Infinite Dvorak deck/Cards 1401-1500
From Dvorak - A Blank-Card Game
Jump to navigationJump to search
The Infinite Dvorak Deck
Cards 1401-1500 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Previous Page (1301-1400) | Next Page (1501-1600)
Pink Elephant
Thing
Place this under another player's control. For as long as this is in play, the player with this card under their control may only play cards that destroy this.
Are you sure he didn't mess with my drink?
Are you sure he didn't mess with my drink?
#1404
Card by Pongo
Take your doll clothes and go home
revenge
May not be played, if forced to discard you may play this instead. Everyone else loses (Take all cards with you).
Fine, I don't want to play anymore.
Fine, I don't want to play anymore.
#1406
Card by gill_smoke
Panic Room
Thing
You may not play Things. If you would be eliminated from the game, destroy this Thing instead. Action: Destroy this card.
#1409
Card by Kevan
Veganism
Thing
When Veganism comes into play, destroy all Things that represent non-plant organisms. No non-plant organisms can be played while Veganism is in play.
#1410
Card by Corrigan
Decapitated Chicken
Thing
When played, give Decapitated Chicken to any player (including you). After 4 turns, destroy Decapitated Chicken. If Decapitated Chicken is brought back from the discard pile, it has "Action: Flip a coin and destroy a random Thing if it comes up heads."
#1411
Card by Corrigan
Citation Needed
Action
Either destroy a Thing or counter the effects of an Action card, if there is no Wikipedia article with the same title as that card.
#1412
Card by Kevan
1
ForestThing — Terrain
This cards action ability may be only used once per turn
Action: Create a Tree Token. Player may take an additional Action this turn.
Action: Create a Tree Token. Player may take an additional Action this turn.
#1413
Card by Gill Smoke
Dryad
Thing
Card can only be played if you if you control a forset, tree, or green card in play.
Action: Create a Tree Token.
Action: Create a Tree Token.
#1414
Card by gill_smoke
Lesser Curse of Undeath
Thing
While in play Whenever a living thing would be destroyed thier owner may create a Undead token.
#1415
Card by gill_smoke
2U
InfuseAction
Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.
#1417
Card by jtwe
1G
BindReaction
Play when a Thing's Action ability is played. Cancel the effects of that Action ability.
#1418
Card by jtwe
No Smoking Sign
Thing
Play in response to any Thing or Action card being played. Cancel that card and destroy it if it's in play. Cards with that name may not be played.
#1419
Card by jtwe
Safety Goggles
Thing
If a card would force you to discard a card, you may choose not to.
#1420
Card by Kevan
Precognition
Thing
Each opponent may nominate two (and no more than two) cards by name, during their turn. An opponent may only play a card from their hand if they nominated it during their previous turn.
#1421
Card by Kevan
Forty Thieves
Action
Destroy five Things you control, to gain control of a Thing.
#1422
Card by Kevan
Mummy Lord
Thing
When this card comes into play all undead Things and tokens come under your control.
#1423
Card by gill_smoke
ADD
Action
Player may take any number of actions this turn. All Action abilities may only be played once.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
#1424
Card by gill_smoke
E=MC^2
Theory of RelativityAction
Player may Discard any number of actions. Destroy equal number of Things.
#1425
Card by gill_smoke
The Elephant of Surprise
Thing
When this card comes into play, draw two cards and play them immediately.
#1426
Card by Kevan
The Cask of Rejected
Action
Secretly write the name of a Thing you controlled that was destroyed by target opponent. That player has 10 guesses or 1 minute, whichever comes first, to name it. If he or she can't, he or she is eliminated.
For the love of God and all that is holy, Montresor! My anus is bleeding!
For the love of God and all that is holy, Montresor! My anus is bleeding!
#1427
Card by jtwe
$X
Homer TaxAction
Target the Thing in play with the highest number in its corner value, or the most words in its title if there are no Things in play with corner values. (You choose if there is a tie.) Destroy it. Its controller discards a card.
"Dad, that's the homeowner tax."
