Infinite Dvorak deck/Cards 5301-5400
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The Infinite Dvorak Deck
Cards 5301-5400 | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
This is a subpage of a larger deck. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
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1f
Time BombThing
Enters play with between 1 and 3 Fuse tokens on it.
At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.
At the start of your turn, if this has Fuse Tokens on it, remove one; otherwise, destroy all Things.
#5302
Card by Bucky
Alpha Centauri
Thing
At the beginning of your turn, turn Alpha Centauri 90 degrees clockwise. When you turn it back right-side up, you win the game.
#5303
Card by curtmack
Power Nine
Thing
Action: Choose one - Shuffle the discard pile back into the deck, and all players discard their hands and draw five cards; or draw three cards; or take an extra turn after this one; or create a token of any type you choose; or create three tokens of any one type you choose, then destroy Power Nine.
Because none of us is as broken as all of us.
Because none of us is as broken as all of us.
#5304
Card by curtmack
Just Start Pushing Buttons At Random
Action
Pick a Thing and flip a coin. On heads, take control of it. On tails, destroy it.
See that one button, next to the other button? It's the one just below that one.
See that one button, next to the other button? It's the one just below that one.
#5305
Card by curtmack
0Z
Backup SystemThing
This card cannot be played normally. If a Thing controlled by this card's holder is destroyed, they may put this card into play. This card's text then changes to be the same as the destroyed card, and the name changes to "Backup (Original Card's Name)".
*Backups a Backup System*
*Backups a Backup System*
#5306
Card by NARF
7Y
Paper Powered DevastatorThing
For every turn this card is in play, you must discard a card.
Action: Discard one card from your hand to destroy two Things of your choice.
Far more energy efficient than your garden variety Devastator.
Action: Discard one card from your hand to destroy two Things of your choice.
Far more energy efficient than your garden variety Devastator.
#5307
Card by NARF
3V
Elected ThroneThing
As long as this card is in play, the owner may call for a vote on any card played or any action ability used. If more than half of those playing/watching the game vote against it, the card is destroyed.
It's like Throne, but... fairer.
It's like Throne, but... fairer.
#5308
Card by NARF
It's coooomiiiiing...
Action
You may sacrifice 20 Things you control. If you do, you win the game. If you don't, you must say this card's name in an ominous voice, then put a Thing token into play and return this card to your hand. Thing tokens count as Things for all intents and purposes.
And it's not Santa Claus.
And it's not Santa Claus.
#5309
Card by curtmack
Atlus
Thing
No player can win as long as Atlus is in play.
Action: Destroy Atlus.
"We get off on your tears."
Action: Destroy Atlus.
"We get off on your tears."
#5310
Card by curtmack
()2
Cornervalue Investigation DroneThing
Whenever a card with a cornervalue containing a number is played, flip a coin. If it comes up heads, the owner of this card draws a number of cards equal to the number in its cornervalue, with a max of 5. If it comes up tails, the owner of this card discards the same number.
A unpredictable machine built by a long-dead Mage.
A unpredictable machine built by a long-dead Mage.
#5311
Card by NARF
()3
Cornervalue Eating DroneThing
Whenever a card with a cornervalue is played, flip a coin. If it comes up heads, this card destroys a number of cards equal to the number of symbols within said corner value. If it comes up tails, the owner of this card destroys or discards their own cards until you have lost the same number.
The eventual killer of its creator.
The eventual killer of its creator.
#5312
Card by NARF
()0
Cornervalue Vortex MachineThing
At the beginning of your turn, flip a coin. If heads, all cards with cornervalues in play(except for this one) are destroyed, and all cards with cornervalues in people's hands must be discarded. If tails, all cards act as though they have no cornervalue.
A prototype of the long-dead mage's mysterious cornervalue research.
A prototype of the long-dead mage's mysterious cornervalue research.
#5313
Card by NARF
Guardian-Variety Vegetable
Thing
Play this only onto a vegetable you control.
Things you control can be destroyed only by being eaten.
Things you control can be destroyed only by being eaten.
#5314
Card by ChippyYYZ
Cold Snap
Action
Destroy all Tokens target player controls. That player draws no cards during their turn.
