Infinite Dvorak deck/Cards 1301-1400
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The Infinite Dvorak Deck
Cards 1301-1400 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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Engineered Plague
Action
Pick a letter. Destroy all Things with that letter in their title.
#1301
Card by Kevan
Dumpster Dive
Action
Take a random Thing card from the discard pile and put it into your hand. Shuffle the discard pile afterwards.
#1302
Card by Kevan
i2
iBotThing
Action: Get an iPod (or other mp3 player) and pick a random song. Destroy a number of Things equal to the song's length in minutes.
At the beginning of each turn of yours, you must discard a card or destroy iBot.
At the beginning of each turn of yours, you must discard a card or destroy iBot.
#1303
Card by Corrigan
Jump the Shark
Action
Destroy a Thing which has either been in play for 5 or more turns or has used its Action ability 3 or more times.
#1304
Card by Corrigan
Fire at the Library
Action
Put the top 30 cards on the draw pile into the discard pile.
#1305
Card by Corrigan
Clockpunk
Thing
Whenever a Thing uses its Action ability, put a Rundown token on it. Things with Rundown tokens cannot use their Action abilities. Any player may take an Action to remove a Rundown token from a Thing.
#1306
Card by Kevan
Evil Ventriloquist
Thing
Action: A chosen opponent gives you a card, if they have one, which you must play immediately.
#1307
Card by Kevan
TORNADO!
Action
Take all the cards on the field and in everyone's hands, turn all of them facedown, mix them up and place cards equal to the number of cards on the field, on the field, with each player recieving cards equal to the number of cards originally on his/her side of the field. Do the same thing, replacing "on the field" or " on his/her side of the field" with "in the players' hands", or "in his/her hand", respectfully. Then destroy every third card that was redistributed in this manner.
"HOLY COW!!!".
"HOLY COW!!!".
#1309
Card by Nm8r
All or Nothing
Thing
Players may not play cards normally, but may still activate Action abilities. As an Action, any player may play the entire contents of their hand, in an order of their choosing.
#1310
Card by Kevan
Side Effects
Thing
Whenever an opponent plays an Action card, you may draw and reveal a card - if it's an Action, you may play it immediately. Otherwise discard it.
#1311
Card by Kevan
404
HTTP 404 Not FoundAction
Shuffle the draw pile and put the top card from the deck into the discard pile. Then remove one card from each opponent's hand and put them into the discard pile.
#1312
Card by jftsang
Master Plan
Thing
When this card comes into play, draw twenty cards. You may not draw cards while this is in play. If your hand becomes empty, you lose the game.
#1313
Card by Kevan
Favour Generation Device
Thing
If you have seven Favour tokens, you win the game. Action: Give a non-Token Thing you control to an opponent, and gain a Favour token.
#1314
Card by Kevan
Market Forces
Action
Randomly redistribute all tokens in play: if a Token is on a Thing, it is moved onto a random Thing; each other Token is given to a random player.
#1315
Card by Kevan
Bowman
thing
Action: You may destroy 1 thing. This card ignores any card that says you may not destroy things
#1316
Card by Eric F.
5
Saruman's Icy stormAction
Everyone else loses their turn and no-one can destroy opponents' things.
"There is a fell voice in the air" says Legolas
"There is a fell voice in the air" says Legolas
#1317
Card by Eric F.
2
Shower of ArrowsAction
Roll a dice. Destroy the number of things as on the dice. If they don't have enough things they lose their turn.
#1318
Card by Eric F.
Minefield
Thing
Whenever a Thing comes into play, its controller must discard their hand.
#1319
Card by Kevan
Peasant's Revolt
Action
Destroy a number of non-token Things equal to the number of tokens in play.
#1320
Card by Kevan
Snowball
Thing
At the beginning of your turn, destroy one Thing in play (other than Snow tokens) for each Snow token you control. When Snowball leaves play, discard your hand.
Action: Gain a Snow token.
Action: Gain a Snow token.
#1322
Card by jtwe
Magic Hat
Thing
Action: Discard a card to have target player gain a token of any type you choose.
"Again? That trick never works!"
"Again? That trick never works!"
#1323
Card by jtwe
πd
Pie in the FaceThing
You may destroy another Thing you control to give control of this card to any player. If you destroy a food-related Thing in this way, draw a card.
