Infinite Dvorak deck/Cards 2501-2600
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The Infinite Dvorak Deck
Cards 2501-2600 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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Ricochet
Action
Play in response to a Thing being destroyed. Pick a non-Token thing at random, from all the others in play - that Thing is destroyed instead.
#2501
Card by Kevan
Rocket Launcher
Thing
When this comes into play, put three Ammo tokens into play. Action: Destroy an Ammo token you control, to destroy a Thing.
#2502
Card by Kevan
Z1
Cloak of PolymorphThing
Play this onto target thing. As long as Cloak of Polymorph is in play, the thing it was played onto has all types and colours and belongs to all classes. (That means the thing is living and undead and inanimate and a robot and female and male
etc. at the same time!)
#2503
Card by Zt
Z2
Talking WallsThing
You may play this under an opponent's control. When this comes into play, turn all non-token things you control face down. As long as a thing is face down it's simply not there. At the beginning of your turn you may put one of your things face up again.
#2504
Card by Zt
Z3
TechnocracyThing
As long as this is in play, all instances of "Action:" on the things you control read "Action or Thing:"
#2505
Card by Zt
Lucky Bastard
Thing Person
As long as lucky bastard is in play owner decides the fate of all random events
#2506
Card by gill_smoke
Toodles
Thing Person
If Owner controls a tooth they win the game.
Action: Make a shiny token.
"She thinks she's the freaken tooth fairy" -Bub
Action: Make a shiny token.
"She thinks she's the freaken tooth fairy" -Bub
#2508
Card by gill_smoke
Commercialism
Thing
At the beginning of each player's turn, they must either put a Thing into play from their hand, take a non-token Thing they control back into their hand, or lose the game.
#2509
Card by Kevan
Fuel Injection
Thing
You may destroy this card at any time, to play a card immediately from your hand.
#2510
Card by Kevan
Cupboards raining from the sky
Action
In this round, play as many things as you wish.
#2511
Card by Zt
Albert Camus
Thing
Action: Generate a zombie token.
"How do you know he didn't summon zombies? You don't even know who he was!"
"How do you know he didn't summon zombies? You don't even know who he was!"
#2512
Card by Zt
Buccaneers
Thing
Instead of drawing a card, you may play an extra thing.
Action: Gain control of a ship (spaceships are fine, too).
Action: Gain control of a ship (spaceships are fine, too).
#2513
Card by Zt
2C
Blatant Violation Of Infinite Dvorak Rule #4Action
Play in response to any action with effects that wear off or occur at the end of a turn. Those effects instead wear off/occur at the end of that player's next turn, at which point you must discard your hand for violating rule 4.
No special rules.
No special rules.
#2514
Card by ChippyYYZ
3C
Cloak of NilmorphThing
Play this onto any Thing. This card and the card it's attached to have no types or colors. They are not tangible, intangible, living, undead, etc.
#2515
Card by ChippyYYZ
4C
E Unum PluribusAction
If you control only one Thing, create four copies of it.
#2516
Card by ChippyYYZ
∞
Blue Sky CatastropheThing
At the conclusion of every player's turn, they must reveal the top card of the draw pile and place it in the discard pile. Count the number of lines in that card's ruletext, and count that far through the normal order of play to find out who takes a turn next.
#2519
Card by Binarius
Ghost in the Machine
Thing
Action: Pick a random Thing from all those with Action abilities, other than this one. Activate that ability as if you controlled the Thing.
#2520
Card by Kevan
Conjoined Twin
Thing
At the end of your turn, take another turn (but don't take another one at the end of that one). If this card is destroyed, you lose the game.
#2521
Card by Kevan
Always Get Paid In Gold Bars
Thing
When this comes into play, any player with no Gold tokens gets five Gold tokens. If anyone controls ten Gold tokens, they win the game.
#2522
Card by Kevan
Venus in furs
Thing Person
None of a chosen opponent's living things may perform actions.
#2523
Card by gill_smoke
Golf Pro
Thing Person
Destroy a money token to play, any one of your living things may take two actions when they would take one.
Try that again.
Try that again.
#2524
Card by gill_smoke
Wirer
Thing Person
Destroy any number of tokens, for each token destroyed in this way attach two nonliving things together with a wire token, the attached things are considered one thing with all rules text.
Yeah, I can do that.
Yeah, I can do that.
#2525
Card by gill_smoke
Godot
Thing
You may not play this card from your hand. If this card is in play under your control, you win the game.