#5315
Card by ChippyYYZ
(M)
Undead Cornervalue Ruler MageThing
While this card is in the field, every time a card with a cornervalue is played, it becomes property of this card's controller.
They said he was long dead. They never said he wasn't walking.
They said he was long dead. They never said he wasn't walking.
#5317
Card by NARF
42
Guessing GameThing
If played on MUSH: Every turn this thing is in play, all players guess a number, then draw a card. If the card's number is within 15 or less of the number, they get to keep it.
If played otherwise:This card counts as blank.
Totally not based off a Magic: The Gathering creature card.
If played otherwise:This card counts as blank.
Totally not based off a Magic: The Gathering creature card.
#5318
Card by NARF
$2 Pay
Average Salary ManThing
At the beginning of your turn, you get two money tokens.
He'll never get anywhere in life.
He'll never get anywhere in life.
#5319
Card by NARF
Disk Jockey
Thing - Party Member
When you play a Thing with the same title as a song, you may discard another card with the same title as a song. The Thing gains the text of the the discarded card, preceded with "Action:" if an Action was discarded this way.
He's good with music, but he smells like teen spirit in the sky.
He's good with music, but he smells like teen spirit in the sky.
#5320
Card by ChippyYYZ
Sandstorm
Action
Flip a coin for each player. On a heads, that player discards a card. On a tails, that player destroys a thing they control.
#5321
Card by ChippyYYZ
The Sound Of Silence
Thing
If a player plays no cards on their turn, they gain control of this card and draw a card.
#5322
Card by ChippyYYZ
Win
Race You to the BottomThing Rule
While this card is in play, whoever draws the last card on the draw pile Wins the game.
#5323
Card by gill_smoke
X0
Pirate ServerThing
At the beginning of your turn you may put a card from your hand under this card. your max hand size is the number of cards under this card. Action(global): exchange a card in your hand for one under this card. Action: exchange a thing in play with a card under this card. if it is an action perform it immediately.
#5324
Card by gill_smoke
Jolly Roger
Thing
Action: Take all money tokens from another player destroy all those tokens at the end of our turn.
#5325
Card by gill_smoke
2f
Star TapperThing
Once during your turn, gain a Wormhole Token OR take an Action for each Wormhole Token you control.
5 Actions:Draw a card
This one alien artifact can channel more energy than the combined North American power grid.
5 Actions:Draw a card
This one alien artifact can channel more energy than the combined North American power grid.
#5326
Card by Bucky
3f
Growth FundThing
At the start of your turn, put a Time token on this.
Action:Destroy this and all tokens on it. Draw a card for each token you destroyed.
Action:Destroy this and all tokens on it. Draw a card for each token you destroyed.
#5327
Card by Bucky
4f
Temporal OblationAction
Destroy three Things you control. Take an extra turn after this one.
#5328
Card by Bucky
D2
Working to HeavenThing
Whenever a player plays an Action card, that player puts a Deed token into play.
If a player has ten Deed tokens at the beginning of his or her turn, he or she wins the game.
If a player has ten Deed tokens at the beginning of his or her turn, he or she wins the game.
#5329
Card by Corrigan
9P
Purchasing PowerThing
When Purchasing Power enters play, put 6 Money tokens into play.
Action: Destroy 3 Money tokens you control and play a Thing.
Action: Destroy 3 Money tokens you control and play a Thing.
#5330
Card by Corrigan
3U
Replication MasteryAction
Gain a token that's a copy of a Thing in play and/or put three tokens that are copies of any token into play. You may distribute the tokens among any number of players.
If you do both, discard a card and destroy a Thing you control first.
Originality is highly overrated.
If you do both, discard a card and destroy a Thing you control first.
Originality is highly overrated.
#5331
Card by Corrigan
5f
Fast RefillAction
If you have no cards in your hand, draw four cards; otherwise, draw two cards.
#5332
Card by Bucky
6f
Mortal WoundAction
Target Thing gains the text "At the end of your turn, destroy this".
#5333
Card by Bucky
1S
Research NodeThing - Node
Action and Thing: Search the top 10X cards of the draw pile, where X is the number of Nodes you control, for up to X cards and put them into your hand. Then destroy Research Node.
#5334
Card by Corrigan
1M
Converter NodeThing - Node
Things with Node counters on them are Nodes.