Your maximum hand size is reduced by 4.
Your maximum hand size is reduced by 4.
#1324
Card by jtwe
Repossession
Action
Take a thing belonging to any player except yourself from play to your hand.
#1325
Card by Pongo
Entanglement
Thing
Choose any two things in play. Until one of the Things is (therefore both of the Things are) destroyed, any action that effects one Thing effects the other, if it can be applied. Destroy this card when the Things are destroyed.
#1326
Card by Pongo
Minor mana potion
thing
Action: Play an action card. If you do not have one the draw cards from the deck until you do and play it.
#1327
Card by Eric F.
Sonic wave
action
The opponant must remove all cards from play until the end of your turn.
#1328
Card by eric F.
Panic Attack
Action
Starting with you, each player immediately plays a random card from their hand, if they have one.
#1329
Card by Kevan
Birds of a Feather
Thing
Whenever a non-token Thing enters play which shares a first letter with a Thing already in play, the controller of the new Thing may draw a card.
#1330
Card by Kevan
Curse of Despair
Thing
Beneficial effects of all cards are cancelled. This card & its tokens are immune to effects of other cards. Anyone may play living things onto this card. Things played onto this card lose all effects. If 3 living things are played onto this card, both this card & the things are destroyed. If 10 curse tokens are in play, you win.
Action: Create a curse token.
Action: Create a curse token.
#1332
Card by Pongo
Bunch of Flowers
Action
Choose an opponent. They may draw between one and ten cards - you may then draw one less than that number of cards.
#1333
Card by Kevan
Coughing Fit
Action
Throw in your hand face up, all cards displayed, then shuffle the draw pile and the discard pile into a new draw pile. Draw five cards from the top of that to make a new hand. Anyone (including yourself) may now draw a card from your discarded hand instead of drawing from the draw pile.
#1334
Card by Pongo
Strong Box
Action
Place five Vault Tokens on one of your Things. When that Thing is targeted for destruction, destroy a Vault token instead.
#1335
Card by Pongo
Processing Fee
Action
Play onto anyone who has played a card onto or affecting you last turn. You may take five money-related tokens from them and put them into play on your side or look at their hand and take one card of your choice; then put that card in your hand.
#1336
Card by Pongo
The Amazing Card Token Generator
Thing
Action: Discard a card, and put a Card token into play.
#1338
Card by Kevan
Haphazard Wiring
Thing
Whenever a player uses an Action ability, each other Action ability of a Thing controlled by that player is also triggered.
#1339
Card by Kevan
Priceless Ming Vase
Thing
When a player other than you destroys this, they must give you all their money-related tokens. If they have none they must throw in their hand and draw five further cards. In this case on your next turn you may draw from the discarded hand any cards you see fit. Discard the rest.
#1340
Card by Pongo
Pawn Shop
Thing
Action (Global): Any player may destroy two money-related tokens and add a card played onto Pawn Shop to their hand. Action: Place a Thing you have in play face up on the shop and create a Money token.
#1341
Card by Pongo
Circling Vulture
Thing
Whenever a Thing is destroyed, the controller of that Thing gains control of Circling Vulture. If the controller of Circling Vulture has no cards in their hand, they lose the game.
#1342
Card by Kevan
Missile Battery
Thing
Whenever an opponent plays an Action or Action ability, you may play one in response.
#1343
Card by Kevan
Jam Tomorrow
Action
Show your hand to an opponent. Gain control of a Thing they control.
#1344
Card by Kevan
Impractically Dangerous Hand-Size Increaser
Thing
Your hand size is increased by three. When this comes into play, discard your hand. Every turn roll a d6. If you get a 1, discard a card in your hand at random.
#1345
Card by Pongo
College
Thing
For every five Learning tokens you have, your hand size is increased by one.
Action: Create a Learning token.
Action: Create a Learning token.
#1346
Card by Pongo
Energy Devourer
Thing
When this comes into play, destroy all energy-related tokens. While this is in play, all effects of Things and Actions that would normally require electricity to work are nullified, and no energy-related tokens may be created.
#1347
Card by Pongo
Cloaking Device
Thing
You may not draw cards. You, your hand and your Things are unaffected by opponents' Actions. Action: Destroy Cloaking Device.
