Infinite Dvorak deck/Cards 6001-6100

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The Infinite Dvorak Deck

Cards 6001-6100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
#6001
Card by Binarius
Thickening Agent
Thing
Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
#6002
Card by Binarius
Unwinding Clock
Thing
At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
#6003
Card by Pongo
The Trollhammer
Thing
Action: Destroy a Thing that is related to an Abrahamic religion.
Amongst the shadows rides a beast,

Gripping hard a mighty hammer,

Looking for weak Christian blood
#6004
Card by Pongo
Red Rover, Red Rover
Action
Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
#6005
Card by Corrigan
Regifter's Shield
Thing
Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.
"Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."
#6006
Card by Corrigan
Sudden Shortage
Action
Each player discards his or her hand, then draws a card.
#6007
Card by Corrigan
Flood the Market
Thing
Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
#6008
Card by Binarius
Potted Card
Thing
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
#6009
Card by Binarius
Yo-yo
Thing - Toy
You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
#6010
Card by Binarius
Eddie the Aquiline Shapeshifter Organism
Thing
Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
#6011
Card by Corrigan
Harvest Time
Action
Each player draws a card for each Thing he or she controls.
#6012
Card by Corrigan
Paper Airplane
Thing
All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
#6013
Card by Binarius
Schrödinger's Hydra
Thing
While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
#6014
Card by Binarius
Age of Coal
Thing
Cards cost an additional "discard a card" to play.

Action: abilities cost an additional "discard a card" to activate.
#6015
Card by Corrigan
&#%$
Vending Machine
Thing
You are not affected by any Action that requires the use of a Money token is nullified.
Argh! It stole my money... again.
#6016
Card by robo1995
9k
Poisonous Spines
Thing
Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.
Action:Discard two cards to give target opponent a Toxin token.
#6017
Card by Bucky
8k
Ultra Donut
Thing
At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.
50% sugar, 35% lard and 15% unspecified organic compounds.
#6018
Card by Bucky
World-Eater Ooze
Thing
At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.
If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).
#6019
Card by ChippyYYZ
Age of Fusion
Thing
At the beginning of each player's turn, that player draws two extra cards.
Each player may play an extra card each turn.
#6020
Card by ChippyYYZ
Alternate Timeline Reset Point
Thing
When this card enters play, note the number of cards in your hand and the number of other Things you control.
When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed. Put those Things into play and shuffle the deck.
#6021
Card by ChippyYYZ
Echo
Action
Repeat the effects of any Action you played on your previous turn.
#6022
Card by Bucky (Unplayable Dvorak deck)
Cheshire Cat
Thing
At the end of each turn, you win the game

If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.
#6023
Card by Bucky (Unplayable Dvorak deck)
Ravenous Spawn of the Outer Planes
Thing-Monster
When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)
#6024
Card by Bucky (Unplayable Dvorak deck)
Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?
Thing
Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
#6025
Card by NinjaWookiee
It's 9 am and you're awake for 13 hours now
Thing
Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.
That player can choose to skip one turn to destroy this thing.
#6026
Card by NinjaWookiee
Nobody wants to play Dvorak with me!
Thing
Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.
If there are 5 counter on this card, you win the game.
#6027
Card by NinjaWookiee
0
Open Wounds
Thing
Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.
#6028
Card by Binarius
Frisbee
Thing - Toy
Action: Toss Frisbee into target opponent's control and draw a card.
#6029
Card by Binarius
Investment Return
Action
Each player draws cards equal to the number of cards in his or her hand.
#6030
Card by Corrigan
Spiked Ankh
Thing
Whenever a player plays a Thing card, that player discards a card.
#6031
Card by Corrigan
Sneaky Contract
Thing
When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.
"Just let me add some fine print real quick."
#6032
Card by Corrigan
Heavenly Inferno
Action
Destroy X Things, where X is the number of Things you control as you play this Action.
#6033
Card by ChippyYYZ
2URG
Mirror Mastery
Thing
Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card. If you do, you play a copy of the played card.
#6034
Card by ChippyYYZ
Counterpunch
Action
Remove target counter from the game. Destroy target Thing.
#6035
Card by ChippyYYZ
4G
Trippelganger
Action
Put three tokens that are copies of target Thing into play.
#6036
Card by Corrigan
0k
Bounce-back
Reaction
Play when a Thing is destroyed to return it to play.
#6037
Card by Bucky
1l
Accelerated Lead Poisoning
Action
Destroy a Thing. Its controller gains a Toxin token.
"Who decided to make our bullets out of a toxic metal? They deserve a raise."
#6038
Card by Bucky
2l
Power Serum
Thing
At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn.