When Converter Node leaves play, remove all Node counters from the game.
Action: For each Node you control, put a Node counter on a target Thing.
When Converter Node leaves play, remove all Node counters from the game.
Action: For each Node you control, put a Node counter on a target Thing.
#5335
Card by Corrigan
1V
Master NodeThing - Node
At the beginning of your turn, you win the game if each Thing is a Node.
#5336
Card by Corrigan
A3
November RainThing
Destroy this at the beginning of your tourn unless you discard a card living things cannot play action abilities.
Nothing lasts forever, Not even cold November rain.
Nothing lasts forever, Not even cold November rain.
#5337
Card by gill_smoke
3A
Autumal RushAction
All living things perform their action abilities now.
#5338
Card by gill_smoke
Yuk
Pumpkin SpiceThing
If you play a food that isn't a type of squash destroy this. Action: destroy a squash, create a pie token.
-Of all the seasonal flavors this is the one I hate the most.
-Of all the seasonal flavors this is the one I hate the most.
#5339
Card by gill_smoke
1Z
Gravedigger NodeThing - Node
Action: Search the discard pile for up to X Thing cards and put them into your hand, where X is the number of Nodes you control. Then destroy Gravedigger Node.
#5340
Card by Corrigan
1P
Guardian NodeThing - Node
Whenever a Node you control would be destroyed, roll 1d6 for that Node. If a Node's die roll is equal to or less than the number of Nodes you control, it isn't destroyed.
#5341
Card by Corrigan
1C
Censor NodeThing - Node
Each opponent's maximum hand size is reduced by one card for each Node you control. This effect can't reduce a player's maximum hand size to less than one card.
#5342
Card by Corrigan
7f
Content FilterThing
When you play this, choose a word. If that word isn't in this Thing's name, Things with that word in their name are blank.
#5343
Card by Bucky
Power Converter
Thing
Action: Gain an Energy Token.
Action: Destroy three Energy Tokens you control to play two Actions that aren't action abilities of Power Converter.
Action: Destroy three Energy Tokens you control to play two Actions that aren't action abilities of Power Converter.
#5344
Card by ChippyYYZ
Absorb Energy
Action
Play only in response to an opponent's Action. Negate that Action and gain three Energy Tokens.
#5345
Card by ChippyYYZ
Circuitry Tweak
Action
Change all instances of "2" and "two" on target card to "one".
#5346
Card by ChippyYYZ
9D
Incinerator RayThing
This Thing enters play with a charge counter on it.
Action: Destroy a token you control and put a charge counter on this card.
Action: Remove a charge counter and destroy a token.
Action: Remove three charge counters and destroy a Thing.
Action: Remove nine charge counters and eliminate a player.
Action: Destroy a token you control and put a charge counter on this card.
Action: Remove a charge counter and destroy a token.
Action: Remove three charge counters and destroy a Thing.
Action: Remove nine charge counters and eliminate a player.
#5347
Card by Corrigan
H0
dvorak pwnz u so hard rofl rofl roflAction
Target player shuffles his or her hand and all Things he or she controls into the draw pile. All tokens that player controls are removed from the game.
lawlz ur ++l n00b im made of teh winz!!!111!!
lawlz ur ++l n00b im made of teh winz!!!111!!
#5348
Card by Corrigan
1F
Spy NodeThing - Node
Action: Target opponent reveals one random card in his or her hand to you for each Node you control. You may put one of the revealed cards into your hand.
#5349
Card by Corrigan
Time Machine
Thing
Action: Discard your hand and gain a Dodgeball Token for each card you discarded.
Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.
So I guess it's not so much a time machine as it is a dodgeball cannon.
Action: Give a Dodgeball Token you control to an opponent and destroy a Thing that player controls.
So I guess it's not so much a time machine as it is a dodgeball cannon.
#5350
Card by ChippyYYZ
M1
Varying TempoThing
Each player rolls 1d6 twice at the beginning of his or her turn. The result on the first roll is the maximum number of Things that player may play this turn, and the second result is the maximum number of Actions that player may play this turn.
We should be due for a crescendo any minute now.
We should be due for a crescendo any minute now.
