Infinite Dvorak deck/Cards 9001-9100

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The Infinite Dvorak Deck

Cards 9001-9100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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8M
Movement
Thing
Whenever you play an Action, you may return target Thing you control to your hand.
#9001
Card by ChippyYYZ
7
Countess
Action - Royal
You must play this card immediately if you also hold the King or a Prince.
Adapted from Love Letter
#9002
Card by Binarius
8
Princess
Action - Royal
You win if you control the Love Letter. Otherwise, you are eliminated.
Adapted from Love Letter
#9003
Card by Binarius
Love Letter
Thing
When this enters play for the first time, shuffle 5 copies of Guard; 2 copies of Priest, Baron, Handmaid, and Prince; and 1 copy of King, Countess, and Princess (#8990-9003) together with this and put them on top of the draw pile. Each opponent draws a card. Draw two cards and play one of them.
#9004
Card by Binarius
7M
Take Notes
Action
Draw a card, discard a card, and gain up to three tokens that have the same names as different Things in the discard pile.
#9005
Card by Bucky
8M
Ancient Codex
Thing - Book
This Thing's text has the text of the bottom three Things of the discard pile appended to it, with self-references changed to refer to the Ancient Codex and references to specific types of Things changed to refer to Books instead.
#9006
Card by Bucky
0M
Chamber Maid
Action - Attendant
Borrow target non-person Thing from another player or the discard pile for the rest of the turn. You may take an extra Action this turn.
Don't mind me, I'm just tidying up.
#9007
Card by Bucky
8P
Populate
Action
Reveal cards from the top of the deck until one Thing has been revealed for each player. Each player, starting with you, puts one of those Things into play under their control.
#9008
Card by ChippyYYZ
1R
ReGenerator
Thing
Once during your turn, you may spend an Energy token to put the top card of the discard pile on top of the deck.
At the end of your turn, gain an Energy token if a card entered the discard pile this turn.
#9009
Card by ChippyYYZ
8N
Nova Seed
Thing
At the beginning of your turn, rotate this card 90˚ clockwise.
When this card completes a clockwise rotation, put it in the discard pile, gain 4 Energy tokens, and draw two cards.
#9010
Card by ChippyYYZ
It's Over 9000!
Action
Draw 9 cards, then discard 9 cards. If you drew any cards indexed after 9000 in the Infinite Dvorak Deck archive, you may play one of them and discard one fewer.
#9011
Card by Binarius
Server
Thing
Action: Gain control of target food or electronic Thing.
#9012
Card by Binarius
Reanimated Abomination
Thing
When this enters play, replace this sentence with the ruletexts of the top two animate Things in the discard pile, with self-references changed to refer to Reanimated Abomination. This destroys itself at the end of your first full turn in control of it.
#9013
Card by Binarius
0N
No Poaching
Thing
Whenever an opponent destroys one or more other Things you control, draw a card.
#9014
Card by ChippyYYZ
2C
Combat Lesson
Action
Target opponent chooses target Thing of their choice that you don't control. That opponent gains control of this Action. Destroy that Thing and draw a card.
#9015
Card by ChippyYYZ
6A
Alchemical Treaty
Action
Draw three cards and gain a Token of any type. Each opponent draws a card and gains three Tokens of the type of their choice.
#9016
Card by ChippyYYZ
1N
Sneaky Impersonator
Reaction Thing
Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.
Name, cornervalue and flavor text included!
#9017
Card by Bucky
2N
Generous Impersonator
Reaction Thing
Play into an opponent's control in resposne to them playing a Thing, and draw cards until your hand is full. This acts as an extra copy of that Thing until this leaves play.
#9018
Card by Bucky
3N
Echo Boost
Reaction
Play in response to another player's Action card. They take that Action again. You draw cards until your hand is full.
#9019
Card by Bucky
Gift Card
Thing
When you would be required to spend a number of Money tokens up to 5, you may destroy Gift Card instead. Action: Replace Gift Card with a copy of target Thing.
Don't spend it all in one place!
#9020
Card by Binarius
Fleeting Afterglow
Thing
At the end of any turn in which you play two or more cards, reveal and discard the top card of the draw pile. If it is a Thing, you may put it into your control: if you do, it goes to the discard pile at the beginning of your next turn.
#9021
Card by Binarius
Unsavory
Thing
All flavortext is considered blank.
#9022
Card by Binarius
2N
Newton's Third Law of Dudes
Thing
Whenever a non-copy living Thing enters play, create a copy of that Thing under the control of a different player of your choice. If either leaves play, destroy the other.
For each Dude, there is an Equal and Opposite Dude." - Sir Isaac Newton
#9023
Card by ChippyYYZ
0I
It's A New Day
Action
Each player draws until they have 5 cards in hand.
#9024
Card by ChippyYYZ
1E
Extrapolate
Action
Draw a card for each non-token Thing you control. Gain a token of each type you already have.
#9025
Card by ChippyYYZ
Interpolate
Action
Play any number of Things whose titles are between distinct alphabetically adjacent pairs of your Things.
#9026
Card by Binarius
Alphabetize the Spice Rack
Action
Arrange your Things in alphabetical order. Rotate any that are not upright through the smallest angle that will cause them to be upright. Return this card to your hand.
#9027
Card by Binarius
Strange Tidings
Action
