It Belongs in a Museum deck

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It Belongs in a Museum
Designer ChippyYYZ
Date May 2024
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Proof-of-concept. All cards and rules subject to change, or at least clean-up.

Players race to search for ancient artifacts. Inspired very directly (but not exclusively) by the two greatest Indiana Jones movies and Temple of Doom.

Special Rules

When you Exhaust a Thing, turn it sideways until your next turn. An Exhausted Thing can't be Exhausted further until then. Relics are indestructible and have a dollar value. The first player to hold $1,000,000 worth of Relics wins. Relics are kept in the Relic Deck. When you Search a Location, pay any necessary cost, then look at the top two cards of the Relic deck. Play one with a tag matching the searched location and put the rest on the bottom of the Relic Deck. If you play a Relic this way, discard the searched location.

The possible tags are:
[Art] [Statue] [Weapon] [Remains]
[Sacred] [Mythological] [Historical] [Magic]
[The Americas] [Asia/Oceania] [Europe] [Africa/Middle East]

Some cards cost a certain number of resources to play. Resources represent funding, crew, equipment, good standing, etc. Players begin the game with 1 resource. Each turn, each player gains resources equal to 1 plus the number of Relics held by the player with the most.

Assets can be Exhausted.
Obstacles can be played on Locations with a matching tag, and prevent Searching that location.
Traps always cost 1 and are played face-down on Locations with a matching tag. When a trapped location is searched, reveal the trap.
If a Location leaves play, any Obstacles or Traps on it go to the discard pile.