#5351
Card by Corrigan
Card Advantage Means Nothing Here!
Action
Each player, beginning with you and going in turn order, draws ten cards. (The cards are drawn all at once)
You may play another Action this turn.
With so many different contributors, thousands of cards and no constant win condition, the chances that the cards you have in your hand will actually help you win this game are insignificant.
You may play another Action this turn.
With so many different contributors, thousands of cards and no constant win condition, the chances that the cards you have in your hand will actually help you win this game are insignificant.
#5352
Card by Corrigan
5Z
Magical UnicornThing
At the end of your turn, put a sparkle counter on Magical Unicorn.
Whenever another player gains control of Magical Unicorn, remove all sparkle counters from it.
At the beginning of your turn, if Magical Unicorn has six sparkle counters on it, you win the game.
Never pass up a chance to hunt for unicorns.
Whenever another player gains control of Magical Unicorn, remove all sparkle counters from it.
At the beginning of your turn, if Magical Unicorn has six sparkle counters on it, you win the game.
Never pass up a chance to hunt for unicorns.
#5353
Card by Corrigan
8f
Action CyclotronThing
Whenever you take your fifth Action in a turn, you win the game.
Action:You may take an extra Action next turn.
Action:You may take an extra Action next turn.
#5354
Card by Bucky
9f
Nondeterministic FactoryThing
Thing:Gain a Mystery Token.
At any time on your turn, you may destroy one of your Mystery Tokens to play an extra Thing.
Whenever you play your fourth Thing card of a turn, you win the game.
At any time on your turn, you may destroy one of your Mystery Tokens to play an extra Thing.
Whenever you play your fourth Thing card of a turn, you win the game.
#5355
Card by Bucky
0f
Mystery BoxThing
You may destroy this at any time (even during an opponent's turn) to play a Thing.
Note to self: Kevan does not like surprise promulgs.
Note to self: Kevan does not like surprise promulgs.
#5356
Card by Bucky
S1
Yoink!Action
Put target non-token Thing into your hand.
"You don't know how to use it anyway."
"You don't know how to use it anyway."
#5357
Card by Corrigan
Quest for Dominance
Thing
No player controls Quest for Dominance.
At the beginning of each player's turn, that player wins the game if no other player controls a Thing.
At the beginning of each player's turn, that player wins the game if no other player controls a Thing.
#5358
Card by Corrigan
M0
BorrowAction
Gain control of target Thing until end of turn. You may take another Action this turn, but that Action can only be used for that Thing's Action abilities.
"I swear to return it, but I take no responsibility for its condition at that time."
"I swear to return it, but I take no responsibility for its condition at that time."
#5359
Card by Corrigan
Forgery
Thing
When you play Forgery, look at an opponent's hand. You may have Forgery come into play as a copy of a Thing in their hand, plus the text "Destroy this Thing when there is another Thing in play with the same name."
#5360
Card by ChippyYYZ
Quest Of Demonslaying
Thing
No player controls Quest Of Demonslaying. You may not play this card if there is a Lovecraft-related card in play. If a player destroys a Lovecraft-related living Thing, that player wins.
#5361
Card by ChippyYYZ
Perfect Insanity
Thing
Your max hand size is reduced by 1. If at any time your max hand size is -5, you win.
#5362
Card by ChippyYYZ
Nyarlathotep, the Crawling Chaos
Thing - Outer God
When an opponent's draw step ends, if he doesn't have a Pawn token, he discards a random card and puts a blank card into his hand. Blank cards must stay blank.
A player may reveal a hand of only blank cards to discard his hand and put an indestructible Pawn token into play.
You control each player with a Pawn token.
When only one player has no Pawn tokens, eliminate him.
A player may reveal a hand of only blank cards to discard his hand and put an indestructible Pawn token into play.
You control each player with a Pawn token.
When only one player has no Pawn tokens, eliminate him.
#5363
Card by Corrigan
Quest for Knowledge
Thing
When a player draws seven or more cards in one turn, that player wins the game.
#5364
Card by Corrigan
Library of Secrets
Thing
Thing: Put a Book token into play.
Action: Destroy any number of Book tokens you control and draw that many cards.
The secrets of the universe are available to anyone willing to study them.
Action: Destroy any number of Book tokens you control and draw that many cards.