A player with 4 or more Toxin tokens loses the game.
#6039
Card by Bucky
L3
Tomb Robbery
Action
Return target nonliving physical Thing card from the discard pile to your hand.
#6040
Card by Corrigan
N3
Deprivation Tactics
Action
Each player names a card. Search the draw pile for the named cards and remove them from the game.
#6041
Card by Corrigan
D9
Wobbleshot
Action
Choose one -- Destroy target abstract Thing, or destroy two target physical Things.
#6042
Card by Corrigan
4r
Victorious Fanfare
Action
Draw seven cards.
Strike up the band! Tonight, we feast!
#6043
Card by ChippyYYZ
5r
Smack Down
Action
Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing.
Anybody else have something funny to say? Good, I thought not!
#6044
Card by ChippyYYZ
6r
Calamity Bomb
Thing
Calamity Bomb enters play with 5 Fuse counters on it. At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.
Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.
#6045
Card by ChippyYYZ
D5
Midnight Coffee
Action
You can't play Midnight Coffee unless it's the only card in your hand.

Take two extra turns after this one.
#6046
Card by Corrigan
Brodown
Action
You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away.
Wartime and peacetime come and go, but brotime is unwavering.
#6047
Card by Corrigan
Dancing Bear
Thing
At the end of your turn, draw a card or gain a Money token.

Action: Destroy up to three target living Things and Dancing Bear.
#6048
Card by Corrigan
3l
Critic's Fury
Action
Target Thing's text becomes blank. Its creator discards a card (if they're playing).
"That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time.
1.5 out of 10."
#6049
Card by Bucky
Soul Jail
Thing
When Soul Jail enters play, each of your opponents removes his or her hand from the game.
Play with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.
When Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.
#6050
Card by Corrigan
Sudden Aneurysm
Action
A random player discards three cards at random.
Nobody is safe from the Aneureaper.
#6051
Card by Corrigan
Spontaneous Combustion
Action
A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.
#6052
Card by Corrigan
German Censorship
Thing
When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.
No one can play any things which could destroy more than 1 things per turn, as long as this card is in play.
#6053
Card by NinjaWookiee
Voicechat in an Online Ego-Shooter
Thing
Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.
#6054
Card by NinjaWookiee
Thing
Thing: Change this cards title to whatever you want.
#6055
Card by NinjaWookiee
Double Agent
Thing
At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
#6056
Card by ChippyYYZ
Triple Agent
Thing
When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
#6057
Card by ChippyYYZ
Thickening Agent
Thing
Action: Discard a Thing card to destroy target immaterial or intangible Thing.
#6058
Card by ChippyYYZ
Drunken Bender
Thing
Action: Add one Alcohol counter to this card.
Action: Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing
#6059
Card by CashCrazed
Roulette of Caprice
Action
Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.
#6060
Card by CashCrazed
Uncomfortable Yet Stylish Shoes
Thing
At the beginning of your turn, draw a card.
At the end of your turn, discard a card
What would you go through for a compliment?
#6061
Card by Corrigan
Adverse Possession
Thing
Three target Things of your choice in play come under your control. At the start of every turn, add an SOL token to this Thing. When it has three SOL Tokens, discard this Thing. If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.
#6062
Card by Pneumonica
The BJ Rule
Thing
Action: One Thing you have just played this turn cannot be discarded until your next turn. You may select the same Thing next round to protect. If you stop protecting a Thing, you may not select it again. If the target Thing would cause its own discard, this Thing will not protect it.
#6063
Card by Pneumonica
Midnight Filing
Action
You may immediately play a Thing and an Action. This is in addition to any other Things and Actions you may play.
#6064
Card by Pneumonica
Clonus Horror
Thing
You may have Clonus Horror enter the battlefield as a copy of a Thing in play. If you do, target Thing becomes a copy of that Thing.
#6065
Card by ChippyYYZ
Cursed Skrull
Thing
Action: Name a card and reveal a random card from your hand. If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.
#6066
Card by ChippyYYZ
Empty Bottle
Thing
At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.

When this Thing is destroyed,
#6067
Card by ChippyYYZ
4l
The Loothouse
Thing
When you play this, draw a card.