"Dad, that's the homeowner tax."
#1428
Card by jtwe
Grand Slash
Action
Each opponent may discard any number of cards in secret. The opponents with the most cards left in hand after discarding are eliminated.
No one likes to be the target
No one likes to be the target
#1429
Card by Jindra34
Monopoly Breaker
Thing
Action: Eliminate target player with the most things in play form the game. Distribute their things evenly between all players as you see fit. Any excess things are discarded.
#1430
Card by Jindra34
Token Magnet
Action
Gain control of all tokens in play. (If a token is on a Thing, you may move it onto any other Thing.)
#1431
Card by Kevan
Mousetrap
Thing
Whenever a card is played, it has no effect, it is put into your hand, and Mousetrap is destroyed.
#1432
Card by Kevan
Temporary Blindness
Action
Until the end of his turn the selected player must play blindfolded.
#1434
Card by HelioMaia
Hack
Thing
Play onto a Thing with an Action ability - it loses its Action ability. Put an Action card from your hand under this card when it comes into play. Action: Play a copy of the Action card under this card.
#1435
Card by Kevan
Sugar in the Tank
Thing
Play onto a Thing with an Action ability - its controller must discard a card to use its Action ability (and cannot use it if they have no cards in hand).
#1436
Card by Kevan
1B
BuckyballThing
Play onto another Thing; that Thing's text is "This card intentionally left blank."
#1437
Card by Bucky
2B
BuckybotThing
Play into another player's control.
Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
#1438
Card by Bucky
3B
Scam-block lotionThing
You may destroy this in response to an Action (or the Action ability of a Thing) to nullify it.
#1439
Card by Bucky
Field of Crows
Thing
If you have ten Crop tokens in play, you win the game. Any player who controls a living Thing may taken an Action to destroy two Crop tokens. Action: Put a Crop token into play.
#1440
Card by Kevan
Taxation
Action
For each type of token in play, destroy one token of that type. Draw a card.
#1441
Card by Kevan
1
ReverseAction
Play now goes in the opposite direction. In a two player game player takes another turn.
Corner value in Spanish
Corner value in Spanish
#1443
Card by gill_smoke
Sell Out
Action
Give one card you control to your opponent in exchange for 5 of their money tokens. If the card you are trading to your opponent is music or movie related, they give you 10 money tokens.
#1444
Card by Corrigan, added by gill_smoke
Surprise Ending
Action
Replace the word "win" with "lose", or vice versa, on any card in play.
#1445
Card by Kevan
A Not-Card
Thing
This card is considered to not exist. No cards or rules affect it in any way after it is played (however, it can be affected when it is in your hand or draw pile).
Pretend it's not there
Pretend it's not there
#1446
Card by Corrigan, added by gill_smoke
Nail It Down
Thing Equiptment
Attach to one card currently in play. The attached card may not be controlled by any other player than the one currently controlling it. The attached card also may not be discarded, returned to the draw pile, or put in any player's hand.
"Now it won't move"-Gill
"Now it won't move"-Gill
#1447
Card by Corrigan, added by gill_smoke
Rip it out
Thing Equiptment
Attach to one card currently in play.
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
#1448
Card by gill_smoke
Ninja Pirate Zombie Robot
Thing - Familiar
At the start of your turn, roll a four-sided die. On a 1, draw a card; on a 2, target player discards a card; on a 3, destroy target Thing; on a 4, gain a Money token; on a 5, gain a Toast token.
"Hi-yaa, yarrr, braaaaains, bleep"
"Hi-yaa, yarrr, braaaaains, bleep"
#1449
Card by jtwe
4B
Kick ComboAction
When you play this, you may destroy a Thing you control to return this card to your hand.
Target player discards a card. You may take an extra Action this turn.
Target player discards a card. You may take an extra Action this turn.
#1450
Card by Bucky
5B
Insurance PolicyThing
Whenever one of your non-Token Things is destroyed, you gain two Money tokens.
#1451
Card by Bucky
6B
IncinerateAction
Destroy target Thing. Its former controller gains 5 Energy tokens.