Reveal the top three cards of the draw pile, then shuffle the top ten cards of the draw pile. View the top three cards of the draw pile. If any of them is a Thing you previously revealed, you may put it into play.
#9028
Card by Binarius
5C
Clickbait Attack
Action
Each opponent must play the first card they draw on their next turn if able.
#9029
Card by ChippyYYZ
0Q
Quarantine
Thing
Once during your turn, you may put any number of other Things you control under Quarantine face-up, and put any number of cards from your hand under Quarantine face-down. When Quarantine leaves play, put all face-up cards under it into play and all face-down cards under it into your hand.
Thing: Destroy Quarantine.
#9030
Card by ChippyYYZ
9M
Mismantle
Action
Remove all but one sentence from target Thing.
It's been taken apart! ...well, mostly.
#9031
Card by ChippyYYZ
4N
Impersonate
Reaction
Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it.
#9032
Card by Bucky
5N
Afterburner
Thing
When you take an Action, you may discard a card to take another Action immediately afterwards. You cannot do so recursively.
That's how you set fire on fire.
#9033
Card by Bucky
6N
Take Notes
Action
Each opponent discards a card at random. Put them on top of the deck in a random order, then draw a card.
#9034
Card by Bucky
Gaslight
Action
It's target opponent's turn, and they just played an Action to let each of their opponents draw a card.
#9035
Card by Binarius
The Deep Moans Round With Many Voices
Action
Shuffle any number of living Things from the discard pile and place them on top of the draw pile.
#9036
Card by Binarius
Slightly Magical Gloves
Thing
When you play an Action card, attach it to this instead of discarding it. If this has at least 4 attached Actions at the end of your turn, choose one at random: you may play it immediately and move all attached Actions to the discard pile.
#9037
Card by Binarius
Fountain of Infinite Misfortune
Thing - Fountain
At the beginning of each of your turns, create 1 Anti-Gold token with "If you control at least 1 Gold token, destroy this token and that token."
#9038
Fountain of Infinite Fortune
Thing - Fountain
At the beginning of each of your turns, create 1 Gold token.
#9039
Parallel Timeline Hop
Action - Counter
Counter target card. You may play this card anytime.
#9040
5W
Wishing Fountain
Thing
Action Spend a Money or Gold token to draw a card.
#9041
Card by ChippyYYZ
9M
Mining Rig
Thing
Action: Spend an Energy token or discard a card to gain a Money token.
#9042
Card by ChippyYYZ
0B
Bound To The Blockchain
Thing
This card and your tokens can't be targeted or destroyed by opponents.
#9043
Card by ChippyYYZ
Bland Aftertaste
Action - Counter
Counter target card without either a subtype or supertype. You may play this card anytime.
#9044
Painful Downfall
Action - Counter
Counter target living thing. You may play this card anytime.
#9045
Sudden Atrophy
Action - Counter
Counter target action. You may play this card anytime.
#9046
Flashback Revelation
Thing
When you play this, attach a Thing in the discard pile that you have previously controlled to it. This does not count as playing that Thing. This and attached Thing move to the discard pile at the end of your turn.
#9047
Card by Binarius
Pincer Movement
Reaction
Play in response when an opponent would destroy a Thing you control. Discard a card to prevent its destruction and destroy one of their Things instead.
#9048
Card by Binarius
Philosophical Debate
Action
Invite your opponents to discuss Adam Smith's assertion that "Civil government ... is, in reality, instituted for the defense of the rich against the poor" vis-à-vis Locke's labor theory of property while you gain control of target Thing.
#9049
Card by Binarius
Wedding Ring
Thing - Ring
When this enters play, if it was played from hand, target opponent creates a copy of this thing.
When an opponent with Wedding Ring draws a card, you draw a card. When an opponent with Wedding Ring plays an action, you may copy it.
#9050
Ring of Refraction
Thing - Ring
Whenever an opponent targets you, you may choose to copy the ability with the opponent as the target.
#9051
Gem-Embeded Ring
Thing - Ring
When this comes into play, gain a copy of Gem (#7470). If you don't control a Gem, this is destroyed.
#9052
7N
Mine!
Reaction
Play in response to another player drawing a card. Steal that card and play it if possible.
Yoink
#9053
Card by Bucky
8N
You Snooze You Lose
Reaction
Play in response to a player ending their turn without playing any cards. They discard their hand.
#9054
Card by Bucky
9N
Reflexes of a Master
Thing
Whenever you play a Reaction, gain a Fame token, then win the game if you have four Fame tokens.
You may play any Action as a Reaction to another Action at the cost of discarding two other cards.
#9055
Card by Bucky
3C
Cosmic Crystal
Thing - Gem
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, put the top 4 cards of the deck face-down underneath this card.
Action: Discard your hand. Put this card and each card under it into your hand.
#9056
Card by ChippyYYZ
0C
Cosmic Rift
Reaction
Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.
Destroy target Thing and draw a card.
#9057
Card by ChippyYYZ
0C
CosmicCoin
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, gain 5 Money Tokens.
#9058
Card by ChippyYYZ
Unfortunate Fall
Action
Destroy target living thing you control. Exile target thing an opponent controls.
It was rather unfortunate when he fell down into the darkest depths of hell.
#9059
Portal to Nowhere
Thing - Portal
Whenever a thing is destroyed, you may instead place it face-down underneath this card and place 1 Item counter on this.

