Infinite Dvorak deck/Cards 1901-2000

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The Infinite Dvorak Deck

Cards 1901-2000

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Damnation
Thing
Put this card under the control of target player. The player who controls this card cannot win the game.
#1901
Card by Corrigan
Salvation
Thing
Put this card under the control of target player. The player who controls this card cannot lose the game.
#1902
Card by Corrigan
Linguistic Necessitation
Action
Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.
"We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and that sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"
#1903
Card by Corrigan
2J
Pillory
Thing
Whenever an opponent plays an Action, you may mock them. If you do, they discard a card.
#1904
Card by Bucky
3J
Promulg
Thing-Beast
At the start of your turn, if there are any other living Things in play, Promulg devours one - remove it from play and put it face-down under Promulg.
#1905
Card by Bucky
Gate Keeper
Thing-person
You may play an additional Action every turn.
#1906
Card by gill_smoke
Dead head
Thing-person
Owner may ignore all non destroy effects of opponents cards.
#1907
Card by gill_smoke
Meth head
Thing-person
Counts as a zombie token.
Owner takes a turn after every other player, for example: AbAcAd in a 4 person game. This has no effect in a two person game.
#1908
Card by gill_smoke
X
X-Ray Machine
Thing
Once during each player's turn, the current player may show you his or her hand. (You may show yourself your own hand.) If that player does, he or she gains a Radiation token.
#1909
Card by jtwe
Sin Nature
Action
Create a Damnation token for each player and give one of these tokens to each player. Any player controlling a Damnation token cannot win the game.
#1910
Card by Corrigan
Olenellus, the Great Trilobite Warrior
Thing-Undead
Action: Discard any number of cards from your hand and flip an equal number of coins. Destroy 1 Thing for each Thing that comes up heads.
"Not even fossilization can stop the mighty Olenellus!"
#1911
Card by Corrigan
Moment of Peace
Thing
Your opponents cannot target you, your Things or your hand until the end of your next turn; then destroy Moment of Peace.
#1912
Card by Corrigan
4J
Restraining Order
Thing
Play onto another Thing. Whenever the turn ends, that Thing's location becomes the discard pile. Restraining Order remains attached.
When subtle hints fail to do the job...
#1913
Card by Bucky
5J
Abolish
Action
Target Thing permanently leaves play. If its creator was Corrigan, tear it up to make sure it cannot possibly re-enter play.
...then use something more explicit.
#1914
Card by Bucky
6J
Following the Rules
Thing
Actions' effects cannot last beyond the end of the turn.
#1915
Card by Bucky
あなたの輝かしい遺産を覚えていてください。
日本の人々、各々普通である回るより更に1つカードを引くそのようにかもしれない素晴らしい国でいて、こと忘れないでください。
ゲームカードは決して日本語で良く見えません
#1916
Card by Corrigan
Kersploder
Thing
Every turn, including those of your opponents, flip a coin. If the coin comes up heads, destroy Kersploder and 5 random Things.
Kersplosion!
#1917
Card by Corrigan
Txtng
Thng
Only crds w/ splng/pnctn mistakes n there txt or ttl can b n play.
#1918
Card by Corrigan
7J
Controlled Burn
Action
Look at up to five cards from the top of the draw pile. You may either replace them in their original order, or put them all in the discard pile and repeat the process.
#1919
Card by Bucky
8J
Phantom Assassin
Thing
Phantom Assassin cannot be destroyed by abilities of Things.

Action: Search the draw pile for any card and place it in the discard pile
He hides in memory, preying on unwary ideas.
#1920
Card by Bucky
9J
Profane Ritual
Action
Swap a card in your hand for one in the discard pile.
When dealing with a daemon, take care to name your wish only after it reveals its standard fee.
#1921
Card by Bucky
Antique Pistol
Thing
Action: Destroy 1 Thing. This Action can only be used every third turn of yours.
It looks nice, but it's really inconvenient.
#1922
Card by Corrigan
Cremate
Action
Remove all cards in the discard pile from play.
#1923
Card by Corrigan
8B
Bad Graphics
Thing
Only blue, red, yellow, green, orange, and purple Things may be in play. Only the most "medium" shade of each colour can be in play.
#1924
Card by Corrigan
1K
Placeholder
Thing
This card intentionally left blank.
