Infinite Dvorak deck/Cards 3901-4000

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The Infinite Dvorak Deck

Cards 3901-4000

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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8W
Landfill Contract
Thing
When this comes into play, shuffle the discard pile into the deck.
Action:Discard a card, then draw a card.
When the discard pile contains at least 20 cards, you win the game.
#3901
Card by Bucky
9S
Time Bomb
Thing
Play into another player's control
At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
#3902
Card by Bucky
Wanted Poster
Thing
Whenever a Thing is destroyed, the player whose turn it is may destroy this Thing and draw three cards.
#3903
Card by Kevan
Generosity
Thing
At any time, you may give a card in your hand to another player.
#3904
Card by ChippyYYZ
Litterbug
Thing
At any time, you may discard a card.
#3905
Card by ChippyYYZ
Mana Potion
Action
Gain 5 Energy Tokens.
#3906
Card by ChippyYYZ
0W
Corneraiser
Thing
When this comes into play, increase all numbers in its cornervalue by 1 permanently.
If this has a cornervalue of '10W', you win the game.
Action:Return a non-token Thing you control to your hand.
#3907
Card by Bucky
NIMBY
Not In My Back Yard
Action
Pass any number of your things to another player.
#3908
Card by gill_smoke
Z23
Zombie Drifter
Thing
At the beginning of your turn create Zombie Token Action and Thing: destroy a Zombie token pass Zombie Drifter to another player.
#3909
Card by gill_smoke
22Z
Zombified Extruder
Thing
Attach to a thing that makes tokens it now makes Zombie tokens
#3910
Card by gill_smoke
Sisyphus
Thing
Whenever an Action card is played, return it to its owner's hand at the end of their turn. Action abilities cannot be played.
#3911
Card by Kevan
9S
Hot Potato
Thing
Action:Give this card to the player on your left.