#1348
Card by Kevan
Token Explosion
Thing
Any player may, as an Action, destroy a token they control to destroy a Thing.
#1349
Card by Kevan
Chocolate Box
Thing
Place 13 chocolate tokens on this. Each turn, anyone may take a chocolate token and draw an extra card in place of their action. When the chocolate tokens are exhausted, the player with the most chocolate tokens misses their next turn.
#1351
Card by Pongo
BBB
Bog CauldronThing Terrain
Thing: Destroy one of your living non token things to create a zombie token. Action: Destroy 20 Zombie tokens to win. Action: Destroy 5 Zombie tokens to destory a Thing
Larry Larry? Where are ya?
Larry Larry? Where are ya?
#1354
Card by Gill Smoke
BB
Sacrificial TableThing Terrain
Thing:Destroy one of your living non-token things to create a zombie token.
#1355
Card by Gill Smoke
Zombie General
Thing
Action: Destroy any number of zombie tokens. Destroy half that many Things to regain a zombie token for each living thing so destroyed.
#1356
Card by Gill Smoke
5B
Truck FarmThing
Thing: Gain a Fruit token.
Action:Destroy 2 Fruit tokens you control to draw a card.
Action:Destroy 2 Fruit tokens you control to draw a card.
#1357
Card by Bucky
Claw from the Grave
Action
Play the action ability of a Thing card in the discard pile.
#1358
Card by Kevan
Lap
Action
If this is the fifth time you've played this card this turn, you win. Otherwise, either return it to your hand or draw a card.
#1359
Card by Bucky
Autoresurrection
Action
Play this immediately after you are eliminated. You come back into play.
Out of the ashes rose new life, life determined for revenge.
Out of the ashes rose new life, life determined for revenge.
#1360
Card by Pongo
Time Lord
Thing
When this comes into play, play 13 Time Lord Regeneration Tokens onto it. Every time this would be destroyed, destroy a Time Lord Regeneration Token instead. If there are no Time Lord Regeneration Tokens left on this card, destroy this card immediately.
Doctor! What's happening to you?
Doctor! What's happening to you?
#1361
Card by Pongo
Zombification
Thing
While this is in play, you are immune to elimination. Your hand size is reduced by two. This card may only be destroyed with medicine or magic.
Action: Destroy a Thing.
Graaaagh! Braaaaains...
Action: Destroy a Thing.
Graaaagh! Braaaaains...
#1362
Card by Pongo
The Meaning of Life
Action
Draw and reveal cards until you reveal a card with the word "win" or "lose" in its text, or until you have drawn and revealed thirty cards. Keep the card with "win" or "lose" in its text, if there was one, and discard the rest.
#1363
Card by Kevan
U1
We're Going Down in Smoke and FlamesThing
When a Thing is destroyed, destroy all Things in play and all players discard their hands.
#1365
Card by Corrigan
CD Player
Thing
When you play this card, put all Actions in your hand facedown in a stack on the table. Whenever you draw an Action card, put it on the pile. When you play Actions, play them from the pile and return them to the pile after; they are not destroyed. The same Action can't be used 2 turns in a row.
#1366
Card by Corrigan
Buffet Restaurant
Thing
When this card is played, take the top 6 cards of the draw pile and lay them out face-up on the table. Instead of drawing from the pile at the beginning of their turn, players choose one of the 6 cards. Whenever a card is 'drawn', replenish it with a card from the draw pile.
#1367
Card by Corrigan
16T
Muscle MemoryThing
Your hand size is increased by one for each 5 kilograms you can lift with your hands such that they're level with your shoulders.
#1368
Card by Zaratustra
5ft
Low ClearanceAction
The lowest player (the one whose tallest point is the lowest) draws three cards.
#1369
Card by Zaratustra
4F
The Floor Is LavaThing
When a player touches the ground with a body part, they destroy a Thing they control.
#1370
Card by Zaratustra
Cassava Root
Thing
Counts as a food when there are no other Things that count as foods in play.
#1373
Card by Pongo
Choking Hazard
Action
If a token is in play, destroy a token and destroy a living Thing.
#1374
Card by Kevan
Lone Gunman
Thing
Action: Destroy a Thing, if Lone Gunman is the only Thing you control.