The secrets of the universe are available to anyone willing to study them.
#5365
Card by Corrigan
Big Lipped Alligator
Thing
All Things in play except this one are blank.
At the beginning of your turn, destroy this.
Well THAT was random.
At the beginning of your turn, destroy this.
Well THAT was random.
#5366
Card by curtmack
Yog-Sothoth, the Beyond One
Thing - Outer God
Each player gains a Chaos token at the beginning of his or her turn.
For each Chaos token a player controls, that player's max hand size is one card less and he draws an extra card on his draw step.
When a player's max hand size is 0, eliminate him.
Action: Each player gains a Chaos token.
Action: Each player sacrifices a Chaos token.
For each Chaos token a player controls, that player's max hand size is one card less and he draws an extra card on his draw step.
When a player's max hand size is 0, eliminate him.
Action: Each player gains a Chaos token.
Action: Each player sacrifices a Chaos token.
#5367
Card by Corrigan
Sledge Smash
Action
Destroy target Thing. That Thing's controller discards a card at random.
#5368
Card by Corrigan
M3
KilnThing
At the beginning of your turn, gain a Fire token.
During your turn, you may destroy three Fire tokens you control to play an additional Thing.
During your turn, you may destroy three Fire tokens you control to play an additional Thing.
#5369
Card by Corrigan
AV
InventorGorillaThing, Legendary Failure
As long as you control IG, you cannot win the game.
At the beginning of your turn, excange IG for control of another Thing.
Hello, Youtube.
At the beginning of your turn, excange IG for control of another Thing.
Hello, Youtube.
#5370
Card by AldusValor
AV
Valor's Greed EngineThing
Generates one money counter at the beginning of each turn
"What better way to MAKE money?" ~The Colonel
"What better way to MAKE money?" ~The Colonel
#5371
Card by AldusValor
AV
Valor's Hatred GeneratorThing
At the beginning of each turn, place one Pawn Counter into play under your control
#5372
Card by AldusValor
9C
Time DerrickThing
Action: Put the bottom card of the draw pile into your hand.
#5373
Card by Corrigan
Scholarly Chastisement
Action
Target player discards one card at random for each card in your hand.
#5374
Card by Corrigan
V0
Democratic CalvinballThing
Players may propose to add, change or repeal rules. If an objection to a proposed change is raised, all players vote on whether the proposed change is implemented.
When Democratic Calvinball leaves play, changes to the rules made while it was in play are repealed.
When Democratic Calvinball leaves play, changes to the rules made while it was in play are repealed.
#5375
Card by Corrigan
Mindbreak
Action
The player with the most cards in their hand discards 2 cards.
#5376
Card by ChippyYYZ
Card Vortex
Action
You must discard a card to play Card Vortex.
Each opponent flips a coin. On a heads, that player discards an Action or 2 Things. On a tails, that player discards a Thing or 2 Actions.
Each opponent flips a coin. On a heads, that player discards an Action or 2 Things. On a tails, that player discards a Thing or 2 Actions.
#5377
Card by ChippyYYZ
Call On Forbidden Knowledge
Action
Draw 4 cards. Your max hand size is reduced by 4 this turn.
#5378
Card by ChippyYYZ
Patsy
Action
Put a card from your hand into target opponent's hand. On that player's next turn, he or she plays that card and you make any decisions required for it.
"And if anyone asks, you didn't see nothin."
"And if anyone asks, you didn't see nothin."
#5379
Card by Corrigan
4R
Wandering GiantThing
When Wandering Giant enters play, destroy another Thing and draw a card.
At the end of your turn, if Wandering Giant entered play this turn, target opponent gains control of it.
At the end of your turn, if Wandering Giant didn't enter play this turn, destroy another Thing, draw a card and shuffle Wandering Giant into the draw pile.
At the end of your turn, if Wandering Giant entered play this turn, target opponent gains control of it.
At the end of your turn, if Wandering Giant didn't enter play this turn, destroy another Thing, draw a card and shuffle Wandering Giant into the draw pile.
#5380
Card by Corrigan
Quest for War Spirit
Thing
When a player destroys six or more Things controlled by opponents in one turn, that player wins the game.