#2527
Card by Kevan
You are a Nerd!
Action
Choose a player. If he controls any things that are related to computers, internet, hacking or comics, he has to destroy all of them.
#2528
Card by Zt
Poetry Slam
Thing
Every player may play as many things as he wants during his turn, as long as the things' titles all rhyme.
#2529
Card by Zt
You are all going to suffer!
Reaction
Play this in response to an Action.
If the Action would have destroyed things you control, destroy target thing instead.
If the Action would have caused you to discard cards, all other players discard their hands instead. If the Action would have eliminated you, eliminate all other players instead.#2530
Card by Zt
Out Of Sight
Thing
If any of your Things is to be destroyed, you may give the opponent who would destroy it a card from your hand to prevent its destruction.
#2531
Card by Binarius
Past Life Melodies
Thing
Draw a card whenever you play an Action with a cornervalue. Whenever you draw an Action with a cornervalue, draw another card.
#2533
Card by Binarius
Alpha Male
Thing Person
Playable on another, If another card owned by controler tries to use an action ability, Alpha Male's triggers instead.
Action: destroy random thing.
Action: destroy random thing.
#2534
Card by gill_smoke
Beta Female
Thing Person
Playable on another, If another card owned by controler tries to use an action ability, Beta Female's does too.
Action: play a thing from your hand.
Action: play a thing from your hand.
#2535
Card by gill_smoke
Token Exchange
Thing
Destroy 3 tokens of differing types to play. At the beginning of your turns roll a 6 sided die the number minus 1 is the token exchange rate, all effects that create tokens create the exchange rate number of tokens. All players may use Token Exchange's ability. Action: Destroy the exchange rate number of a one type of token to create one token of a different type. This is unusable if the exchange rate is zero.
#2536
Card by gill_smoke
Treasure Chest
Thing
Action: Draw three cards, or put ten Gold tokens into play, then destroy this card.
#2537
Card by Kevan
Trap: Acid Spray
Action
Victim discards their hand.
From the Cube deck
From the Cube deck
#2539
Card by Kevan, added by Binarius
For the Orders Militant
Action
If you control a living Thing and at least one other Thing, any opponent who does not control any Things is eliminated.
Adapted from the Dawn of War deck
Adapted from the Dawn of War deck
#2540
Card by Binarius
6
Apollo JusticeThing - Attorney
Draw a card whenever a living Thing comes into play.
Adapted from the Phoenix Wright CCG card set
Adapted from the Phoenix Wright CCG card set
#2541
Card by Binarius
+1
K Street LobbyistThing
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
#2542
Card by Goldenboots
<->
Backroom DealAction
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
#2543
Card by Goldenboots
Solor panels
Thing
At the begining of your turn you may create an energy token
#2544
Card by gill_smoke
P0
Power OutageAction
All players destroy 2 energy tokens or on their next turn they cannot take any actions.
What are we going to do now, play cards?
What are we going to do now, play cards?
#2546
Card by gill_smoke
Cleanup in Aisle Seven
Action
Return any number of non-token Things of your choice to their owners' hands.
#2547
Card by Kevan
Large Hadron Collider
Thing
Action: Destroy a token you control, and any other token, to reveal the top card of the draw pile and play it immediately. Action: Put a Proton token into play.
#2548
Card by Kevan
Waldo
Thing
You may reveal Waldo from your hand upon drawing him from the deck to draw five cards and shuffle Waldo into the deck.
#2550
Card by ChippyYYZ
When Octopi Ruled The Earth
Type
All numbers in digit form are interpreted in base-8 (The tens place is now the eights place, hundreds is now sixty-fours, etc.)
When the digits 8 or 9 appear in the ruletext of any card in play or being played, shuffle this card into the deck.
When the digits 8 or 9 appear in the ruletext of any card in play or being played, shuffle this card into the deck.
#2551
Card by ChippyYYZ
7S
CornervirusAction
Destroy target Thing with a Cornervalue. Destroy all Things with cornervalues that shared a symbol with the destroyed Thing's cornervalue.
#2552
Card by Bucky
8S
Game CornerThing
Whenever you play a Thing that shares one of its cornervalue symbols with at least two other Things, draw a card. If you ever control three Things with the same cornervalue, you win the game.
"Jackpot!"
"Jackpot!"
#2553
Card by Bucky
9S
Corner NodeThing-Node
Whenever a player plays a card, you may change its cornervalue to the Roman Numeral corresponding to the number of Nodes you control. The change is permanent.