#1375
Card by Kevan
The Koh-i-Noor
Thing
Draw five cards when this comes into play. If an opponent gains control of the Koh-i-Noor, they win the game.
#1376
Card by Kevan
Jester
Thing
Action: Juggle 3 tennis balls. If you succeed, increase your hand size by the number of seconds for which you juggled without dropping a ball. If you drop a ball on your first juggle, discard 2 cards.
#1377
Card by Corrigan
Hand From the Sky
Thing
This card considered to be in play only when one of its Actions is used.
Action: Play a Thing from your hand.
Action: Move a Thing in play to your hand.
Action: Take a card from an opponent's hand (without looking at it) and put it in your hand.
Action: Play a Thing from your hand.
Action: Move a Thing in play to your hand.
Action: Take a card from an opponent's hand (without looking at it) and put it in your hand.
#1378
Card by Corrigan
Split the Atom
Action
Destroy a Thing you control and destroy a number of randomly-selected Things equal to the number of letters in its text.
In your face, Japan!
In your face, Japan!
#1379
Card by Corrigan
L10
The Hole In the SkyThing
At the start of your turn, gain a Star token and a Line token.
Once per turn, you may play a Thing from your hand by sacrificing a number of Stars equal to four plus the number of words in its title and a number of Lines equal to four plus the number of sentences in its text.
Once per turn, you may play a Thing from your hand by sacrificing a number of Stars equal to four plus the number of words in its title and a number of Lines equal to four plus the number of sentences in its text.
#1380
Card by jtwe
Catch Up
Action
Draw a card. If you then have fewer cards in your hand than an opponent, return this card to your hand.
#1381
Card by Kevan
1
MountainThing — Terrain
This card's Action Ability can be used once per turn.
Action: Create a Red Energy Token. Player may take an additional Action this turn.
Action: Create a Red Energy Token. Player may take an additional Action this turn.
#1382
Card by Gill Smoke
1
LeafThing — Energy
Counts as a Green Energy Token.
#1383
Card by Gill Smoke
Meh
ApathyThing
Disobey any cards you please. Including this one.
I don't even care enough to finish this ca
I don't even care enough to finish this ca
#1384
Card by Pongo
Resurrection Scroll
Thing
Action: Create a Resurrection token.
Action: Destroy a Resurrection token and summon a previously eliminated player back to the table (with their consent).
Action: Destroy a Resurrection token and summon a previously eliminated player back to the table (with their consent).
#1385
Card by Pongo
Welcoming Gifts
Action
This may only be played if there is someone available who is willing to join the game. Everyone must lay their hands on the table, face down. The new player chooses a card from each hand without looking. These cards become the new player's hand. If there are more than the current maximum hand size in existing players, the new player must immediately selectively discard down to five.
#1386
Card by Pongo
Sanitation Service
Action
Destroy all inanimate tokens.
Time to take out the trash.
Time to take out the trash.
#1388
Card by gill_smoke
Obsolete Computer
Thing
Your max hand size is now 4 cards. Takes precedence over all previous hand size modifiers. Hand size returns to 5 when this thing is destroyed.
Action: Create a program Token.
When I bought it it was worth $3000, now it's just a plugged in paperweight.
Action: Create a program Token.
When I bought it it was worth $3000, now it's just a plugged in paperweight.
#1389
Card by gill_smoke
Dry Noodles
Thing
Counts as a food if two Ingredient tokens are in play. If an Ingredient token is destroyed, destroy all Ingredient tokens along with Dry Noodles. If Dry Noodles is destroyed, destroy all Ingredient tokens.
Action: Create an Ingredient token.
Action: Create an Ingredient token.
#1391
Card by Pongo
Extra Hand
Thing
Owner may take an additional action every turn. All Action abilities may only be played once per turn.
#1394
Card by gill_smoke
Church Mouse
Thing
Owner may not take actions except the following.
Action: Give Church Mouse to another player.
Action: Give Church Mouse to another player.
#1395
Card by gill_smoke
S: 4C
BridgeThing
Card can only be played if you if you control a body of water, or a blue card in play.
Your Max hand size is now 13.
Your Max hand size is now 13.
#1399
Card by gill_smoke