Polymerization Deck
Polymerization Deck | |
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Designer | ChippyYYZ |
Date | 30/06/2008 |
Players | 2-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Polymerization Deck
The theme of this deck is to use Polymerization to combine cards that share a keyword.
Special Rules
I promise I'll clean these rules up someday.
Polymerization combines two cards that share a keyword.
The combined thing has all text of its components.
You have to come up with a name for combined things. It's more fun that way.
If you combine cards that have the text: "Action:", "thing", "a", and "destroy", then the combined form has "Action: Destroy a thing."
Grammatical perfection is not required. "Action: opponent discard hand" would still work.
Opponents cannot be destroyed. Cards can if they are things in play.
"draw two" would not work. You would need to add "card" and "Action:". "Action: Discard two card" would not work well unless you added "opponent".
If a combined thing would be destroyed, instead the controller removes and destroys a thing from it. Example: Charizard, DragonForce, and Pikachu would be destroyed. You could remove DragonForce and still have the other two.
Any part could be destroyed. If the destroy was "destroy an animal", even a non-animal part could be removed if the combined thing was an animal.
"Thing" is different from "Thing:"
"Sacrifice:" means "Action: Sacrifice this (just the sacrificial part) in order to..."
You do not have to use all words in the ability.
If a card's text could give it multiple abilities (Meta-Ridley and Cyberdemon, for example), it has all possible abilities.
Combined Things have all abilities of their components, but these abilities cannot be modified by quoted text.
Card List
"destroy"
When Charizard comes into play, Destroy a Thing.
"Sacrifice: "
Whenever this is destroyed (even if you just remove a piece), Destroy two random things.
For the record, these are alive.
"Eliminate"
When someone plays a card, you may negate it and send it to the bottom of the deck. You may not do this again while Phoenix is in play.
"opponent"
Action: Discard a card to destroy a Forest Thing.
"Action:"
Anyone may discard a card to have this count as Dark until the end of the turn.
"discard"
Action: Look at the top card of the deck. If it's an action, put it into your hand.
"thing"
Destroy White Michael Jackson when this comes into play.
"Sacrifice: "
You may discard a card to negate any action targeting this thing.
"opponent"
When this thing comes into play, target opponent discards a card.
"opponent"
At the end of your turn, you may draw a card.
"draw"
Action: Destroy a water thing, or, if this thing has 2 or more electrics in it, destroy a non-electric thing.
"Action:"
Anyone may discard a card to have this count as Fire until the end of the turn.
"thing"
Anyone may discard a card to have this card count as Light until the end of the turn.
"card"
If this thing contains a living thing, it counts as Cyber.
"two"
If Meta Ridley is in the discard pile, shuffle him into the deck.
Super Missles, Plasma Beams, Chozo Laser Obelisks...
Nothing can keep this thing dead!
"three"
Opponent's hand sizes are reduced by this thing's size.
"discard"
If this thing contains a living thing, you may use an extra action each turn to use this one of this thing's abilities.
"discard"
When someone plays an action ability, you may negate that ability and its controller discards a card. You may not do this again until Harvey leaves play.
"destroy"
Thing: Reveal the top card of the deck. If it is a thing put it into your hand.
"Sacrifice:"
Whenever this thing is destroyed, an opponent must discard a random card.
"draw"
Destroy Black Michael Jackson when this comes into play.
"destroy"
When this comes into play, decombine a piece from a thing.
"Action:"
If this thing contains a living thing, whenever it uses an action ability, an opponent discards a card.
"Sacrifice:"
Anyone may discard a card to have this thing count as light until the end of the turn.
"draw"
When this comes into play, everyone draws 5 cards, then discards down to their max hand size.
"five"
When you draw a card, look at the top two cards of the deck and pick which to draw.
"hand"
If this thing contains Ninjas, it has "Action: " and "discard"
"eliminate"
When you play this, destroy a thing belonging to each player.
"Sacrifice:"
Whenever this thing is destroyed, destroy all Fire things.
"hand"
This thing is considered to be one size larger than it really is.
"thing"
Anyone may discard a card to have this count as Dark until the end of the turn.
"all"
If any other Items are used with a combined Thing, this Item does not increase the Thing's size.
Living ammunition that uses photosynthesis and nanomachines to regenerate magazine rounds.
Draw a card. You may take an extra action this turn.
Action: Combine two things you control that share a keyword.