#1452
Card by Bucky
Feedback Loop
Thing
Whenever an Action card is played, the player who played the Action can play a number of copies of that Action equal to the number of Feedback tokens in play. Then put a Feedback token on this card.
#1454
Card by Kevan
Building Site
Thing
When playing a Thing, if you choose to destroy a Scaffold token you control, you may play another Thing that turn. Action: Put a Scaffold token into play.
#1455
Card by Kevan
Blue Tigers
Thing
When Blue Tigers comes into play, put three Stone tokens into play. If there are ever no Stone tokens in play, destroy Blue Tigers. Action: Roll a six-sided dice, and put that many Stone tokens into play. Roll another, and destroy that many Stone tokens.
#1456
Card by Kevan
Slow Acting Poison
Thing
Play this on another player When you have 10 poison tokens you are eliminated
Action: Create a Poison token. Any player may play this action ability.
Action: Create a Poison token. Any player may play this action ability.
#1457
Card by gill_smoke
Infernal Pact
Thing Contract
When this card is destroyed the owner is eleminated and the card is removed from play.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
#1458
Card by gill_smoke
What's mine is yours
Action
Give a non token thing you own to another player
#1459
Card by gill_smoke
7B
Transmogrification RayThing
Action: Target Token loses its current type and becomes a type of your choice.
#1460
Card by Bucky
8B
FreezerThing
Action: Put target non-Freezer Thing under this card. It is not considered to be in play until it ceases to be under a Freezer.
Thing: Remove a Thing from under Freezer.
Thing: Remove a Thing from under Freezer.
#1461
Card by Bucky
9B
Flea MarketAction
Look at the top six cards of the deck and put one of them in your hand.
#1462
Card by Bucky
Black Knight
Thing
The Black Knight comes into play with four Limb tokens on it. Whenever Black Knight would be destroyed, you may destroy a Limb token to prevent its destruction. Action: Put the most recently-played Thing into an opponent's hand.
#1463
Card by Kevan
Ha!
Action: Destruction!Action
You may play this on an opponent's turn. If an action is being played as this is being played, that action does nothing. Otherwise, destroy half a thing.
#1464
Card by fanofphilosophy
The Cup of Human Kindness
Thing
Action: Gain a Sip token.
If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
#1465
Card by jtwe
1C
Draw ComboAction
When you play this, you may destroy a non-Token Thing you control to return this card to your hand.
Draw a card. You may take an extra Action this turn.
Draw a card. You may take an extra Action this turn.
#1466
Card by Bucky
2C
Token ComboAction
When you play this, you may discard a card to return this card to your hand.
Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
#1467
Card by Bucky
3C
RefreshAction
You may discard any number of cards when you play this. Draw a card. Draw an additional card for each card you discarded. You may take an extra Action this turn.
#1468
Card by Bucky
616
Hellish SiphonThing
Action: Play the top of the draw pile as though it were in your hand.
It takes the future and turns it into the present
It takes the future and turns it into the present
#1469
Card by Jindra34
Are you Serious?!
Action
Target player discards their hand if you can find a joke published on the internet contaning the exact title of a thing you control.
Quick! To Uncyclopedia!
Quick! To Uncyclopedia!
#1470
Card by fanofphilosophy
March of the ... uhh... everything
Thing
All things (and tokens) in play are living, except for this one.
Lessee...an abstract concept, an animal, a machine, and...what's THAT thing?
Lessee...an abstract concept, an animal, a machine, and...what's THAT thing?
#1471
Card by fanofphilosophy
Go Meat!
Action - Delicious
You may give an opponent control of a Thing you control that is made of meat. (Humans and other animals, living and recently dead, qualify.) If you do, take all cards in that player's hand into your hand. If you don't, draw a card.
I say Hillshire, you say Farms!
I say Hillshire, you say Farms!
#1472
Card by jtwe
BAM
Kick It Up a NotchThing
If a player would draw cards, they must draw an additional card. If a player would discard cards, they must discard an additional card. If a player would destroy a given number of Things, they must destroy an additional Thing.