#1925
Card by Bucky
Great Leap Forward
Action
Draw and reveal ten cards. Discard any number of them, and give each opponent a copy of each card you decide to keep.
#1926
Card by Kevan
1D
Dice Geek Attack
Action
Roll as many dice (with any number of sides) as can be found within half a minute at most. Roll all of them and destroy a random Thing for each 1 rolled.
"Luckily, I keep a skin of 40-sided dice on me at all times in case such a situation should arise."
#1927
Card by Corrigan
Bog
Thing
When a Thing uses an Action ability, destroy it. No players may draw more than one card per turn, and Actions that cause drawing of cards cannot be used.
#1928
Card by Corrigan
You Are Eaten Alive By Ants
Action
Eliminate the player who controls the most tokens.
"I put a magic spell on your tokens and they all turned into ants and ate you! Feel the sting of avarice!"
#1929
Card by Corrigan
Brainfreeze
Action
Each player discards their hand and draws a card.
#1930
Card by ChippyYYZ
Summon Rock Band
Action
Gain a Drums Token, a Bass Token, a Guitar Token, and a Microphone Token.
#1931
Card by ChippyYYZ
Mind Explosion
Action
Draw two cards,
OR each other player discards a card.
#1932
Card by ChippyYYZ
2K
War Machine
Thing
At the start of your turn, before drawing any cards, discard a card and destroy target Thing. If you cannot, you lose the game.
#1933
Card by Bucky
3K
Cloning Cylinder
Thing-Device
When you play this, choose a Thing you control. All Clone Tokens are copies of that Thing.

Action:Put a Clone Token into play.
#1934
Card by Bucky
4K
Training mode
Thing-Universe
When this comes into play, draw a card.

If a player would win the game, they draw a card instead. Players may only draw one card per turn in this way.
#1935
Card by Bucky
The Infinity Vortex
Thing
At the end of each player's turn, they discard a card and put it face-down underneath The Infinity Vortex.
When this card is destroyed, each player, starting with you, plays a random card from under The Infinity Vortex until there are no playable cards left.
#1936
Card by ChippyYYZ
Cornered!
Action
Destroy all things that have a cornervalue.
#1937
Card by ChippyYYZ
ERROR
Fatal Circuitry Flaw
Thing - Equipment
You may play this onto a thing with an Action ability or similar ability just as that ability would be used.
Add "Destroy this thing and discard a random card." to the end of the attached thing's abilities.
#1938
Card by ChippyYYZ
Wikipedal
Action
Draw a card for each non-token Thing in play which is the subject of a Wikipedia article (ie. entering its title into Wikipedia's search box and clicking 'go' takes you to an article). Articles created during the course of the game do not count.
#1939
Card by Kevan
King of Hi-Vis
Thing
You may decide that King of Hi-Vis counts or doesn't count as any particular type of Thing (including "token"), at any time.
#1940
Card by Kevan
Chewing Gum Blob
Thing
If this Thing is destroyed, place it in the hand of the player responsible for its destruction.
#1941
Card by Kevan
Z10
Zombie horde
Action
Create 10 zombie tokens
#1942
Card by gill_smoke
Friedy's
Thing
Gain control of all zombies in play and place all tokens on this card. while this card is in play the zombies on the card are not considered in play because they are working.
Thing: create food token.
Action: create money token.
See: http://www.cheapass.com/
#1943
Card by gill_smoke
Zombified groomer
Thing
Destroy all pet related things
#1944
Card by gill_smoke
Sadism
Thing
Whenever a Thing is destroyed because of one of your Things or an Action you played, draw a card.
#1945
Card by Corrigan
Masochism
Thing
Whenever one of your Things is destroyed or an opponent's card makes you discard cards from your hand, draw a card.
#1946
Card by Corrigan
Poisoned Wine
Action
Play in response to a player taking a drink. Eliminate him or her.
#1947
Card by Corrigan
Booby Trap
Thing
When this comes into play, secretly note down the name of a card. If an opponent plays a card with that name, or uses the action ability of a card with that name, you may reveal the note to eliminate them from the game.
#1948
Card by Kevan
Silk Bouquet
Action
If your hand is empty after playing this card, draw five cards.