At the start of each of your turns, decrease all numbers in this card's cornervalue by 1. If its cornervalue is ever '0S', you are eliminated.
#3912
Card by Bucky
Bad Photoshopping Job
Action
Delete any number of words from the end of a Thing's text, and add any number of words to it from the end of another card's text.
#3913
Card by Kevan
Scroll Of Fireball
Thing
If you start your turn with 4 or more cards in hand, gain an Energy token.
Action: Spend three Energy tokens to destroy target Thing.
#3914
Card by ChippyYYZ
Scroll Of Noxious Cloud
Thing
If you start your turn with 4 or more cards in hand, gain an Energy token.
Action: Spend an Energy token. If you do, each opponent discards a card.
#3915
Card by ChippyYYZ
Scroll Of Gale
Thing
If you start your turn with 4 or more cards in hand, gain an Energy token.
Action: Spend any number of Energy Tokens to return that many target Things to their controllers' hands.
#3916
Card by ChippyYYZ
9W
Scroll of Victory
Thing
Action: Destroy ten Energy Tokens you control to win the game.
"I think these scrolls are just a little overpowered"
#3917
Card by Bucky
M24
Ambergris
Thing
You may destroy this at the begining of your turn to create 10 money tokens.
#3918
Card by gill_smoke
M22
Two Bits
Action
Create 2 money tokens.
#3919
Card by gill_smoke
M23
Living Trust
Action
Create a money token for every Living Thing in play.
#3920
Card by gill_smoke
Quoting out of Context
Action
Pick three sentences from any cards in play, and add them to the end of this card, until the end of the turn.
#3921
Card by Kevan
Fundrazor
Thing - Pun
When another non-token Thing is destroyed, gain a Money token. Action: Spend 3 Money tokens to destroy target Thing.
#3922
Card by ChippyYYZ
5S
Corner Virus
Thing
Things that share a symbol in their cornervalues with this card or an Infected card are Infected.
Infected Things are controlled by their controller and by you.
#3923
Card by ChippyYYZ
Quote Quota
Thing
When you control at least 7 Things with quotations in their flavor text, you win the game.
Action: Target thing's flavortext becomes
"Victory shall be mine!" - ChippyYYZ
"Quote me as saying I was misquoted." - Groucho Marx
#3924
Card by ChippyYYZ
M26
Corporate Investors
Thing
Other things you control can not make money tokens. Whenever you use an action ability gain a money token.
#3925
Card by gill_smoke
M25
I got the hook up
Action
Give control of any number of inanimate things to other players create a money token for each thing given away.
#3926
Card by gill_smoke
R18
Too drunk to what?
Thing
Attach to a Living Thing. It cannot take actions.
I think she said 'Oh'. -Ducky
#3927
Card by gill_smoke
Industrial Revolution
Thing
Once during each player's turn, that player may activate the Action ability of each Thing they control.
#3928
Card by Kevan
Going for Broke
Action
Discard your hand. Destroy a Thing.
#3929
Card by Kevan
8S
Scroll of Greater Victory
Thing
Action: Destroy twelve energy-related Things you control to win the game.
Rule 3 is there for a reason
#3930
Card by Bucky
7S
Soul Crusher
Action
Destroy a living or life-related Thing. If it was a Soul, eliminate its former controller.
#3931
Card by Bucky
6S
Silent Auction
Action
Each player secretly chooses a number that is less than or equal to the number of Things they control, then everyone reveals their numbers at once. The player with the highest number destroys that many of their Things and draws three cards. If that player wasn't you, draw a card.
#3932
Card by Bucky
Second Opinion
Thing
The first time you draw a card each turn, you may discard it and draw another card.
#3933
Card by Kevan
Wall of Tokens
Thing
If a player controls more than three tokens, then non-token Things they control cannot be destroyed.
#3934
Card by Kevan
C10
Data Immersed
Action
Reveal 10 cards from the draw pile put all things into play, put the rest into your hand.
Where did I see that quote. -Confused Academic
#3935
Card by gill_smoke
30M
Distributed Accounting
Thing (rule)
Whenever you have to destroy a token you may create a negative token instead. Action and Thing: Destroy X negative tokens, Destroy X non negative tokens.
I didn't say they had to be yours.
#3936
Card by gill_smoke
NCIS
Ducky
Thing Person
Action: Remove a Living Thing in the discard from play and create a murder token Action & Thing: Destroy a murder token and remove a Living Thing from play.
Observer: Does it help you to talk to them? Ducky: Well, they're still human. But what we do is so invasive, and impersonal. It helps me to establish a relationship.
#3937
Card by gill_smoke
Headshot
Action
Destroy a Thing, ignoring any protections against destruction that it may have.
#3938
Card by ChippyYYZ
Escape Pod
Thing
Action: Remove this card and a Thing you control from the game.
#3939
Card by ChippyYYZ
Phalanx
Action
Switch any number of Things you control with Things from your hand.
#3940
Card by ChippyYYZ
5S
Fun with Semantics
Thing
Action:Permit another player to play one.

Thing:Reveal it from your hand to gain a token with the same name.
Hint:Check the Glossary page
#3941
Card by Bucky
Trade Route
Thing
Action: Draw a card. An opponent of your choice may put a token of any type into play.
#3942
Card by Kevan
Gratuitous Overdone Choreographed Wuxia style Kung-Fu Fight Scene
Action
All players ante a living thing with a destroy action from either their hand or from play if unable create a card from the archive. Each player rolls a die, the highest roll gets a an action token reroll ties. The thing with action tokens greater than the total number of things in the battle wins, then things without action tokens are destroyed. Keep rolling until someone wins.
"Hiiia Yaa!" -Corrigan
#3943
Card by gill_smoke
M-2
Going Out of Business Sale
Action
All players get money tokens equally to the things they have in play. The player with the fewest money tokens auctions all of their things except money tokens destroying unsold items.
Final Days Every thing must go.
#3944
Card by gill_smoke
2b
Like Romeo and Juliet
Action
Destroy 2 living things at least one that you control.





