherwise, erase this card's text and gain 2 Money tokens.
Card by Corrigan