If there are 5 Item counters on this, destroy this.

If this is destroyed, exile all things underneath this.
#9060
Pocket Portal
Thing - Portal
When this enters play, exile target thing you control.
Once per turn, you may choose to exile target thing you control. If you do, return a thing exiled with this back into your control.
#9061
1O
Make Notes
Action
Put a copy of any card from the Infinite Dvorak Deck archive into your hand. You can't play it until after it's left your hand.
#9062
Card by Bucky
2O
Fake Notes
Thing
If an opponent's cards would interact with your hand in any way, they instead act as though this card were your entire hand. Fake Notes are destroyed if they'd be discarded.
#9063
Card by Bucky
3O
Break Notes
Action
Ban half the cards in target opponent's hand, rounded down, from the game, chosen randomly.
#9064
Card by Bucky
Forsake Notes
Action
Target player discards their hand and draws the same number of cards.
#9065
Card by Binarius
The Gingerbread Man
Thing
Play The Gingerbread Man into the next player's control. When a player's turn begins, the next player gains control of The Gingerbread Man. If a player controls The Gingerbread Man during their turn, they may destroy it and draw 3 cards.
#9066
Card by Binarius
Freeze Solid
Action
Rotate target Thing 90° counterclockwise. Its controller may choose to destroy it or return it to their hand. It may not be rotated and its abilities are considered blank until it enters the discard pile or thaws in a player's hand for a full turn.
#9067
Card by Binarius
8B
Bad Publicity Is Still Publicity
Thing
Whenever you or a Thing you control becomes the target of an effect, you may draw a card after that effect resolves.
#9068
Card by ChippyYYZ
9I
Interview
Action
Target opponent must reveal either their hand, or an Action and a Thing from their hand. Draw a card for each card revealed this way.
#9069
Card by ChippyYYZ
5N
Netherworld Leak
Thing
You may play the bottom card of the discard pile as though it were in your hand.
Whenever you play the bottom card of the discard pile this way, or whenever you end your turn having controlled Netherworld Leak since your last turn, the next player gains control of Netherworld Leak.
#9070
Card by ChippyYYZ
4O
Lake Notes
Action
Create three Thing cards named "Water" with no text. Play one and put the other two in your hand.
#9071
Card by Bucky
5O
Shake Notes
Action
Shuffle your hand into the discard pile. Then return the same number of cards from the top of the discard pile to your hand.
#9072
Card by Bucky
6O
Bake Notes
Action
Gain a Flame token that has the text "At the start of your turn, destroy this and draw two cards."
#9073
Card by Bucky
Rake Notes
Action
Target opponent discards half their hand, rounding down. You may put a card discarded this way into your hand.
#9074
Card by Binarius
Stalemate Rule
Thing
If the game would end with a non-winning player holding no cards in their hand, the game ends with no winner instead.
#9075
Card by Binarius
Exposed Weakness
Thing
Play this card into target player's control.
Discard a card whenever another of your non-token Things is destroyed.
#9076
Card by Binarius
0
Black Lotus
Thing - Artifact
Tap and Destroy Black Lotus: Gain 3 mana tokens of any color with "Destroy this token at the end of your turn."
There cannot be more than 1 Black Lotus in any deck.
Illegal in most Dvorak formats, including this one.
#9077
Black Hole
Thing - Sink
At the beginning of your turn, place 1 Time counter on Black Hole. Then, either exile things you control equal to the number of Time counters on Black Hole or destroy Black Hole.
Once each turn, exile target thing.
#9078
Delay the Inevitible
Action - Counter
Counter target card. Instead of discarding it, exile it. It's owner may play it for free at the beginning of their next turn.
You may play this anytime.
#9079
7O
Take Notes
Action
Look at the top three cards of the draw pile, put one of them in your hand, and write down and reveal the names of the other two.
#9080
Card by Bucky
8O
Take Notes
Reaction
Play in response to an opponent drawing cards. Look at those cards and put one of them in your hand.
#9081
Card by Bucky
9O
Take Nodes
Action
Create two Node tokens, then choose a number of Nodes in play equal to the number of Nodes you have and gain control of them.
#9082
Card by Bucky
Brother of the Angle
Thing
Action and Thing: Draw a card, discard a card, and gain a Fish token. Your Things are indestructible until your next turn.
I have laid aside business, and gone a-fishing.
#9083
Card by Binarius
Disrupted Supply Lines
Thing
Play this card into target opponent's control.
In order to play a Thing, you must first play an Action and return another Thing you control (besides this) to your hand.
#9084
Card by Binarius
Wordle
Thing
Action: Choose a five-letter word. If you have previously used this ability, it must share at least one letter in common with the last word you chose. Gain control of target Thing whose title contains that word.
#9085
Card by Binarius
Miniaturized Micro-cosm Machine
Action - Counter
Counter target card. Instead of discarding it, exile it. Instead of discarding Miniaturized Micro-cosm Machine, exile it.
You may play this anytime.
MMM
#9086
The Judge
Thing
Action: Exile target card. It's owner gains control of The Judge.
"..and I pronounce you guilty of all charges. Your punishment will be eternal banishment from this kingdom."
-The Judge, speaking to a bowl of noodles
#9087
Fame or Fortune
Action
Starting with you, each player votes for Fame or Fortune, with your vote being the tiebreaker.