I hated reading that old sappy crap. -Bub
#3945
Card by gill_smoke
Better the Devil
Action
Draw two cards, read their titles and have an opponent choose one of them. Play the chosen card and discard the other.
#3946
Card by Kevan
Travelling Salesman
Thing
Action: Draw a card and give control of this Thing to an opponent.
#3947
Card by Kevan
Electric Fence
Thing
Whenever a Thing would change controller, it is destroyed instead.
#3948
Card by Kevan
4S
Splash Damage
Thing
Whenever you destroy a non-Token Thing, you may also destroy a Token belonging to the same player.
#3949
Card by Bucky
3S
Peer-to-Peer Download
Action
Target opponent draws three cards, then gives you three cards from their hand.
#3950
Card by Bucky
Tar Pit
Thing
Thing cards cannot be returned to players' hands. At the start of each player's turn, they must destroy a Thing they control (other than Tar Pit).
#3951
Card by Kevan
Emptying the Filter
Action
Put a token of any type into play.
#3952
Card by Kevan
The Pirate Bay
Thing
Action: Reveal the top five cards of the draw pile, and pick one. Each player puts a copy of that card into their hand.
#3953
Card by Kevan
28M
Bank Fraud
Action
Target player destroys all of their Money tokens
#3954
Card by gill_smoke
M27
Stock with Dividend
Thing
At the beginning of your turn create a Money token.
#3955
Card by gill_smoke
26M
Expired Patent
Action
Destroy 5 Money tokens to play, create a copy of an inanimate thing from the archive put it into play.
#3956
Card by gill_smoke
Sandwich Break
Thing
Action: Put a Bread token on a Thing. Action: Destroy a Thing with exactly two Bread tokens on it.
#3957
Card by Kevan
Time Warping Field
Thing
Action: Destroy all things you control and take two extra turns after this one.
#3958
Card by ChippyYYZ
Auto-Troll Shuffle
Action
Choose as many Things as possible that aren't controlled by target player, up to the number of Things they control. That player swaps their Things with the chosen Things.
With credit to xkcd.
#3959
Card by ChippyYYZ
Whatchamacallit
Thing

#3960
Card by gill_smoke
C11
Booster Draft
Action
Everybody discards thier hands and draws 5 cards Keeping one passing the rest, keep passing drawn cards until all cards are selected.
What's next? a Swiss round? -Johnny Magic
#3961
Card by gill_smoke
R31
... but unfortunately
Action
Propose a draw, but eliminate a player.
#3962
Card by gill_smoke
2S
Speed Enhancer
Thing
You may play an extra Action each turn, but only if you took at most one Action your previous turn.
#3963
Card by Bucky
1S
Breaking Blow
Action
Destroy an inanimate Thing.
#3964
Card by Bucky
sezU
Paradoxical Carnage
Action
Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cards
#3965
Card by Goldenboots


T1
Inventive Genius
Thing
When one IG Machine card triggers an ability all IG Machine cards do also. Action: Destroy 4 non token things without action abilities you control to make a new IG Machine card with one of the following abilities as rules text Action: destroy a token, Action: create a token, Action: draw a card, Action: Opponent discards a card.
"What did you do to my cat!?" -Bub
#3966
Card by gill_smoke
dodad
Thing

#3967
Card by gill_smoke
doohicky
Thing

#3968
Card by gill_smoke
Hall of Mirrors
Thing
At the start of each player's turn, that player may choose a Thing in play. Until the end of their turn, all Things in play are treated as if they have the card text of that Thing.
#3969
Card by Kevan
1R
Upward Copier
Thing - Machine
Action:Gain a Token that is an exact copy of another Token you control.
#3970
Card by Bucky
2R
Downward Copier
Thing - Machine
At the end of your turn, gain a Token that is an exact copy of a Token on Downward Copier(if possible)

Action:Remove all tokens from Downward Copier, then move one of your Tokens onto Downward Copier.
#3971
Card by Bucky
3R
Furnace
Thing - Machine
At the start of each of your turns, you may destroy a Token you control.
#3972
Card by Bucky
Refinery
Thing - Machine
At the end of your turn, you may change the type of a token you control.
#3973
Card by ChippyYYZ
Transporter
Thing - Machine
Once during your turn, you may give control of a Token you control to another player.
#3974
Card by ChippyYYZ
I Am The King Of Tokens
Action
If all Tokens and cards in play with the word "token" in their text are controlled by you, including at least 15 tokens and 5 cards, you win.
#3975
Card by ChippyYYZ
0
The Well Is Dry
Thing
Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn.
#3976
Card by Goldenboots
4R
Target Matcher Rack
Thing - Machine
If there are two Tokens of each of three different types on this Thing, and no other tokens on it, you win the game.