#5381
Card by Corrigan
AV
CDXCIXACTION
Select one type of token you control. Put 499 more of those types of tokens into play under your control.
...No, it's pronouced 'see-dee-EX-six'...Because 499 seems unfinished...
...No, it's pronouced 'see-dee-EX-six'...Because 499 seems unfinished...
#5382
Card by AldusValor
AV
Pawn A1THING
Counts as a pawn.
I just wish he'd start recruiting henchmen that didn't die all the time.
At the start of your turn, Put 2 pawn tokens into play under your control.
I just wish he'd start recruiting henchmen that didn't die all the time.
#5383
Card by AldusValor
2M
Land of TwoThing
Whenever a player puts tokens into play, that player puts twice that many tokens of that type into play instead.
Whenever a player puts counters on a Thing, that player puts twice that many counters on that Thing instead.
Whenever a player puts counters on a Thing, that player puts twice that many counters on that Thing instead.
#5384
Card by Corrigan
Q3
The Queen of HeartsThing
Whenever a Thing's Action ability is activated, you may discard a card to destroy that Thing. (The Action ability occurs before the Thing is destroyed. If The Queen of Hearts leaves play as a result of that Action ability, the Thing is still destroyed.)
"Speaking of axes, off with her head!"
"Speaking of axes, off with her head!"
#5386
Card by Corrigan
AV
ClaimgrabbingACTION
Discard a card.
Look at target opponent's hand and take two cards from it
Avarice has it's price.
Look at target opponent's hand and take two cards from it
Avarice has it's price.
#5387
Card by AldusValor
AV
OverruledREACTION
If a THING an opponent controls targets you, your hand, or any THING you control, counter that ability.
#5388
Card by AldusValor
AV
The Spider's ChessboardTHING, Legendary Stage
As long as this card remains in play under your control, your opponents cannot play ACTIONS.
Because I'm king on this chessboard.
Because I'm king on this chessboard.
#5389
Card by AldusValor
Hades' Errand
Thing
When the number of cards in the discard pile is greater than the number of cards in the draw pile, you win the game.
#5390
Card by Corrigan
Restore
Action
Return a Thing card from the discard pile to play under your control.
#5391
Card by Corrigan
Power Linking
Thing
Each Action card that's played on its controller's turn has "You may take another Action this turn. That Action can't be used for a Thing's ability." added to the end of its text.
#5392
Card by Corrigan
0
Null RapierThing
At the start of each turn, gain one Null token. Action: Discard one Null token and choose a player. That player's Things cannot use their Thing or Action abilities next turn.
The power of nullification...
The power of nullification...
#5393
Card by Nehh
0
Zero WingThing
At the start of each turn, gain one Null token. Action: Discard one Null token. The next time any Thing or Action other than your own would directly affect the Things you own, nothing happens to them.
A member of the null set...
A member of the null set...
#5394
Card by Nehh
0
The NothingThing
The Nothing cannot be destroyed by anything other than itself. Action: If there is not already a copy of the card Null Rapier and/or Zero Wing in play, you may summon it/them to your hand. Action+Thing: Destroy all copies of Null Rapier and Zero Wing you control. Discard 20 null tokens. You may destroy any 5 Things belonging to the target player and may take control of another 5.
Null and void.
Null and void.
#5395
Card by Nehh
Smoke Bomb
Action
You may play Smoke Bomb at any time.
Leave the game. (Things you control stay where they are. Your hand leaves the game with you. If you play Smoke Bomb in response to being eliminated, you aren't eliminated). You may return to the game at any time.
Leave the game. (Things you control stay where they are. Your hand leaves the game with you. If you play Smoke Bomb in response to being eliminated, you aren't eliminated). You may return to the game at any time.
#5396
Card by Corrigan
Redo
Action
Search the discard pile for an Action card and put it into your hand.
#5398
Card by Corrigan
(
ShadeThing
Shade can not have any Tokens on it. Action: Remove Shade from the game. At no point may Shade return to the game.
He has no friends, either.
He has no friends, either.
#5399
Card by Nehh
2W
Twinning WaveAction
Each Thing is a copy of target Thing until the beginning of your next turn.
You may take another Action after this one.
You may take another Action after this one.
#5400
Card by Corrigan