#1473
Card by Zaratustra
-1
Exception HandlerThing
You may destroy this at any time during your turn. If this is destroyed, all effects but the destroying are aborted, and the game continues from the beginning of the next player's turn.
#1474
Card by Zaratustra
W4
Wild Draw 4Thing
The next player draws 4 cards during their turn, unless they play another card called Wild Draw 4. In that case, the -next- player draws 8 cards during their turn, and so on.
#1475
Card by Zaratustra
Roshambo
Thing
Action: Play rock-paper-scissors with a chosen opponent. The winner may destroy a Thing.
#1480
Card by Kevan
Window to Nothing
Thing
All players' hand sizes are halved, rounded up.
This window leads to nothing, not even darkness.
This window leads to nothing, not even darkness.
#1481
Card by Pongo
Boot Disk
Thing
Action: If you have no Things in play except for this, take ten cards from the draw pile; play the Things and discard the Actions.
#1482
Card by Pongo
Forked Lightning Blast
Action
Destroy three Things under the control of one player.
#1483
Card by Pongo
Treadmill
Thing
You may return a non-token Thing you control to your hand during your turn, to take an extra Action.
#1484
Card by Kevan
Refuelling
Action
Starting with you, each player draws until they have five or more cards in their hand.
#1485
Card by Kevan
Cargo Ship
Thing
Any player may take an Action to destroy all tokens of one type, under their control, and draw a card. At the end of a player's turn, they must destroy all but one token they control.
#1486
Card by Kevan
Power of 3
Thing-uber
Triple the effects of any other cards you play. Additionally you may play and draw three times the number of cards you normally would during a turn.
#1487
Card by Jindra34
Mining Rights
Thing
When a Thing comes into play, gain control of it. If it was not a token, destroy this card.
#1488
Card by Kevan
Asteroid Field
Thing
When this comes into play, put three Large Asteroid tokens into play. When a Large Asteroid is destroyed, put three Small Asteroid tokens into play. If there are no Asteroid tokens in play, you win the game.
#1489
Card by Kevan
Nest
Thing
When this comes into play, put three Eggshell tokens into play. Action: If you control a living Thing, destroy an Eggshell token. If there are no Eggshell tokens left after this, create a new card which is a copy of the living Thing, and put it into play.
#1490
Card by Kevan
4C
PatienceThing
Actions cannot eliminate players from the game. Text on Action cards cannot cause players to win the game.
#1491
Card by Bucky
5C
SelfishnessThing
At the start of your turn, choose an opponent. That player must give you one of their Things. Any other player may give you a Thing to prevent this.
#1492
Card by Bucky
6C
Self-ControlThing
You cannot at any time be forced to do anything you could normally do during your turn.
#1493
Card by Bucky
D8
DuplicateAction
Imitate the last person's turn. (Play a copy of each card they played, then discard as many cards as they did.)
#1494
Card by Zaratustra
R8
ReplicateAction
Replace the Things you have in play with copies of target opponent's Things.
#1495
Card by Zaratustra
Paintball
Thing
Whenever a Thing (other than this one) would be destroyed, return it to its controller's hand instead.
#1497
Card by Kevan
Sorting Error
Action
Gain control of a Thing. Its previous controller then gains control of a random Thing you control.
#1498
Card by Kevan
Impatience
Thing
When this comes into play, draw ten cards. You do not draw cards at the start of your turn.
#1499
Card by Kevan
Disposable Weapon Forge
Thing
When forge is destroyed destroy all tokens on it
Thing: Create a metal token.
Action: Destroy 3 metal tokens, Create a Weapon token.
Action: If you posses an animate non token thing destroy a weapon token to destroy an animate thing an opponent controls.
Thing: Create a metal token.
Action: Destroy 3 metal tokens, Create a Weapon token.
Action: If you posses an animate non token thing destroy a weapon token to destroy an animate thing an opponent controls.
#1500
Card by gill_smoke