Action:Move one of your tokens onto or off of this Thing.
#3977
Card by Bucky
5R
Dozer
Thing - Machine
Once per turn, you may move one of your Tokens onto or off of a non-Token Thing. You may not use this to cause a Thing to have more than one Token on it.
You can still remove Tokens from Things containing 3 or more Tokens, though.
#3978
Card by Bucky
6R
Vertical Girder
Thing - Machine
#3979
Card by Bucky
0----
Fishing Rod
Thing
Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn).
Thing Create a Trout Token, which counts as food.
Sorry, Kevan.
#3980
Card by Goldenboots
diff
Wiki Edit
Thing
Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
#3981
Card by Goldenboots
Of No Official Title
Thing person
When you play this pair it with a living thing in play and a gender. When played as a Male Action: Destroy target thing (except paired card). When played as a female Action: Take control of thing until the beginning of your next turn. All other genders Action: Trigger the action ability of a thing in play.
#3982
Card by gill_smoke
Datacolapse
Action
Remove all cards from the game. There are no winners.
That is why we back things up; and why you are fired. -Big Boss
#3983
Card by gill_smoke
Chingaderra
Thing






"It goes next to the doohicky over there" -Bub
#3984
Card by gill_smoke
Marble Run
Thing
Whenever a token comes into play, its controller must give it to an opponent of their choice.
#3985
Card by Kevan
Kneejerk
Action
Starting with the player to your left, each player plays a card at random from their hand.
#3986
Card by Kevan
7R
War of Attrition
Thing
Whenever a player draws a card, they must discard two cards, destroy two of their Things, or eliminate themselves.
#3987
Card by Bucky
8R
Ingest Token
Action
Destroy a Token and draw a card.
#3988
Card by Bucky
9R
Conveyer Belt
Thing - Machine
Once per turn, you may trigger the Action ability of one of your other Machines, or give one of your tokens to the player on your left.
#3989
Card by Bucky
Common Foe
Thing
Play under any player's control.

When this comes in to play, destroy any number of target Things you don't control.

Your opponents are teammates.
#3990
Card by ChippyYYZ
Albatross Soup
Thing
If this card is eaten, the eater eliminates themself.
Can you guess why?
#3991
Card by ChippyYYZ
That Is Not Funny!
Action
Play only in response to a player making (or attempting to make) a joke or humorous/witty comment. That player is eliminated.
#3992
Card by ChippyYYZ
Power Cut
Action
Everyone discards their hand.
#3993
Card by Kevan
Check
Thing
If a card would eliminate a player or cause them to win, it can only be played if the player playing it revealed it from their hand during their previous turn and said "Check". Players may reveal cards at any time.
#3994
Card by Kevan
0R
Barrel Heap
Action
Pick a hexadecimal digit. Gain four Barrel tokens whose cornervalue is that digit.
#3995
Card by Bucky
Have a Snit
Action
If you control a snit you win, otherwise give a non token thing to another player who is then eliminated.
#3996
Card by gill_smoke
Dollhouse
Thing
Action and Thing: Take control of target living thing whose rules text is now blank. Thing: add an ability from any card in the archive to a blank living thing you control. The ability lasts until the end of your next turn.
#3997
Card by gill_smoke
Rick with a silent P
Thing person
Action: Take control of a thing in play, give it to another player at the beginning of your next turn
"I don't think I like you." -Bub
#3998
Card by gill_smoke
CAT?
Genetic Manipulation
Action
Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext.
#3999
Card by Goldenboots
0Q
Illusionary Confinement
Action
Swap target card's ruletext and flavortext until the end of the turn and take another Action.
You win the game if you have played Illusionary Confinement targeting itself this turn, or otherwise turned this statement into ruletext.
#4000
Card by Bucky