Talk:Polymerization Deck
Sounds interesting... what is the gameplay like?
Natanz 14:20, 1 July 2008 (BST)
Things will have keywords telling what they can combine with. Example: Charizard - Fire, Dragon, Flying. Other than that I have less than or equal to no idea. Yet.--ChippyYYZ 17:02, 1 July 2008 (BST)
Feel free to add any cards you think would be good. Things can come from Anywhere.--ChippyYYZ 17:16, 1 July 2008 (BST)
If you want to add a card that might be considered a bit silly, that's fine.--ChippyYYZ 04:25, 6 July 2008 (BST)
Suggestions:
1 Use only 4 keywords (maybe 5). Else you end up with many cards that can't combine.
2 You could call the keywords 'elements'.
3 Action card: Forced combine: combine two things that don't share a keyword/element.
Natanz 13:26, 6 July 2008 (BST)
New idea: Each thing has an Element and a Type that serve as its keywords.
Dark Magician - Dark, Wizard.--ChippyYYZ 21:59, 6 July 2008 (BST)
That's a good idea, you mean this, right?
Example
Cheetah Element: life Type: fast
Hurricane Element: air Type: fast
So you can combine these because the type is the same.
Natanz 12:09, 7 July 2008 (BST)
Yup. And thanks for forced combine.--ChippyYYZ 15:40, 7 July 2008 (BST)
Idea for Elements/Types:
Elements and Types can be combined and discombined whenever you want. This way if you get attacked for example, you can combine/discombine and create a defense.
Types automatically get discombined when you use them - they are a weaker link. Maybe this is a bad idea, it needs to be tested.
You can create an action from combined things, but then you must destroy one of the cards after use/shuffle it in the draw pile/to discard pile/give it to opponent.
Natanz 23:06, 7 July 2008 (BST)
I like the idea of this game and have a Forest element set to add:
will these do?
Soniccuz 06:22, 9 July 2008 (BST)
I like it. "one" however, is unnecessary.--ChippyYYZ 16:59, 9 July 2008 (BST)