#1949
Card by Kevan
Plague
Thing
Your hand size is reduced by two. Whenever an opponent plays an Action which targets you or your Things, they gain a copy of this card (if they do not already have one).
#1950
Card by Kevan
B52
The Eighties Will Live On!
Action
Take control of a green, purple, pink, white or black Thing.
"Hyyype!"
#1951
Card by Corrigan
All Of Us Soldiers Empty Our Rounds Into Your Side
Action
Eliminate the player who controls the most Things with an Action ability with the word "destroy" in it.
The battles of this fashioned war ain't what we've been fighting for. Tyrant you know your time has come.
#1952
Card by Corrigan
Hypothetical Gun
Thing
Action: Destroy target immaterial Thing.
#1953
Card by Corrigan
Macron
Thing
Things you control count as four things for any rules or effects that count the number of Things in play or in your control.
#1954
Card by ChippyYYZ
Filch
Thing
Once between your turns, when an opponent plays an action, you may put it in your hand if it would go to the discard pile.
#1955
Card by ChippyYYZ
Laser
Thing
Once between your turns, you may have an opponent play a random card if possible (this counts as one of their plays for the turn).
#1956
Card by ChippyYYZ
Helicopter ride
Thing
Action: Destroy X money tokens to remove a target thing from play for X turns.
#1957
Card by gill_smoke
First place
Action
Create a blue ribbon token and 10 money tokens.
#1958
Card by gill_smoke
Treasure chest
Thing
Comes into play with 100 money tokens on the card
#1959
Card by gill_smoke
Credit Card
Thing
When this comes into play, draw five cards. When it leaves play, discard five cards (or as many cards as you have).
#1960
Card by Kevan
Occupation of Iraq
Thing
Create 8 Oil tokens when you play this. All Oil tokens' text is as follows: Action: Destroy this and create two money tokens. Action: Destroy this and play two Actions.
#1961
Card by Corrigan
Ted Rall
Thing
Action: Destroy target red Thing.
#1962
Card by Corrigan
Thou Shalt Not Steal
Thing
Whenever a player takes control of a Thing belonging to another player, eliminate the player who took control of the Thing.
#1963
Card by Corrigan
Clever Stunt Involving Mirrors
Action
Trade players with target player.
#1964
Card by ChippyYYZ
Trurl's Robot
Thing
Action: Create a token of any type that begins with N, or reveal cards from the top of the deck until you reveal one that begins with N, put that card into your hand, and shuffle the rest into the deck.
#1965
Card by ChippyYYZ
O
Zen Koan
Thing
If Zen Koan is destroyed and you have no cards in your hand and only one blank card in play, you win and are eliminated.
"It is like swallowing a red-hot iron ball. You try to vomit it out, but you can't."
#1966
Card by Binarius
RPG Strike
Action
Destroy a Thing. If it was a living Thing, put three Gib tokens into play under its owner's control.
#1967
Card by Kevan
Hide and Seek
Thing
Action: Note down the name of a non-token Thing you control. A chosen opponent chooses a Thing. If they chose the Thing you noted down, they draw a card; otherwise you draw a card. Any player may use this Action ability.
#1968
Card by Kevan
Albatross
Thing
If this card is destroyed, the player responsible for its destruction must discard their hand.
#1969
Card by Kevan
Mad Doc Grotsnik
Thing - Ork
Your things may not be destroyed. At the start of your turns, place an insanity counter on this card. Action: Destroy Mad Doc Grotsnik and one thing you control for each insanity counter. If the number of insanity counters is greater than the number of things you control at the beginning of this turn, you must take this action.
#1970
Card by Atticus
Ghazghkull Thraka
Thing - Ork
When this thing comes into play, destroy any card and the cards adjacent to it. Every turn, place a Boredom token on this card. Action: Destroy three Boredom tokens to return this card to your hand.
#1971
Card by Atticus
Ork Minepig
Thing - Ork vehicle
When this card is destroyed, destroy all cards adjacent to it and discard one card from your hand. Action: Place a mine token on any card. When a card with a mine token uses an action or is involved in an action, destroy that card and the mine token.
#1972
Card by Atticus
Rent
Thing
Action: A chosen opponent must give you a token they control, if they have one.
#1973
Card by Kevan
Bluff Call
Action
For each Thing that has an Action ability, and in an order of your choosing, its owner must either use that Action ability immediately or destroy the Thing.