If Fame gets more votes, for each opponent, they give you control of target thing they own.

If Fortune gets more votes, for each opponent, create 2 gold tokens.
#9088
9T
Take Goats
Action
Gain control of up to two target animal Things (living or non-living).
#9089
Card by ChippyYYZ
9M
Make Boats
Thing
Action: Gain a Wood token.
Action: Spend a Wood token to create a Blank Thing named Boat under your control.

As long as you control three or more boats, you may draw and play an extra card each turn.
#9090
Card by ChippyYYZ
0B
Blake Lotes
Thing
Once during your turn, you may destroy this card to draw three cards. Discard those cards at the end of your turn (if they're still in your hand)
#9091
Card by ChippyYYZ
Ferry
Thing - Boat
Alternate abilities, Sending first.
Action - Send: Specify an opponent and attach one or more of your other Things to Ferry. At the beginning of your next turn, the opponent gains control of attached Things.
Action - Receive: Specify target Thing belonging to the same opponent. If it is still in play at the beginning of your next turn, gain control of it.
#9092
Card by Binarius
Lifeboat
Thing
If you would be eliminated with Lifeboat in your hand or in your control, destroy your Things and discard your hand instead, then draw two cards.
#9093
Card by Binarius
Hydrofoil
Thing - Boat
At the end of your turn, if you have played two or more cards during the turn, draw a card. Otherwise, return Hydrofoil to your hand. If you end your turn without playing any cards, discard a card first.
#9094
Card by Binarius
Ache Oats
Thing
Whenever a player draws a card, you may discard a card to prevent them from drawing.
#9095
Unlimited Funding
Thing
You may look at the top card of the deck at any time. You may play the top card of the deck at any time that it would be legal.
You have no maximum hand size, and can play any number of cards from your hand at any time that it would be legal.
#9096
Skeleton Dancers
Thing
Playing actions from your hand doesn't count as playing an action.
You may play actions from the discard pile.
#9097
Last Ditch Effort
Action
Draw all of the cards in the deck. You may play 1 additional action this turn. At the end of this turn, you lose the game.
#9098
CounterCounterspell
Action - Counter
Counter target Action with subtype counter. You may play this at any time while using this ability.
Alternatively, gain a copy of Parallel Timeline Hop (#9040).
"Thinking one step ahead."
#9099
1O
Overtime Pay
Thing
Whenever you play an Action card or put a Thing into play from your hand, gain a Money token if it's an extra turn or another player's turn.
#9100
Card by ChippyYYZ