Card List

1
Private Collector
Thing - Asset
Your [Art] Relics are each worth $50k more.
Exhaust: You may pay 2 less to play an [Art] Location.
0
Cool Under Pressure
Thing - Asset
Exhaust, Pay 1: Draw a card if your hand is empty.
"No I'm not out of ideas. I just don't know what the next one is yet."
0
University Job
Thing - Asset
At the end of your turn, if none of your Assets or Locations are Exhausted, you may Exhaust all of them and gain 1 Resource.
It's not glamorous, but it pays the bills.
2
Government Contract
Thing - Asset
When this enters play, discard each Location you control. Exhaust any two of your Assets: Gain 2 Resources.
"We've got a new job for you. Pack your bags today."
2
Scholar's Diary
Thing - Asset
Exhaust when you draw any cards: Draw twice that many cards, then put half of them back on top of the same deck.
1
Trusty Whip
Thing - Asset
Action, Exhaust: Ignore an Obstacle this turn.
Exhaust: Keep one card from your hand, Asset from play, or Resource that a Trap would cause you to lose.
1
History Professor
Thing - Asset
Exhaust when you play or Search a [Historical] Location: Look at the top X cards of the deck, where X is 1 plus the number of your [Historical] Relics. Draw one of them and discard the rest.
3
Military Historian
Thing - Asset
Your [Weapon] Relics are each worth $50k more.
Action, Exhaust, Pay 3: Destroy target Asset, Location, or Obstacle with a cost of 1 or 0.
3
Nazis
Thing - Obstacle
[Any]
Play on target Location; it can't be searched.
Discard a card from your hand when you play Nazis.
Pay 3: Gain control of this location. Any player may activate this ability.
1
Snakes
Thing - Obstacle
[Any]
Play on target Location; it can't be searched.
Snakes costs 1 less when played on a [Africa/Middle East] or [The Americas] location.
Action and Thing: Ignore Snakes this turn.
1
Cult of Kali Ma
Thing - Obstacle
[Asia/Oceania] [Magic]
Play on target Location; it can't be searched.
Give a card from your hand to an opponent: Ignore Cult of Kali Ma this turn.
2
The Hydra
Thing - Obstacle
[Europe] [Mythological]
Play on target Location; it can't be searched.
Pay Resources equal to the current rate plus 1: Ignore the Hydra this turn.
0
Mummified Guards
Thing - Obstacle
[Africa/Middle East] [Remains]
Play on target Location; it can't be searched.
Ignore Mummified Guards while you have more cards in hand than Obstacles and Traps in the discard pile.
1
Rolling Boulder
Thing - Trap
[Any]
Play face-down on target Location. When you search this Location, reveal this card and put it into your hand, then discard random cards until you discard it. Lose 1 Resource for each other card discarded this way. If you can't, your search fails. Discard this Location whether your Search is successful or not.
1
Poison Darts
Thing - Trap
[Statue]
Play face-down on target Location. When you search this Location, reveal this card and lose 2 Resources for each card you played this turn. If you can't, your Search fails.
1
Crushing Ceiling
Thing - Trap
[Any]
Play face-down on target Location. When you search this Location, reveal this card and discard a card. Return this Location to your hand if your Search fails.
1
Spinning Blades
Thing - Trap
[Any]
Play face-down on target Location. When you search this Location, reveal this card, name a card, and reveal a random card from your hand. If you don't reveal the named card, discard the card you revealed and destroy one of your Assets, and look at 1 fewer card from the Relic Deck as you Search.
1
Pattern Path
Thing - Trap
[Any]
Play face-down on target Location. When you search this Location, reveal this card and either reveal three cards with different costs from your hand, discard this Location without finding anything, or lose 2 Resources, destroy one of your Assets, and discard a card.
1
Leap of Faith
Thing - Trap
[Sacred]
Play face-down on target Location. When you search this Location, reveal this card and flip two coins. Flip one fewer coin if your hand is empty, and one fewer coin if you have no Resources. If you get a tails, your Search fails.
"Nobody can make this jump..."
1
Floodgate
Thing - Trap
[Any]
Play face-down on target Location. When you search this Location, reveal this card. When you find a Relic, either put it on the bottom of the Relic Deck and discard this Location, or discard 1 card from your hand for each $100k it's worth.
1
Ransack the Hotel
Action
Target opponent puts a card from their hand on top of the deck. Look at the top 2 cards of the deck and put one of them into your hand.
3
Lawyers, Guns, and Money
Action
Look at target opponent's hand and choose a card from it. Put that card into your hand.
0
Survey
Action
Look at the top X cards of the deck, where X is your Resources. Reveal up to one Location from among them, put it into your hand, and discard the rest. If you don't find one, you may pay 1 to return Survey to your hand.
0
Consult the Texts
Action
Look at the top card of the Relic deck. You may reveal it to flip over a Trap on a location where that Relic could be found. You may spend a Resource to destroy that Trap.
"'The penitent man shall pass', what is that supposed to mean?"
0
Mistranslation
Action
Draw a card. Swap a face-down trap in play with either a trap from your hand or another face-down trap in play, regardless of tags.
0
Call in a Favor
Action
Gain 3 Resources.
2
Excavate
Action
Put the bottommost Location from the discard pile into your hand.
1
Come to an Agreement
Action
Gain control of an opponent's Asset if you pay them Resources equal to its cost.
1
Misdirection
Action
Return target Obstacle to an opponent's hand. They gain 1 Resource.
"I saw them go that way! If you hurry, you can catch them!"
4
Spare No Expense
Action
Draw three cards.
2
Spare Some Expenses
Action
Draw two cards.
1
Spies
Action
Look at target opponent's hand and the top card of the deck. Spies costs 1 less if it targets a player with more Resources than you.
0
Why Didn't I Think Of That?
Action
You may play the topmost Action card in the discard pile by paying its cost.
0
X Marks The Spot
Action
Draw a card. You may play a Location for free.
1
Follow The Clues
Action
Look at the top 5 cards of the deck and put them back in any order. You may play the top card of the deck for free if it's an Action.
1
Clever Hunch
Action
Choose either Action, Asset, Obstacle, or Trap. Reveal cards from the deck until you reveal a card of that type and put it into your hand. Discard the rest.
1
Outwit
Action
Each opponent reveals a card from their hand. Gain Resources equal to the highest cost among cards revealed this way. Each player who revealed the lowest costing card among revealed cards discards it.
0
Toll of War
Action
Each opponent loses 1 Resource. If Nazis are in the discard pile, put them into your hand.
1
Plane Trip
Action
Discard a Location you control to draw three cards. You may play a Location for free.
0
You Go First
Action
Reveal target face-down Trap.
2
Molotov Cocktail
Action
Target opponent chooses two: they lose half their Resources rounded up, they discard a random card from their hand, or you may destroy target Asset they control. (They must choose applicable options if able.)
2
Ancient Proving Grounds
Thing - Location
[The Americas] [Magic] [Weapon]
Exhaust, Pay 1:
Search. Look at an extra card from the Relic Deck for each Obstacle or Trap here. Look at one fewer if there are none.
7
Seven Cities of Cíbola
Thing - Location
[The Americas] [Historic] [Art]
Seven Cities of Cíbola costs 1 less to play for each Relic in play that shares a tag with it.
Exhaust, Pay 2: Search. If you find nothing, discard Seven Cities of Cíbola and gain 3 Resources.
2
Dunhuang Caves
Thing - Location
[Asia/Oceania] [Sacred] [Art]
Exhaust, Pay 3:
Search. Searching here costs 2 less if your hand is empty.
1
Greek Temple
Thing - Location
[Europe] [Mythology] [Statue]
Exhaust, Pay 2:
Search.
1
Roman Colosseum
Thing - Location
[Europe] [Historical] [Weapon]
Exhaust, Pay 2:
Search.
3
Vatican Catacombs
Thing - Location
[Sacred] [Historical] [Remains]
Opponents can't target Vatican Catacombs unless they pay 2 or have a [Sacred] Relic.
Exhaust, Pay 3: Search. Searching here costs 1 less if you have a [Sacred] Relic.
1
Cairo Outskirts
Thing - Location
[Africa/Middle East] [Sacred] [Statue] Cairo Outskirts enters play with 3 Sand Tokens on it. You can't Search while it has any Sand Tokens.
Exhaust, Pay 1: Remove a Sand Token or Search.
2
Great Zimbabwe Ruins
Thing - Location
[Africa/Middle East] [Historical] [Remains]
Exhaust this and one of your Assets, Pay 2: Search.
5
Ancient Alien Crash Site
Thing - Location
Ancient Alien Crash Site has all tags.
Exhaust, Pay 4: Search.
0
Antique Shop
Thing - Location
Any Relic can be found here. Antique Shop can't have Traps or Obstacles.
Exhaust, Pay 1: Flip two coins. If either is tails, discard Antique Shop. Otherwise, Search, looking at one fewer card.