#2554
Card by Bucky
Dy2
Quick inspectionAction
Destroy all non token things in play without corner values
#2555
Card by gill_smoke
Old English Mansion
Thing
Action: Put a ghost token into play.
Action: Sell the mansion: Gain ten money tokens or one gold token and destroy this.
Action: Sell the mansion: Gain ten money tokens or one gold token and destroy this.
#2558
Card by Zt
CCCP
Soviet SpyThing
Action: Take a card from the discard pile and play it for target opponent. The opponent makes any decisions for it.
#2559
Card by Zt
1GG
Back to NatureThing
You may play this under an opponent's control.
At the beginning of your turn, take a thing you control back to your hand.
#2560
Card by Zt
1T
Bottled TimeThing
Take an extra turn immediately after the turn in which Bottled Time is destroyed.
If it's somehow destroyed more than once in the same turn, you take only one extra turn.
If it's somehow destroyed more than once in the same turn, you take only one extra turn.
#2561
Card by Bucky
2T
Bottled GrimeThing
When Bottled Grime is destroyed, gain two Sludge tokens.
eww...
eww...
#2562
Card by Bucky
3T
Bottled FairyThing
When Bottled Fairy is destroyed, draw two cards. If you would be eliminated from the game, destroy Bottled Fairy instead.
Yes, you still get to draw the cards.
Yes, you still get to draw the cards.
#2563
Card by Bucky
Ten Green Bottles
Thing
When this comes into play, put ten Green Bottle tokens into play. If there are no Green Bottle tokens in play, you win the game.
#2564
Card by Kevan
The Day an Octopus got Elected President of the United States
Thing
All numbers on all cards read "four score and eight".
#2565
Card by Zt
Mutato, the Master
Thing
Action: Mutato becomes a copy of target thing but keeps this Action Ability in his text.
He could be everything. The chair you are sitting on, the water you are drinking, the air you are breathing. He could even be YOU and you wouldn't know it.
He could be everything. The chair you are sitting on, the water you are drinking, the air you are breathing. He could even be YOU and you wouldn't know it.
#2566
Card by Zt
I'm Saving that for Later
Thing
Indestructible.
Action: Take a card from your hand and remove it from the game.
Action: Take a card that was removed from the game back to your hand.
Everybody may look at cards that are removed from the game.
Action: Take a card from your hand and remove it from the game.
Action: Take a card that was removed from the game back to your hand.
Everybody may look at cards that are removed from the game.
#2567
Card by Zt
4T
Bottled AntimatterThing
When Bottled Antimatter is destroyed, destroy target Thing and gain three Energy Tokens.
Action:Destroy Bottled Antimatter.
Now that's going out with a bang.
Action:Destroy Bottled Antimatter.
Now that's going out with a bang.
#2568
Card by Bucky
5T
Giant BottleThing
Action:Remove target Thing from the game an put it under Giant Bottle. When Giant Bottle is destroyed, return it to play.
Relax, I'm keeping him perfectly safe.
Relax, I'm keeping him perfectly safe.
#2569
Card by Bucky
Bottlesuit
Thing
Things you control cannot be destroyed unless a player discards a card for each thing that's going to be destroyed.
"It's battlesuit, you idiot, BATTLESUIT!"
"It's battlesuit, you idiot, BATTLESUIT!"
#2570
Card by Zt
Oktoberfest
Thing
You may play this under an opponent's control. At the beginning of your turn decide if you are drunk or lost during this turn.
Lost: You cannot play things.
Drunk: Destroy all money tokens you control and discard a card.
Lost: You cannot play things.
Drunk: Destroy all money tokens you control and discard a card.
#2571
Card by Zt
The Incredible Phantastatron Plus Plus
Thing
You may play this under an opponent's control. All players may use this thing's Abilities. If you control more than 2000 tokens, the Phantastatron explodes and eliminates you.
Action and Thing: All tokens you control are copied.
Action and Thing: All tokens you control are copied.
#2572
Card by Zt
6T
Bottle NodeThing-Node
Whenever a Node you control is destroyed, draw a card and gain a Node Token.
"How hard can it possibly be to clean up a node infestation?"
"How hard can it possibly be to clean up a node infestation?"
#2573
Card by Bucky
Genie in a Bottle
Action
You have a free wish. I'm not joking! Just create a new card and shuffle it into the deck.