#1974
Card by Kevan
Lasso Trap
Thing
When a non-token Thing comes into play, gain control of it and destroy this card.
#1975
Card by Kevan
Blue Screen Of Death
Thing
No player may win, lose, take a turn, or play any card, and the current state of the game may not be changed in any way.
#1976
Card by Binarius
Winnow
Action
Every player discards a card.
#1977
Card by Kevan
No Secrets
Thing
Players may look at one another's hands at any time.
#1978
Card by Kevan
Gorgon's Head
Thing
Things with Petrification tokens on them may not use their Action abilities. When Gorgon's Head leaves play, destroy all Petrification tokens. Action: Put a Petrification token onto any Thing.
#1979
Card by Kevan
5K
Falcon Punch
Action
Destroy target Thing so hard that its controller discards a card.
#1980
Card by Bucky
6K
A wizard did it
Thing
Play onto another Thing. that Thing becomes a Special Rule with all second person pronouns replaced by the appropriate form of your name.
#1981
Card by Bucky
7K
Handwave
Action
Play in response to an Action to nullify its effects, or play normally to draw a card.
#1982
Card by Bucky
Malkovich Malkovich Malkovich
Thing
Choose a Thing when this comes into play. All non-token Things (apart from this one) are considered to have the name and card text of that Thing.
#1983
Card by Kevan
Lights Out For Darker Skies
Action
Destroy all Things which have an Action ability which has not yet been used this game.
#1984
Card by Kevan
Last Page Of The Midterm
Thing
This card intentionally left (almost) blank.
#1985
Card by Binarius
One Man's Trash
Action
Remove the nth card from the discard pile (counting from the top), put it into your hand, and discard n cards.
#1986
Card by Binarius
How Perfectly Obvious
Action
Choose an opponent and name a card. If they have that card in their hand, put it into your hand.
#1987
Card by Binarius
Anagrammaton
Thing
Action: Rename any card in play, in your hand or in the discard pile to an anagram of its previous name.
#1988
Card by Kevan
Last Minute Bid
Action
Gain control of a Thing whose name returns at least one (uncorrected) result when searched for on ebay.com.
#1989
Card by Kevan
Nazgûl
Thing
Nazgûl may not be destroyed by any Thing that is human and male. Action: Chosen opponent flips a coin until it comes up tails and discards a number of cards equal to the number of heads.
#1990
Card by Binarius
Flung Dung
Thing
Put Flung Dung into play under any player's control; that player's other Things may not use their Action abilities. Destroy Flung Dung when it acquires three Disinfectant tokens. Action: Put a Disinfectant token onto Flung Dung.
#1991
Card by Binarius
=O
Doomed. Doooomed!
Thing
Play this card into play under any player's control. If any player is eliminated, you are also eliminated.
#1992
Card by Binarius
8K
McGuffin
Thing
When the game ends, you win. When a player's card eliminates you from the game, that player gains control of McGuffin
#1993
Card by Bucky
9K
Scrying crystal
Thing
Action:Look at up to two cards at random from target player's hand.
#1994
Card by Bucky
Bulk Order
Thing
Skip your draw phase. When this comes into play, put three Delay tokens into play. If there are no Delay tokens in play, destroy this card and draw five cards. Action: Destroy a Delay token.
#1995
Card by Kevan
Plagiarist
Thing
Action: Choose a random Thing that has an Action ability, other than this card. Plagiarist performs a copy of that Thing's Action ability as if it were its own.
#1996
Card by Kevan
Card Advantage
Action
If you have fewer cards in your hand than a chosen opponent, draw cards until you have one more than them.
#1997
Card by Kevan
Infinite Game of Infinite Dvorak
Action
Destroy all things with the text "win," "victory," "lose," or "eliminate," and destroy any tokens created by those cards.
#1998
Card by Atticus
Horde of Savage Orks
Thing - Ork
This thing comes into play with twenty Ork tokens. Action:Destroy an Ork token to destroy a thing your opponent controls. Any player may take this action.
#1999
Card by Atticus
Being Very Sleepy
Thing
Being very sleepy, you miss important happenings. Ignore the effects of actions that effect you. Your things are still vulnerable.
#2000
Card by Atticus