Relic Cards

$300k
Cross of Coronado
Thing - Relic
[The Americas] [Sacred] [Art]
When you find this, you and an opponent each draw a card and gain 1 Resource.
Everyone is sure they know where it rightly belongs.
$300k
Clovis Blades
Thing - Relic
[The Americas] [Historical] [Weapon]
Clovis Blades are worth $100k more for each other [The Americas] or [Weapon] Relic you have.
$300k
Thunderbird Feather
Thing - Relic
[The Americas] [Mythological] [Remains]
Action, Exhaust:
Destroy target Obstacle.
Thunderbird Feather doesn't unexhaust at the start of your turns.
$400k
Chachapoyan Idol
Thing - Relic
[The Americas] [Art] [Statue]
Gain 1 extra Resource at the start of your turn if you have none.
Not as heavy as it looks.
$300k
Fountain of Youth
Thing - Relic
[The Americas] [Magic]
Exhaust:
Unexhaust each Asset and Location you control.
Fountain of Youth doesn't unexhaust at the start of your turns.
$350
Sankara Stones
Thing - Relic
[Asia/Oceania] [Sacred] [Magic]
Opponents' Actions specifically targeting you or your Things cost 1 Resource more. When you would find another [Magic] Relic, put either it or Sankara Stones on the bottom of the Relic deck.
"We should be fine, as long as none of us have betrayed Shiva."
$350k
Masamune Blade
Thing - Relic
[Asia/Oceania] [Historical] [Weapon]
You may ignore Obstacles on [Weapon] Locations.
The greatest work of Japan's greatest swordsmith.
$250k
Statue of Zeus
Thing - Relic
[Europe] [Mythological] [Statue]
When found, each opponent gives you 2 Resources for each of their [Mythology] Relics if able. When an opponent finds a [Mythology] Relic, they give you 2 resources if able.
$500k
Golden Fleece
Thing - Relic
[Europe] [Mythological] [Remains]
When found, put the bottommost Obstacle from the discard pile into an opponent's hand.
$200k
Burial Chamber of Imhotep
Thing - Relic
[Africa/Middle East] [Magic] [Remains]
Instead of discarding the Location where you find this, you may put the bottommost applicable Trap from the discard pile onto that Location face-up.
"There's a passage that leads further in, to some kind of vault."
$300k
Ark of the Covenant
Thing - Relic
[Africa/Middle East] [Sacred] [Historical]
When you find this, you may spend all your resources (minimum 1) to destroy target non-Relic Thing.
$200k
Anansi's Gourd
Thing - Relic
[Africa/Middle East] [Mythological]

Action, Exhaust:
Each opponent draws a card, then gives you a card from their hand.
Anansi's Gourd doesn't unexhaust at the start of your turns.
$500k
Golden Scepter of Mansa Musa
Thing - Relic
[Africa/Middle East] [Historical] [Art]
While you hold the most value in Relics, each opponent gains 1 extra Resource at the start of their turn.
$350k
Triforce of Courage
Thing - Relic
[Sacred] [Magic]
Exhaust when you start your turn with an empty hand:
Either draw a card or ignore an Obstacle or Trap for the rest of the turn.
Triforce of Courage doesn't unexhaust at the start of your turns.
"Never seen anything like it. Maybe early Ottoman?"