#2574
Card by Zt
Voodoo Puppet
Thing
When this comes into play, write target player's name on it. When Voodoo Puppet is destroyed, destroy a thing that player controls. When Voodoo Puppet is in your hand, that player is eliminated. If there is more than one name on Voodoo Puppet, all players are eliminated.
#2575
Card by Zt
Voodoo Witch
Thing
Whenever a thing is destroyed, all things with the same name are destroyed as well.
Action: Rename target thing.
Action: Rename target thing.
#2576
Card by Zt
8T
Random TeleportAction
Shuffle target Thing into the draw pile.
"It's a temporary solution."
"It's a temporary solution."
#2578
Card by Bucky
Privacy
Thing
Whenever you are forced to reveal your hand, draw a card. If you are permanently forced to show your hand, draw the whole deck and destroy this.
There's still something called hand size limit, don't forget that.
There's still something called hand size limit, don't forget that.
#2580
Card by Zt
Robo-Arm
Thing
You have a second hand where you can put up to five cards. If you have to discard your hand, you can choose whether you want to discard your normal hand or your additional hand. When this card leaves play, put the two hands back together (and discard depending on hand size limit).
#2581
Card by Zt
Criss Angel
Thing
"Whoa! A wizard that doesn't do anything at all?"
"He's not a wizard, he's an illusionist!"
#2582
Card by Zt
7T
Bottled FartThing
When Bottled Fart is destroyed, each player discards a random card.
#2583
Card by ChippyYYZ
8T
Message In A BottleThing
When Message In A Bottle is destroyed, look at the top five cards of the deck.
#2584
Card by ChippyYYZ
9T
Bottle Of Barbed Wire And SaltThing
When a player destroys this card, they discard their hand (of cards).
Aahh! Why do you keep these things together?
Aahh! Why do you keep these things together?
#2585
Card by ChippyYYZ
Homo Neanderthalensis
Thing
When this comes into play, club target living thing to death.
"Homo? So is he some kind of freakin' queer or what?" - Bub
"Homo? So is he some kind of freakin' queer or what?" - Bub
#2587
Card by Zt
P223
Folding protienThing
Thing and Action: Roll a six sided die and add the number of tokens in play if even create a copy of "Folding Protien" if odd create an energy or money token for every Folding protien in play.
They are like little M. C. Echer bots creating self reflection everywhere.
They are like little M. C. Echer bots creating self reflection everywhere.
#2588
Card by gill_smoke
p7q
Inspector GeneralThing Person
Players must destroy a token whenever a non token thing whithout a corner value comes into play.
#2589
Card by gill_smoke
Tx1
Corner TaxAction
All players destoy a money token for every thing in play with a corner value, if out of money they destoy the things instead.
#2590
Card by gill_smoke
B10
Bottled RageThing
If this card is revealed to be in your hand, discard it and all opponents must discard their hands. If this card is destroyed, discard your hand; if this card is destroyed by a Thing's Action ability, that Thing is destroyed as well. Action: Destroy a Thing.
#2591
Card by Binarius
B0
The Bottle Is Half EmptyThing
When this card comes into play, every player discards a card. No player with more than three cards in their hand may draw at the beginning of their turn.
#2592
Card by Binarius
36
Kung Fu MasteryThing
Draw a card whenever an opponent plays an Action, and discard it if it is not also an Action. In any turn in which you do not play a Thing, you may play up to three Actions.
#2593
Card by Binarius
Exibitionist Gluttony
Action
Destoy all food related things in play, create a money token for all things destroyed.
"It was worth it"
"It was worth it"
#2594
Card by gill_smoke
Awkward Social Situation
Action
All players turn away in horror, You get a money token for all non token things in play but skip your next turn.
#2595
Card by gill_smoke
J2
TankaAction
All players may compose a Tanka verse (57577 syllables) in a minute, if they do they get a poetry token, otherwise they give control of a thing to each of the players who did.
My feelings for you. Increases through all of time. Wether hate or love. I wager you're the same way. That's why we play Dvoak.
My feelings for you. Increases through all of time. Wether hate or love. I wager you're the same way. That's why we play Dvoak.
#2596
Card by gill_smoke
Credit Crunch
Action
Every player discards two cards. Destroy all Money and Gold tokens.
#2597
Card by Kevan
Knuckle Down
Thing
Your maximum hand size is reduced by four. Action: Draw a card.
#2598
Card by Kevan
Jeeves
Thing
When Jeeves comes into play, put two Motive tokens into play. You may destroy a Motive token you control to negate the effects of any Action, or to destroy a Thing as it comes into play.
#2599
Card by Kevan