Right before the start of your turn, you may return this to your hand and discard a card.
#6068
Card by Bucky
5l
Pointed Criticism
Thing
When you play this, each opponent adds a name to this thing's flavortext.
Action: remove a card from the discard pile for the remainder of the session. If its author is named in this card's flavortext, draw a card.
Kazz, NinjaWookiee, Your Face, Corr-
#6069
Card by Bucky
Fanart Site
Thing
When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card.
We need more Sanic pictures.
#6070
Card by Corrigan
Force Tug
Action
Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.
#6071
Card by Corrigan
Devour For Power
Action
Destroy target Thing and draw a card. If you controlled that Thing, copy this Action twice.
#6072
Card by ChippyYYZ
Political Puppets
Thing
When this card enters play, exchange control of two target Things. If Political Puppets was one of those cards, it gains "Reveal each card you draw."
#6073
Card by ChippyYYZ
Pretentious Dismissal
Action
Destroy target Thing not created by ChippyYYZ.
"Amusing, almost. It should never have even been a card. Send it to Homelands, with the rest of its ilk."
#6074
Card by ChippyYYZ
S4
Snatch Shield
Thing
Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.
#6075
Card by Corrigan
6l
Release the Fanboys
Action
Choose an author. Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create.
Move this card Up Your Sleeve.
#6076
Card by Bucky
7l
Win by Consensus
Action
Reveal the top two cards of the draw pile and your hand. If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game. Otherwise, draw a card.
#6077
Card by Bucky
1Y
Luxury Tax
Thing
Players with cards in hand can't draw cards. (When a player draws multiple cards at once, they draw all of them.)
#6078
Card by Corrigan
8l
Space Hammer
Thing
When you play this, destroy a Thing.

Action:Discard 3 cards and return this to your hand.
Pros:Heavy enough to crush anything
Cons:Hard to get back into orbit
#6079
Card by Bucky
9l
Token Review vol. 60: Shipping Edition
Thing
Action:Target player gains two Pony, Crate or Toxin tokens.
#6080
Card by Bucky
A Brony Documentation
Action
Roll a dice.
You get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.
At the beginning of your turn, when you don't control any Pony tokens, you loose the game."
#6081
Card by NinjaWookiee
The Big Turn On
Action
All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.
#6082
Card by NinjaWookiee
Kokett
Thing
You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.

When this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens.
By the way, Kokett is a famous brand of pocket tissues in Germany.
#6083
Card by NinjaWookiee
Genius Ray
Action
Remove target Thing from the game. If it was indestructible, draw a card.
#6084
Card by Corrigan
Motherboard Malfunction
Action
Remove all Things from the game, then return them to play.
#6085
Card by Corrigan
Mind The Gap
Reaction
Play this as an answer to when a player takes control over another players thing. That player has to roll a die.
If the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.
If the rolled number is uneven the player just takes control over the thing.
#6086
Card by NinjaWookiee
Summerfag
Thing
These are just annoying.
#6087
Card by NinjaWookiee
Reese's Pieces
Thing
Comes into play with 10 Reese's Pieces Counters.
Action: Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.

If you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.
#6088
Card by NinjaWookiee
Bombard
Action
Destroy two target Things. For each Thing destroyed this way, its controller discards a card.
#6089
Card by ChippyYYZ
Sound the Call
Action
Look at the top 7 cards of the deck. You may put any living Things from among them into play under your control.
#6090
Card by ChippyYYZ
Jinxed Hexcurse
Action/Thing
If this card would be played, remove it from the game and choose an opponent. That player may choose up to 2 cards in the discard pile and immediately play them in any order. Then put this card into that player's hand.
Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed? I'm not touching it.
#6091
Card by ChippyYYZ
Handsome Sven
Thing
You control all female things in play, as long as this card is under your control.
Sacrifice 1 female thing under your control to draw a card.
#6092
Card by NinjaWookiee
Netflix Subscription
Thing
When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.
#6093
Card by NinjaWookiee
AV
Pyrrhic Victory
Action
The game ends in a draw

"Sometimes, the only way to win is not to play."
#6094
Card by AldusValor
AV
The Monty Hall Problem
Thing
As long as this card remains under your control, your opponents' maximum hand size is reduced to three

"Door number one, two or three?"
#6095
Card by AldusValor
Synchrowave
Action
Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
#6096
Card by ChippyYYZ
Freeze Ray
Thing
When Freeze Ray enters play, gain a Wonderflonium Token.
Action: Remove a Wonderflonium Token you control from the game. If you do, target player skips their next turn.
#6097
Card by ChippyYYZ
I Won't Feel a Thing
Thing
Other players' cards cannot cause you to discard cards.
#6098
Card by ChippyYYZ
0l
Reese's Cannon
Thing
Comes into play with 10 Reese's Pieces counters.
Action: Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.

If a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.
#6099
Card by Bucky
1m
Gestalt Backlash
Action
Each player (including you) reveals their hand. You choose and discard one card from each revealed hand.
#6100
Card by Bucky